68 bodidlyharp Beta Testers 419 posts 2,361 battles Report post #1 Posted July 24, 2015 (edited) Be there or be square! Lookie folks. 20 minutes? No. Cap in 10, cap in 5. Enough already. I don't really understand it. Maybe that is how some get enough points to keep playing, maybe they just want to survive. But I want a NEW GAMEPLAY MODE=DEATH MATCH. There are no bloody caps. There are so many ships per side. The one and only side that has a living ship or ships wins! Very simple. Way too many times I am doing well and cranking it up and hammering the enemy and I get: dead screen battle over. This is a new choice. End of battle is when all ships on one side are DEAD! For people who are into caping for whatever reason, enjoy. I just want to play until my ship is an X-Parrot (Monte Python) or all of their ships are bye bye. Thank you Devs, thank you WG, bo Edited July 24, 2015 by bodidlyharp 2 Share this post Link to post Share on other sites
34 [TRNGR] mindreader_131 Members 230 posts 3,499 battles Report post #2 Posted July 24, 2015 Sounds like a great idea, until you get on of those matches where you steamroll the enemy team only to have a destroyer run away and draw the match. Share this post Link to post Share on other sites
1 Gamgoon Beta Testers 50 posts 2,665 battles Report post #3 Posted July 24, 2015 (edited) What? So are you saying no time limit and the match is over when one side has no ships? Edited July 24, 2015 by Gamgoon Share this post Link to post Share on other sites
192 Redaction Beta Testers 1,022 posts 1,161 battles Report post #4 Posted July 24, 2015 I would like a strict death match. capping for me just doesnt fit with ship gameplay imho. Share this post Link to post Share on other sites
63 Yank59 Beta Testers 258 posts 4,969 battles Report post #5 Posted July 24, 2015 Sounds like a great idea, until you get on of those matches where you steamroll the enemy team only to have a destroyer run away and draw the match. maybe wargaming can add a feature where the number of ships decide the type of victory: all ships killed = decisive victory; most ships killed = tactical victory etc? anyone catch my drift? 2 Share this post Link to post Share on other sites
32 [PRIME] Azzagod Members 366 posts 1,838 battles Report post #6 Posted July 24, 2015 (edited) This is a good idea for many reasons. and I believe it could solve most of the complaints about game modes. Edited July 24, 2015 by Azzagod Share this post Link to post Share on other sites
167 catsmoke Beta Testers 730 posts 2,345 battles Report post #7 Posted July 24, 2015 Sounds like a great idea, until you get on of those matches where you steamroll the enemy team only to have a destroyer run away and draw the match. The original poster, bodidlyharp, is suggesting a game mode which has no timer. The "death match" would last until one team's ships are all eliminated. Yet the same problem remains: a lone surviving destroyer could run away and stay concealed, turning the battle into a frustrating indefinitely-long stalemate. The outcome of the match might not include the formal possibility of a draw, but a virtual draw might result, just the same. Share this post Link to post Share on other sites
627 Naughtius_Maximus Beta Testers 3,000 posts 4,522 battles Report post #8 Posted July 24, 2015 This sounds like a way for bad players to disregard positioning. Hey you know that cap you could have been sailing to, or could have been sailing on? That 12km circle of open space? Yeah, how about you fight on it instead of avoiding it. It's just more open space that I'm sure your CA/BB absolutely loves. 1 Share this post Link to post Share on other sites
68 bodidlyharp Beta Testers 419 posts 2,361 battles Report post #9 Posted July 24, 2015 This sounds like a way for bad players to disregard positioning. Hey you know that cap you could have been sailing to, or could have been sailing on? That 12km circle of open space? Yeah, how about you fight on it instead of avoiding it. It's just more open space that I'm sure your CA/BB absolutely loves. And while I'm sailing on my cap I put out an engraved invitation to enemy ships to please come so I can shoot them? Thank you enemy ships. It is so nice of you to come. Because I cannot leave and search for targets. I defend my cap very well. I think I usually cap when I am down to low low HP or the remaining enemy ship is not to be found. Yes, there must be a time limit unless game is set to self destruct following a certain amount of inactivity (in case someone crashed). I usually avoid my cap so my buds can get points until all enemy ships/points are gone. bo Share this post Link to post Share on other sites
13 Souldealer Beta Testers 49 posts 1,845 battles Report post #10 Posted July 24, 2015 maybe wargaming can add a feature where the number of ships decide the type of victory: all ships killed = decisive victory; most ships killed = tactical victory etc? anyone catch my drift? OR how about a 'Withdraw' from battle option. After all most battles in WWII where NOT to the death. One side or the other decided they lost enough and ran away! 1 Share this post Link to post Share on other sites
15 [WHEWI] CommanderWhitcomb Beta Testers 96 posts 1,681 battles Report post #11 Posted July 25, 2015 my idea of fun is not hunting a destroyer for 10 mins, losing him, and 5 minutes later, finding him again. I understand that one or two players could get more experience without a time limit, but games could last 30 minutes or more. You'd get more experience and credits with the time limit implemented, which means you'd get to play more games. Share this post Link to post Share on other sites
3,407 Compassghost Supertest Coordinator 7,223 posts 14,454 battles Report post #12 Posted July 25, 2015 Share this post Link to post Share on other sites