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IronWolfV

4.1 Bout time DDs got some love.

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I think WG actually listened to us.

 

USN DDs now with the upgraded hull for AA get defensive fire instead of the speed boost which will now knock back those damn carriers from hanging fighters overhead.  Sims actually be the first prem ship to have a variable module.

 

IJN DDs, well turret rotation I'd being reupped on 4-6, Mitsuki is getting a reload buff on torps! Hallelujah!  And minekaze got slapped some with the nerf hammer. Bound to happen. Say adios to 10km torps and 100m of detection.

 

But overall, some welcome changes to DDs, least from my PoV.

 

Oh and since I am a cruiser skipper Yubari is FINA getting defensive fire and Omaha C Hull is getting a range buff to match Murmansk. And Furutaka is getting some damn good buffs.

 

But man those DD changes....WOW. 

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Look like I will be playing my Sims a little more while I play it like a mini cruiser

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USN DDs now with the upgraded hull for AA get defensive fire instead of the speed boost which will now knock back those damn carriers from hanging fighters overhead.  Sims actually be the first prem ship to have a variable module.

 

Though I kinda liked the bit of speed boost with the fighters on a constant spot it didn't matter. The bump in the AA is a welcome addition to my USN DD's!  :)

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Though I kinda liked the bit of speed boost with the fighters on a constant spot it didn't matter. The bump in the AA is a welcome addition to my USN DD's!  :)

 

At the USS Kidd July 4th thing they would fire blanks out of the main guns and some of the AA.  It was cool.  USN Destroyers could handle some planes.

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 USN DDs now with the upgraded hull for AA get defensive fire instead of the speed boost which will now knock back those damn carriers from hanging fighters overhead.  Sims actually be the first prem ship to have a variable module.

 

Was a matter of time until they fixed it as honestly the USN DDs were pretty lacking after T5 in CBT (when I used them).

 

And it gives you the ability to kill those lurking fighter swarms :teethhappy:

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They haven't really fixed the key issues.

 

USN DDs didn't really rely on stealth until 8, as gunships. AA fire less useful to them than for IJN, which won't be getting it.

 

Nothing about fixing shell hang times or raising fire chance (incendiary rounds,) so even with a fifth gun option the gunnery is still completely awful. Yay for zero DPS and extremely low chance of fire! I'm sure my damage is going to skyrocket to be on par with other ship classes now! /s

 

For IJN nothing about the absolute crucial stat holding them back, errant aircraft spotting torpedoes and torpedo detection ranges in particular. If they're going to keep these completely awful torpedo detection stats then torp reload needs to go way down. To maybe 1 minute throughout. If you're going to be easily dodging all but 1-3 through reaction anyways, the only way to compensate for that is by volume. Sheer volume.

 

Oh, something about a gun buff when they're outgunned by every other ship anyways.

 

Not to mention smoke is still completely [edited]and not worth using for any sort of team situation.

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I'm not convinced.

 

Depending on just how much it's torp reload is buffed, Mutsuki may be the big winner, but I still don't expect much. It gets camo level of the Fubuki and Hatsuharu, so a decent training tool in that regard. The gun turn rate buff is likely linked to the stock guns as the lower tiered ships are mentioned with this. It is all on the torp reload buff.

 

USN DD AA setups already exist. It's only the AA Barrage added on. It'll screw with bombers, so you can help out bigger ships, but don't expect to actually shoot down much. This also keeps you away from trying to island ambush as much. The other option helps with anti-DD, but not much else.

 

I think the Nicholas will be much more popular (at least for the higher skilled players). It'll be the lowest tier non-premium AA Barrage option, so that helps out the very low AA environment of lower tiers. The 5 gun option makes it's guns fully superior to the Clemson's, plus it has the superior torpedoes.

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Ultimately I'm not seeing why I would want a top tier IJN DD on my team above tier 5.  There's a diminishing return as the tiers increase and the idiots thin out.

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Depends. Now with the Minekaze torp "nerf" (depends if you used the 10km range torps before), higher tier DD's are the only ones to have long range torps. And the sheer ammount of them you can fire at higher tiers is useful as [edited]. It's not the KTKM wall of death, but still, no BB can escape that crap.

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Depends. Now with the Minekaze torp "nerf" (depends if you used the 10km range torps before), higher tier DD's are the only ones to have long range torps. And the sheer ammount of them you can fire at higher tiers is useful as [edited]. It's not the KTKM wall of death, but still, no BB can escape that crap.

 

You do realize with 12 second reaction time, most BBs have 22 or 24 second rudder shift right? That means on neutral they shift within 11-12 seconds. And they WILL be on neutral if they're dumb enough to sail in a straight line that long. Even less with mods.

 

That means they eat 1-3 torps at best out of 15 ALL AT THE INDICATOR. 3 was generally best case scenario when stealth torping, while 0-2 was the average. And it was the general hit rate I got if my Shimakaze dodged:

 

1. Planes flying everywhere

2. Other faster ships who will rudder shift even easier perpendicular to the spread, not to mention prematurely light it.

