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ckhenson

Map Edge Grinding

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I'm seeing a lot of people intentionally running into the map edge to help quickly turn away from a torpedo attack. The fix is to make hitting the map edge like running aground. You are stopped and have to back out and turn away. Stop the sleaze!

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[D6]
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They still get hit by torpedoes outside the map.  Division mate had 60% of his BB out of the edge.  Still was hit.

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You can use the edge to dodge much easier and turn sharper which would essentially let you dodge DD torpedoes better.. though why you would have to do that i dont know since if you are actively trying to dodge a DDs torpedoes you dont need any help to do it.  As far as TB goes... being near the edge messes with manual torpedo drops, you cant target past the edge with your cursor, so you cant drop as close. Not that CVs need things to be easier, but it encourages staying near the blue line which is conducive to draws and not victories.

 

Of course most people do it to make them harder to hit with guns, not only does it make leading difficult when they can change speed so easily by turning, but due to the games aim assist even if you can lead properly someone on the edge seems to confuse that aim assist so you have to try and detarget them before firing at a point along the blue line, which incurs a dispersion penalty.

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[ZR]
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I think they should just add a significant penalty for anyone that keeps hugging the line that increases with time.  I think an accuracy penalty that increases with time and stays for a while even after you are off the line.

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[ERN]
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I played a match yesterday that 3 battleships all started to grind on the map border at the same time. Yes you heard me, all 3. within 10secs and in the same location. I'm starting to think they was doing this on purpose since they was in a division

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It's simple, make it so you can't fire weapons or launch/service planes and neither can any of your planes while you're touching the map edge.  The penalty lasts 40 seconds (one bb reloadish) after you've broken contact with the edge.

 

Or maybe make it so the penalty is all your weapons become unloaded and can't reload while touching the edge, planes would return to the CV by a straight line route without being serviced.

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[SALVO]
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Carrier TB's cannot get close as they would for a manual drop if you're riding the edge or even remotely close to it. 

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[SCCC]
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Here's an idea. What if the border stays where it is but ships can pass through it, at which point your rudder automatically goes full port/starboard and your speed locks, and it steers you back out of the border at the same angle you came in. Of course, you won't have any control over your rudder and speed.

 

This seems most realistic in my opinion, and probably better than any debuff over time. Mistakes happen and not everyone runs into the border intentionally.

 

Edit: this may have some problems with land beyond the border, so the automatic collision avoidance should also become active and the ship is rerouted through the shortest way out of the border.

Edited by Peregrinas

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Would prefer if their ship cannot shoot/function while on the border.

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What's wrong with going on the border of the map? Using the border has been done forever, it's nothing new. Going on the border IMO just makes you an easy target. 

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[DD974]
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Please make the map edge a portal back to port. If you cross the border you get a 20 second count down then you get taken out of the battle and sent back to port.

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What's wrong with going on the border of the map? Using the border has been done forever, it's nothing new. Going on the border IMO just makes you an easy target. 

 

I think something doesn't function properly when shooting ships on the border.  Always feels more difficult to hit people on borders when it should be easier.   Otherwise I would just aim at the wall and it should be pretty easy to hit the ship. 

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Carrier TB's cannot get close as they would for a manual drop if you're riding the edge or even remotely close to it. 

 

There is a way. I was shown

 

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[-K_P-]
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Had an instance the other night where my rudder was knocked out which forced me to run into the border.  While I was "grinding the edge" my engines were hit.  Of course a CV driver on the other team lost his mind accusing me of using an exploit.  I'm not saying nothing has to be done, I'm just saying that 20 seconds may be a bit extreme.  Make it 1 minute until an auto-kick hits and in the mean time you can still do damage and receive it as well.  It's either that or you make it a hard border that simply cant be passed through.

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Riding the edge causes your ship to slide.. making it faster than it normally is.

 

They should have an auto-pilot that automatically turns your ship away from the border like in WoWP. The only feature that works in that game.

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[DSRP]
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Grinding the border makes the ship move unnaturally, makes aiming at that ship much more difficult.

 

Some sort of system to prevent this really needs to be implemented. Collision resulting in full stop (as though the border were land) is acceptable. Damage over time while on the wall is fine too.

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simple solution,make it apply a force on the ship that causes it to turn rapidly. based off the off angle between the point of impact and the wall. if you hit at 90deg, it turns you in the direction that you last turned, this way it will peel people off fast, with out being unnecessarily complex and punishing to Idiots, err the general playerbase,

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It's in the game so people will use it. Simple fixes are either:

1. A hard boarder: Acts like an island and forces you to a stop

2. Rubber boarder: reflects the ship at an angle

3. Can only remain on the soft boarder for so long: 20-30 second timer and the game auto turns the ship

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simple solution,make it apply a force on the ship that causes it to turn rapidly. based off the off angle between the point of impact and the wall. if you hit at 90deg, it turns you in the direction that you last turned, this way it will peel people off fast, with out being unnecessarily complex and punishing to Idiots, err the general playerbase,

 

It's in the game so people will use it. Simple fixes are either:

1. A hard boarder: Acts like an island and forces you to a stop

2. Rubber boarder: reflects the ship at an angle

3. Can only remain on the soft boarder for so long: 20-30 second timer and the game auto turns the ship

I don't like the rebound idea.  It would be too easily exploited to force misses as well.  Rubber ball bouncing off the border would be difficult to hit as well.  

 

I really think it needs to just be a hard border.  How easy is it to reliably hit a ship that hits an island?  Pretty easy.  This would work and would be all that is needed.

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Most games have it so that if you exceed the border you start taking damage until you either get back inside or die.  It would be nice to have that in this one as well.

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I don't like the rebound idea.  It would be too easily exploited to force misses as well.  Rubber ball bouncing off the border would be difficult to hit as well.  

 

I really think it needs to just be a hard border.  How easy is it to reliably hit a ship that hits an island?  Pretty easy.  This would work and would be all that is needed.

 

I'd prefer the warning one. Like you said, rubber boarders will cause issues still, but the maps are already small enough in some spots and a hard boarder will cause a lot of stuck ships as larger ships try to turn to get all guns on target, or avoid torps (or allies).

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I don't like the rebound idea.  It would be too easily exploited to force misses as well.  Rubber ball bouncing off the border would be difficult to hit as well.  

 

I really think it needs to just be a hard border.  How easy is it to reliably hit a ship that hits an island?  Pretty easy.  This would work and would be all that is needed.

what I ment was the force will be pushed into the ship at a angle to help it turn, not to push it away from the wall. and while it might be weird, it would prevent ships from consistantly moving abnormaly when they are near the wall. also, trust me when i tell you that for big ships such as the myogi, it takes up to 7 seconds before our rudder actually does anything, 16 before its at full strength, even then, its still not that good.  the island physics are also very glitchy and you can get very odd colisions which do not look like they should happen, if the border worked like that, it would be pretty bad for gameplay. thats why adding a yaw force when ships run into the wall is the best solution, if they try to steer into it, it will keep the ship strait even at full rudder input.

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I would like to see the map borders cause damage over time (starting a fire every 15 seconds might suffice), or give you a timer like world of airplanes to return to battlefield before you get exploded. Proximity to the edge of the map is a unfair (running parallel and close) to cv captains, so CV captains should be able to extend targeting reticule to the edge of map without the starting point going over edge in the meantime. I would not be opposed to treating the edge of the map as a hard border (like an island).

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Basically anything that causes damage or destroys your ship will not work in this game. Large battleships can take a long time to turn fully around if needed, and trolls will use this damage to kill themselves or use their ships to force others into the boarder and drop their team's chances of winning. 

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