9 Toosdey Members 70 posts 1,953 battles Report post #1 Posted August 4, 2015 Seriously, how this is an upgrade from the previous tier is beyond me. -The bigger guns are worthless because they take to long to move. The smallest turn results in a heavy offset of the slow [edited]guns. -They reload far to slowly. -The ship turns like crap. -The increased health is meaningless, since you won't be doing much with that extra time in game anyways. Seriously, it's like you guys got to gather, crapin a bucket, threw the bucket in the water and called it a boat. 1 Share this post Link to post Share on other sites
656 [GUYS] TabbyHopkins Alpha Tester 2,768 posts 4,505 battles Report post #2 Posted August 4, 2015 It's being looked at. Share this post Link to post Share on other sites
151 [RCN] nineshotwonder Beta Testers, In AlfaTesters 389 posts 3,417 battles Report post #3 Posted August 4, 2015 Unlike the previous ships in the line, Furutaka is a Heavy Cruiser, and as such you can't play her the same way as the light cruisers and expect the same results. It is best to play her more like a battleship, using AP from the 8" guns to take on Battleships and other Cruisers, only switching to HE for destroyers. It has been leaked from the RU forums, however, that she will be getting buffed in 4.1. It hasn't been leaked what the buff will include yet though. Share this post Link to post Share on other sites
36 Bakta_tank Alpha Tester 418 posts 6,962 battles Report post #4 Posted August 4, 2015 I did some testing with Furu's shells, and to be fair, I'm back now to HE. The loading is pretty long for a tier 5 and AP doesn't do a thing or a meager 427dmg to BB if you ever need to switch target in a rush. Add I've done some crits even with HE, which I didn't thought possible. The furutaka is still the odd duck between a Kuma and an Aoba who plays almost the same. Share this post Link to post Share on other sites
36 Sungod1 Members 438 posts 6,587 battles Report post #5 Posted August 4, 2015 TBH .. the taka is not so so bad .. but it is not like any ship before... if it does get a buff maybe it will go OP and be a fun hull... Every hull in the game needs a redeeming quality... It should be a HARD choice when forced with selling a hull or buying a slot. Share this post Link to post Share on other sites
1,593 Hunter_Steel ∞ Beta Testers, In AlfaTesters 4,630 posts 5,107 battles Report post #6 Posted August 4, 2015 I did some testing with Furu's shells, and to be fair, I'm back now to HE. The loading is pretty long for a tier 5 and AP doesn't do a thing or a meager 427dmg to BB if you ever need to switch target in a rush. Add I've done some crits even with HE, which I didn't thought possible. The furutaka is still the odd duck between a Kuma and an Aoba who plays almost the same. Have you tried to aim? My AP deals like 4k damage to 6k damage on critical hits. I did an 8k hit with a citadel hit on a BB. Hell, I removed like half of an Aoba's HP when I hit hits citadel. Omaha's feel my AP wrath ALOT. Seriously, aiming for citadels and critical locations = the trick to dealing massive amounts of damage in a single salvo. As for the rest, I do pretty well in my Furutaka, especially since I know she's not a Kuma. If you try to play ANY of the ships past Furutaka like the Kuma, you'll come up short, VERY, VERY quickly. IJN Heavy Cruisers are NOT brawlers like the Kuma, they're snipers that stay back with BBs to help provide cover fire and also to be able to keep enemies at range. This is what the Furutaka is for, nothing more, nothing less. ~Hunter Share this post Link to post Share on other sites
156 Harkonen_siegetank Beta Testers 852 posts 3 battles Report post #7 Posted August 4, 2015 I tried to play it like a heavy cruiser would, but it got a very large citadel. Hull is as long as the kongo, much longer than USN BB (up to tier 5). CVs will torp you to death, since it is impossible to dodge them (even without manual drop) because of your poor turning speed. Awkward turret arrangement means you can only utilise two guns most of the time, turning broadside means citadel hits to you. Current workaround is that you stay with BB, or other cruiser. Lemming tactics is the only way to go. Share this post Link to post Share on other sites
