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beachbronco

Quit Whining About Manual Drop

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Our planes are also submarines and can fly through mountains.

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Yet you perform almost 2X better in your CV's... How in the world can that be the case if your CV's are soo nerfed?

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When your AA can decimate my squadrons behind a 10,000 foot volcano.....that is all

 

How about ships that have no AA and are forced into matches where there are carriers present.

 

Edit: By no AA, I mean AA that is so bad that you can fly your fighters around that ship all match and not take any losses; I.E: the New York first hull.

Edited by PcolaTy_1

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How about everyone can stop whining and actually play instead of complaining about everything.

Edited by ShermanMedium
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Allow me to enlighten you sir.

 

In my Hiryu I can:

 

Hit anywhere I want on the map

I can negate an AA screen by focusing my strikes

If a strike is not to my standard I can break off at the last second and thrust vector WW2 planes (thanks Boeing!)

Drop from .6km away (honestly the ideal place to drop is .7 to .8km)

Get a squadron killed for the LOL's and have it replaced off the deck before the previous squadron hits the ocean.

 

Carriers are silly right now, everyone who has played MULTIPLE SHIP TYPES ABOVE TIER 5 knows this.

 

This sounds like a case of a carrier player not understanding his prey, and I'm not dogging you for that...merely suggestion you put down the ranger and level up some other lines...understand them...and how they work.

 

Your kills will sky rocket, trust me. 

 

Edited by Dr_Venture
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Allow me to enlighten you sir.

 

In my Hiryu I can:

 

Hit anywhere I want on the map

I can negate an AA screen by focusing my strikes

If a strike is not to my standard I can break off at the last second and thrust vector WW2 planes (thanks Boeing!)

Drop from .6km away (honestly the ideal place to drop is .7 to .8km)

Get a squadron killed for the LOL's and have it replaced off the deck before the previous squadron hits the ocean.

 

Carriers are silly right now, everyone who has played MULTIPLE SHIP TYPES ABOVE TIER 5 knows this.

 

This sounds like a case of a carrier player not understanding his prey, and I'm not dogging you for that...merely suggestion you put down the ranger and level up some other lines...understand them...and how they work.

 

Your kills will sky rocket, trust me. 

 

Thrust vector, XD

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47
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Allow me to enlighten you sir.

 

In my Hiryu I can:

 

Hit anywhere I want on the map

I can negate an AA screen by focusing my strikes

If a strike is not to my standard I can break off at the last second and thrust vector WW2 planes (thanks Boeing!)

Drop from .6km away (honestly the ideal place to drop is .7 to .8km)

Get a squadron killed for the LOL's and have it replaced off the deck before the previous squadron hits the ocean.

 

Carriers are silly right now, everyone who has played MULTIPLE SHIP TYPES ABOVE TIER 5 knows this.

 

This sounds like a case of a carrier player not understanding his prey, and I'm not dogging you for that...merely suggestion you put down the ranger and level up some other lines...understand them...and how they work.

 

Your kills will sky rocket, trust me. 

 

I wish there were more carrier drivers like you. A lot of them have this superiority complex from playing the class. Its like if your not playing carriers your a lesser person in their eyes.

Edited by NatCr3w

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I don't use Manuel drops much but of course I don't play CV to often..LOL all I got is the Langley,Bogue, and Hosho unlocked..

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When your AA can decimate my squadrons behind a 10,000 foot volcano.....that is all

 

i'll stop complaining when u cant do this 180 degree drop crap

 

and yeah...that AA totally did crap.....NOTHING

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i'll stop complaining when u cant do this 180 degree drop crap

 

and yeah...that AA totally did crap.....NOTHING

 

Mother of drops!

Gotta love those UFOs cloaked as biplanes!

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i'll stop complaining when u cant do this 180 degree drop crap

 

and yeah...that AA totally did crap.....NOTHING

 

The Yubari has crap AA.

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i'll stop complaining when u cant do this 180 degree drop crap

 

and yeah...that AA totally did crap.....NOTHING

 

Lol, Yuubari for the win!

 

The more you can keep the enemy's planes in your AA is when it deals the most damage, that's why I never try to keep my planes inside AA range for too long.

As for carriers, With the spread on the IJN carries being as wide as they are on manual drops, I only ever get two torpedoes hitting one ship, and that's only if I time it perfectly.

That, combined with the fact that zeroes are made of paper right now, I see no super unfair balancing issues with AA vs IJN Planes.

As for USN ones... that's a slightly different story.

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The Yubari has crap AA.

 

the Yubari is supposed to be the best AA below tier 6.  so that means all carriers below tier 6 can do this crap and thats OP

 

imagine this kind of drop 90 degree on a BB.

 

Lol, Yuubari for the win!

 

The more you can keep the enemy's planes in your AA is when it deals the most damage, that's why I never try to keep my planes inside AA range for too long.

As for carriers, With the spread on the IJN carries being as wide as they are on manual drops, I only ever get two torpedoes hitting one ship, and that's only if I time it perfectly.

That, combined with the fact that zeroes are made of paper right now, I see no super unfair balancing issues with AA vs IJN Planes.

