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HBZK100

Guide to Manually "Underpowering" Destroyers

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Now I know a lot of you have said DDs are so so OP.  But with a simple trick you can easily evade torpedoes in a BB or Cruiser.

 

 

Step 1: When a destroyer turns his broadside to you, immediately slow down to half speed for around 5-10 seconds then get back up to speed. The End.
 

It's pretty simple, I've evaded over 10 torpedo attacks in my Battleships with this simple technique.

 

BTW...No ship is OP, it's the Captain in charge that makes the difference.

Edited by HBZK100

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For me it's easy to tell when CA & BB are trying to be clever.

It's as easy as noticing the lead indicator is moving slowly towards the target. So you just aim ahead of the lead indicator. It's that easy :P

Also, if you STILL think DDs are OP, something is wrong. DDs got the nerf jackhammer last 2 patches.

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It only works against players who stick rigorously to the lead... some veterans players would either wait a few seconds to see any changes or deliberately aim behind or ahead depending on the situation.

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Now I know a lot of you have said DDs are so so OP.  But with a simple trick you can easily evade torpedoes in a BB or Cruiser.

 

Step 1: When a destroyer turns his broadside to you, immediately slow down to half speed for around 5-10 seconds then get back up to speed. The End.

 

It's pretty simple, I've evaded over 10 torpedo attacks in my Battleships with this simple technique.

 

At later tiers where players have more eperience, they're going to expect you to dodge and save their second salvo. Assuming you aren't under fire from other vectors as well, you're better off turning bow-on and then making occasional manoeuvres from there. (And I like to slow to 3/4; losing turn speed from 1/2 makes you practically still in the water.) That's really difficult to torpedo, they'll likely try to change their bearing on you and will give you more time to shell them.

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BTW...No ship is OP, it's the Captain in charge that makes the difference.

 

I dunno, I'm still arguing that the teir 9&10 IJN CVs seem a little imbalanced when compared to the performance ratings of the US CVs, or really any tier 9 or 10 ship performance from any other player. There's something a bit "off" with those and it needs to be corrected.

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It only works against players who stick rigorously to the lead... some veterans players would either wait a few seconds to see any changes or deliberately aim behind or ahead depending on the situation.

 

I like to play torp shotgun. So at 3-5 kms away from a BB, a few more seconds to check is a few more seconds the secondaries can try to kill you.

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Best advice ever.   I advise every BB captain to slow down to half speed when I approach them in my DD.

 

I'm really looking forward to seeing BB captains take that advice to heart.

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I like to play torp shotgun. So at 3 kms away from a BB, a few more seconds to check is a few more seconds the secondaries can try to kill you.

 

Heh, at three kilometres if that battleship is still broadside where its secondaries can hit you, no amount of throttle trickery will save it.

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Best advice ever.   I advise every BB captain to slow down to half speed when I approach them in my DD.

 

I'm really looking forward to seeing BB captains take that advice to heart.

 

You are not supposed to stay at the reduced speed. Just long enough to screw up a firing solution.

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Now I know a lot of you have said DDs are so so OP.  But with a simple trick you can easily evade torpedoes in a BB or Cruiser.

 

 

Step 1: When a destroyer turns his broadside to you, immediately slow down to half speed for around 5-10 seconds then get back up to speed. The End.

 

It's pretty simple, I've evaded over 10 torpedo attacks in my Battleships with this simple technique.

 

BTW...No ship is OP, it's the Captain in charge that makes the difference.

 

this is a great tactic!

 

I also know about it and pay attention to what the enemy ship does.

 

When I turn Broadside, I aim torpedoes behind the aim marker because I fully expect them to slow down. I then drop the second salvo on it in case he doesn't slow.

 

Works like a charm~

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I find that simply traveling directly away from the DD is enough to make most of them give up or die.

 

Personally as a DD enthusiast that's the only consistent tactic that works against me.

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this is a great tactic!

 

I also know about it and pay attention to what the enemy ship does.

 

When I turn Broadside, I aim torpedoes behind the aim marker because I fully expect them to slow down. I then drop the second salvo on it in case he doesn't slow.

 

Works like a charm~

 

Sometimes, usually when I'm striking from out of sight, I like to send a spread right on the aim marker, wait five seconds, then send a second spread behind it to catch them while they're dodging and less able to further dodge.

 

Best way to torpedo someone is always going to be while they're being hit from something else, though. You can dodge any one ship fairly well, but dodging two from different bearings is a rare skill.

Edited by Special_Kay

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Sure at extremely close range your a sitting duck.

 

As my DD experience taught me, no target is truly a sitting duck.

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As my DD experience taught me, no target is truly a sitting duck.

 

Eh.....

 

I had a Kongo in front of my Nicholas. I had just killed a St. Louis in front of him and then began to charge down the Kongo. We were bow to bow on the approach. His counter? Straight full reverse.

 

I had all the time in the world to slow down and weave to get both port and starboard launchers on him.

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Easiest way to avoid torps is to never drive in a straight line when trying to avoid a dd. At best, drive away from them so there is more distance between the two of you. I for one, Deliberately aim behind my reticle with my second torp drop, as even a turn will slow you and place you behind the first set of torps, so slowing down will not affect my drops as much unless you are in a ship that can slow down extremely rapidly, which can be performed by going into reverse and turning away at the same time.

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You are not supposed to stay at the reduced speed. Just long enough to screw up a firing solution.

 

And since it takes you 30 seconds to speed back up to full speed, in the mean time you're letting me get as close as I want .

 

Please, oh PLEASE do this in combat against me.

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And since it takes you 30 seconds to speed back up to full speed, in the mean time you're letting me get as close as I want .

 

Please, oh PLEASE do this in combat against me.

 

Food for torps is always good food

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It's a good last resort trick if you got nothing else to try. But the best defense against torps is not being in a position where you can get torped in the first place :)

 

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And since it takes you 30 seconds to speed back up to full speed, in the mean time you're letting me get as close as I want .

 

Please, oh PLEASE do this in combat against me.

 

If you get close enough for me to spot you in your DD Im gonna drop a large dish of " Oh sh** " on you lol   I very rarely miss a DD with in 4km of me.

 

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If you get close enough for me to spot you in your DD Im gonna drop a large dish of " Oh sh** " on you lol   I very rarely miss a DD with in 4km of me.

 

 

Flinging my DD around can only do so much :(

 

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Sounds like last resort to me. As a DD captain, I usually fire 1 set using wide spread first and forces my target to turn. Most players don't count torpedoes in water and just hit max rudder. I then close  in further and fire more torpedoes with narrow spread for a kill. BBs would always lost in maneuverability battles, you have to avoid getting close to enemy DDs in the beginning.

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This is why I fire one spread at the target marker, and then one spread behind the target marker: To hit people who think they're being clever, like the OP.

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If you have to approach a BB approach from their bow or stern, they usually don't have secondaries there. I had a match last night in my Izokesomthing where I slaughtered 4 BBs because their cruiser escort abandoned them and let me flank them. It was amusing watching them panic and try to turn into me so they could rotate their guns on to me faster. All that did was keep their secondaries from ever pointing at me while closing the gap between me and them even faster. I punished them for their mistakes. Two torpedoes each inflicting max damage. Such a turning point in that battle, their team should have won. :trollface:

 

Edited by Pyromaniac_Rasputin

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