3. Not get detected firing it

4. Smart "victims" who changed course a bit between reloads

 

Oh, and a 2 minute reload time.

 

Very impressive for a class I'm supposed to counter. Oh wait. Also love the part where I have absolutely zero response to any ship more agile than a BB (read: all)

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i do hope that the sims keeps the option of the speed boost its AA is crap and will stay that way even with def fire, plus being the second fastest ship in the game the speed boost definetly helped it out.

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USN DDs now with the upgraded hull for AA get defensive fire instead of the speed boost which will now knock back those damn carriers from hanging fighters overhead.  Sims actually be the first prem ship to have a variable module.

 

IJN DDs, well turret rotation I'd being reupped on 4-6, Mitsuki is getting a reload buff on torps! Hallelujah!  And minekaze got slapped some with the nerf hammer. Bound to happen. Say adios to 10km torps and 100m of detection.

 

But overall, some welcome changes to DDs, least from my PoV.

 

Oh and since I am a cruiser skipper Yubari is FINA getting defensive fire and Omaha C Hull is getting a range buff to match Murmansk. And Furutaka is getting some damn good buffs.

 

But man those DD changes....WOW. 

GG. They removed speed boost, one of the things that has kept me alive in many situations. Instead I'm getting a defensive fire ability that I won't use because that keeps me spotted. DDs should be turning off their AA to keep themselves from getting spotted. It might help, but not as much as Speed Boost.

 

Turret rotation buff for IJN DDs? Yay! 

Minekaze and Mutsuki needed a tier switch, and the Minekaze's 7 KM Torps are what're actually dangerous. 

 

 

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GG. They removed speed boost, one of the things that has kept me alive in many situations. Instead I'm getting a defensive fire ability that I won't use because that keeps me spotted. DDs should be turning off their AA to keep themselves from getting spotted. It might help, but not as much as Speed Boost.

 

Turret rotation buff for IJN DDs? Yay! 

Minekaze and Mutsuki needed a tier switch, and the Minekaze's 7 KM Torps are what're actually dangerous. 

 

 

 

If you read it carefully, they give you 2 hull upgrades now.

1 retains all its main battery and speed boost

The other severely buffs AA (probably more than current) but gives it AA-boost.

 

You can now choose between being a mini-cruiser or standard anti-DD combat.

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Depends. Now with the Minekaze torp "nerf" (depends if you used the 10km range torps before), higher tier DD's are the only ones to have long range torps. And the sheer ammount of them you can fire at higher tiers is useful as [edited]. It's not the KTKM wall of death, but still, no BB can escape that crap.

 

The good ones dodge the torpedoes before they're spotted.  Playing 6-7km off of the enemy fleet is asking to get camped by aircraft.  8-10 km was safer, but could still get the DD in deadly trouble.  Past that and torpedoes take over a minute to close the distance and the gap in torpedoes large enough to dodge through individual salvoes.

 

That leaves making a killzone with overlapping spreads.  Kagero and Shimakaze can do it, but you're either gambling on the target being a potato or guessing where he'll be.  Ideally you will be targeting just not one single person, but trying to establish a firing solution which covers as probable courses as possible.  It was not atypical for the first target to be missed and for the spread to be spotted 1-2km out which alerts all the other potential targets.  It is a gamble where you are probably tossing 20k (iirc in CBT it was ~14k) per salvo of 5 each time you launch a set of tubes.  Spotting range does matter.

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You do realize with 12 second reaction time, most BBs have 22 or 24 second rudder shift right? That means on neutral they shift within 11-12 seconds. And they WILL be on neutral if they're dumb enough to sail in a straight line that long. Even less with mods.

 

That means they eat 1-3 torps at best out of 15 ALL AT THE INDICATOR. 3 was generally best case scenario when stealth torping, while 0-2 was the average. And it was the general hit rate I got if my Shimakaze dodged:

 

1. Planes flying everywhere

2. Other faster ships who will rudder shift even easier perpendicular to the spread, not to mention prematurely light it.

3. Not get detected firing it

4. Smart "victims" who changed course a bit between reloads

 

Oh, and a 2 minute reload time.

 

Very impressive for a class I'm supposed to counter. Oh wait. Also love the part where I have absolutely zero response to any ship more agile than a BB (read: all)

 

 

I still haven't reached any high tier ship (currently playing with Mutsuki), and it was somehow of a deduction. Anyway, I do not believe it is as bad as you describe. There are plenty of either screenshots or videos of high-tier DD's basically becoming the grim-reaper of WoWs.

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If you read it carefully, they give you 2 hull upgrades now.

1 retains all its main battery and speed boost

The other severely buffs AA (probably more than current) but gives it AA-boost.

 

You can now choose between being a mini-cruiser or standard anti-DD combat.

From what I got, the upgraded (Final hull, the one that grants you the most HP) hull gives you the defensive fire ability. 

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GG. They removed speed boost, one of the things that has kept me alive in many situations. 

