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Urall

Fix your matchmaking system

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451 battles

Getting really tired of constantly getting the piggy-backed low-tiers, suiscouts, teamkillers, and generally mismatched games. Last night I have a 11-13 match because your algorithms could comprehend 6 divisions. Add insult to injury, the [edited]mission is a win-4, and I've won 1 after 3 hours of playtime tonight. This is exactly why I quit playing your other games, because you have monkeys writing the code!

Edited by Urall

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2,197
[KMS2]
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There is no skill mm, only the lopsided teams is something you can actually hate about. I'm assuming by piggy-backed low tiers you mean fail divisions, which has to be dumped somewhere.

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177
[AARG]
Beta Testers
533 posts
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You think this is bad? You missed all all the MM fun in CBT. Sheesh the game has been out for A week and a half, the player mix isn't anywhere close to where it should be

 

See you on the seas.

​RAB

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Supertester, Alpha Tester, In AlfaTesters
925 posts
3,435 battles

Look at how amazing this way

d8mYSAl.jpg

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56
[SLDF]
Beta Testers
222 posts
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Bad MM 1.pngBad MM 2.png

 

These were two consecutive battles for me. The carriers are the focus of these pictures.

Bad MM 1.png

Bad MM 2.png

Edited by AviKerensky

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In AlfaTesters
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1,024 battles

The only thing we hear about the MM problem is there aren't enough players to get the MM where it needs to be. This, however, doesn't excuse fixing it so CV's get a 0 tier spread. Otherwise they are useless to play as whoever has the most/highest tier wins.

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Saw a couple matches tonight with 3 DDs on one team, 6 on the other. Once one of those 6 DD teams has 2 CVs to our team's one.

 

The Carrier matchmaking fails are the worst. Those ships really need to be balanced.

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Beta Testers
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They are happy with the MM right now.

 

Who doesn't love being in a tier 9 matches with a 6 boat.  I even got to kill a streaming Iowa talking smack today...

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