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NachoFoot

Hosho vs Bogue

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...and you thought they were going to fix this crap.  Ard even said he was going to fix it.

 

 

In comes OBT....when will we get CV fixes?  In double-secret OBT?

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[KOOKS]
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Still unsustainable carrier population?

 

...is everyone playing co-op?

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Use 1 non TB squad and bait his fighters in middle.

 

send TB's around edge of map

 

Sink Bogue

 

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Aside from all the complaining about carriers being OP, there are HUGE imbalanced when it comes to CV vs CV play in the game.  Last night I got in a match in my Bogue against a Hosho and a Langley.  Guess what happened?  They flew all their planes right at me and sunk me in 2 minutes.  It always happens like that if you are outnumbered by the other team's carriers.  How is that fair or fun for people?  And no, there was nothing I could do.  Bombers set 2 fires on me, took out my steering, followed by 3 torp bombers dropping tight spreads in all different directions. 

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Aside from all the complaining about carriers being OP, there are HUGE imbalanced when it comes to CV vs CV play in the game.  Last night I got in a match in my Bogue against a Hosho and a Langley.  Guess what happened?  They flew all their planes right at me and sunk me in 2 minutes.  It always happens like that if you are outnumbered by the other team's carriers.  How is that fair or fun for people?  And no, there was nothing I could do.  Bombers set 2 fires on me, took out my steering, followed by 3 torp bombers dropping tight spreads in all different directions. 

 

This is normal, and gets worse at higher tier.  even 1v1.   Whoever wins the CV rush gets to play the whole game.

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This is normal, and gets worse at higher tier.  even 1v1.   Whoever wins the CV rush gets to play the whole game.

Yeah I found that out in CBT.  A solution to this problem would be to give a CV's planes a range limit.

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This is normal, and gets worse at higher tier.  even 1v1.   Whoever wins the CV rush gets to play the whole game.

 

Not everything comes down to CV rush.  In most of my games, the battle around air superiority dominates the match as opposed to taking out the opposing CV.  This is especially the case at T6 and T7, where the plethora of CAs is now making it difficult to break through.  If the CV player is smart, after about 3 or 4 minutes without spotting the enemy strike aircraft, he'd pull a fighter squadron back to intercept any strike and have moved his ship to somewhere closer to main task group.

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[TINPT]
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If I face more than one carrier with the Bogue, I use my DB's to scout where the rest of the fleet isn't heading and keep my fighter squadrons close. 

As soon as I see the CV strike incoming, I engage with my fighters, targeting torpedo bombers first. 

 

I'll eat the occasional torp but I haven't been sunk by a CV strike yet.

 

IJN has four planes per squad and if your fighters are any good, they'll dispatch them quickly. 

I love the Bogue and I love facing more than one enemy CV because it's an easy "Clear Skies" medal. 

Obviously this applies to the two fighter/one DB load out.

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Aside from all the complaining about carriers being OP, there are HUGE imbalanced when it comes to CV vs CV play in the game.  Last night I got in a match in my Bogue against a Hosho and a Langley.  Guess what happened?  They flew all their planes right at me and sunk me in 2 minutes.  It always happens like that if you are outnumbered by the other team's carriers.  How is that fair or fun for people?  And no, there was nothing I could do.  Bombers set 2 fires on me, took out my steering, followed by 3 torp bombers dropping tight spreads in all different directions. 

 

Hoshos and Langleys don't have dive bombers.  But that sort of situation makes you wish you had the AA package, huh?

 

Yeah I found that out in CBT.  A solution to this problem would be to give a CV's planes a range limit.

 

I like this idea, personally.  It makes the game a little more thought-provoking and realistic.  Too bad it brings the difficult curve up too much.

 

 

Not everything comes down to CV rush.  In most of my games, the battle around air superiority dominates the match as opposed to taking out the opposing CV.  This is especially the case at T6 and T7, where the plethora of CAs is now making it difficult to break through.  If the CV player is smart, after about 3 or 4 minutes without spotting the enemy strike aircraft, he'd pull a fighter squadron back to intercept any strike and have moved his ship to somewhere closer to main task group.

 

A Ryujo and a Zuiho, both strike packages, failed to sink an enemy Ryujo because it was guarded by a Cleaveland who popped the AA skill.  The torpedoes went wide due to dispersion and the Ryujo managed to squeeze through the holes in the spread.  We're talking at least 5 squadrons of bombers, so 20 torpedoes in the water.  I was impressed and pissed at the same time.

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If I face more than one carrier with the Bogue, I use my DB's to scout where the rest of the fleet isn't heading and keep my fighter squadrons close. 

As soon as I see the CV strike incoming, I engage with my fighters, targeting torpedo bombers first. 

 

I'll eat the occasional torp but I haven't been sunk by a CV strike yet.

 

IJN has four planes per squad and if your fighters are any good, they'll dispatch them quickly. 

I love the Bogue and I love facing more than one enemy CV because it's an easy "Clear Skies" medal. 

Obviously this applies to the two fighter/one DB load out.

 

That's b/c bombing the enemy CV is a one-shot deal.  There's only two situations that can occur:

 

1.  You kill the enemy CV with the first wave of bombers.  Your team (most likely) goes on to win.

 

2.  You fail to kill the enemy CV with your first set of bombers.  The enemy CV has bombed your team twice by the time your bombers make it back.  Your team (most likely) lost the game.

