Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
RenamedUser_1014381829

The MutSuckMe - Why is it so bad?

39 comments in this topic

Recommended Posts

-Members-
6,960 posts
10,623 battles

The MM is fine, well, excluding CVs, sometimes the server population isn't enough for tier balanced matches.

 

PS: +1 to totally original new Mutsucky nickname.

  • Cool 1

Share this post


Link to post
Share on other sites
2,548
[EPOXY]
Wiki Editor, Members, Alpha Tester, In AlfaTesters, Beta Testers
5,899 posts
13,706 battles

it's a combination of it being meh, and it being compared to an OP T5

  • Cool 5

Share this post


Link to post
Share on other sites
Beta Testers
3,000 posts
4,522 battles

it's a combination of it being meh, and it being compared to an OP T5

 

Balanced T5. Minekaze is statistically balanced. Every IJN DD should be comparable.

 

Frankly for the Mutsuki it's the increased torpedo detection range and increased reload, but primarily the first one that's causing issues.

  • Cool 2

Share this post


Link to post
Share on other sites
552
[NDA]
Alpha Tester
1,658 posts
6,794 battles

 

Balanced T5. Minekaze is statistically balanced. Every IJN DD should be comparable.

 

Frankly for the Mutsuki it's the increased torpedo detection range and increased reload, but primarily the first one that's causing issues.

 

The minekaze is better in every practical way.  You have to spend 15k exp just to get back the similar capabilities you had a tier ago, and you lose a torpedo tube set in the process (yes, i know you retain the same number of total tubes but in 2x3 config instead of 3x2), and you increase detectability and you're slower and you essentially double the torpedo rearm time.  That sucks a lot of .. lollipops.  

 

Hats isn't a bag of cherries either, but you get used to them.  It's not that Mutsuki is bad for its tier or unbalanced or any of that, it's just comparatively worse than what you just had, and that is only after you upgrade it.  It's tough pill to swallow.

Share this post


Link to post
Share on other sites
Beta Testers
3,000 posts
4,522 battles

Yeah, the point I was getting at was how people somehow think the Minekaze is OP, when it is clearly running at roughly the same damage numbers as everything else in tier 5.

Share this post


Link to post
Share on other sites
Beta Testers
19,049 posts
8,134 battles

it's a combination of it being meh, and it being compared to an OP T5

It's certainly worse than the Minekaze in almost all aspects. It merely needs a tier switch.

Share this post


Link to post
Share on other sites
355
[-WTP-]
Alpha Tester
834 posts
9,501 battles

it's a combination of it being meh, and it being compared to an OP T5

 

 

Balanced T5. Minekaze is statistically balanced. Every IJN DD should be comparable.

 

Frankly for the Mutsuki it's the increased torpedo detection range and increased reload, but primarily the first one that's causing issues.

 

Eh, I'm gonna agree with Tedster on this one. In my subjective opinion, I'd say that overall DDs are well balanced to slightly UP.

 

The Minekaze however is the one exception, and the only DD I consider to be slightly OP.

Share this post


Link to post
Share on other sites
355
[-WTP-]
Alpha Tester
834 posts
9,501 battles

Why say that in the face of 40% WRs?

 

You're quoting the SEA stats, which in my mind are worthless. According to the SEA stats the Kawachi is one of the best ships in the game (by WR%),

 

http://forum.worldofwarships.com/index.php?/topic/42688-nerf-the-kawachi/page__fromsearch__1

Share this post


Link to post
Share on other sites
Beta Testers
1,180 posts
7,853 battles

I wont tell you about the hatsu then :p

 

I love the Hatsuharu. It has fast torpedoes with good range. I am kind of sad to be moving on to the Fubuki and I think I will keep my Hatsuharu. Nothing is as good as the OP Minekaze, but the Hatsuharu is a fine DD.

 

Share this post


Link to post
Share on other sites
Guest
Guest
0 posts

it's a combination of it being meh, and it being compared to an OP T5

Compares to that destroyer, May would bow in shame, it's a shock doing into the Mutsuki after the minekaze

Share this post


Link to post
Share on other sites
Guest
Guest
0 posts

 

I love the Hatsuharu. It has fast torpedoes with good range. I am kind of sad to be moving on to the Fubuki and I think I will keep my Hatsuharu. Nothing is as good as the OP Minekaze, but the Hatsuharu is a fine DD.

A

 

Agreed, it is a fine warship. But even then , it can't compare to the extremely powerful tier fivev

 

Share this post


Link to post
Share on other sites
725
[NEUTR]
Members
2,207 posts
11,692 battles



This is a typical game in Mutsuki. It is not a bad DD per se. But simply due to circumstances, DD can't carry a game pass a certain point in match.

