Jump to content
You need to play a total of 10 battles to post in this section.
THE_L0VE_B0AT

0.4.1 Minekaze nerf inbound, USN DD buffs

36 comments in this topic

Recommended Posts

Members
8 posts
5,221 battles

On the Russian WG site the Minekaze was called out for nerfs. My google translation was not clear how, but they listed areas to be nerfed are torps, concealment, and maunverablity.

 

Some USN DDs will get a buff to ROF and a general increase of smoke duration for all USN DDs only.

 

http://worldofwarships.ru/ru/news/common/bulletin-041/

 

 

Share this post


Link to post
Share on other sites
Beta Testers
107 posts
2,723 battles

Cruiser Furutaka, which many fans of the Japanese fleet learned equanimity and tranquility, now faster shifts the wheel spins and threateningly towards the enemy and a rapid-moving tower GC and updated torpedo tubes. By the way, the same set of torpedo destroyer Mutsuki in the maximum configuration, which creates a good opportunity to save on pumping. However, fans of the Japanese branch will certainly appreciate another change - the increase in the speed of the main fire towers targeting ships Wakatake, Minekaze and Mutsuki. The latter, by the way, more and receives a bonus to recharge speed torpedo.

I lol'd at that, I sure learned "equanimity" playing the Furutaka...

 

Too effective, elusive and dangerous destroyer Minekaze in 0.4.1 loses its top torpedoes. In addition, the corners of his pickup torpedo tubes were slightly reduced, and the distance of detection - increased by almost a kilometer. Ninja - this is certainly cool, but all should be the measure. A similar decline in disguise awaits Mutsuki. 

 

But then:

 Update : according to the results of recent tests increase the visibility and destroyers Minekaze Mutsuki will not be so significant. Distance detection will increase by only 300 meters instead of 1000.

 

All in all, this update doesn't sound so bad. I finish most of my games in first place with the Minekaze so it's definitely on the strong side. And I'm happy they're buffing US DDs because they might be fun to play!

Share this post


Link to post
Share on other sites
Members
301 posts
400 battles

Wait! WHAT??? Why the hell are you nerfing the Minekaze? It's already hard enough to do something with DDs in the upper half of the tech tree, now you're nerfing the lower half as well? Wargaming, what has fallen upon you?

 Not joking, I really am surprised. Buffs on the USN DDs, ok. Nerf the Japanese ones? Not ok.

 

Share this post


Link to post
Share on other sites
Beta Testers
107 posts
2,723 battles

It is literally on the main page. No need for translation.

 

No it's not, the English main page says "Many Japanese and American ships have been rebalanced - detailed information coming soon!".

Share this post


Link to post
Share on other sites
1,452
[ARMDG]
Members
3,243 posts
1,579 battles

Wait! WHAT??? Why the hell are you nerfing the Minekaze? It's already hard enough to do something with DDs in the upper half of the tech tree, now you're nerfing the lower half as well? Wargaming, what has fallen upon you?

 Not joking, I really am surprised. Buffs on the USN DDs, ok. Nerf the Japanese ones? Not ok.

 

 

The Minekaze is tied as the fastest DD with the Shimakaze, has a blistering fast reload on it's torpedoes, and currently is stealthier than a ninja in the dark.  Sorry, but it does actually need a nerf.
  • Cool 3

Share this post


Link to post
Share on other sites
Members
77 posts
576 battles

I will not rage, but I will silently pout in my Minekaze, safely outside detection range... Oh, that's nerfed.  

 

Well then, I will throw a torpedo tantrum, choking the seas with 10km tor... Oh, that's nerfed too.

 

To be fair, my hit rate with the 10km torps was pants, I switched back to the 7km ones so that I could hit something.  My issue is that if they do too much "nerf torps, buff guns" then there won't be a substantive difference between USN and IJN.  At the moment I'm really enjoying beating the snot out of IJN DDs with my Clemson, would like that to continue for a while.

  • Cool 4

Share this post


Link to post
Share on other sites
Beta Testers
2,709 posts
3,444 battles

Since I use the 7km torps most of the time, the 300m nerf on detection seems reasonable. Sucks to whoever prefered the 10km ones. 