As for USN ones... that's a slightly different story.

 

they still shouldnt be able to do a 180 degree drop....or 90 degree T.T

and for a "AA cruiser" Yubari is a pretty big failure

 

which is unfortunate as thats ALL it has.

its good at nothing else compared to average tier 4

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trust me i have seen much worse wait till he has 2 squads of tbs and i turn into one to avoid impact yet i get torpedoes from both sides dropped less than 50 feet from my hull   or if he sees me turn he then switches sides manual drops 50 feet from me before i can even rudder shift   atm manual drop is so broken that anytime i get killed by it i give the cv captain hell  because atm they are abusing a broken game mechanic i had a game last night where the enemy cv killed half my team with these drops that looked like stitches it was just wall of torpedoes no ship could avoid coming from both sides. even worse is when i was beside a island t close to it for torpedoes to be dropped

BOY WAS I WRONG sailing along suddenly TORPEDOES TO  before her could finish i was dead. So i am not whining i am complaining about a broken system that makes the game easy mode for cvs

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they still shouldnt be able to do a 180 degree drop....or 90 degree T.T

and for a "AA cruiser" Yubari is a pretty big failure

 

which is unfortunate as thats ALL it has.

its good at nothing else compared to average tier 4

 

Though I will admit, having the AA guns modification II would be a nice little boost to AA range, focusing on the Secondary Armament upgrades for your commander really pays off. I can usually down at least 2-3 planes a match without much trouble.

I have a really good battle replay in which I downed 22 planes that I would show, but the forums won't let me attach the file. :/ I'll attach it later.

Edited by Fog_Cruiser_Yuubari

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How about everyone can stop whining and actually play instead of complaining about everything.

 

because problems are solved by silence of the lambs...ohwait....

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 i had a game last night where the enemy cv killed half my team with these drops that looked like stitches

Very little know fact is it's actually very easy to do this with auto drop. Just have your planes come in from what ever location and then click on the enemy ship and watch; We need something that can show the difference between auto and manual drop. It's easy to tell the difference when the US CV is involved but I'm not sure what the IJN auto looks like.

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The Yubari has crap AA.

 

For a tier IV ship? Not really. Not fantastic but not really crap either

trust me i have seen much worse wait till he has 2 squads of tbs and i turn into one to avoid impact yet i get torpedoes from both sides dropped less than 50 feet from my hull   or if he sees me turn he then switches sides manual drops 50 feet from me before i can even rudder shift   atm manual drop is so broken that anytime i get killed by it i give the cv captain hell  because atm they are abusing a broken game mechanic i had a game last night where the enemy cv killed half my team with these drops that looked like stitches it was just wall of torpedoes no ship could avoid coming from both sides. even worse is when i was beside a island t close to it for torpedoes to be dropped

BOY WAS I WRONG sailing along suddenly TORPEDOES TO  before her could finish i was dead. So i am not whining i am complaining about a broken system that makes the game easy mode for cvs

Yea, that's one of my favorites... decend 10k feet over a mountain top and drop torps like a dive bomber.

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« Quit Whining About Manual Drop »

 

Then fix it already and we will stop whining.

 

Also fix the "twitchy fingers CV captain" repositioning his torpedo run 2-3-4 times until he lands them on your flank at .7 km (increase commit distance threefold is a good start with that)

Tis would be a good time to code "invalid terrain" for torpedo runs as well, such as a 10000ft volcano and launching from the beach or the cliff.  Or from outside map borders.

That being said, you can keep the .5/.7 km drops, as long as the commit distance is expanded.  If I eat a flank of torps after that change is implemented, it's my own fault for not paying attention.

Edited by Francois424

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yah quit whining about manual dropping torps where you automatically even hit a DD. Yeah quit your [edited]when the matchmaker puts only one cv in the game and its a t9 and on the enemy team and you end up with a score of 70, to his 4500. Quit your whining! That's not OP.

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I jot down the people's names here who complain carriers are OP...bump into them when running one, and increase their rage when they fail to learn a single thing about their enemy. 

 

You gotta play the big nasty to learn how to beat the big nasty.

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I jot down the people's names here who complain carriers are OP...bump into them when running one, and increase their rage when they fail to learn a single thing about their enemy. 

 

You gotta play the big nasty to learn how to beat the big nasty.

Soo confused... didn't you just post on the page before this talking about how silly good CV's are? Also you manage over 300 more exp per battle in CV's compared to everything else you play. At what point can something be called OP in your book anyway? Usually when just about everyone does better in 1 class over any other it's because it's over-performing.

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Soo confused... didn't you just post on the page before this talking about how silly good CV's are? Also you manage over 300 more exp per battle in CV's compared to everything else you play. At what point can something be called OP in your book anyway? Usually when just about everyone does better in 1 class over any other it's because it's over-performing.

 

What is so confusing? CV's are silly good, but their effects can be mitigated if you know how they work. A good player can only eat a torp, bad players eat like 3-5....

 

Carriers are OP due to mechanics, too close dropping and thrust vectoring....

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