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Falls_USMC

Would you pay $30 to skip the Mahan?

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Because I'm considering it. 

 

I'm about 3k XP away from unlocking the Mahan, and from reading everything about it, looking at the ship, I'm considering researching it, selling the Farragut, and using the Nicholas to earn the 115k XP needed for the Benson, and using Doubloons to Free XP my way past that ship. 

 

Its regarded by most as the worst and most underpowered in an already underpowered line of ships. Don't get me wrong, I love USN DD's, hence why I'm still going up the tiers, but I don't know if I have it in me to go 115k in what is basically a worse version of the Farragut. 


Anybody like to weigh in? Whether you have the Mahan already, or are getting there in the future. 

 

Edit: The $30 comes from the gold exchange rate. You need 4600 Doubloons to purchase 115k Free XP. The closest gold package in the premium shop is 6500 for $29.74. 

Edited by Falls_USMC

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Well, you'd still have 1900 doubloons left. So it is really $21.04.

 

To me, that's too much to pay to NOT play the game. I used Free XP to get past the Myogi, but that ended up costing me around $3. I don't think I'd do it for $20+

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Mahan isnt super bad but its not an easy ship to use. It is a harassment ship. Annoying BBs, becoming a target to save allies near you (most people will go for the easy DD kill than the BB/CA near you) capping when the enemy is foolish enough to leave it open and resetting cap, if at best by just sitting invisible in cap while buying time for allies to come back and assist the reset. Divisions help a lot as you have at least 1 ally that can help you/you can help them and increases the general enjoyment of the ship. I've done alright so far but proper DD gameplay at high tier doesnt pay the bills sadly.

 

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Try it out first, then decide if you want to pay real money to skip it or grind it. Also you need more than 115,000 xp as you have to research the hull upgrades first. 

 

Personally, I'd grind the XP. Pray that the so-called 'wallet warriors' have got tired of playing with the Atlanta for now. When I hit the Mahan it became available in the premium shop and everyone and their mothers were playing with them.

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I would grind it, it prepares your playstyle for the later tiers.

 

I just finished it, on the benson now.. Took a while but definitely made me a better player.

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Nah...Don't skip it. It's notably worse than the farragut but it does offer more torps than the farragut. So it could possibly be better at short range DD engage. I'm going to grind it. It will make me more skilled. Save your money for bismarck.

Edited by Xenomancers

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Because I'm considering it. 

 

I'm about 3k XP away from unlocking the Mahan, and from reading everything about it, looking at the ship, I'm considering researching it, selling the Farragut, and using the Nicholas to earn the 115k XP needed for the Benson, and using Doubloons to Free XP my way past that ship. 

 

Its regarded by most as the worst and most underpowered in an already underpowered line of ships. Don't get me wrong, I love USN DD's, hence why I'm still going up the tiers, but I don't know if I have it in me to go 115k in what is basically a worse version of the Farragut. 

 

Anybody like to weigh in? Whether you have the Mahan already, or are getting there in the future. 

 

Edit: The $30 comes from the gold exchange rate. You need 4600 Doubloons to purchase 115k Free XP. The closest gold package in the premium shop is 6500 for $29.74. 

 

In both WOT and WOWS or any grindy game like this, going certain tier 2's or 3 with free xp is one thing, but dont waste your free xp on Ships .. Ever.

 

Free XP modules, normal XP ships.. You have about 70k of module XP you need to grind out in the benson... Basically grind the Mahan, save some doubloons for something else (commander retrain, redistribute your skills etc etc) and then free xp the modules on the benson.

 

I actually played the Mahan with the 4.5 km torps, the reason for this is you loose aprox 5k damage per torp if you upgrade to the 6.4km launcher.. That is 20k damage over one spread which is insane..

 

Trust me when I say this, you need all the torp damage you can get at tier 7. You will start meeting ships with extremely high hp . That extra 1.4km is not worth the damage trade off. 