 

Unless you can kill that CV in the first wave, its not worth it.  Games are only 20 minutes.   That's all the server time that Wargaming has to devote to a F2P game.

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Just got my Bogue yesterday and it's nice to have the ability to do the 3 squadrons of 2 DBs and 1 Torp squadron, however if matchmaking sets you up with a enemy carrier forget trying to kill anything. :(

 

I prefer the single figher and torp squadron now, I get the best amount of kills that way.

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In the instances I am outnumbered with carriers I stick like glue to my fleet.   In the case where you are a solo carrier or clearly overpowered item for your team, by all means play the fleet carrier role....dominate and stay and sail where you like.....for the most part.....but if you are outnumbered and outgunned, you are a support carrier now.....you attack the closest valued targets you can, not having long sorties where the enemy will kill your planes, you are to assist in battleship/cruiser killing and tip the scales so your team can push through to victory. Alot of carrier captains never change their tacticts,..........those people have a bad time. When I play to the above I find myself having a good game regardless of the MM.  

 

I see alot of green carrier captains "give up" when they even think they might lose.

 

TLDR Learn to Adapt like the Borg to Lasers

Edited by Fog_Destroyer_Akizuki

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Just got my Bogue yesterday and it's nice to have the ability to do the 3 squadrons of 2 DBs and 1 Torp squadron, however if matchmaking sets you up with a enemy carrier forget trying to kill anything. :(

 

I prefer the single figher and torp squadron now, I get the best amount of kills that way.

 

Definitely prefer the multi-role stock setup and planning to keep it until at least the Lex.  The reason is that with the fighter heavy setup, you basically are useless in a battle without an enemy CV -- all you have is a DB squadron that does minimal damage to anything with armor (aka -- anything besides a CV).  With the Strike setup, you can easily be countered by anyone with a single fighter squadron, as the main thing they need to keep away is your one TB squadron.  With the large amount of CAs now, even these players need to be very careful about where they commit their attacks.

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Time to bump for pointless matches again.

 

Bumping every time I see one just so we can keep it on the first page.

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Aside from all the complaining about carriers being OP, there are HUGE imbalanced when it comes to CV vs CV play in the game.  Last night I got in a match in my Bogue against a Hosho and a Langley.  Guess what happened?  They flew all their planes right at me and sunk me in 2 minutes.  It always happens like that if you are outnumbered by the other team's carriers.  How is that fair or fun for people?  And no, there was nothing I could do.  Bombers set 2 fires on me, took out my steering, followed by 3 torp bombers dropping tight spreads in all different directions. 

Yes, reminds me of the time when the side with more Type 59s usually won. Tried to counter the disadvantage recently by attaching 2 AA ships to our lone carrier. Despite blasting 24 aircraft out the air, it was still a losing proposition.

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The main problem is carriers are seen as lone wolves and don't have support AA ships escorting them like they did in real life.  The real reason this doesn't happen in game is because the reward for shooting down planes is pathetically low for all ship types.

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I think a large problem with these low-tier CV duels is that Langley has no AA.  And Bogue, while having insane AA, is slow enough that the enemy CV will get the perfect attack angle - negating the plane loss.

 

 The AA range module does help with equal tier CV duels quite a lot,  Bogue has 72 AA DPS at 3.5km, which goes up to 4.2 with the upgrade.  It also has 134 @ 2.1, which goes up to 2.5.   

Still, this is a bad choice on Bogue since the base ranges are so low, and by sacrificing fighter durability you'll lose vs any other USN CV.

 

The real issue is that even if your team wanted to, they can't provide AA DPS worth anything.   The best in-tier AA would be Omaha ©, with 93 DPS - which would be quite respectable if it wasn't at 2.1km.  Or if anybody actually mounts the C upgrade since you lose a set of torps and 2 guns for it.  Relying on scout planes doesn't really help either, since they only buy time till the next attack.  And on Big Race, it will come fast.

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I think a big problem too is that the carriers are slow, so even if you manage to stick with your friends, they always out run you.

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Time for the hourly bump of Hosho vs Bogue

 

If this was closed beta, we could understand.  You've released the game though and this crapshould've been fixed long ago.

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Pshht (He knows too much, send out the WG-SS)

 

WG has its own submarine now?   well, it does sort explain why my wallet has suffered so much damage in this game.

 

back to the topic:  it is not so much the ships in the CV trees as the planes that WG needs to fix for proper balance.

 

 

Edited by von_Krimm

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Just got my Bogue yesterday and it's nice to have the ability to do the 3 squadrons of 2 DBs and 1 Torp squadron, however if matchmaking sets you up with a enemy carrier forget trying to kill anything. :(

 

I prefer the single figher and torp squadron now, I get the best amount of kills that way.

 

 

I don't know why they have mods anyway.  Let CV players invest in plane upgrades, then drag a squadron from the selection screen down to a slot to fly what they see fit.  Assuming Air to Air xp increases.  

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I don't know why they have mods anyway.  Let CV players invest in plane upgrades, then drag a squadron from the selection screen down to a slot to fly what they see fit.  Assuming Air to Air xp increases.

 

Exactly.  But put limiters so that you can't go out with 3 fighter squadrons or 3 torpedo squadrons. :D

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