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GiN_nTonic

Boo!...Yubari is sunk

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I'm curious how people play the Yubari.  My tier 3 DD has better survivability, and its not like it has smoke, speed boost, or the concealment rating a DD has.  Meh guns, meh torps, and meh mobility.  It seems to have good AA guns, but at tier 4 im not sure its ultra-critical for a cruiser.

 

All that is fine, if it wasn't absolute the least durable ship i've played.  Anything can wreck you, and nearly every shot results in something bad happening.

 

Is this ship just something I shouldnt play a lot, or do people have a good effective way to use this cruiser.  So far I am at a loss, and I dearly regret purchasing this.

 

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I quite literally don't play mine. I bought it with my stipend 1 week before CBT started. It's really only good at killing destroyers and aircraft. Just spam HE and stay in the path of aircraft so they don't sink your allies.

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[ACES_]
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Yes i only use it as an escort for bb an cv.

Its useless at anything else and its the only way to survive a battle

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I played it a couple times in the CBT, haven't touched it since.  It's not completely useless, but every moment I spent in the Yubari was a moment spent wishing I was in some other ship.

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Its so bad that I think enemy players go out of their way to shoot a Yubari.  You might as well have a sign that says "Free Kill Here!" on the top of this ship.  

 

Oh heavens, well I am glad at least this is a known bad ship.  I guess I wasted $15 unless WG helps this poor ship.

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Yuubari

 

Yubari... small range of motion on torpedoes , lightly armored, have almost no staying power, the torpedo launchers have the range of motion on the width of a shop stick, is restricted to a mere two turrets, despite of its destroyer like nature has NO SMOKE, despite how it is advertised as a AA Crusier has NO ANTI AIR SKILL. As a destroyer escort/leader she utterly fails due to her lack of armor and hp making her weak prey for American DDs and Gremys that can out gun her. She also is prone to citadel hits and modular issues, easily leaving her crippled for the rest of the battle.

 

The ship ends up being a failure trying to be what it isn't, a foot on each boat and then end up falling into the water kind of deal

 

What the Yuubari is in a nutshell

 

A Destroyer that's too conspicous and slow and unwieldy to be a destroyer

 

A Cruiser that has the armor of a snowblower

 

A torpedo boat with the torpedo arc of the width of a door way

 

Has enough guns to outfit half a destroyer or a Mutsuki

 

And no AA skill or smoke.

 

And has enough AA guns to arm the entire state of Colorado

 

Another player has said it best

 

On paper the Yubari looks passable. In actual gameplay it blows hard.

 

  • The hull must be made of paper mache, component damage and citadels. Everything breaks or explodes violently on this ship... All the goddamn time.

 

  • The gun armament is suitable for harassment purposes only. Sure, it's accurate and reasonable fast to reload, but only truely dangerous to ships already low on health. As an added bonus, your four guns are divided amongst two turrets and its super fun to lose one, instantly slashing your DPS by 50%. Did I mention everything breaks all the goddamn time on this ship?

 

  • Bestest torpedos in the tier! And a ship detection range that makes them suicidal to actually use! Sure, they're tactical nukes, but you're no destroyer (as indicated by their amazingly inadequate firing arc) and any compentent opponent should have already seen/killed you inside that range given how fragile the ship is. It's not like they didn't know you were coming. Oh, these break constantly as well.

 

  • Wait here while I get excited about the Yubari's superior anti-aircraft ability. Even though it's one of the Melon's most touted features, its usefulness is incredibly circumstantial. Now don't get me wrong, there are some games where it really gets clears the skies, but let's be honest-- Most of your matches really only netted you one or two aircraft for absolutely paultry XP, and there were just as many where you didn't see any aircraft at all. And sure, lets play escort support, because I really want to reduce my XP potential to absolute crap.

 

It's not that you can't make this ship work, it's just that the lobotimized design makes it so much harder than nearly every other ship of the same or even lower tier. I'm more survivable in a DD, for Christ's sake. Even worse, the aspects that are touted as being superior for the tier-- Namely AA and the torps --are so ridiculously circumstantial and/or handicapped that they cease to become true advantages on what should be a premium ship.

 

I won't claim to be an alpha veteran, but you don't need to be a rocket surgeon to see there are real problems here. Look, I'll even try to be constructive about it and suggest some tweaks--

 

  • Surface detectability-- 9.9km. Are you serious? You realize that's only one kilometer better than a tier-freaking-three St. Loise with vastly better armament and smoke stacks that rise as high as sky scrapers? It gets even dumber when you campare the stats. The Yubari is smaller and lighter in every concievable way, yet magically profiles as a much, much bigger ship. If you insist on playing realistic with the yubari's armor, i'm going to call shennanigans on this.

 

  • Torpedos-- I'm not even going to ask for more range here, though it would be nice. I'm simply going to point to that firing window the size of screen door and say there's massive room for improvement.  Must I turn my entire broadside into the enemy just to use the damn things? Really? Come on, throw us a bone here.