Share this post


Link to post
Share on other sites
Beta Testers
183 posts
6,693 battles

Good bye Minekaze. I have both lines when playing U.S. love to hunt Minekaze, when playing  Minekaze love to hunt BBs I am sad to see it nerfed. I don't think the nerf is for the players. it's because people are stopping at the Minekaze and not spending gold to grind up the Japanese line, The 10k torps are shoot and hope most people use the 7s, gus are useless. I don't understand players sometimes, if you see a ship you think is powerful get one and stop crying about he sank my BB now it's going to take me 20 min longer to get my X BB so I can be seen as a great player. I think ships that can sink mine should be nerfed and all my ships should be buffed, that will make it a fun game (NOT).

 

Share this post


Link to post
Share on other sites
Members
4 posts
3,326 battles

I'm guessing you haven't seen this:

 

Pretty much EVERY ship is getting significant rudder turn time buffs on the test server, and it is not listed anywhere on the patch notes.  This is going to make it much harder to hit anything with torpedoes.

Share this post


Link to post
Share on other sites
Members
707 posts
4,776 battles

So Minekaze's losing 10 km torps and detection range is bumped up to 6.9 km?

 

Awesome, time to sell my favourite ship and switch over to USN DD line. 

 

The only thing the Mine's got going for it are its stealth and torps, nerf both and the ship's more useless than a Furutaka (which is getting buffed anyway). Are they going to at least buff the Minekaze's guns (slow-[edited]turn rate and reloads) so at least they have a shot at defending themselves from USN DDs? 

  • Cool 2

Share this post


Link to post
Share on other sites
Beta Testers
2,709 posts
3,444 battles

So Minekaze's losing 10 km torps and detection range is bumped up to 6.9 km?

 

Awesome, time to sell my favourite ship and switch over to USN DD line. 

 

The only thing the Mine's got going for it are its stealth and torps, nerf both and the ship's more useless than a Furutaka (which is getting buffed anyway). Are they going to at least buff the Minekaze's guns (slow-[edited]turn rate and reloads) so at least they have a shot at defending themselves from USN DDs? 

 

http://forum.worldofwarships.com/index.php?/topic/44290-041-news-from-eu/page__st__120__pid__1106565#entry1106565

 

New detection range for the Minekaze is 6.2 km (5.9 + .3).

 

 

Share this post


Link to post
Share on other sites
645
[BWC]
Beta Testers
1,364 posts
5,853 battles

If you are using the 10km torps on the Minekaze, you are doing it wrong.

 

 

Surely.  Which is why the devs had to take such draconian measures on the class.  Also, of course, I guess I was doing it wrong when I wiped out almost half the enemy team with them.

 

 

Your definition of 'wrong' needs work.

  • Cool 2

Share this post


Link to post
Share on other sites
45
[DO-IT]
Beta Testers
150 posts
8,269 battles

I'm not worried about the nerfs coming towards the Minekaze, in fact if it makes people quit playing theirs that means more food for me. The detection nerf is hardly an issue since with the detection reduction camo it goes back down to 6 km, which is perfectly fine. Losing those 10 km torps is no loss to me since I mostly use the 7km torps with great results. I'm actually happy for the loss of that since the guns are getting buffed. Many advise against the use of them, but I've managed to survive the majority of my games in the Minekaze using them to harass enemy ships. If a friendly CV is trying to torp a BB I will start firing on it to take their attention off avoiding the incoming tbs since a shooting IJN DD seems like such a free target, but I've shown them otherwise.  Opening fire on a BB which is leaving can cause them to try to engage me, which makes them head back in my direction, making them prime targets to get some torpedoes.  

 

While being put into higher tier matches, it just takes some patience to find weak spots of the enemy team and pounce on the opportunity to engage a lone ship. If not staying alive means I'm another person who can delay cap, begin capping or spot in the late game.

 

If anything my stats in it will get better with the improved gun rotation to fend off enemy DDs and longer time alive in matches.

