4 MajesticMtnKing Beta Testers 91 posts 2,444 battles Report post #1 Posted August 13, 2015 I was just curious..it seems to be a mixed opinion in-game. Share this post Link to post Share on other sites
233 [-CGK-] HerrCommandant Members 1,158 posts 858 battles Report post #2 Posted August 13, 2015 (edited) Right now? NOPE... Later then much much MUCH very yes, since clan wars will drop and so on. We go by kills it seems right now Edited August 13, 2015 by HerrCommandant Share this post Link to post Share on other sites
198 [W-G] USMarine Beta Testers 626 posts 7,492 battles Report post #3 Posted August 13, 2015 (edited) In World of Warships it would be rather stupid to think win-rate means as much as it did in World of Tanks. Why? Because it is much more difficult in this to sway the tide of battle on your own. Can this be changed with divisions? To a degree, but still not enough to be lolsupergudahwsumkillguyzwinalltimez status. K/D and damage are what matters and tbh I still find those more important on WoT as well. EDIT: Damage is the best thing to go off of IMHO. The reasoning behind this is that you have those dweebs who just sit and wait to snatch kills. Edited August 13, 2015 by USMarine 1 Share this post Link to post Share on other sites
605 Mourneblade Alpha Tester 2,410 posts 2,897 battles Report post #4 Posted August 13, 2015 Winning isn't everything; it's the only thing. 4 Share this post Link to post Share on other sites
492 MikeLapTrap Beta Testers 3,012 posts 1,480 battles Report post #5 Posted August 13, 2015 sorry but I will suicide run in a CV to win. who cares about the half a mil repair bill or lowering my KDR. 2 Share this post Link to post Share on other sites
1,319 suleiman71 -Members- 6,960 posts 10,623 battles Report post #6 Posted August 13, 2015 WR is not a reliable metric, and it shouldn't be. Damage is the most reliable metric and should be the only one clans should use. Share this post Link to post Share on other sites
146 Flarvin Beta Testers 1,031 posts 684 battles Report post #7 Posted August 13, 2015 Winrate matters in WoWS as much as WoT. The same rules apply, better you play the more likely your team wins. The only problem in WoWS now is sample size. Not enough matches are played to even out team quality. 2 Share this post Link to post Share on other sites
472 Flametz Banned 2,485 posts 977 battles Report post #8 Posted August 13, 2015 (edited) Right now? NOPE... Later then much much MUCH very yes, since clan wars will drop and so on. We go by kills it seems right now Not if you're running a fighter-heavy CV... yeah killing anything that isn't a low HP BB or a DD is pretty much a pipe-dream. I still value W/R over kills. Hell, I'd value average exp and dmg over kills. 62% W/R isn't easy to get in a BB. Edited August 13, 2015 by Fog_Carrier_Shoukaku Share this post Link to post Share on other sites
605 Mourneblade Alpha Tester 2,410 posts 2,897 battles Report post #9 Posted August 13, 2015 WR is not a reliable metric, and it shouldn't be. Damage is the most reliable metric and should be the only one clans should use. Drew Brees and the NO Saints had the best Offense in the NFL last year.. but he Patriots hoisted the Lombardi... Winning is everything... all other stats are secondary to winning...do not get me wrong... they are important...as long as it leads to winning lol. 2 Share this post Link to post Share on other sites
3,186 BlazerSparta Members 11,026 posts 30,665 battles Report post #10 Posted August 13, 2015 Survival rate > All Share this post Link to post Share on other sites
198 [W-G] USMarine Beta Testers 626 posts 7,492 battles Report post #11 Posted August 13, 2015 Not enough matches are played to even out team quality. Raising the [edited]flag as high as she'll go. Share this post Link to post Share on other sites
424 [B2P] Xenomancers Members 2,309 posts 7,873 battles Report post #12 Posted August 13, 2015 It's at the bottom of a list of other important stats that influence win rate. Share this post Link to post Share on other sites
492 MikeLapTrap Beta Testers 3,012 posts 1,480 battles Report post #13 Posted August 13, 2015 Survival rate > All just no.... 1 Share this post Link to post Share on other sites
1,974 [-K--] Spyde Beta Testers 4,841 posts 14,895 battles Report post #14 Posted August 13, 2015 People saying K/D and Damage. Thats why people have bad win rates. Its easy to ignore objectives and go for damage. 3-4 of your team capping and 2-3 of their team capping ? No thanks i wont go reset.. my KD may suffer... AA cover for a BB or go to a safer spot for dmg.. which do you think wins games ? Most stats are junk. 5 Share this post Link to post Share on other sites
