23 Political_Malcontent Beta Testers 101 posts 962 battles Report post #1 Posted July 2, 2015 The dispersion on US BB guns is already laughable even at close range. Does anyone bother with the "range upgrade" mod? Just seems like a waste of credits. Share this post Link to post Share on other sites
72 Darksamus224 Beta Testers 428 posts 1,613 battles Report post #2 Posted July 2, 2015 I got it on the New York before the wipe and, even though the dispersion is bad at those kind of ranges, it's nice to have the option to actually be able to shoot someone at those increased ranges. Speaking of expensive upgrades, is the modification that decreases the dispersion of the main batteries worth it? The two might work well together. Share this post Link to post Share on other sites
2 hahahagreatname Beta Testers 21 posts 48 battles Report post #3 Posted July 2, 2015 (edited) well the displayed dispersion. is maximum dispersion, as your range increases of course the max dispersion will increase. Does it help that USN BBs have the worst gun accuracy in the game at the moment. no,it does not help, But the chance to hit farther targets beats nothing, That's how its helpful Edited July 2, 2015 by hahahagreatname Share this post Link to post Share on other sites
376 [S_E_A] byronicasian Beta Testers 2,709 posts 4,566 battles Report post #4 Posted July 2, 2015 I don't, because I don't play USBBs.... Share this post Link to post Share on other sites
605 Mourneblade Alpha Tester 2,410 posts 2,897 battles Report post #5 Posted July 2, 2015 you get worse dispersion at ALL ranges when you use the increase range mod... both mods in the second slot are double edged and now I only use the AA mod on my USN BBs Share this post Link to post Share on other sites
19 Brutaka1 Beta Testers 276 posts 3,381 battles Report post #6 Posted July 2, 2015 Battleships need a buff overall. Simple as that. They are slow and the accuracy is just garbage. Heck, its like a ship to not reckon with. Which is sad really. Share this post Link to post Share on other sites
2,548 [EPOXY] Tedster_ Wiki Editor, Members, Alpha Tester, In AlfaTesters, Beta Testers 5,899 posts 13,703 battles Report post #7 Posted July 2, 2015 you get worse dispersion at ALL ranges when you use the increase range mod... both mods in the second slot are double edged and now I only use the AA mod on my USN BBs does it specifically list "increases dispersion by x%" in the mod stats? otherwise, WG doesn't give us the dispersion mechanics to make a decision about how it actually works, other than a "dispersion at max range" number which is useless when comparing to ships with different ranges, or for knowing how the guns perform at close range. Share this post Link to post Share on other sites
116 The_Admiral Beta Testers 326 posts 7,159 battles Report post #8 Posted July 2, 2015 you get worse dispersion at ALL ranges when you use the increase range mod... both mods in the second slot are double edged and now I only use the AA mod on my USN BBs Do you have any hard evidence that this is the case? Share this post Link to post Share on other sites
605 Mourneblade Alpha Tester 2,410 posts 2,897 battles Report post #9 Posted July 2, 2015 does it specifically list "increases dispersion by x%" in the mod stats? otherwise, WG doesn't give us the dispersion mechanics to make a decision about how it actually works, other than a "dispersion at max range" number which is useless when comparing to ships with different ranges, or for knowing how the guns perform at close range. Do you have any hard evidence that this is the case? Just my own loss of accuracy during beta when I employed it... it was about a 3-5% swing over a few hundred battles. Share this post Link to post Share on other sites
401 Noth Beta Testers 1,520 posts 187 battles Report post #10 Posted July 2, 2015 (edited) Do you have any hard evidence that this is the case? To see proof that range increases also increase dispersion, look at your dispersion before you mount an FCS upgrade, and then after. The St. Louis for example has a dispersion 99m with the stock FCS, and then 105m with the upgraded FCS. The amount of dispersion gained seems to depend on the ship itself. Edited July 2, 2015 by Noth Share this post Link to post Share on other sites
109 Apache1990 Alpha Tester 508 posts 185 battles Report post #11 Posted July 2, 2015 To see proof that range increases also increase dispersion, look at your dispersion before you mount an FCS upgrade, and then after. The St. Louis for example has a dispersion 99m with the stock FCS, and then 105m with the upgraded FCS. The amount of dispersion gained seems to depend on the ship itself. That just sounds like a natural effect of the shots having a longer distance to disperse before landing. Share this post Link to post Share on other sites
605 Mourneblade Alpha Tester 2,410 posts 2,897 battles Report post #12 Posted July 2, 2015 To see proof that range increases also increase dispersion, look at your dispersion before you mount an FCS upgrade, and then after. The St. Louis for example has a dispersion 99m with the stock FCS, and then 105m with the upgraded FCS. The amount of dispersion gained seems to depend on the ship itself. that matches my testing. Share this post Link to post Share on other sites
605 Mourneblade Alpha Tester 2,410 posts 2,897 battles Report post #13 Posted July 2, 2015 That just sounds like a natural effect of the shots having a longer distance to disperse before landing. but that added dispersion affects all ranges, not just the long ones. Share this post Link to post Share on other sites
23 Political_Malcontent Beta Testers 101 posts 962 battles Report post #14 Posted July 2, 2015 (edited) but that added dispersion affects all ranges, not just the long ones. Which is why I argue that the range mod from the research tree is not really an upgrade. Its actually a hindrance given terrible default gun dispersion. Edited July 2, 2015 by Political_Malcontent Share this post Link to post Share on other sites
