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userz123

Torpedo still need changes!

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The torpedo need to reduce damage to that of a regular shell type and decrease the Critical strike chance of Torpedo! The  torpedo is insane, it deal way to much damage and the air dorp torpedo are almost impossible to dodge, and the low tier ships all have crappy AA that can't do crapagainst Torpedo planes, The CV with torpedo plane just pwns low tier bb even cruisers! 

 

I had several game where we had no CV on our side and the enemy CV just spam torpedo plane out that ripped our BB apart because they couldn't dodge it, It doesn't help with the map so small there aren't enough room to maneuver and all the low tier bb has terrible turn.

 

Before someone say torpedo damage is fine and historial, i am going to write this down right now so you would understand this is a GAME! it should be balance first! How is it fair that my BB shells with 4 hits on a DD that they didn't explode but when DD spammed 4 torpedo hit me i die instantly? or severely crippled? I know there are critical hit with BB shells but those are rare, while a Torpedo hit you anywhere you suffer great damage! 

 

If you really want to use historical reason as argument than why shouldn't BB HE shell have proximity damage against DD? That's historical as well, Why is a BB shell only do damage against a DD when it direct hit and no proximity damage? if Torpedo are historically damage correct than BB shells should destroy or cripple a DD when a shell landed near a DD. 

 

So please please reduce damage on torpedo!

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eh...if we wanted historical BBs would have a minimum range cause they wouldnt be able ot aim their guns down.

 

also....BBs don't have that good a record vs destroyers....

 

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Aside from planes, which pretty much imba at low tier, dont sail alone. Have a CA escort you, at least that could fend off DDs.

 

Or use the tradional workaround that is lemming to one side.

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Sail towards TBs and never show your side to a destroyer. The moment you see a destroyer and you are in range of his torps you should change your angle and speed.

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Sail towards TBs and never show your side to a destroyer. The moment you see a destroyer and you are in range of his torps you should change your angle and speed.

Problem with TBs is that once CV set on you, you can be sure it wont be a single squadron of TBs going after you. You get the whole nine yards. Scissor-drop torps are impossible to dodge.

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Problem with TBs is that once CV set on you, you can be sure it wont be a single squadron of TBs going after you. You get the whole nine yards. Scissor-drop torps are impossible to dodge.

 

If you see multiple bombers coming for you then get AA cover from allies. Like he said AA is terrible at low tiers but if you band together you can knock some out of the sky.
Edited by Killer1941

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Torpedoes were designed to do A LOT OF DAMAGE below the water line. Also if you get hit by a torpedo, you probably deserved it as you ignored DDs, and torp planes should be watched out for way in advance. Torpedoes are hard to hit with and therefore if a player hits you with a torpedo, they deserve to do high damage.

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If you see multiple bombers coming for you then get AA cover from allies. Like you said AA is terrible at low tiers but if you band together you can knock some out of the sky.

 

Like others can respond that quick, once you see planes are coming it'll be too late already.

 

Also you need specialist AA CA for that, cleveland or yubari for example. DD AA so weak you can forgive them for not shooting planes down.

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Torpedoes were designed to do A LOT OF DAMAGE below the water line. Also if you get hit by a torpedo, you probably deserved it as you ignored DDs, and torp planes should be watched out for way in advance. Torpedoes are hard to hit with and therefore if a player hits you with a torpedo, they deserve to do high damage.

 

Than Battleship's main gun should do splash damage against DD, Battleship's main gun were designed to do a LOT OF DAMAGE as well, they should blow up a dd in one hit from a distance if it's a direct hit, and if the BB shells' are landed near aDD it should has does major splash damage against it. Why should only the torpedo get "historical correct" treatment and not BB's gun?
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Than Battleship's main gun should do splash damage against DD, Battleship's main gun were designed to do a LOT OF DAMAGE as well, they should blow up a dd in one hit from a distance if it's a direct hit, and if the BB shells' are landed near aDD it should has does major splash damage against it. Why should only the torpedo get "historical correct" treatment and not BB's gun?

 

A BB gun should blow up a DD in one hit? Like one shell, or an entire salvo?

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A BB gun should blow up a DD in one hit? Like one shell, or an entire salvo?

 

A single shell from a bb gun direct hit a dd should destroy dd, or at least cripple it enough that it can't fight anymore. Right now the torpedo damage is get a hit anywhere by it, it cause major damage so because everyone always saying torpedo historically should do that much damage, than so should a bb's main gun.
Edited by userz123

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I wouldn't really mind DDs because they can be dealt with. They Do get gibbed pretty easy and it's not too easy to get in close for an impossible-to-dodge torp drop. But the damned planes are ridiculous. You can set up an AA screen all you want, but 99% of the time, they're all going to be able to drop their payload before anything even starts firing at them. If there was anyone who mattered that could deal with bombers, it would be the opposing CV, barely. Not to mention air is the ugliest damned thing in the game. Dive bombers dipping into the ocean then leaving behind random explosions. Torp bombers 'spawning' fish from a kilometer in the air. Fighters hovering at each other and falling out of the sky randomly with no gunfire. It's just all kinds of stupid.

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Like others can respond that quick, once you see planes are coming it'll be too late already.