 

Upgrade the hull, FCS and that's it. Do not go for the torps, use that XP for the ship grind. 

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In both WOT and WOWS or any grindy game like this, going certain tier 2's or 3 with free xp is one thing, but dont waste your free xp on Ships .. Ever.

 

Free XP modules, normal XP ships.. You have about 70k of module XP you need to grind out in the benson... Basically grind the Mahan, save some doubloons for something else (commander retrain, redistribute your skills etc etc) and then free xp the modules on the benson.

 

I actually played the Mahan with the 4.5 km torps, the reason for this is you loose aprox 5k damage per torp if you upgrade to the 6.4km launcher.. That is 20k damage over one spread which is insane..

 

Trust me when I say this, you need all the torp damage you can get at tier 7. You will start meeting ships with extremely high hp . That extra 1.4km is not worth the damage trade off. 

 

Upgrade the hull, FCS and that's it. Do not go for the torps, use that XP for the ship grind. 

 

Yep, thats how I'm playing and honestly those 6.4km torps are kinda useless if you know anything about torping in USN DDS. Since you have to be spotted (unless playing smart and ambushing from islands which dont matter how far torps go) in order to fire torps and if you are spotted, ships start taking evasive actions which ruin any chance of hitting at 6km. plus that steep cost of damage for the ability to miss at further distance isnt worth it :trollface:

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Yep, thats how I'm playing and honestly those 6.4km torps are kinda useless if you know anything about torping in USN DDS. Since you have to be spotted (unless playing smart and ambushing from islands which dont matter how far torps go) in order to fire torps and if you are spotted, ships start taking evasive actions which ruin any chance of hitting at 6km. plus that steep cost of damage for the ability to miss at further distance isnt worth it :trollface:

I'm looking forward to the 6.4 km torps. It suits my playstyle - I like to get out in front of ship and lauch torps into them advancing - with this tactic you can be out of sight and launch at them and their movement towards you is just added range.

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I'm looking forward to the 6.4 km torps. It suits my playstyle - I like to get out in front of ship and lauch torps into them advancing - with this tactic you can be out of sight and launch at them and their movement towards you is just added range.

 

I would like to be able to play like that. But the problem isnt so much that they have range. Its that generally firing torps while detected means your torps are detected.  So the ship captains skill and awarness really play into how much success you will have, especially at higher tiers.

 

Even with the 4.5km ones, i see BB's dodging fully bracketed torp spreads from 4km, 3.5km. Its only really at 3km that i Really find that torp runs become a 100% sure thing.

 

But to each their own you know? If you can make the 6.4km torps work then go for it :) ! I am all about having fun when playing this class, so I firmly believe you should play the class how you want to play it. 

 

But report back and let us know how it goes .

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Just remembered this, in order to get the Benson while skipping the Mark 12s, you still need to pay (xp) for the Mark 12s because they are stock on the Benson. so even if you didnt get the Mark 12s in the Mahan, you gotta burn XP on them for the Benson. So basically you need 115k + 12.5k for the torps

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Thanks for the input, guys. I did get the Mahan instead of skipping it. And you're all absolutely right about grinding being the better option. I've never played a WG game like that in the past, and I didn't want to start now. 

 

3 games in and the Mahan isn't that bad. Just a slower Farragut with more torps. That has to fight Tier Xs. lol. But hey, at least we get a smoke and AA buff soon! 

Edited by Falls_USMC

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Just got Mahan last night. Feels like an upgrade. Slower and easier to spot but more torpedos and HP than farragut. In any case - it's totally grind-able and it plays just like farragut. 

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Just got Mahan last night. Feels like an upgrade. Slower and easier to spot but more torpedos and HP than farragut. In any case - it's totally grind-able and it plays just like farragut. 

 

I'm actually doing way better in it than the Farragut so far. Until I had a couple of ugly games to end yesterday, I was averaging almost 10k more damage per game and I was getting at least 1-2 ship kills per game. Having that extra 4 torps is really nice. I've put that to good use already. And her guns seem more accurate. I dunno. Placebo effect, maybe. Either way, fun ship! 