36 Bakta_tank Alpha Tester 418 posts 6,962 battles Report post #8 Posted August 4, 2015 Have you tried to aim? My AP deals like 4k damage to 6k damage on critical hits. I did an 8k hit with a citadel hit on a BB. Hell, I removed like half of an Aoba's HP when I hit hits citadel. Omaha's feel my AP wrath ALOT. Seriously, aiming for citadels and critical locations = the trick to dealing massive amounts of damage in a single salvo. As for the rest, I do pretty well in my Furutaka, especially since I know she's not a Kuma. If you try to play ANY of the ships past Furutaka like the Kuma, you'll come up short, VERY, VERY quickly. IJN Heavy Cruisers are NOT brawlers like the Kuma, they're snipers that stay back with BBs to help provide cover fire and also to be able to keep enemies at range. This is what the Furutaka is for, nothing more, nothing less. ~Hunter Of course. My own record is 2 crits in the same salvo vs a poor Cleave who didn't think it'd be possible to be one shot. But against BB, and especially US line, you do zilch on the average. The Furu is a pretty big girl, easy to hit in return, Her torp range is only 6k and her guns turns quite slowly. Hitting hard isn't much her problem, getting hit back is. So I go for average, and show my tail most of the time. Since her HE shells can crit too, I see no reason to go AP except if dueling vs another CA. As for torps, I though her to be clumsy, but nope, avoiding TB' salvoes isn't that hard. Edit: As for other tier 6+ IJN CA, I do recall that they play quite like the Kuma, as in not like a brawler (who then, was pretty brittle). But they may have changed too. Share this post Link to post Share on other sites
237 [AP0C] GRB_Duck Beta Testers 442 posts 2,669 battles Report post #9 Posted August 4, 2015 I too do not suffer from the typical short attention span theater - and realize at some point in this game one must grow up and grow out of the kiddie pool of zip-zip pew-pew boats and actually start driving ships that deal damage. This requiring the ship driver to think about what is going on - watching the mini-map - knowing that my guns take longer to turn and load. http://worldofwarships.com/en/community/accounts/1014909006-Toosdey Hey Toosdey Here is an idea that may be unique - before you post a rant on a ship - maybe you should have more than ONE game in it and possibly more than 65 games total BEFORE you start tearing up something that you may not understand. Furutaka is a fine ship - it's just different - hell IJN CL are different from here on up. Shall we expect the same from you once you move from Minekaze to Mutsuki? 2 Share this post Link to post Share on other sites
36 Sungod1 Members 438 posts 6,587 battles Report post #10 Posted August 4, 2015 Of course. My own record is 2 crits in the same salvo vs a poor Cleave who didn't think it'd be possible to be one shot. But against BB, and especially US line, you do zilch on the average. The Furu is a pretty big girl, easy to hit in return, Her torp range is only 6k and her guns turns quite slowly. Hitting hard isn't much her problem, getting hit back is. So I go for average, and show my tail most of the time. Since her HE shells can crit too, I see no reason to go AP except if dueling vs another CA. As for torps, I though her to be clumsy, but nope, avoiding TB' salvoes isn't that hard. Edit: As for other tier 6+ IJN CA, I do recall that they play quite like the Kuma, as in not like a brawler (who then, was pretty brittle). But they may have changed too. I did this last night.. I had to do a double take as to what kind of rounds I was firing.. I do mainly shoot AP in this but I will open up with HE to get the party started. Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #11 Posted August 4, 2015 I seriously suggest using HE, instead of AP, in this ship in engagements beyond 10km. The thing is, even if you have the accuracy upgrade, the rounds can still miss their mark, more so at longer ranges, and not citadel, but I find HE tends to give a more reliable amount of damage beyond 10km. Under 10km, using AP can cause some serious damage, however do note that exposing your broadside is a serious mistake, so try turn tail and run away in a zig-zag pattern. Share this post Link to post Share on other sites
89 [C-O-S] MortarrKang Members 314 posts 23,703 battles Report post #12 Posted August 4, 2015 I'm trying to figure out if I'm helping myself more than I'm hurting myself or vice-versa by having this upgrade mounted: I know my reload time is increased, meaning it takes longer; not sure if that trade-off is worth the boost in traverse time. Share this post Link to post Share on other sites