 

You have to understand your camo values and torp speed, as well as, understanding how the enemy will move. 

 

Using white line as a guide only, think of it as a sight just like gun sight, but you have to lead the target and do your own predictions. 

 

General rules:

 

1. get in as close as you are able without getting spotted.

2. keep an eye out for enemy aviation, especially catapult planes (they have no distance marker)

3. know thy camo value

4. know thy torpedo speed (ie, I'm x km away from target, how long does it take for my torps to reach target?)

5. know thy enemy's maneuverabilities, keep an eye on your minimap it shows their positions on the map better.

6. understand the maps

7. all above combined, BE AGGRESSIVE (Audentes Fortuna Adiuvat my friend). Unless enemy planes block out the sun, be at the forefront of your team.

8. when in doubt, ATTACK.

 

Sound easy no? But not really, patience, patience is the key, but don't forget to add a dash of bravery once a while. There's no harm in rushing towards a BB for a guaranteed torp salvo hit, if you know it is safe.

 

Keep your eyes open and devastating torp strikes will find you. Remain invisible fellow warrior of the Klingon Empire.

Edited by NeutralState

Share this post


Link to post
Share on other sites
4,053
[SYN]
Members
16,027 posts
12,803 battles

It's certainly worse than the Minekaze in almost all aspects. It merely needs a tier switch.

 

Which is funny, because, historically, Mutsuki-class was, basically, an extension of Minekaze-class and Kamikaze-class.

Mutsuki-class was impressive enough for the IJN to further develop the idea into Fubuki-class.

 

So, WG, please buff IJN DDs, or at least their torpedoes from T5 and up.

Share this post


Link to post
Share on other sites
Members
1,383 posts
2,282 battles

The hatsuharu is basically a mutsu with a bit better gun, but go up one whole tier, complain when u get that. I cant wait to get 3 torp tubes back at the fubuki.

Share this post


Link to post
Share on other sites
Beta Testers
1 post
524 battles

The hatsuharu is basically a mutsu with a bit better gun, but go up one whole tier, complain when u get that. I cant wait to get 3 torp tubes back at the fubuki.

 

So much this

 

I cannot figure out how to be effective with this thing

Share this post


Link to post
Share on other sites
Members
16 posts
709 battles

I like the Hatsuharu, the Mutsuki was horrible IMO. The guns on the Hatsuharu are actually usable and effective. 

Share this post


Link to post
Share on other sites
146
[DSRP]
Beta Testers
748 posts
2,650 battles

The lower tiers, for whatever reason WG has decided, get faster firing torps. Whether to balance the lower number of torps or lower damage or to give new players more chances to learn how to use torps, whatever. It's WG's decision for it to be this way.

 

Minekaze's a stronger ship than Mutsuki because it has the same tools the higher tier IJN DD's have to remain stealthy and keep at range, while having the low tier fast firing torps. A tier switch would come with an rate of fire switch that would make Mutsuki the super OP ship and Minekaze the meh ship for this reason.

 

Personally, if people like more responsive torps and a faster rate of fire, then fine. Provided the extra torps don't cause performance issues for slower computers and damage per torp is tuned way down to make IJN DDs rely on dpm from constant torpedo spam rather than one well placed alpha strike, it would probably be okay to just give all the destroyers a higher rate of torpedo fire. Otherwise, Isokaze and Minekaze probably need to be rebalanced to teach the "intended" IJN DD playstyle of stealth torpedo alpha strikes.

Share this post


Link to post
Share on other sites
Beta Testers
307 posts
1,303 battles

Yeah, the point I was getting at was how people somehow think the Minekaze is OP, when it is clearly running at roughly the same damage numbers as everything else in tier 5.

 

They're at least toying with nerfing the Minekaze's torpedoes and concealment:

http://worldofwarships.asia/en/news/announcements/announcement-public-test-041/

 

Minekaze, a too effective, elusive, and dangerous Japanese destroyer, will lose her top torpedoes and three kilometers of range with them.The traversing angles of her torpedo tubes were reduced a little, while the detection distance was increased by almost one kilometer. It's cool to be a ninja, but it's time to draw a line. Mutsuki's concealment was modified in the same way.

 

The Japanese Navy enthusiasts will most certainly appreciate another improvement: the rotation speed of primary armament turrets of WakatakeMinekaze, and Mutsuki was increased. The latter also received a bonus to the reload time of torpedo tubes.

 

So faster traversing guns, less torpedo range of motion, less concealment (almost 1km so ~6.8km detection), with 7km torpedoes.  Mutsuki gets some sort of torpedo reload buff (unknown how much), also gets a concealment nerf and traverse buff (but no word on its significantly more detectable torpedoes).

Edited by CasualCat2001

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×