 

  •  Citadels. For all that is &*^*^&$%^%$#$ Holy, fix the %*%^&^(*)^$%%#^$ Citadels. Fun > Historic accuracy amirite? BLOWING UP EVERY TIME WE GET HIT IS NOT FUN. Who is actually play testing and signing off on these design notes?

 

Everything else I can think of would be tough to substantiate historically. Guns are guns and the Yubari does have tissue paper thin armor historically. I'm mostly fine with that. But playing the historic accuracy card here is a double edged sword. I'm already getting bent over in the armor department and you want me to stand out like a neon sign even though I'm one of the lightest crusiers across several tiers? Thanks guys!

 

umad? Damn right. :angry:

 

 

 

 
  • Cool 3

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There's Blasterion again!

 

My thoughts on Yuubari is that she needs the AA defensive fire ability. This would give her a purpose.

 

As-is, she's outclassed by literally everything else in her tier. Everyone else in tier 4 has better guns, better hit point pools, better torpedoes, and better survival options. Kuma even gets a seaplane!

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Of the 3 ships we got from buying-in the CBT package, the Yubarii is my favorite.  Very weak, but once you get the hang of it's torpedoes, it can hurt.

It would need a good upgrade for me to play it everytime... especially since the Ishizuchi became available to me.

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At one time it was a good ship and the highly recommended single ship preorder to get if you were to just get one ship.  However WG made a lot of changes and nerfs on it like the engine getting easily crited and over all made the Yubari unpleasant to play now.

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I like it okay, play as a harasser mainly... peg similar tier ships at range and look for opportunities to use torps late game on weakened ships. Seems to work okay and net good creds. 

and use the search functions - many threads on this already :playing:

Edited by KurganSPK

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The Self-defense AA is great, but otherwise, the Yubari is limited in its roles...being mostly a AA escort for larger ships. 

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The Self-defense AA is great, but otherwise, the Yubari is limited in its roles...being mostly a AA escort for larger ships. 

 

And she's not even good at it

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I like her a fair bit. I just play Yubari like a CL, because that's what it is. It isn't amazing, but I have no trouble doing well in it. I pick an allied BB and stick with it. People focus on the BB, I protect the BB from aircraft and DDs, and I spam HE at everything else. I only use the torpedoes defensively (if a BB or cruiser somehow got too close for comfort), and they are great in that role.

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I enjoy it most of the time but I've only played 8 games in it since open beta. I use it just like a DD that's always spotted. Pick on BBs that are aiming somewhere else, hunt DDs, hunt other Yubaris and avoid other cruisers.


 

 

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I'm curious how people play the Yubari.  My tier 3 DD has better survivability, and its not like it has smoke, speed boost, or the concealment rating a DD has.  Meh guns, meh torps, and meh mobility.  It seems to have good AA guns, but at tier 4 im not sure its ultra-critical for a cruiser.

 

All that is fine, if it wasn't absolute the least durable ship i've played.  Anything can wreck you, and nearly every shot results in something bad happening.

 

Is this ship just something I shouldnt play a lot, or do people have a good effective way to use this cruiser.  So far I am at a loss, and I dearly regret purchasing this.

 

It's not a DD. The guns are fairly fast firing and the torpedo reload speed is good as well. It's manuverable and has a butt load of AA, which is crucial at T4, since most T4 ships have almost none. Your best friends will be  a Wyoming or Arkansas. 

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What the Yubari really needs is a detection range reduction of 1 to 2km -- considering her primary hitting power is her torpedoes. And such a change would not be game breaking.

 

Overall, the Yubari is a frustrating ship to play - it does need some help.

 

With that said:

If foe has aircraft carriers - escort missions where possible to shoot down aircraft. Otherwise, I stay with the main body and use its guns. If possible, and if the enemy is distracted then I try to close the distance to torpedoe range.

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its a decent ambush ship, it has a good fire rate and the torpedoes hurt a ton. But the moment an enemy ship turns its guns to you. Prepare for fancy driving because the Yubari is 1 giant citadel

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For an ambush ship the launcher position and range of motion is terrible

its a decent ambush ship, it has a good fire rate and the torpedoes hurt a ton. But the moment an enemy ship turns its guns to you. Prepare for fancy driving because the Yubari is 1 giant citadel

 

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It's not a DD. The guns are fairly fast firing and the torpedo reload speed is good as well. It's manuverable and has a butt load of AA, which is crucial at T4, since most T4 ships have almost none. Your best friends will be  a Wyoming or Arkansas. 

It hasn't had "a butt load of AA" for a few patches now. It'd say her AA is about equivalent to the stock Kuma, and outperformed by Kuma's hull upgrade.

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Yubari is a noob stomper. That's it. Go up against a rookie DD skipper and beat him to death.  Same with a tier 4 CL.

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For an ambush ship the launcher position and range of motion is terrible

 

 

That maybe so, but i find it still workable. I used it best by firing from behind island cover. Let the opposing ship sail right into those 4 Torps.

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That maybe so, but i find it still workable. I used it best by firing from behind island cover. Let the opposing ship sail right into those 4 Torps.

 

it's serviceable but in no right an amazing ambush ship because of that horrible concealment value

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I use mine to protect the T3/4 BB's from the carriers.

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