432 Kenjister ∞ Beta Testers 1,821 posts 10,838 battles Report post #15 Posted July 2, 2015 Just my own loss of accuracy during beta when I employed it... it was about a 3-5% swing over a few hundred battles. Wouldn't this simply be a side effect of being able to take shots at longer ranges? Those shots would of course be more likely to miss, and drag your accuracy stat down. It is better that not being to shoot in the first place though.I'm still very skeptical about the "increases dispersion at all ranges" thing. 2 Share this post Link to post Share on other sites
401 Noth Beta Testers 1,520 posts 187 battles Report post #16 Posted July 2, 2015 Wouldn't this simply be a side effect of being able to take shots at longer ranges? Those shots would of course be more likely to miss, and drag your accuracy stat down. It is better that not being to shoot in the first place though.I'm still very skeptical about the "increases dispersion at all ranges" thing. I honestly wouldn't doubt that it is at all ranges knowing how dispersion is handles in WoT. To really know though, WG needs to tell us how dispersion works. Share this post Link to post Share on other sites
100 AutonomousRedux Beta Testers 397 posts 5,404 battles Report post #17 Posted July 2, 2015 When playing my Iowa and Montana, using the accuracy upgrade with the range upgrade made me competitive. I was landing shots out to 25km consistently, Share this post Link to post Share on other sites
79 obliviondoll Members 286 posts 70 battles Report post #18 Posted July 2, 2015 but that added dispersion affects all ranges, not just the long ones. There was a request for evidence. I'm not seeing evidence, only unsupported claims. I'm not saying you're wrong, I'm saying I'd love to see testing of this. Get a range upgrade, then TEST if the dispersion is increased at closer ranges, or if the dispersal increase is just because of the longer range. If you compare the increases in range and dispersal, it looks at least close to the same percentage change, suggesting a direct correlation between maximum dispersion and maximum range. This in turn implies, though doesn't confirm, that the ACTUAL range fired will affect the actual dispersion. Have you tested this? Do you have a record of your testing to confirm it? Because while a couple of people saying they believe something is a certain way isn't a valid substitute for proper testing or for a good look at the game's code. Share this post Link to post Share on other sites
109 Apache1990 Alpha Tester 508 posts 185 battles Report post #19 Posted July 2, 2015 I honestly wouldn't doubt that it is at all ranges knowing how dispersion is handles in WoT. To really know though, WG needs to tell us how dispersion works. It would be totally different than WoT dispersion if it was (WoT accuracy is a cone, but you're suggesting that in WoWS it is a cylinder). Share this post Link to post Share on other sites
401 Noth Beta Testers 1,520 posts 187 battles Report post #20 Posted July 2, 2015 It would be totally different than WoT dispersion if it was (WoT accuracy is a cone, but you're suggesting that in WoWS it is a cylinder). Not really. In WoT, any change to dispersion changes both the minimum and maximum dispersion on the guns. No reason to think that the increase is not at both the min and max. Share this post Link to post Share on other sites
109 Apache1990 Alpha Tester 508 posts 185 battles Report post #21 Posted July 2, 2015 Not really. In WoT, any change to dispersion changes both the minimum and maximum dispersion on the guns. No reason to think that the increase is not at both the min and max. In WoT there is nothing that changes minimum or maximum dispersion, period. There is nothing to compare to. Share this post Link to post Share on other sites
1,258 Midnitewolf Alpha Tester 3,978 posts 2,472 battles Report post #22 Posted July 2, 2015 Just my own loss of accuracy during beta when I employed it... it was about a 3-5% swing over a few hundred battles. You lose accuracy because your are engaging targets at longer ranges than you would do without the module. The simple fact you are trying to hit a target further away is going to result in more misses even if the base accuracy remains the same. Pretty simple concept really. 2 Share this post Link to post Share on other sites
44 StephenHopkins Beta Testers 210 posts 655 battles Report post #23 Posted July 21, 2015 Well I tested this in an admittedly imperfect way but here are the conditions and results: Round 1 Conditions: 1 NY tier 5 battleship firing AP with upgraded fcs and no other modifications firing at tier 8 Amagi broadside at a range of 9 km. Results 70 shots fired 36 hits (reported results in after action) by volley: 4 5 4 4 6 7 4 (34) Round 2 Conditions: 1 NY tier 5 battleship firing AP with upgraded fcs and range mod installed firing at tier 8 Amagi broadside at a range of 9 km. Results 70 shots fired 37 hits (reported results in after action) by volley: 4 8 5 3 8 3 4 (35) Observations: The difference in reported hits v. observed and counted by volley is notable for other purposes but is not strictly a part of this study. The trend for both rounds remained the same even with the discrepancy There were no 3 or 8 hit volleys without the range upgrade which could lead to a statement that greater random factors come into play with the range mod, even at short ranges like 9 km as in this study. The increased hit count (1) with range mod is not enough of a variance to draw definitive conclusions. Share this post Link to post Share on other sites
40 BA_Baracus Beta Testers 300 posts 1,206 battles Report post #24 Posted July 21, 2015 (edited) In CBT, I used AA mods for USN BBs all the way to tier9. Thats when you can mount the accuracy upgrade iirc. Havent played USN BBs in OBT as of yet. Edited July 21, 2015 by BA_Baracus Share this post Link to post Share on other sites