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I don't recall what it costed me, but I just never liked the Phoenix/Omaha cruisers and free exp'd my way past. Same reason I wont buy the Murmansk. (And this is coming from someone who is likely to collect all the premium ships he can)

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I'm actually doing way better in it than the Farragut so far. Until I had a couple of ugly games to end yesterday, I was averaging almost 10k more damage per game and I was getting at least 1-2 ship kills per game. Having that extra 4 torps is really nice. I've put that to good use already. And her guns seem more accurate. I dunno. Placebo effect, maybe. Either way, fun ship! 

The guns sound different - they sound more powerful. They do seem to be a little more accurate too. I have noticed this with the New Orleans too - it has the same guns as the Pensacola but they just feel more accurate. It is possible it is just the sound of the weapon that we are noticing.

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One thing you guys might not know is that it's AA gets better even tho it's rating stays the same. It's twin bofors range increases from 3km to 4km,thaga a big gap considering they are it's AA backbone

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One thing you guys might not know is that it's AA gets better even tho it's rating stays the same. It's twin bofors range increases from 3km to 4km,thaga a big gap considering they are it's AA backbone

 

GREAT - now I can get myself accidentally detected more when I forget to press P at the start of the match! WOOOT!

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GREAT - now I can get myself accidentally detected more when I forget to press P at the start of the match! WOOOT!

It's Interesting. In preparation for the next patch I've been leaving my AA on when I'm with other ships playing a support role and it's actually pretty good. I think I've shot down 4-5 planes a couple of times. Nothing great, but with the upcoming defensive fire ability I think you could play a decent AA picket/spotter role. And it will discourage those perms-spotting fighters. 

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It's Interesting. In preparation for the next patch I've been leaving my AA on when I'm with other ships playing a support role and it's actually pretty good. I think I've shot down 4-5 planes a couple of times. Nothing great, but with the upcoming defensive fire ability I think you could play a decent AA picket/spotter role. And it will discourage those perms-spotting fighters. 

 

Yea ditto here. 

 

These days I just do it for the PEW PEW :)

 

But next patch the AA hulls for the Benson and Farragut are gonna be nice. 

 

The Benson C hull will see its AA increased from 28-38 and receive defensive fire.

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I always leave my AA on unless i am trying to ambush someone. AA range is 5km and detection range is 3.6km so its a narrow window anyway. Don't forget that if you are with a cruiser or US BB your AA dps is added to theirs and is contributing to plane kills (damaging them) even if you dont get the kill.

 

as far as the gun sounds and accuracy, i noticed the same thing when i started playing the benson the other day. They sound more powerful and i believe they have less dispersion. I didnt mind the mahan at all and i really like the benson. It has a narrow and low profile too, it looks awesome and is harder for enemies to hit.

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I personally like the Mahan. It's a DD killer. I played through the Mahan for no other reason than the mistakes I made in WOT free XP-ing my way up the tech tree's. What you end up with at the end is a tier 10 with a tier 5 crew. Playing the Mahan as a anti-dd gunboat will give you plenty of good practice which will help you all the way through the Benson when the torp range is finally longer than the concealment rating and you can fire your torps without being seen.

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In both WOT and WOWS …dont waste your free xp on Ships .. Ever.

 

Free XP modules, normal XP ships..

 

I've heard this innumerable times, in Warships and Tanks. Yet I can't figure out the reasoning behind it.

 

To unlock a vehicle, or one of its modules, takes XP. I understand that playing a stock vehicle is undesirable. But how is spending free XP on modules different from spending it on ships? You earn the XP the same way, regardless of how you spend it. It's not easier to earn the XP that you spend on modules. The "cost" of the XP is the same. So how is spending it in one way preferable to spending it another way?

 

Would someone please explain?

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