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Cralis

Torpedo arming for torp bombers is non-existent

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Several times now I've watched and had torpedo bombers drop torpedoes in the water less than a ship's length away from me and they are always armed. There is something seriously wrong and OP with this because you can't avoid the torpedoes and the torp bombers can always take broad-side attacks.

 

At least with destroyers and cruisers, the ship has to get really close to do something like this. Bombers move so quickly they can be in, drop their torps, and be gone before your AA has any chance to tear them up. At least up to tier IV, which is where I am.

 

This needs to be fixed. I've seen a number of times where 2-3 aircraft carriers have dominated a map by sitting behind an island and then using this tactic on any ship that gets close. And by the time any of your ships get anywhere near their carriers, the fleet is already half torn up and spread across the map from fighting their ships.

Torpedo bombers need to have a minimum drop distance that is realistic. In WW2, torpedoes had to be dropped at 1000-2000 meters or they would be ineffective. If something like this existed in the game, it would nicely balance the fact that torpedo bombers can move quickly to engage, especially in groups, and turn it from being a "drop here to sink ship" to requiring at least a little thought into where and how you drop torpedoes.
 

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Alpha Tester, Members, In AlfaTesters, Beta Testers
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Why aren't you turning before they drop their torps?

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Why don't you play a few rounds in a carrier and see how long it is yourself.

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Beta Testers
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OP's Aircraft Carriers played: 0.

 

Nuff said. Go try one.

 


 

 

(I agree manually dropped torps have too short an arming distance, auto drops have too long a distance, and cv's need a slight tweaking a total top-to-bottom overhaul. But, you SHOULD play a class before you complain about it, if only to help you know what you are talking about.)


 


 

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Alpha Tester
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its there, its just really, REALLY short. like 1km or less, I had a torp squad drop some torps on my Myogi last night from uber close range, one hit, but it didnt do anything because it wasn't armed

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Beta Testers
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it sounds like to me he needs a little xp. and take a look at controls,  manual drop isn't that hard. but you need to be aware of the approach radius and arming time. as you study the targets movment. 

 

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Alpha Tester
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Because of distance compression, what looks like a ship's length is actually much greater.

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Several times now I've watched and had torpedo bombers drop torpedoes in the water less than a ship's length away from me and they are always armed. There is something seriously wrong and OP with this because you can't avoid the torpedoes and the torp bombers can always take broad-side attacks.

 

At least with destroyers and cruisers, the ship has to get really close to do something like this. Bombers move so quickly they can be in, drop their torps, and be gone before your AA has any chance to tear them up. At least up to tier IV, which is where I am.

 

This needs to be fixed. I've seen a number of times where 2-3 aircraft carriers have dominated a map by sitting behind an island and then using this tactic on any ship that gets close. And by the time any of your ships get anywhere near their carriers, the fleet is already half torn up and spread across the map from fighting their ships.

 

Torpedo bombers need to have a minimum drop distance that is realistic. In WW2, torpedoes had to be dropped at 1000-2000 meters or they would be ineffective. If something like this existed in the game, it would nicely balance the fact that torpedo bombers can move quickly to engage, especially in groups, and turn it from being a "drop here to sink ship" to requiring at least a little thought into where and how you drop torpedoes.

 

 

You kind of have to turn before they drop the torpedoes

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Beta Testers
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Try it before you knock it. It's not as easy as you think to land those manual drops. CVs SHOULD have a high chance of hitting with those torps when it takes 2-4 minutes to get another group of bombers back on target.

 

Also, stop trying to use a historical argument with torpedo bombers. Historically, aerial torpedoes had a 100m-200m arming distance and pilots were told to drop within 500m of the target to minimize the chance the target had to turn and avoid the torpedoes.

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The only time I've seen torpedoes not detonate on me and not do 3/4 my health in the process was when the bombers dropped them almost literally point blank. As in so close it was 25metres away at farthest.

 

For a game that seems to be literally copying the old "Battlestations" franchise down to almost every detail and building more ontop of that... It seems to be lacking some of the more common sense things. Like plane pathing and realistic flying patterns to AA range. I'd love to shoot an enemy plane down before 3 squads of torpedo bombers drop all their torpedoes at me or an ally because of the current point-blank range.

