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Dark_Krickett

Can we please nerf Devastating Strike

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No offense but it is stupid and overpowered. Just had a St. Louis destroy me South Carolina due to that [edited]..  I was sitting at 75% of my health left and BOOM dead all because of RNG?  It does way to much damage and seems to happen every game (been DS'd in 6 straight matches now)....

 

This game is becoming more and more frustrating to play and I am NOT having fun when I get destroyed from 100% and 75% health cause of RNG....  Please fix it is NOT fair. 

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devastating strike isn't a thing

its a reward for when 1 salvo(all guns firing at once.  or 1 launch of torps) kills a ship from 50% hp.

 

its not something that can be fixed.  it just happens when a ship either hits with torps or gets alot of citadels at once.

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What you really mean is you don't want to get blasted to pieces by one salvo hitting something that doesn't play well with a big shell smashing into it.

Well, when you grow up to larger battleships, you'll be glad for that happening - to your enemy. Don't show your broadside to something that's about to pump you full of AP, or you will pay for it. Unfortunately you just fell victim to a St. Louis which is difficult to citadel, but it gets easier when you get more guns to work with.

 

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I think you mean "detonation"? It is what happens when a shell hits a magazine and sets off all the powder in it exploding the ship immediately. It is rare but happens, and always just random.

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devastating strike isn't a thing

its a reward for when 1 salvo(all guns firing at once.  or 1 launch of torps) kills a ship from 50% hp.

 

its not something that can be fixed.  it just happens when a ship either hits with torps or gets alot of citadels at once.

 

No offense but it is stupid and overpowered. Just had a St. Louis destroy me South Carolina due to that [edited]..  I was sitting at 75% of my health left and BOOM dead all because of RNG?  It does way to much damage and seems to happen every game (been DS'd in 6 straight matches now)....

 

This game is becoming more and more frustrating to play and I am NOT having fun when I get destroyed from 100% and 75% health cause of RNG....  Please fix it is NOT fair. 

 

I think you mean magazine detonation. You just got 10 flags that negates magazine detonation completely, if you are so bothered by it fly that flag on your ship.

 

You can also spend 125000 credits on Main Battery Modificiation 1 which reduces the chance you get magazine detonation by 20%.

 

In 651 OBT battles detonation had happened to me twice, that's a 0.3% chance and to me seem fairly reasonable.

Edited by Cpt_VictorHenry_USN

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whatever I am done with the game made up my mind just to frustrating to be any real fun for me....  You all enjoy the game but I will go back to SkyForge and Neverwinter cause at least I don't get frustrated and mad when playing those games.

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whatever I am done with the game made up my mind just to frustrating to be any real fun for me....  You all enjoy the game but I will go back to SkyForge and Neverwinter cause at least I don't get frustrated and mad when playing those games.

 

because you never get 1 shot in Neverwinter....ha xD

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I think you mean "detonation"? It is what happens when a shell hits a magazine and sets off all the powder in it exploding the ship immediately. It is rare but happens, and always just random.

 

Doesn't have to be a detonation specifically. An AP shell penetrating for citadel hit is always going to hurt, and if 2 or 3 do so, you're toast

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I think you mean "detonation"? It is what happens when a shell hits a magazine and sets off all the powder in it exploding the ship immediately. It is rare but happens, and always just random.

 

 

 

I think you mean magazine detonation.

 

Checked his profile. He has 0 mag dets. He's complaining about being citadel'd probably. Must be showing full broadside

 

Also, 43 games fought. Doesn't want to make an attempt to learn, just gives up.

 

Stop feeding him please.

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You realize that strikes that deal 50%+ damage in one salvo is what makes most mid to high tier BB's keep floating around in their mobile bonfires right? O.o

 

 

and can I haz your stuff?

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Doesn't have to be a detonation specifically. An AP shell penetrating for citadel hit is always going to hurt, and if 2 or 3 do so, you're toast

 

In OP's scenario a St.Louis sunk his  75% South Carolina in one salvo, 3 St.Louis AP citadel only deals 9000 damage and can't sink him. Now that it is confirmed he don't have magazine detonation then, he probably got shot at by another BB while he was focused on the St.Louis.
Edited by Cpt_VictorHenry_USN

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No offense but it is stupid and overpowered. Just had a St. Louis destroy me South Carolina due to that [edited]..  I was sitting at 75% of my health left and BOOM dead all because of RNG?  It does way to much damage and seems to happen every game (been DS'd in 6 straight matches now)....