 

Are we certain, that we won't be able to pick between defensive fire and speed boost (kinda like CAs can pick between hydrophones and the AA)

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Are we certain, that we won't be able to pick between defensive fire and speed boost (kinda like CAs can pick between hydrophones and the AA)

That could be one thing.

 

(I forgot I could do that with CAs...GG me)

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the one thing that doesn't change is US DD's perform best as part of a team, and advancing in company under the guns of friendly cruisers and battlewagons.  IJN DD's on the other hand can function as hunter killers.    The Minikaze nerfage is something I'm ok with.  The reduction in torp range isn't that big of a hit, Best mission I ever had in a mini was with non upgraded 7km torps.  I'll just have a much smaller target window of opportunity to get torps off without being spotted.  It wont be impossible, but it will be more difficult.  I welcome the challange!   I like the Mini a great deal, but even I have to agree that the 10km torps are just a bit much v other mid tier ships, and that fact that the Mini can be an unholy terror even in a tier X match..ok, it needed a nerf!

 

And here I was thinking just yesterday "Ya, know, I should go get my mini in a tier X match!  I could use the silver!"

 

NO issues with the mini, nope, none to speak of..Oh hell yea its OP for it tier!

 

 

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There seems to be some confusion with various reports.  I had a friend who texted me that the Yubari was getting the defensive fire upgrade from reading something from the EU patch notes.  However in http://forum.worldofwarships.com/index.php?/topic/44312-041-public-test/ in the News and Announcements section of these forums, the 0.4.1 update notes point to  http://worldofwarships.com/en/news/common/developer-bulletin-041/.

 

 

 

 

That document says:


 

"The Premium pre-order vessels Sims and Yubari have been improved. The former gets a new set of torpedoes (slower, but with a longer engagement range) and the latter receives a “Defensive Armament” consumable boosting its anti-aircraft capabilities."


 

I find it highly unlikely that the Yubari would get both an upgrade to its torpedoes and the defensive fire upgrade while the Sims only gets the defensive fire upgrade.  I think someone writing the patch notes suggesting the Yubari was getting the AA boost may have been making some assumptions.

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GG. They removed speed boost, one of the things that has kept me alive in many situations. Instead I'm getting a defensive fire ability that I won't use because that keeps me spotted. DDs should be turning off their AA to keep themselves from getting spotted. It might help, but not as much as Speed Boost.

 

Turret rotation buff for IJN DDs? Yay! 

Minekaze and Mutsuki needed a tier switch, and the Minekaze's 7 KM Torps are what're actually dangerous. 

 

 

I think for the USN DDs it's going to play out like the Omaha with the B and C hull. Just B hull you get more guns and speed, C you get less guns and AA ability. Gives them an interesting flavor to be something of a small light cruiser.  Have to wonder about the Gearing. How will that work?

There seems to be some confusion with various reports.  I had a friend who texted me that the Yubari was getting the defensive fire upgrade from reading something from the EU patch notes.  However in http://forum.worldofwarships.com/index.php?/topic/44312-041-public-test/ in the News and Announcements section of these forums, the 0.4.1 update notes point to  http://worldofwarships.com/en/news/common/developer-bulletin-041/.

 

 

 

 

That document says:

 

 

"The Premium pre-order vessels Sims and Yubari have been improved. The former gets a new set of torpedoes (slower, but with a longer engagement range) and the latter receives a “Defensive Armament” consumable boosting its anti-aircraft capabilities."

 

 

I find it highly unlikely that the Yubari would get both an upgrade to its torpedoes and the defensive fire upgrade while the Sims only gets the defensive fire upgrade.  I think someone writing the patch notes suggesting the Yubari was getting the AA boost may have been making some assumptions.

Well someone has it backwards. Not the first time.

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I never use the 10km torps in my Minekaze, so I suspect this nerf will not have a huge impact, which is a good thing. I feel like Minekaze is a little bit overpowered at the moment, but a lot of that is because DDs as a whole are pretty weak right now. 

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The biggest thing it 'does' is reduce the margin for error that the Minekaze has at this time.

 

Which was more my personal issue with it than anything else.

Edited by Sakuzhi

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I think WG actually listened to us.

 

USN DDs now with the upgraded hull for AA get defensive fire instead of the speed boost which will now knock back those damn carriers from hanging fighters overhead.  Sims actually be the first prem ship to have a variable module.

 

IJN DDs, well turret rotation I'd being reupped on 4-6, Mitsuki is getting a reload buff on torps! Hallelujah!  And minekaze got slapped some with the nerf hammer. Bound to happen. Say adios to 10km torps and 100m of detection.

 

But overall, some welcome changes to DDs, least from my PoV.

 

Oh and since I am a cruiser skipper Yubari is FINA getting defensive fire and Omaha C Hull is getting a range buff to match Murmansk. And Furutaka is getting some damn good buffs.

 

But man those DD changes....WOW. 

 

The only Buff DD's need is a lower torpedoe detection range. Reload buff will only net you misses more often at high tier and bigger money loss.

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