45 [DO-IT] hawaiiandude241 Beta Testers 150 posts 11,395 battles Report post #15 Posted August 13, 2015 Winrate can be important, but it shouldn't be the only thing which is looked at when observing a player or oneself. I think the combination of damage dealt, xp earned, winrate, along with potentially battles survived would be a good base to begin with when comparing or looking for ways to improve. Share this post Link to post Share on other sites
424 [B2P] Xenomancers Members 2,309 posts 7,873 battles Report post #16 Posted August 13, 2015 Survival rate > All not for DD's or for CV. It is an important metric though. Share this post Link to post Share on other sites
472 Flametz Banned 2,485 posts 977 battles Report post #17 Posted August 13, 2015 not for DD's or for CV. It is an important metric though. I'd rather have a guy that survives 10% of his games but wins 75% of them than one that survives 80% of his games but only wins 40% of them. The guy that actively contributes at the beginning is always better than the guy that hides in the back and flees at the slightest bit of possible danger. 6 Share this post Link to post Share on other sites
605 Mourneblade Alpha Tester 2,410 posts 2,897 battles Report post #18 Posted August 13, 2015 Winrate can be important, but it shouldn't be the only thing which is looked at when observing a player or oneself. I think the combination of damage dealt, xp earned, winrate, along with potentially battles survived would be a good base to begin with when comparing or looking for ways to improve. Winning is most important...other stats are also important, but like others have said... sometimes, when working as a team, your personal stats suffer to get the win...Its easy to stat pad kills and damage... its much harder to win consistently... 1 Share this post Link to post Share on other sites
233 [-CGK-] HerrCommandant Members 1,158 posts 858 battles Report post #19 Posted August 13, 2015 Not if you're running a fighter-heavy CV... yeah killing anything that isn't a low HP BB or a DD is pretty much a pipe-dream. I still value W/R over kills. Hell, I'd value average exp and dmg over kills. 62% W/R isn't easy to get in a BB. heh heh heh Ouch... That sucks. Share this post Link to post Share on other sites
233 [-CGK-] HerrCommandant Members 1,158 posts 858 battles Report post #20 Posted August 13, 2015 just no.... Cmon that was perfect! Share this post Link to post Share on other sites
278 [RMSC] beachbronco Members 631 posts Report post #21 Posted August 13, 2015 I dont think you need to look at the winrate but rather the loss rate due to the amount of draws. Share this post Link to post Share on other sites
615 [POW1] GravyDave1 Members 5,078 posts Report post #22 Posted August 13, 2015 I was just curious..it seems to be a mixed opinion in-game. Pubs matches win rate does not matter. Other stats do. Like damage etc. That lets people know how you are doing. Win in pubs should not even be added I think. Because you can have great matches and still lose. Because pub matches take teamwork to win. Not one ship. Share this post Link to post Share on other sites
45 CasualCat2001 Beta Testers 307 posts 1,303 battles Report post #23 Posted August 13, 2015 (edited) People saying K/D and Damage. Thats why people have bad win rates. Its easy to ignore objectives and go for damage. 3-4 of your team capping and 2-3 of their team capping ? No thanks i wont go reset.. my KD may suffer... AA cover for a BB or go to a safer spot for dmg.. which do you think wins games ? Most stats are junk. Actually had a domination match in north it came down to our 2 BBs and 1 CA vs their CV and DD. CA flat out told us his win rate was good enough and he didn't care about winning so he ignored capping (he was near C) and went chasing the CV which was in the NW corner of the map and didn't kill it. He then suggested the BBs chase down and kill the DD... Edited August 13, 2015 by CasualCat2001 Share this post Link to post Share on other sites
492 MikeLapTrap Beta Testers 3,012 posts 1,480 battles Report post #24 Posted August 13, 2015 Cmon that was perfect! I could survive more but I yolo charge my own base to stop a DD from capping. now if only my team would listen I could guide them to get an extra 10% on my win rate Share this post Link to post Share on other sites
492 MikeLapTrap Beta Testers 3,012 posts 1,480 battles Report post #25 Posted August 13, 2015 Pubs matches win rate does not matter. Other stats do. Like damage etc. That lets people know how you are doing. Win in pubs should not even be added I think. Because you can have great matches and still lose. Because pub matches take teamwork to win. Not one ship. objectives win matches. high damage and low wins shows you tunnel vision and are a bad team player 5 Share this post Link to post Share on other sites