 

This game is becoming more and more frustrating to play and I am NOT having fun when I get destroyed from 100% and 75% health cause of RNG....  Please fix it is NOT fair. 

 

Devastating strike is a medal, not an in game thing, usually a lot of citadel hits involved and at your tier it's not hard.

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Now this is how to troll.

 

Yeah well, I'm bored. After getting dragged into 3 tier IX games with my Fuso, and losing, I needed a break

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whatever I am done with the game made up my mind just to frustrating to be any real fun for me....  You all enjoy the game but I will go back to SkyForge and Neverwinter cause at least I don't get frustrated and mad when playing those games.

 

HMS Hood blew up with one well placed shell. You know she was only hit by three shells in the battle. USS Arizona was destroyed by one bomb hit. Krishima was sunk by 9 hits from the USS Washington. I can give many more examples of this and its a very realistic part of a naval battle.

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HMS Hood blew up with one well placed shell. You know she was only hit by three shells in the battle. USS Arizona was destroyed by one bomb hit. Krishima was sunk by 9 hits from the USS Washington. I can give many more examples of this and its a very realistic part of a naval battle.

 

Realism's a poor excuse for a mechanic in game that's already so wildly far away from realistic in the first place. Random instant-death is a mechanic that is unneeded, especially when quite a few ships are more than capable of doing enough damage with well-placed fire to swiftly eliminate their targets as is.

 

Not arguing for the game to move towards being more simulation-like, though, as it'd make the game both singularly unfun for presumably a large swath of its player-base and so niche that it would, essentially, disappear over night.

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Wait, how close to that St. Louis were you in a South Carolina and got Citadel'd enough to die in one Salvo?

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Wait, how close to that St. Louis were you in a South Carolina and got Citadel'd enough to die in one Salvo?

 

He had at least 50% of his HP remaining, so it might have been at least as little as a 2 hit citadel...but damn, that's some bad luck there, lol
Edited by Cruiser_Nagara

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Realism's a poor excuse for a mechanic in game that's already so wildly far away from realistic in the first place. Random instant-death is a mechanic that is unneeded, especially when quite a few ships are more than capable of doing enough damage with well-placed fire to swiftly eliminate their targets as is.

 

Not arguing for the game to move towards being more simulation-like, though, as it'd make the game both singularly unfun for presumably a large swath of its player-base and so niche that it would, essentially, disappear over night.

 

My graf spee was blown up by explosives, but while this is arcade, donaldEpott has a point, the realism of citadels with ammo and the magazine detonation comes from real life scenarios, aka realism is in this game even if we don't want to think so.

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I think you mean "detonation"? It is what happens when a shell hits a magazine and sets off all the powder in it exploding the ship immediately. It is rare but happens, and always just random.

 

it's happened to me twice out of the last 5 games I've played. Insta gibbed in a battleship well over 50 percent health.  Once from a cruiser about 9k away and the other firing 4I away with my bow pointed at him. Then people run around claiming a battleship is supposed to tank because it can absorb hits. Maybe so if RNGesus allows it.

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Realism's a poor excuse for a mechanic in game that's already so wildly far away from realistic in the first place. Random instant-death is a mechanic that is unneeded, especially when quite a few ships are more than capable of doing enough damage with well-placed fire to swiftly eliminate their targets as is.

 

Not arguing for the game to move towards being more simulation-like, though, as it'd make the game both singularly unfun for presumably a large swath of its player-base and so niche that it would, essentially, disappear over night.

 

HMS Hood, one shotted by Bismark because it detonated her magazine. There are endless records for ships exploding from magazine fires and detonations.

 

The only thing you can criticize about citadel hit is that detonation is a % chance arbitrarily added by WG for game balance. Other wise, all other complains are moot. It's the same mechanics that's in WoT for ammo detonation. If you don't like the arcade mechanisms, you can always go try War Thunder where the game uses physics based damage models and it's way more unforgiving than Wargaming's games. In War Thunder a Tiger is actually feared, because it with it's glorious 88 can actually one shot you from 1.5km away.

 

 It's not that common, it's not a big deal, deal with it.

 

People only complains when they are on the receiving end anyways.

Edited by NeutralState

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HMS Hood blew up with one well placed shell. You know she was only hit by three shells in the battle. USS Arizona was destroyed by one bomb hit. Krishima was sunk by 9 hits from the USS Washington. I can give many more examples of this and its a very realistic part of a naval battle.

 

Don't forget Jutland.

 

So. Many. Detonations. :amazed:

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