1 5tgb Beta Testers 25 posts 4,221 battles Report post #13 Posted August 5, 2015 I kinda like the Furutaka (maybe a little perverse...). But, it is pretty frustrating to play at times. It is not a light, nimble cruiser. It plays like a fast, relatively agile 'battleship'. The guns turn and reload slowly, but they can hit with a punch, at distance. However, you need to know your targets, and at shorter ranges, you nearly always have to switch to HE. At range, I can get consistent citadels even against similar tiered BB's. Unfortunately, they fire back! So, you have to be ready to dodge quite a bit before lining up the next salvo. Share this post Link to post Share on other sites
36 Sungod1 Members 438 posts 6,587 battles Report post #14 Posted August 5, 2015 I will be out of this hull soon and I will sell it off without thinking twice.. It is not a bad bad ship but it is not a good ship either it is just blah. It really needs a few tweaks and it would not be so bad, a base +5 on the turret rotation and this hull would be 100% better. Share this post Link to post Share on other sites
156 Harkonen_siegetank Beta Testers 852 posts 3 battles Report post #15 Posted August 6, 2015 I'm trying to figure out if I'm helping myself more than I'm hurting myself or vice-versa by having this upgrade mounted: I know my reload time is increased, meaning it takes longer; not sure if that trade-off is worth the boost in traverse time. Just dont, waste of credits and time. Either free XP or grind through it. I just spend 13k free XP since I cant take it anymore and I glad I did. Aoba is night and day compared to this crap. Funny thing is Furutaka didnt teach me how to heavy cruiser, Aoba did. Share this post Link to post Share on other sites
1,244 Seraphil Alpha Tester 4,156 posts 8,061 battles Report post #16 Posted August 6, 2015 I'm trying to figure out if I'm helping myself more than I'm hurting myself or vice-versa by having this upgrade mounted: I know my reload time is increased, meaning it takes longer; not sure if that trade-off is worth the boost in traverse time. It's a definite help. You can mitigate your slow loading speed by staggering your six turrets' fire. Turn speed has no quick tricks to help it besides turning your ship's hull which only helps if turning the turrets the same direction. I have every upgrade and skill that helps turret rotation on my Furutaka, as it's the one part of the ship that needs any help it can get. 1 Share this post Link to post Share on other sites
234 Bril01 Beta Testers 1,259 posts 6,287 battles Report post #17 Posted August 6, 2015 Just dont, waste of credits and time. Either free XP or grind through it. I just spend 13k free XP since I cant take it anymore and I glad I did. Aoba is night and day compared to this crap. Funny thing is Furutaka didnt teach me how to heavy cruiser, Aoba did. Basically what I did, I had almost never used by free XP so when I got to the finally 10k to finish this tier I bought my way to the Aoba and never looked back. The Aoba isn't a Cleveland but it is a damn fine cruiser and so much more fun to play than the Furutaka. Share this post Link to post Share on other sites
2 Celes Beta Testers 17 posts 703 battles Report post #18 Posted August 8, 2015 Id just put it like this, I take the Furutaka over my Murmansk, mainly due to the Murmansk/Omaha is a floating citadel. Slow turning guns? sure but if you cannot work around that... well its not the ships fault since its most likely PEBCAK. You adapt to the ship you are using and not the other way around. Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #19 Posted August 9, 2015 (edited) Id just put it like this, I take the Furutaka over my Murmansk, mainly due to the Murmansk/Omaha is a floating citadel. Slow turning guns? sure but if you cannot work around that... well its not the ships fault since its most likely PEBCAK. You adapt to the ship you are using and not the other way around. You know, I've been cit a whole lot less in Omaha than I have in Furutaka, and I've played with Omaha a whole lot more. The difference is, you can run and shoot with Omaha, while keeping a good deflecting angle, but you can't with Furutaka. Which means, the enemy can concentrate on shooting you, instead of dodging your shots. You don't play an offensive role, nor defensive DD/CL screen with Furutaka. What you do is stick together with a BB and assist whatever the BB is shooting. And pray that your opponents don't start shooting at you, because Furutaka is a sitting duck, really. You should always angle yourself so that you can never fire your 4th turret. If you can fire your 4th turret, then you don't have a proper deflecting angle, so start turning. Edited August 9, 2015 by MrDeaf Share this post Link to post Share on other sites
