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Nato101

2x Cheat Author Accounts vs Mine [stats]

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UPDATE:

Criticised the statistics of an account that used #1. The exchange is as follows:

Me: *posts my own & his cheat account stats*

 

Him: "You're looking at a test account with a few matches on it. There are matches there where the cheat crashed, where it wasn't working, where we were tweaking our prediction. What some of our users, who know what they're doing can do with the cheat is pretty impressive."

 

Me: "Test account or not, those stats are crap. The fact that I can far outperform this 'cheat' with no aids whatsoever, is indicative of its effectiveness.

Why don't you put up videos of some of those users as proof then?"

 

Him: "Well, it sounds like your stats outperform my test account's stats, as for the cheat the jury is out on that one.

We have a bunch of scores our subscribers post on our forums, but most people don't want to make videos themselves. We're offering up to 3-months subscription time for ark videos to subscribers right now, but even with a lot of users it's hard to get a bite.
Regardless, we've shown two videos of the cheat working, and some people will always call [edited]no matter what we show.
"

 

 

ORIGINAL:

Before I begin, WG has in the past denied that the first one is a real cheat. I don't know what (if anything) they've said about the second (new). Both cheats purport to predict where to aim, as well as having a button which locks onto that point (autoaiming).

I am also not an aiming expert.

Are they (both?) fake? Are they real and only somewhat effective? Etc. Discuss...

 

#1

NA account


This is the cheat

2wq7613.png

 

His stats vs mine. Yellow highlight = higher stat

Main battery hit ratio / Average XP / Games played - HIS

Erie: 28% / 409 / 3

Chester: 39% / 428 / 9

St. Louis: 37% / 423 / 5

 

South Carolina: 24% / 716 / 1

 

Main battery hit ratio / Average XP / Games played - MINE

Erie: 43% / 1349 / 1

Chester: 49% / 902 / 3

St Louis: 43% / 912 / 12

 

South Carolina: 36% / 1193 / 6

 

 

#2

EU Account

 

This is the cheat

 1z6vczr.png

 

His stats vs mine. Yellow highlight = higher stat

Main battery hit ratio / Average XP / Games played - HIS

Erie: 31% / 563 / 4

Chester: 41% / 581 / 10

Chikuma: 42% / 550 / 8

St Louis: 46% / 655 / 29

Tenryu: 43% / 790 / 20

Phoenix: 46% / 684 / 17

Kuma: 45% / 786 / 30

Omaha: 40% / 1072 / 22

 

Umikaze: 57% / 985 / 5

 

South Carolina: 37% / 820 / 11

Kawachi: 28% / 787 / 14

Wyoming: 23% / 939 / 20

Myogi: 23% / 1062 / 16

Kongo: 25% / 816 / 6

 

Main battery hit ratio / Average XP / Games played - MINE

Erie: 43% / 1349 / 1

Chester: 49% / 902 / 3

Chikuma: 35% / 1262 / 1

St Louis: 43% / 912 / 12

Tenryu: 40% / 1578 / 7

Phoenix: 39% / 1610 / 12

Kuma: 35% / 1659 / 9

Omaha: 30% / 1232 / 14

 

Umikaze: 50% / 712 / 4

 

South Carolina: 36% / 1193 / 6

Kawachi: 29% / 1595 / 5

Wyoming: 27% / 1463 / 16

Myogi: 29% / 1702 / 12

Kongo: 10% / 677 / 1

 

Edited by Nato101

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The second one looks like a crosshair mod.  At first glance I didn't think nothing of it until I realized the little blue dots may be telling you where you need to put it if your shell travel time is that value.  These things can actually be calculated from client info and thus I would judge it as viable.

 

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Simply put, the flight time for most shells, combined with dispersion, means any kind of aimbot/aimassist is pretty much worthless. You're far better off actually learning skills instead of downloading them. 

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1. Those are very low tier ships you are comparing

2. Not to disallow the validity of your statement, but the first pic looks photo shopped, as those shots would fire over the St. Louis.

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Simply put, the flight time for most shells, combined with dispersion, means any kind of aimbot/aimassist is pretty much worthless. You're far better off actually learning skills instead of downloading them. 

 

^

 

In a Call of Duty-type game where projectile speed is basically instant with no recoil, aimbots can wreck a server.  Assuming that any of these mods still exist for WoWS, I really think people just need to be more concerned with not driving in a straight line at the same speed for the 12 seconds it takes those shots to land.  The good news is, that helps you against normal players too!

 

I know people would rather blame some unknown force for any failures on their part though, instead of improving their own play.  This is no different than WoT and all the warpack claims.

Edited by Mesrith
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^

 

In a Call of Duty-type game where projectile speed is basically instant with no recoil, aimbots can wreck a server.  Assuming that any of these mods still exist for WoWS, I really think people just need to be more concerned with not driving in a straight line at the same speed for the 12 seconds it takes those shots to land.  The good news is, that helps you against normal players too!

