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Political_Malcontent

US BBs: Range Upgrade not Really an Upgrade

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I got it on the New York before the wipe and, even though the dispersion is bad at those kind of ranges, it's nice to have the option to actually be able to shoot someone at those increased ranges. Speaking of expensive upgrades, is the modification that decreases the dispersion of the main batteries worth it? The two might work well together.

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well the displayed dispersion. is maximum dispersion, as your range increases of course the max dispersion will increase.  Does it help that USN BBs have the worst gun accuracy in the game at the moment. no,it does not help,  But the chance to hit farther targets beats nothing, That's how its helpful

Edited by hahahagreatname

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you get worse dispersion at ALL ranges when you use the increase range mod... both mods in the second slot are double edged and now I only use the AA mod on my USN BBs

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Battleships need a buff overall. Simple as that. They are slow and the accuracy is just garbage. Heck, its like a ship to not reckon with. Which is sad really.

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you get worse dispersion at ALL ranges when you use the increase range mod... both mods in the second slot are double edged and now I only use the AA mod on my USN BBs

 

does it specifically list "increases dispersion by x%" in the mod stats?  otherwise, WG doesn't give us the dispersion mechanics to make a decision about how it actually works, other than a "dispersion at max range" number which is useless when comparing to ships with different ranges, or for knowing how the guns perform at close range.

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you get worse dispersion at ALL ranges when you use the increase range mod... both mods in the second slot are double edged and now I only use the AA mod on my USN BBs

 

Do you have any hard evidence that this is the case?

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does it specifically list "increases dispersion by x%" in the mod stats?  otherwise, WG doesn't give us the dispersion mechanics to make a decision about how it actually works, other than a "dispersion at max range" number which is useless when comparing to ships with different ranges, or for knowing how the guns perform at close range.

 

 

Do you have any hard evidence that this is the case?

 

Just my own loss of accuracy during beta when I employed it... it was about a 3-5% swing over a few hundred battles.

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Do you have any hard evidence that this is the case?

 

To see proof that range increases also increase dispersion, look at your dispersion before you mount an FCS upgrade, and then after. The St. Louis for example has a dispersion 99m with the stock FCS, and then 105m with the upgraded FCS. The amount of dispersion gained seems to depend on the ship itself.
Edited by Noth

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To see proof that range increases also increase dispersion, look at your dispersion before you mount an FCS upgrade, and then after. The St. Louis for example has a dispersion 99m with the stock FCS, and then 105m with the upgraded FCS. The amount of dispersion gained seems to depend on the ship itself.

 

That just sounds like a natural effect of the shots having a longer distance to disperse before landing.

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To see proof that range increases also increase dispersion, look at your dispersion before you mount an FCS upgrade, and then after. The St. Louis for example has a dispersion 99m with the stock FCS, and then 105m with the upgraded FCS. The amount of dispersion gained seems to depend on the ship itself.

 

that matches my testing.

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That just sounds like a natural effect of the shots having a longer distance to disperse before landing.

 

but that added dispersion affects all ranges, not just the long ones.

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but that added dispersion affects all ranges, not just the long ones.

 

Which is why I argue that the range mod from the research tree is not really an upgrade. Its actually a hindrance given terrible default gun dispersion.
Edited by Political_Malcontent

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Just my own loss of accuracy during beta when I employed it... it was about a 3-5% swing over a few hundred battles.

 

Wouldn't this simply be a side effect of being able to take shots at longer ranges?  Those shots would of course be more likely to miss, and drag your accuracy stat down.  It is better that not being to shoot in the first place though.

I'm still very skeptical about the "increases dispersion at all ranges" thing.

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Wouldn't this simply be a side effect of being able to take shots at longer ranges?  Those shots would of course be more likely to miss, and drag your accuracy stat down.  It is better that not being to shoot in the first place though.

I'm still very skeptical about the "increases dispersion at all ranges" thing.

 

I honestly wouldn't doubt that it is at all ranges knowing how dispersion is handles in WoT. To really know though, WG needs to tell us how dispersion works.

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When playing my Iowa and Montana, using the accuracy upgrade with the range upgrade made me competitive. I was landing shots out to 25km consistently,

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but that added dispersion affects all ranges, not just the long ones.

 

There was a request for evidence.

 

I'm not seeing evidence, only unsupported claims. I'm not saying you're wrong, I'm saying I'd love to see testing of this. Get a range upgrade, then TEST if the dispersion is increased at closer ranges, or if the dispersal increase is just because of the longer range.

 

If you compare the increases in range and dispersal, it looks at least close to the same percentage change, suggesting a direct correlation between maximum dispersion and maximum range. This in turn implies, though doesn't confirm, that the ACTUAL range fired will affect the actual dispersion. Have you tested this? Do you have a record of your testing to confirm it? Because while a couple of people saying they believe something is a certain way isn't a valid substitute for proper testing or for a good look at the game's code.

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I honestly wouldn't doubt that it is at all ranges knowing how dispersion is handles in WoT. To really know though, WG needs to tell us how dispersion works.

 

It would be totally different than WoT dispersion if it was (WoT accuracy is a cone, but you're suggesting that in WoWS it is a cylinder).

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It would be totally different than WoT dispersion if it was (WoT accuracy is a cone, but you're suggesting that in WoWS it is a cylinder).

 

Not really. In WoT, any change to dispersion changes both the minimum and maximum dispersion on the guns. No reason to think that  the increase is not at both the min and max.

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Not really. In WoT, any change to dispersion changes both the minimum and maximum dispersion on the guns. No reason to think that  the increase is not at both the min and max.

 

In WoT there is nothing that changes minimum or maximum dispersion, period.  There is nothing to compare to.

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Just my own loss of accuracy during beta when I employed it... it was about a 3-5% swing over a few hundred battles.

 

You lose accuracy because your are engaging targets at longer ranges than you would do without the module.  The simple fact you are trying to hit a target further away is going to result in more misses even if the base accuracy remains the same.  Pretty simple concept really.
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Well I tested this in an admittedly imperfect way but here are the conditions and results:

Round 1

Conditions: 1 NY tier 5 battleship firing AP with upgraded fcs and no other modifications firing at tier 8 Amagi broadside at a range of 9 km.

 

Results

70 shots fired

36 hits (reported results in after action) 

by volley: 4 5 4 4 6 7 4 (34)  

 

Round 2

Conditions: 1 NY tier 5 battleship firing AP with upgraded fcs and range mod installed firing at tier 8 Amagi broadside at a range of 9 km.

 

Results

70 shots fired

37 hits (reported results in after action)

by volley: 4 8 5 3 8 3 4 (35)

 

Observations:

  • The difference in reported hits v. observed and counted by volley is notable for other purposes but is not strictly a part of this study.  The trend for both rounds remained the same even with the discrepancy
  • There were no 3 or 8 hit volleys without the range upgrade which could lead to a statement that greater random factors come into play with the range mod, even at short ranges like 9 km as in this study.  
  • The increased hit count (1) with range mod is not enough of a variance to draw definitive conclusions. 

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In CBT, I used AA mods for USN BBs all the way to tier9. Thats when you can mount the accuracy upgrade iirc. Havent played USN BBs in OBT as of yet.

Edited by BA_Baracus

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