5 czarpeppers Members 31 posts 734 battles Report post #20 Posted August 16, 2015 I have been having a rather frustrating time with this ship, but I view it more as a challenge to figure out a way to use it effectively. Because there has to be some way you can put those big guns to use. The tactic I've been using lately is to stay close to battleships and provide supporting fire on other battleships. I find the guns are a bit frustrating against other cruisers, especially fast ones, unless they're within 7 or 8km I usually don't fire on them; 6 or 7km with destroyers unless they're really threatening the fleet. The reload time just isn't fast enough to be that effective against such targets I find, but maybe someone with better aim has had better experience. If I had any suggestion it would be a slightly better reload time. The turret traverse speed is annoying, but as long as you think ahead of time and get your guns pointing where you think the enemy is, it hasn't been a problem for me very often. You just have to remember you can't play it like you play a light cruiser, or even a Cleveland for that matter. Because despite the increased armor, you sure don't last long if you get in a situation where more than one person is gunning for you. Share this post Link to post Share on other sites
7 thanatos069 Beta Testers 67 posts 3,279 battles Report post #21 Posted August 26, 2015 Last night I unlocked and bought the Aoba. For now I'm keeping the Furry Taco. Over the last 30 or more battles in the Taco I had some good games. I also learned to like the 6 single tube turrets where you can keep a stream of AP or HE pumping damage with timed firing. I'm going to see what the upcoming changes bring.before I decide to scrap it. I typically sell ships I don't like to play once the next one is unlocked but I may or may not with this one. Share this post Link to post Share on other sites
113 Caucasian_Fury Members 707 posts 6,037 battles Report post #22 Posted August 28, 2015 Last night I unlocked and bought the Aoba. For now I'm keeping the Furry Taco. Over the last 30 or more battles in the Taco I had some good games. I also learned to like the 6 single tube turrets where you can keep a stream of AP or HE pumping damage with timed firing. I'm going to see what the upcoming changes bring.before I decide to scrap it. I typically sell ships I don't like to play once the next one is unlocked but I may or may not with this one. Aoba has the same citadel weakness as the Furu, it's huge and even the six inchers on the Omaha can penetrate it. As with the Furu, best to keep the Aoba's bow aimed at the enemy to protect your rear, advantage is that Aoba has 2x2 forward turrets versus Furu's 3x1 so you can put in a little more fire without a full broadside. Also, faster reloads and much better turret-traversing, invest in the accuracy module upgrade and the Aoba's guns are about as accurate as the Furu's. Also, hull B upgrade gives Aoba actual usable and effective upgrade, switch hydrophone to AA-boost and you'll be shooting down planes with impunity, not nearly as good as a Cleveland but way better than any other IJN ships up to T6. Share this post Link to post Share on other sites
2,298 [A-D-F] alexf24 Members 7,879 posts 44,708 battles Report post #23 Posted September 3, 2015 I waited on the already researched Furutaka until 0.4.1 knowing what I've read. With a good captain, after 0.4.1 (granted only <10 games) I am finding it usable. Took me 2 or 3 battles to get used to playing it more like a BB, and different than I do with Kuma or Omaha. I need to get better at getting hits with it but when you do, those 203mm guns work well. I do not yet have Aoba to compare so I can't say on the latter. In USN line, I am in Cleveland. I figured that Furutaka will be good training for Pensacola in the future. Share this post Link to post Share on other sites
2 Sadistic_Fragger Members 83 posts 2,173 battles Report post #24 Posted September 5, 2015 The buff is a big deal for this ship. It was the ship that was not good enough at anything and now it is actually a decent all around cruiser albeit with a glass hull. It can at least take on the DD's and under-tier cruisers and bb now. I still think the Omaha is a better ship for the tier but it is at least fair now. Any thoughts on the ideal captain skills for this thing? Share this post Link to post Share on other sites
32 11thCavalry Members 282 posts 2,764 battles Report post #25 Posted September 8, 2015 I don't play Japanese, but i would think the furataka\Kako and Aoba\King would be pretty much the same? they were damn near identical in reality.. also, i tried looking, doesn't the furataka get the 3x2 turrets? Share this post Link to post Share on other sites