 

I know people would rather blame some unknown force for any failures on their part though, instead of improving their own play.  This is no different than WoT and all the warpack claims.

 

People just don't realize that if your ship is moving like it should be, aimbots are basically rendered useless

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People just don't realize that if your ship is moving like it should be, aimbots are basically rendered useless

 

^^^ a thousand times this.

 

But it won't stop the "Warpack" accusations from coming.  *rolls eyes*

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The second one looks like a crosshair mod.  At first glance I didn't think nothing of it until I realized the little blue dots may be telling you where you need to put it if your shell travel time is that value.  These things can actually be calculated from client info and thus I would judge it as viable.

 

 

It is a crosshair mod.

 

The blue dots are actually another overlay of the minimap. It's all the friendly ships. It rotates with the view. Notice also that there are red dots (enemies).

 

The actual aim predicting part is a tiny yellow square. It's not the obvious one. That's the aiming reticule. If you look in the upper-right hand corner of it, you can see a small yellow thing.

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Alpha Tester
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1. Those are very low tier ships you are comparing

2. Not to disallow the validity of your statement, but the first pic looks photo shopped, as those shots would fire over the St. Louis.

 

1: Those are the only ships / tiers played on his account

2: I took that screenshot from a video. His turrets were still rotating towards the target.

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Before I begin, WG has in the past denied that the first one is a real cheat. I don't know what (if anything) they've said about the second. Both cheats purport to predict where to aim, as well as having a button which locks onto that point (autoaiming).

 

I am also not an aiming expert.

 

Are they (both?) fake? Are they real and only somewhat effective? Etc. Discuss...

 

#1

NA account

 

This is the cheat

2wq7613.png

 

His stats vs mine. Yellow highlight = higher stat

Main battery hit ratio / Average XP / Games played - HIS

Erie: 28% / 409 / 3

Chester: 39% / 428 / 9

St. Louis: 37% / 423 / 5

 

South Carolina: 24% / 716 / 1

 

Main battery hit ratio / Average XP / Games played - MINE

Erie: 43% / 1349 / 1

Chester: 49% / 902 / 3

St Louis: 43% / 912 / 12

 

South Carolina: 36% / 1193 / 6

 

 

#2

EU Account

 

This is the cheat

 1z6vczr.png

 

His stats vs mine. Yellow highlight = higher stat

Main battery hit ratio / Average XP / Games played - HIS

Erie: 31% / 563 / 4

Chester: 41% / 581 / 10

Chikuma: 42% / 550 / 8

St Louis: 46% / 655 / 29

Tenryu: 43% / 790 / 20

Phoenix: 46% / 684 / 17

Kuma: 45% / 786 / 30

Omaha: 40% / 1072 / 22

 

Umikaze: 57% / 985 / 5

 

South Carolina: 37% / 820 / 11

Kawachi: 28% / 787 / 14

Wyoming: 23% / 939 / 20

Myogi: 23% / 1062 / 16

Kongo: 25% / 816 / 6

 

Main battery hit ratio / Average XP / Games played - MINE

Erie: 43% / 1349 / 1

Chester: 49% / 902 / 3

Chikuma: 35% / 1262 / 1

St Louis: 43% / 912 / 12

Tenryu: 40% / 1578 / 7

Phoenix: 39% / 1610 / 12

Kuma: 35% / 1659 / 9

Omaha: 30% / 1232 / 14

 

Umikaze: 50% / 712 / 4

 

South Carolina: 36% / 1193 / 6

Kawachi: 29% / 1595 / 5

Wyoming: 27% / 1463 / 16

Myogi: 29% / 1702 / 12

Kongo: 10% / 677 / 1

 

 

to answer your question.

 

its only effective for noobs and idiots who don't understand the concept of leading your target.

 

the reason your stats beat theirs is you KNOW how to play.  you know not ot drive in a straight line and can predict paths of enemies if they start turning.

 

hence your the more skilled, cause you don't need to rely on something that only works against idiots who dont turn.

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^

 

In a Call of Duty-type game where projectile speed is basically instant with no recoil, aimbots can wreck a server.  Assuming that any of these mods still exist for WoWS, I really think people just need to be more concerned with not driving in a straight line at the same speed for the 12 seconds it takes those shots to land.  The good news is, that helps you against normal players too!

 

I know people would rather blame some unknown force for any failures on their part though, instead of improving their own play.  This is no different than WoT and all the warpack claims.

 

basically this...even if these are real hacks whatever. they dont account for movement and are a crutch which prevent players form learning aiming basics. hacks, warpack etc are an easy scapegoat for the frustration we all feel at times, which ends up amplifying their actual use through rage and hyper-vigilance. 

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^^^ a thousand times this.

 

But it won't stop the "Warpack" accusations from coming.  *rolls eyes*

 

I like telling the accused players in game "congratz you are good enough to be called cheaters now by people you sink" and proceed to viktory XD

Oh gee more tin foil.

