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OrangishPurple

Thoughts?

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I just started playing today.  Unfortunately I got some graphical artifacts going on, apparently due to my nvidia's SLI dual GPU's and/or nvidia drivers that need fixin...

 

But I did get a few games in without the graphics issues...   my overriding thought?  This is World of Warplanes all over again.  It isn't World of Tanks.  The Tech Tree looks like WoW, not WoT.  And the strategic possibilities also seems to pale in comparison to WoT (identical to how I felt about WoW, not enough strategy).  Yes I know it's still in beta.

 

Mind you, I'm not a "ships person", so I really didn't know what I was doing today.  I hope I'm wrong with my impressions about strategic possibilities, but I dunno.

 

That's my honest 2 cents worth, sorry if I hurt anybody's feelings.  I don't know how to lie.  My feelings are what they are, and that's that.

 

Maybe we need some guidance here on what we should be doing?  I am looking for a tutorial post but don't see any.

Edited by albee3

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MM is fine imo its just divisions right now that is wreaking the system and making things all crazy. But lag is horrible, Ive been sunk a few times because of it

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Not familiar with world of warplanes so more specifics would help but, some of what you're describing could be due to lower tier play.

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Theres not all that much wrong with the game TBH. A few balance issues here and there. And of course the "working as intended" HE/Fire issue. But everything is really situational and can be mitigated by changing playstyle/aggression level. Im just waiting to see the Russian navy tree to complain more. :trollface:

 

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MM is absurd. Apparently it is more important to create matches NOW than it is to make someone wait for forty-five seconds so that the CV matchup in a twenty minute match isn't a gong show. And the developers are on record as thinking matchmaking is fine as-is. How much higher do populations have to get? 10k isn't enough to have a balanced mid-tier match? WoT has excellent mid-tier balance at those population levels and it's balancing far more different types of vehicles and a higher-tier player-base.

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Not familiar with world of warplanes so more specifics would help but, some of what you're describing could be due to lower tier play.

 

After giving a few more minutes of thought to this, I'd say that World of Warplanes has the least amount of strategy involved in it.  World of Warships has more strategy, but not nearly as much as World of Tanks does.

 

For me, it all comes down to hide-n-seek.  Isn't that what these games really are all about?  The peek-a-boo thing?   Now you see me, now you don't?

 

I dunno about you, but that is what makes World of Tanks so much darn fun.  The bushes and the rolling hills, using the terrain and cover...  there's strategy galore in that!

 

When I played World of Warplanes, I was sorely disappointed.  There is no game of hide-n-seek.  Not even in the clouds.  It was just "fly at them, and shoot to kill em".  Yeah, you can dodge and weave and do your Half-Immelmans and all that jazz, but there still is no game of hide-n-seek!!!!

 

Now World of Warships seems somewhere in the middle, because there are those islands which you can use to (kinda sorta) hide yourself.  So there *IS* some "cover" in WoWS that can be utilized.  But nothing of the order of magnitude that we have in World of Tanks.

 

I hope that clears it up a bit for ya, regarding my opinion of the game.  And please remember - I played all of 3 games today, so I wouldn't place a whole lot of stock in whatever I say here.  I'm a total complete noob.  I own the two Tier One ships and that's it.

Edited by albee3

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Still have occasional lag, sound tearing.

Need AA pre 4.0 back.

Need smoke duration back.

 

I'd like to see fighters perform at same tier. In other words, if a tier 4 cv goes up against a tier 6, make each fighter a tier 6.

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MM is absurd. Apparently it is more important to create matches NOW than it is to make someone wait for forty-five seconds so that the CV matchup in a twenty minute match isn't a gong show. And the developers are on record as thinking matchmaking is fine as-is. How much higher do populations have to get? 10k isn't enough to have a balanced mid-tier match? WoT has excellent mid-tier balance at those population levels and it's balancing far more different types of vehicles and a higher-tier player-base.

 

There is no class in WoT that unbalances a match when that class is not balanced between the teams. 

 

So if CVs not being balanced between the teams is creating unbalanced matches, then CVs would be the problem and not the MM. 

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There is no class in WoT that unbalances a match when that class is not balanced between the teams. 

 

So if CVs not being balanced between the teams is creating unbalanced matches, then CVs would be the problem and not the MM. 

 

Pretty much agree with this. But its to be expected. They are not finished balancing things yet. Of course there will be tears and butt hurt when things get nerfed. But players will deal with it or play something else. Right now there is nothing else. 

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Pretty much agree with this. But its to be expected. They are not finished balancing things yet. Of course there will be tears and butt hurt when things get nerfed. But players will deal with it or play something else. Right now there is nothing else. 

 

True. WoWS like WoT will constantly be being balanced. And given its still in OBT, balancing will happen more with bigger changes. And yes tears will flow from the butthurt those balances changes will bring. 

 

I thought the DD nerfs going into OBT would break the class. But I learned to deal with them, and found DDs are still very playable and fun. The key is to adapt.

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There is no class in WoT that unbalances a match when that class is not balanced between the teams. 

 

So if CVs not being balanced between the teams is creating unbalanced matches, then CVs would be the problem and not the MM. 

 

Well, I've yet to see a WoT match with an unbalanced SPG matchup (in my limited and exclusively recent experience). You're right that it isn't as important as the CV matchups though, which is why it boggles my mind that they think CV and fighter tier balance is almost perfect.

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Well, I've yet to see a WoT match with an unbalanced SPG matchup (in my limited and exclusively recent experience). You're right that it isn't as important as the CV matchups though, which is why it boggles my mind that they think CV and fighter tier balance is almost perfect.

 

WoT MM try's to even the number of arties per team, but not their tiers. Even then there are plenty of battles with one team getting one more. But mismatched numbers or tiers of arties per team does not unbalance the teams. 

 

I also do not understand why WG would think fighter tier balance is ok. But I don't understand why they would give nations different number of planes per squardon. That just makes balancing even more of a nightmare. 

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After giving a few more minutes of thought to this, I'd say that World of Warplanes has the least amount of strategy involved in it.  World of Warships has more strategy, but not nearly as much as World of Tanks does.

 

For me, it all comes down to hide-n-seek.  Isn't that what these games really are all about?  The peek-a-boo thing?   Now you see me, now you don't?

 

I dunno about you, but that is what makes World of Tanks so much darn fun.  The bushes and the rolling hills, using the terrain and cover...  there's strategy galore in that!

 

When I played World of Warplanes, I was sorely disappointed.  There is no game of hide-n-seek.  Not even in the clouds.  It was just "fly at them, and shoot to kill em".  Yeah, you can dodge and weave and do your Half-Immelmans and all that jazz, but there still is no game of hide-n-seek!!!!

 

Now World of Warships seems somewhere in the middle, because there are those islands which you can use to (kinda sorta) hide yourself.  So there *IS* some "cover" in WoWS that can be utilized.  But nothing of the order of magnitude that we have in World of Tanks.

 

I hope that clears it up a bit for ya, regarding my opinion of the game.  And please remember - I played all of 3 games today, so I wouldn't place a whole lot of stock in whatever I say here.  I'm a total complete noob.  I own the two Tier One ships and that's it.

 

I just was not clear on where you were coming from, but now I understand. Yes Warships is quite different in that respect and it took me a little while to get used to it. Obviously ships do not make such abrupt movements as tanks do, they make more cumbersome drawn out motions (like patterns or paths). However after some amount of game play I began to discover rhyme and reason to these movements and figured out how to use them.  
Edited by toinkove

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