 

They also need to tweak torpedo damage, flood time(Compartmentalization:Used on every single ship since the first "Modern" designs of before WW1) and built-in static torpedo defences(like Torpedo Bulges among other things) actually on some of these ships and mentioned in the descriptions and background info. Ontop of Anti-Air range. Aircraft can basically walk over everything but 2 ships in the current meta, the Cleveland and the Atlanta(Hint: One is an AA platform and the other is downright broken for spamming HE that it scares battleships by being in-range).

 

I want to love this game like I love Battlestations because of how similar they play... but jesus the balancing is so broken for reasons that should have been fixed back in ALPHA or are fixable with a single person changing a few numbers.

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The only time I've seen torpedoes not detonate on me and not do 3/4 my health in the process was when the bombers dropped them almost literally point blank. As in so close it was 25metres away at farthest.

 

For a game that seems to be literally copying the old "Battlestations" franchise down to almost every detail and building more ontop of that... It seems to be lacking some of the more common sense things. Like plane pathing and realistic flying patterns to AA range. I'd love to shoot an enemy plane down before 3 squads of torpedo bombers drop all their torpedoes at me or an ally because of the current point-blank range.

 

They also need to tweak torpedo damage, flood time(Compartmentalization:Used on every single ship since the first "Modern" designs of before WW1) and built-in static torpedo defences(like Torpedo Bulges among other things) actually on some of these ships and mentioned in the descriptions and background info. Ontop of Anti-Air range. Aircraft can basically walk over everything but 2 ships in the current meta, the Cleveland and the Atlanta(Hint: One is an AA platform and the other is downright broken for spamming HE that it scares battleships by being in-range).

 

I want to love this game like I love Battlestations because of how similar they play... but jesus the balancing is so broken for reasons that should have been fixed back in ALPHA or are fixable with a single person changing a few numbers.

 

Hey I'd want to say that my Atlanta is quite the AA platform as well 

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I think the torpedo arming distance is literally too short, these things can even hit decent DD players, its not as common because, if you can hit a DD, why not go for something even slower like a BB? lol but im strictly talking tier 4-5 where a team having 1 more CV or higher tier CV usually wins the game

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The arming distance is already longer than Torpedoes where historically. Can't really make it any longer.

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Actually the do have a arming distance.  Dropped just a tad close the other day and have 4 out of 5 hits not arm.  Wanted to cry because I had caught the enemy CV distracted and not looking and even 50m difference would have been an instant kill. 

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Try it before you knock it. It's not as easy as you think to land those manual drops. CVs SHOULD have a high chance of hitting with those torps when it takes 2-4 minutes to get another group of bombers back on target.

 

Also, stop trying to use a historical argument with torpedo bombers. Historically, aerial torpedoes had a 100m-200m arming distance and pilots were told to drop within 500m of the target to minimize the chance the target had to turn and avoid the torpedoes.

 

The difference is that IRL, TB squadrons suffered ~80-100% casualty rates from AAA on approach thanks to these requirements. TB's had to approach low and slow in order to properly deploy their torpedoes, and this made them sitting ducks for AAA and escort fighters.

 

Oh, and DD launched torpedoes take over a minute to reload too, and the DD has to launch them from MUCH farther away if it wants to survive: USN DD's are forced into suicide close ranges in order to use their torpedoes thanks to their short range.

CV's can drop torpedoes in the water less than 100m away from the target, and, unlike DD's, they are in no danger while they do so.

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The difference is that IRL, TB squadrons suffered ~80-100% casualty rates from AAA on approach thanks to these requirements. TB's had to approach low and slow in order to properly deploy their torpedoes, and this made them sitting ducks for AAA and escort fighters.

 

Oh, and DD launched torpedoes take over a minute to reload too, and the DD has to launch them from MUCH farther away if it wants to survive: USN DD's are forced into suicide close ranges in order to use their torpedoes thanks to their short range.

CV's can drop torpedoes in the water less than 100m away from the target, and, unlike DD's, they are in no danger while they do so.

He's got a point ya know 

 

http://forum.worldofwarships.com/index.php?/topic/39827-quick-question-for-yall/page__pid__1000962#entry1000962

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The arming distance is actually pretty realistic. Ships are just some 3 times larger than IRL because WG found out people couldn't hit properly scaled ships.

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