USe8KQe.jpg

Share this post


Link to post
Share on other sites
Members
5 posts
1,245 battles

 

 

Surely.  Which is why the devs had to take such draconian measures on the class.  Also, of course, I guess I was doing it wrong when I wiped out almost half the enemy team with them.

 

 

Your definition of 'wrong' needs work.

 

I agree with you. I like the 10km torps too. The guns are useless and I don't think the buff will be enough of an advantage to justify nerfing the trops. The other thing I like the Minekaze better then the Mutsuki. It has a faster reload speed and more torp turrets even if the trops do less damage then the Mutsuki 10km trops. Oh by the way the stock torps on the Mutsuki are 6 km and the almost the same damage as the as the Minekaze, and that's a drag i'll take long rang over speed so as not to be detected. Bottom line they should leave it alone.
Edited by Stripes_Gun

Share this post


Link to post
Share on other sites
Beta Testers
25 posts
1,735 battles

Won't be keeping the Minekazi now...I used the 10km torps exclusively. Now it's a slightly more maneuverable Isokazi. At least the Mutsaki will have torp upgrades worth getting now. 

  • Cool 2

Share this post


Link to post
Share on other sites
Members
23 posts
2,731 battles

I quit playing mine...the gameplay is all about kiting now, and not about tactics.  I played half a dozen games in it before I quit, and moved my captain off.  I'll keep the boat, hoping the reinstate the torps that the boat apparently actually carried...10km torps.

 

 

Minikaze=no fun.

 


 

Share this post


Link to post
Share on other sites
Members
177 posts
486 battles

Game over for me.  The Minekaze was a marginal DD at best. Guns were slow to train, so the torp advantage was all it had.  If spotted and hit engine damage was almost a certainty. As the Minekaze could end up in Tier 8 games, Omaha, Cleveland, and Atlanta's could shred you in a heartbeat.   The rest of you have fun helping them in the Beta version.  My son will still play and I will see if any other so called rebalancing is done, but I am done if that is their idea of rebalancing.

 

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Testers
10 posts
2,165 battles

If you are using the 10km torps on the Minekaze, you are doing it wrong. 

 

ah hahaha

.... I got plenty of 9 - 10 km kills because BB Drivers never change course, I've gotten hits long after I turned and went the other way, because some Capt. wasn't paying attention ... that's not my fault, you see a DD shift the direction of travel ... if Jingles can do it, anyone can

Share this post


Link to post
Share on other sites
Beta Testers
10 posts
2,165 battles

Won't be keeping the Minekazi now...I used the 10km torps exclusively. Now it's a slightly more maneuverable Isokazi. At least the Mutsaki will have torp upgrades worth getting now. 

 

 

Indeed ... I play only a few ships [i'm sitting on an XP Pool of 272k, because nothing else interests me]

 

Hasidate [nerfed because it was OP ? wth.... I got shredded most games I played, now it has fewer HP ..... :smh:] 

St Louis

Minekaza - Nerfed

 

Gremyashchy 

and occasionally the Yubari

 

 

I am still miffed the Kitikama was removed 

 

 

Share this post


Link to post
Share on other sites
Members
707 posts
4,776 battles

 

Gun traverse speeds on both Minekaze and Mutsuki got a small improvement, on Minekaze it's down from 45 to 26 seconds. Mutsuki is 18 seconds with upgrade (30 stock).

 

So guns on them are slightly more useful but still pretty bad. I switched over USN DD's a few weeks back in anticipation of the IJN DD nerf, finally got my Nicholas last night. First battle was Hot Spot, went off on my own to try to go around the outside of the islands and sneak up on the CVs, ran into a Minekaze and Mutsuki pair and engaged them at 7 km by myself, sunk both with my guns after a 2 minute duel with my stock Nicholas. We exchanged torps but none hit, they only managed to do ~3K damage on me with their guns.

 

Nicholas guns have a 12 sec traverse rate and monstrous upgraded firing rate of 15.1 or 15.2 rounds per minute... awesome DD-killer but you're boned if you ever run into a Nicholas as a Isokaze/Minekaze/Mutsuki especially with the IJN DD nerfs.

 

Edited by Caucasian_Fury

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×