 

tin foil is love, tin foil is life.
Edited by Fog_Cruiser_Nachi

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It is a crosshair mod.

 

The blue dots are actually another overlay of the minimap. It's all the friendly ships. It rotates with the view. Notice also that there are red dots (enemies).

 

The actual aim predicting part is a tiny yellow square. It's not the obvious one. That's the aiming reticule. If you look in the upper-right hand corner of it, you can see a small yellow thing.

 

I see what you are talking about now.

 

The first one was basically one built into the game that was disabled after it was deemed to have too big of an impact, but reenabled by a mod which WG has since permanently disabled.

 

That being said.  If the client is sending things like direction and speed, it's totally viable to make your own mod and I believe they will eventually exist (if they don't already).   HOWEVER.... the advantage given would be pretty minimal and depend on RNG and predictability in opponents.  I would content the only time this would be effective would be at ranges that most people can hit pretty consistently anyway (when the shell travel times start getting to be under 8 seconds), so the advantage given would be negligible.

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1: Those are the only ships / tiers played on his account

2: I took that screenshot from a video. His turrets were still rotating towards the target.

 

turrets rotating shouldn't affect a lead indicator. Either way that hitbox is going to overshoot. hence why it looks photo shopped.

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to answer your question.

 

its only effective for noobs and idiots who don't understand the concept of leading your target.

 

the reason your stats beat theirs is you KNOW how to play.  you know not ot drive in a straight line and can predict paths of enemies if they start turning.

 

hence your the more skilled, cause you don't need to rely on something that only works against idiots who dont turn.

 

This has more to do with shooting your enemies, rather than dodging incoming fire.

 

There's only a hitrate here, no dodge-rate. #2's cruisers out-perform mine in that regard.

 

 

I see what you are talking about now.

 

The first one was basically one built into the game that was disabled after it was deemed to have too big of an impact, but reenabled by a mod which WG has since permanently disabled.

 

That being said.  If the client is sending things like direction and speed, it's totally viable to make your own mod and I believe they will eventually exist (if they don't already).   HOWEVER.... the advantage given would be pretty minimal and depend on RNG and predictability in opponents.  I would content the only time this would be effective would be at ranges that most people can hit pretty consistently anyway (when the shell travel times start getting to be under 8 seconds), so the advantage given would be negligible.

 

Both of these are recent, and would work in a different way than the original one did.

 

That was the whole point of directly comparing stats - to gauge the impact of such a cheat and whether it's even real.

 

EDIT: I left replies to both authors and both have commented back. On cheat #2's comment, a user replied back claiming to be using the cheat. The account is legit, it's not a fake 'customer'. But I don't know his WOWs username so can't check stats.

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So in short, it's nothing to be concerned about if you don't Drive in Straight Lines © ® TM, as the aimcomp cannot predict radical changes in vectors, like changes in speed or heading. It can only work with what it has.

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So in short, it's nothing to be concerned about if you don't Drive in Straight Lines © ® TM, as the aimcomp cannot predict radical changes in vectors, like changes in speed or heading. It can only work with what it has.

 

People keep saying this but I have NEVER seen anyone changing course as often as you would have to for such a mod to be useless.
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People keep saying this but I have NEVER seen anyone changing course as often as you would have to for such a mod to be useless.

 

Ever played the pensacola or the Omaha? Those ships basically require it., not to mention spotted dd's

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That was the whole point of directly comparing stats - to gauge the impact of such a cheat and whether it's even real.

 

I get what you're trying to do, but I'd argue that any aimbot is probably as effective as any normal low-tier player.  If you asked me what tiers any aimbot would probably be effective in, it would be tiers 1-3.  Basic playing skills haven't taken hold yet for 75% of the players in those games.  If you found an account that was playing higher tiers I'd be interested in the results, but I think I already know what they'd be.

Edited by Mesrith

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turrets rotating shouldn't affect a lead indicator. Either way that hitbox is going to overshoot. hence why it looks photo shopped.

 

Unless that St. Louis was mid turn; that aim point looks about right for a slow, turning St. Louis.

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I don't know why people are so dismissive of this. I am quite certain such a mod would improve my damage per game and if you tell me that is because I don't know how to play already, I am going to laugh at you.

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So in short, it's nothing to be concerned about if you don't Drive in Straight Lines © ® TM, as the aimcomp cannot predict radical changes in vectors, like changes in speed or heading. It can only work with what it has.

 

If it enhances skill, it's a cheat in my eyes. It takes the learning curve out of the shooting part of the game. It also reduces skill-distribution, as people are more on a level playing field with it. Whereas before they might miss a salvo completely, with this aid (don't forget, it purports to automatically stick to the aimpoint), they would at least have a chance of hitting the target.

 

Also, #2's CL hitrates outperform my own. I'm not spectacular though.

 

The 'aimcomp' can also altered/upgraded/etc.

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Unless that St. Louis was mid turn; that aim point looks about right for a slow, turning St. Louis.

 

Looking at the angle the ship is at, no not really

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