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MajesticMtnKing

WinRate...

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Right now? NOPE... Later then much much MUCH very yes, since clan wars will drop and so on.

 

We go by kills it seems right now

Edited by HerrCommandant

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In World of Warships it would be rather stupid to think win-rate means as much as it did in World of Tanks. Why? Because it is much more difficult in this to sway the tide of battle on your own. Can this be changed with divisions? To a degree, but still not enough to be lolsupergudahwsumkillguyzwinalltimez status.

 

K/D and damage are what matters and tbh I still find those more important on WoT as well.

 

EDIT: Damage is the best thing to go off of IMHO. The reasoning behind this is that you have those dweebs who just sit and wait to snatch kills.

Edited by USMarine
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sorry but I will suicide run in a CV to win. who cares about the half a mil repair bill or lowering my KDR.

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WR is not a reliable metric, and it shouldn't be. Damage is the most reliable metric and should be the only one clans should use.

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Winrate matters in WoWS as much as WoT. The same rules apply, better you play the more likely your team wins. The only problem in WoWS now is sample size. Not enough matches are played to even out team quality. 

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Right now? NOPE... Later then much much MUCH very yes, since clan wars will drop and so on.

 

We go by kills it seems right now

 

Not if you're running a fighter-heavy CV... yeah killing anything that isn't a low HP BB or a DD is pretty much a pipe-dream.

 

I still value W/R over kills. Hell, I'd value average exp and dmg over kills. 62% W/R isn't easy to get in a BB.

Edited by Fog_Carrier_Shoukaku

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WR is not a reliable metric, and it shouldn't be. Damage is the most reliable metric and should be the only one clans should use.

 

Drew Brees and the NO Saints had the best Offense in the NFL last year.. but he Patriots hoisted the Lombardi...

 

Winning is everything... all other stats are secondary to winning...do not get me wrong... they are important...as long as it leads to winning lol.

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Not enough matches are played to even out team quality. 

 

Raising the [edited]flag as high as she'll go.

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People saying K/D and Damage.

 

 

Thats why people have bad win rates.  Its easy to ignore objectives and go for damage.

 

3-4 of your team capping and 2-3 of their team capping ?  No thanks i wont go reset.. my KD may suffer...

 

AA cover for a BB or go to a safer spot for dmg.. which do you think wins games ?

 

 

Most stats are junk.

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Winrate can be important, but it shouldn't be the only thing which is looked at when observing a player or oneself. I think the combination of damage dealt, xp earned, winrate, along with potentially battles survived would be a good base to begin with when comparing or looking for ways to improve.  

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not for DD's or for CV. It is an important metric though.

 

I'd rather have a guy that survives 10% of his games but wins 75% of them than one that survives 80% of his games but only wins 40% of them.

 

The guy that actively contributes at the beginning is always better than the guy that hides in the back and flees at the slightest bit of possible danger.

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Winrate can be important, but it shouldn't be the only thing which is looked at when observing a player or oneself. I think the combination of damage dealt, xp earned, winrate, along with potentially battles survived would be a good base to begin with when comparing or looking for ways to improve.  

 

Winning is most important...other stats are also important, but like others have said... sometimes, when working as a team, your personal stats suffer to get the win...Its easy to stat pad kills and damage... its much harder to win consistently...
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Not if you're running a fighter-heavy CV... yeah killing anything that isn't a low HP BB or a DD is pretty much a pipe-dream.

 

I still value W/R over kills. Hell, I'd value average exp and dmg over kills. 62% W/R isn't easy to get in a BB.

 

heh heh heh Ouch... That sucks.

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I was just curious..it seems to be a mixed opinion in-game.

 

Pubs matches win rate does not matter. Other stats do. Like damage etc. That lets people know how you are doing. Win in pubs should not even be added I think. Because you can have great matches and still lose. Because pub matches take teamwork to win. Not one ship.

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People saying K/D and Damage.

 

 

Thats why people have bad win rates.  Its easy to ignore objectives and go for damage.

 

3-4 of your team capping and 2-3 of their team capping ?  No thanks i wont go reset.. my KD may suffer...

 

AA cover for a BB or go to a safer spot for dmg.. which do you think wins games ?

 

 

Most stats are junk.

Actually had a domination match in north it came down to our 2 BBs and 1 CA vs their CV and DD.  CA flat out told us his win rate was good enough and he didn't care about winning so he ignored capping (he was near C) and went chasing the CV which was  in the NW corner of the map and didn't kill it.  He then suggested the BBs chase down and kill the DD...

Edited by CasualCat2001

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Cmon that was perfect! :trollface:

I could survive more but I yolo charge my own base to stop a DD from capping. now if only my team would listen I could guide them to get an extra 10% on my win rate

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Pubs matches win rate does not matter. Other stats do. Like damage etc. That lets people know how you are doing. Win in pubs should not even be added I think. Because you can have great matches and still lose. Because pub matches take teamwork to win. Not one ship.

objectives win matches. high damage and low wins shows you tunnel vision and are a bad team player

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