28 MinorMorris Alpha Tester 5 posts Report post #1 Posted July 22, 2015 (edited) I was looking for a guide like this when I first started playing but couldn't find one, so I made it. I am not an experienced player ~ only started with open beta but thinking like this really helped me. I went from hitting one or two torpedoes a game to hitting 5~10. For this to work you need to know how your target is moving relative to you. I do this by checking both the mini map and zooming into the target with gun sights before going to torpedo sights. I'm no unicum so no need to listen to the torpedo firing advice, however I think this is a handy way of picturing how your target might move and deciding how you want to fire your torpedoes. Edit: Whops, wrong forum I'm an SEA player, but I'll leave it here anyway. Edited July 22, 2015 by MinorMorris 27 Share this post Link to post Share on other sites
156 Harkonen_siegetank Beta Testers 852 posts 3 battles Report post #2 Posted July 22, 2015 I play USN DD, we launch torps straight to the face. 8 Share this post Link to post Share on other sites
2,028 J30_Reinhardt Alpha Tester 10,267 posts 4,608 battles Report post #3 Posted July 22, 2015 Hmm..... Share this post Link to post Share on other sites
1,626 The_GoDDfather Beta Testers 4,982 posts 6,249 battles Report post #4 Posted July 22, 2015 I US DDs T2-6 this doesn't apply. In US DD T2-6, you aim ahead or in the indicator. T7-10, you can be very liberal in your basing if torp spreads. Share this post Link to post Share on other sites
13 MikuMiku Members 62 posts 2,490 battles Report post #5 Posted July 22, 2015 As an IJN DD, this guide is a pretty good summary of how you have to aim your spreads at T6+. Your torpedoes start to take longer to reload, enemy ships get more maneuverable, and most importantly, enemy captains become more alert. I can expect around 90% of the enemy captains to start taking evasive maneuvers when my torps are spotted so I end up firing my spreads under the lead to try blanket all possible paths. What I like about this guide is that it presents all the possible scenarios for an IJN DD and the recommended actions in order to maximize each torpedo launch. Good Job! (Especially when the enemy ship is moving directly away from you. I can't believe how many times people launched their torps at ships moving away, only to fade away before reaching them...) Share this post Link to post Share on other sites
649 [D6] Nachoo31 Beta Testers, In AlfaTesters 4,051 posts Report post #6 Posted July 22, 2015 My Minekaze I'm maxing my range to not be detected. This is a good guide. But you need to factor distance. I went for 2 mins launching at a Kongo from almost max range. He was avoiding left and right. Then I started mix it up and randomly launching and waited for him to turn before doing so. So this can change quickly based on the target. Share this post Link to post Share on other sites
5 echonite Members 20 posts 74 battles Report post #7 Posted July 22, 2015 Torpedos are an art. This guide does indeed help. 2 Share this post Link to post Share on other sites
3,709 Quaffer Alpha Tester, Alpha Tester 6,051 posts Report post #8 Posted July 25, 2015 Very nice presentation MinorMorris. 1 Share this post Link to post Share on other sites
1 [HITHG] Blowed_Up_Sir Members 7 posts 17,568 battles Report post #9 Posted July 27, 2015 Excellent presentation - thanks for doing it! 1 Share this post Link to post Share on other sites
18 RunninKurt Members 89 posts 807 battles Report post #10 Posted August 26, 2015 EXACTLY what a nub like me needed. Thanks for the guide!!! Share this post Link to post Share on other sites
39 DerGrafSpee Members 77 posts 577 battles Report post #11 Posted August 26, 2015 Also worth noting: A target that goes from a turn to a straight course will normally accelerate as its rudder comes to midships. If you are tracking a turning target and they straighten out as you launch torps, you may well end up shooting behind them unless you compensate. Or, as stated above, you can run USN DDs and manually shove them into your opponents' hulls. It is extremely satisfying. Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #12 Posted August 29, 2015 I have some more to add. If you are going up against players who know how to play, don't aim anywhere near the indicator. Instead, you must aim about 60 degrees away from your indicator. They will tend to make drastic changes of courses in their ships and will usually be no where near where your indicator was pointing 20 seconds ago. Share this post Link to post Share on other sites
0 [TF] The_Loser_Protagonist Members 3 posts 1,133 battles Report post #13 Posted September 6, 2015 this is a good illustration. thanks for making this. Share this post Link to post Share on other sites
0 Myakka_Joe Members 1 post 452 battles Report post #14 Posted September 7, 2015 I appreciate you taking the time to put together some type documentation to assist in gaming. Share this post Link to post Share on other sites
0 hbskifreak Members 2 posts Report post #15 Posted October 6, 2015 Harkonen_siegetank.....because....'murica! Yes, good guide, thanks. Share this post Link to post Share on other sites