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kampfgruppe_lehr1945

My feedback on WoWS so far

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Beta Testers
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371 battles

 

 

1 - More customisation. Everything in the game is extremely set in place. Moreso than even World of Tanks. I've had the lingering feeling that it, in this particular area, feel rather dull. i've taken time to think about it, and sometimes in World of Tanks there are completely  viable and separate choices, for example mounting the 85mm or the 122mm on the KV1. Everyone has their preference on which they prefer on the KV1 and can preform equally well with either under the right circumstances. On top of that one thing the Navyfield community (myself included) really loved about the game was the customisation. the core model of Warships is so far separated from the customisation that suggesting anything like that is simply unrealistic i believe. However i really want to see some more choice in the game to make it at least equivalent to world of tanks where there is at least SOME choice. the only ship i am aware of that has any choice is the 203mm and 155mm. It would certainly make unlocking something new more exciting than spending a heap of credits and XP to make your turrets traverse slightly faster or increase ROF by 0.2 per minute. 

 

2 - Shooting down planes should give more credits and XP. Players are inherently selfish, and why wouldn't they be. Doing something like escorting a CV when it might hinder the amount of XP and credits they get because they are spending time further back, probably out of firing range (especially near the game start where CVs can be rushed sometimes by planes) has very little reward for them. While i haven't played CVs myself, my friend plays them and his number 1 complaint is lack of escorts which makes him consider the 2/2/2 build rather than the 0/3/3 just so he can protect himself. This has the added benefit of making figher heavy builds more interesting too, because at the moment if you go fighter heavy and control the skies extremely well your reward is getting much less xp than the guy dropping bombs all game

 

3 - i feel like the maps could benefit by being smaller. There are times where one team or the other has basically won, but the game draws because sailing anywhere even in ship that can do 30 knots takes a very very long time. theres a fine line between when its a ships fault for not reading the flow of battle and moving towards a cap before its too late and both teams have to wait 6 minutes as even the faster cruisers can't make it to the cap in time, let alone the BBs who can only do 20 knots. the ideal situation is where a team can be punished for being out of position (getting capped, everyone being too far away),  but not the current setting where a team can rush back and defend their cap and eliminate 95% of the enemy ships doing so, but then run into a situation where the last 3 allied ships alive can't get to the enemy cap before time runs out, and the last remaining ship whether its a CV in the corner of the map or a DD hiding somewhere is impossible for them to kill

 

4 -  honestly seeing a nagato sit as far from the fight as possible and insist hes strictly a sniper despite having more armour, HP and a repair ability as well as strong secondaries will never not be frustrating. Other players have noticed this behaviour such as the large thread a while back about the toxic mentality of BBs to hide in the back settling in. I admire the players like ironhidex who actually push in BBs. i think it needs to be addressed but its hard to say how.

 

liking the game so far, i hope it has a bright future and the upcoming patches only improve on it. This is just some particular feedback i have, thanks for reading anyone who made it this far without angrily hitting the reply button to tell me how wrong i am. While i'm not hooked on the game like i was hooked on navyfield i think it has a lot of promise and i usually end up playing at least a few games every day. 

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Members
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The problem you've described are in all of wargaming's games. It's pretty much all due to their rewards mechanism. Doubt it's going to change.

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Alpha Tester
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My philosophy when playing in my BBs?  F**K FEAR.  That's why I win my games.  I go with my cruisers and draw all of the attention from the enemy.  Take it on the chin while the cruisers make short work of the enemy.  Remember that fellow BB players, if you want to win games go out there and support your cruisers.  If you're a USN BB player from t3 to t7, always be near the battle.  NOT AWAY.   F**K FEAR

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Yah, I'm starting to learn that with the Wyoming. Best way to keep your profile narrow, angle your armour, and keep the target in range, is to GET CLOSER!

 

Now the Myogi, on the other hand....

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Banned
3,836 posts

 

 

4 -  honestly seeing a nagato sit as far from the fight as possible and insist hes strictly a sniper despite having more armour, HP and a repair ability as well as strong secondaries will never not be frustrating. Other players have noticed this behaviour such as the large thread a while back about the toxic mentality of BBs to hide in the back settling in. I admire the players like ironhidex who actually push in BBs. i think it needs to be addressed but its hard to say how.

 

don't worry. WG addressed the issue

thats one reason BBs have bad accuracy.

with their alpha, they need to be in close range to hit alot. (and even then, they can miss alot as if they get 1 hit. the potential is 10k dmg.  2 cit hits can kill cruisers with ease.  scary guns)

 

if they sit in back, they wont hit much (thus preventing that extreme alpha from recking ships)

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Alpha Tester, In AlfaTesters
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One thing I would add is that AA fire should be both more intense and accurate the closer to the ship planes come. TB's that drop danger close, SHOULD play a price, both on approach and on departure. After all, at the battle of Midway, we lost an entire squadron (15 or so planes) of Devastator torpedo bombers who came in low and slow...they didn't land a single hit! And that was BEFORE ships literally bristled with AA guns!

 

Even low tier ships should get at least 1.1" (the first AA guns mounted on US Ships, IRC) machine guns...

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