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DEADTIME

How about DD torps get the detection range of a good manual drop?

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Just asking, have at it and leave your excuses below. Why the CV gets a manual drop that gives you 4.5 seconds of turn time but DD's that don't get the benefit of being an RTS game inside a sim just seems unbalanced.

 

According to some of you geniuses torps from CV manual drops are just fine, learn how to play right? So why not give that same torp detection time to DD's? What did you say it would be OP?....so CV's are OP right? 

 

So lay those excuses on me, gimme that but ....but.... but ...sky cancers are special song and dance. 4.5 seconds detection time for DD torps is OP?.....we'll learn to play.

 

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I agree with you.  But don't call them skycancer.  We don't need that crap on this forum.

Edited by Coldt

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I'm sorry but what?

 

A well aimed torp spread from a DD you can't really dodge meanwhile CVs you can spot there planes from a good ways away and act accordingly.

 

Also isn't torp spotting range at 1km out? 

Edited by dmmags

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I think the TB's should actually be changed a bit to be a little more realistic. In reality they had to fly at surface level for several KM's to successfully launch a torpedo. In the game they come over a mountain and drop their torps like dive bombers even if you're sitting on the other side of a steep cliff.

 

Otherwise, the well known issue of lag seems to affect many players and currently some only get about 2 seconds warning before the torps from DD's hit. I know I pretty much just play Co-op so I can enjoy the game without being a lame duck for my team mates due to the lag.   

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Your DD torps are only spotted at distance if a plane sees them, or another ship sees them (ie: destroyer you didn't see up in front of the fleet).  Otherwise your torps from your destroyer don't light up on the screen on time for anyone to avoid.  Most players who know a DD is in the area will change course and or speed to try to avoid the torps before they appear.

 

Alternatively, you can see planes in the air coming at you from 20KM out.  You can take action to avoid by turning, driving in a straight line, focusing your AA on the planes, getting close to other ships to pool AA.   As I've seen, plane torps appear in the water immediately upon ARMING.   So if they are dropped farther away, they will arm and appear.  If they are dropped close to your ship, they will appear closer. However, with that said, you should've seen the planes long before that.

 

You can be hit by DD torps and not even know the DD had fired them, or was in the area.  A Minekaze for example can get to almost 6km away from you without you seeing it, and have launched it's torps 4 km back, and have them not appear until you're about to eat them in the side.

 

I do believe your post here is a little, how shall I say it, ignorant.

 

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Your DD torps are only spotted at distance if a plane sees them, or another ship sees them (ie: destroyer you didn't see up in front of the fleet).  Otherwise your torps from your destroyer don't light up on the screen on time for anyone to avoid.  Most players who know a DD is in the area will change course and or speed to try to avoid the torps before they appear.

 

Alternatively, you can see planes in the air coming at you from 20KM out.  You can take action to avoid by turning, driving in a straight line, focusing your AA on the planes, getting close to other ships to pool AA.   As I've seen, plane torps appear in the water immediately upon ARMING.   So if they are dropped farther away, they will arm and appear.  If they are dropped close to your ship, they will appear closer. However, with that said, you should've seen the planes long before that.

 

You can be hit by DD torps and not even know the DD had fired them, or was in the area.  A Minekaze for example can get to almost 6km away from you without you seeing it, and have launched it's torps 4 km back, and have them not appear until you're about to eat them in the side.

 

I do believe your post here is a little, how shall I say it, ignorant.

 

 

I've seen TBs drop on the sides of a mountain, arm and hit a BB, I've seen TB's get sent outside the map (yes look it up if you send TB's to the edge the outside of the circle can be outside the map). Maybe you should not be so......errr... naive? 
Edited by DEADTIME

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I'm sorry but what?

 

A well aimed torp spread from a DD you can't really doge meanwhile CVs you can spot there planes from a good ways away and act accordingly.

 

Also isn't torp spotting range at 1km out? 

 

It would be better at the high tiers than what we currently have:

 

INGsRBq.png

 

I've also lost my doge.  *Insert Internet Meme*:P

 

This player seems to have found his "doge":  But nah, Destroyer torpedoes are homing canisters of tentacles that are entirely unavoidable.

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I think the TB's should actually be changed a bit to be a little more realistic. In reality they had to fly at surface level for several KM's to successfully launch a torpedo. In the game they come over a mountain and drop their torps like dive bombers even if you're sitting on the other side of a steep cliff.

 

Otherwise, the well known issue of lag seems to affect many players and currently some only get about 2 seconds warning before the torps from DD's hit. I know I pretty much just play Co-op so I can enjoy the game without being a lame duck for my team mates due to the lag.  

 

Had one even better than coming over a mountain yesterday, I was hugging the map boundary line and they dropped them right on me from the line into me, not from the ocean side, from outside the map.  Dropping them right on you from any place on the map is about as far from realistic as it can get,  I realize that this is a game and not suppose to be realistic, however, a little more balanced would be appreciated.  As you have said, they should have to fly close to the water, level out, drop the torps, then the torps are suppose to level out, then arm, then travel to target, it does not all happen in an instant as it does in WOW's.

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It would be better at the high tiers than what we currently have:

 

INGsRBq.png

 

I've also lost my doge.  *Insert Internet Meme*:P

 

This player seems to have found his "doge":  But nah, Destroyer torpedoes are homing canisters of tentacles that are entirely unavoidable.

If you expect torps coming at you. you can't be hit

 

Example: If you know that there is a DD around you don't want to sail in a straight line or else yes you will always have close to no re-action time

 

In other words don't sail in a straight line if you know DDs are around.

 

Perfect example in that video the Kongo did he see the torp planes? Did he know that was a DD around? Better question is was he paying any attention at all?

Edited by dmmags

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If they're so OPplease go play them yourselves, I really don't have to lookup your stats, either of the two complainers, to know that you have a combined total of F-all experience in CVs. You can't do most of the stuff u claim, and those that you can are barely even adequate.     Point being, go play a class before you forum whine about it, ples.

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There's an easy trick to this.  Stay with your group, and drop torpedoes when they get into an engagement.  At that time, you'll be adding to the chaos of the battle.  Of course, you can't rely on the lead indicator at this point, since the target ship will be dodging left and right to avoid shells, but if you got long range torps, you can definitely make life hell for the opposing team as they struggle to keep their guns on your team.  There are times where I can't dodge because I'd take a battleship broadside.

Edited by Misniso

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Back on track here, DD's should have the same torpedo detection time as a CV's manual drop. If it's fair for them it should be fair for DD's.

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I'm sorry but what?

 

A well aimed torp spread from a DD you can't really dodge meanwhile CVs you can spot there planes from a good ways away and act accordingly.

 

Also isn't torp spotting range at 1km out? 

 

Stop planes nooope i shoot down 2 or 3 out of 2 squadrons of torp bombers in my NC fully upgraded... no you cannot stop a carrier if it is fixed on killing you

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