 

Also you need specialist AA CA for that, cleveland or yubari for example. DD AA so weak you can forgive them for not shooting planes down.

 

"Once you see planes are coming it'll be too late already" You already see the planes from really far away. If it's too late then you are really far away from your team. Also no need for specialist AA Cruiser if you just get a couple ships together (of course getting one to help is great). Most CV probably don't think it is worth it and go for lone wolf targets. You don't need to knock all the planes down.

 

A single shell from a bb gun direct hit a dd should destroy dd, or at least cripple it enough that it can't fight anymore. Right now the torpedo damage is get a hit anywhere by it, it cause major damage so because everyone always saying torpedo historically should do that much damage, than so should a bb's main gun.

 

A single shell. That sure is balanced. A single torp doesn't sink any full health ship. I think you are overestimating the amount of damage a single torp does. 

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The torpedo need to reduce damage to that of a regular shell type and decrease the Critical strike chance of Torpedo! The  torpedo is insane, it deal way to much damage and the air dorp torpedo are almost impossible to dodge, and the low tier ships all have crappy AA that can't do crapagainst Torpedo planes, The CV with torpedo plane just pwns low tier bb even cruisers!

 

I had several game where we had no CV on our side and the enemy CV just spam torpedo plane out that ripped our BB apart because they couldn't dodge it, It doesn't help with the map so small there aren't enough room to maneuver and all the low tier bb has terrible turn.

 

Before someone say torpedo damage is fine and historial, i am going to write this down right now so you would understand this is a GAME! it should be balance first! How is it fair that my BB shells with 4 hits on a DD that they didn't explode but when DD spammed 4 torpedo hit me i die instantly? or severely crippled? I know there are critical hit with BB shells but those are rare, while a Torpedo hit you anywhere you suffer great damage!

 

If you really want to use historical reason as argument than why shouldn't BB HE shell have proximity damage against DD? That's historical as well, Why is a BB shell only do damage against a DD when it direct hit and no proximity damage? if Torpedo are historically damage correct than BB shells should destroy or cripple a DD when a shell landed near a DD.

 

So please please reduce damage on torpedo!

 

So friggin what if this is a game?  The hell with this devotion some people have to some mythical fantasy of balance.  They already sacrifice way too much realism as it is.  Go play a different game that is more like the kind of arcade FPS you want.  There are PLENTY of them out there.  I wish it was MORE of a naval combat simulation than it is, not less.  IF WG was to offer different servers with two different version of the game, this one and one that was a more realistic simulation that was more historically realistic than this I would only play that one.  Since this probably as close to naval combat simulation as we will get I have make do with this one.  You are in the same captain's chair as every other BB skipper when you choose to drive a BB.  Either get better or drive a different class of ship.
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A single shell from a bb gun direct hit a dd should destroy dd, or at least cripple it enough that it can't fight anymore. Right now the torpedo damage is get a hit anywhere by it, it cause major damage so because everyone always saying torpedo historically should do that much damage, than so should a bb's main gun.

 

Whether or not a single BB HE round will totally wreck a DD and make it combat ineffective depends entirely upon the size of the round and where it hits the DD.  Combat ships can take far more damage and keep fighting than you give them credit.  Torpedoes were so devastating because of hydraulic shock from an underwater explosion.  Did you know that the first time the US Navy tested planes bombing a DN every bomb the planes dropped missed the ship - and they sank it anyway because the underwater shock ruptured hull plating and caused flooding?  Those bombs had a MUCH smaller warhead than what a torpedo packs.
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So friggin what if this is a game?  The hell with this devotion some people have to some mythical fantasy of balance.  They already sacrifice way too much realism as it is.  Go play a different game that is more like the kind of arcade FPS you want.  There are PLENTY of them out there.  I wish it was MORE of a naval combat simulation than it is, not less.  IF WG was to offer different servers with two different version of the game, this one and one that was a more realistic simulation that was more historically realistic than this I would only play that one.  Since this probably as close to naval combat simulation as we will get I have make do with this one.  You are in the same captain's chair as every other BB skipper when you choose to drive a BB.  Either get better or drive a different class of ship.

 

I don't get why people's have this bias conception of realism, if you want realism then BB'S main gun should be able to do splash damage against smaller ship like DD, a single direct hit from a BB's main gun on a DD would completely destroy it or cause enough damage to it that pretty much make the ship useless.  Why should only the torpedo get "realism" treatment which make them extremely overpowered, while the other don't? In a realistic naval battle DD would be a SUPPORT ship of a fleet not a freaking torpedo launching Rambo. 

 

So clearly this game is about arcade experience and arcade experience need to be balanced! and torpedo been extremely powerful destroy balance.

Edited by userz123

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I wouldn't really mind DDs because they can be dealt with. They Do get gibbed pretty easy and it's not too easy to get in close for an impossible-to-dodge torp drop. But the damned planes are ridiculous. You can set up an AA screen all you want, but 99% of the time, they're all going to be able to drop their payload before anything even starts firing at them. If there was anyone who mattered that could deal with bombers, it would be the opposing CV, barely. Not to mention air is the ugliest damned thing in the game. Dive bombers dipping into the ocean then leaving behind random explosions. Torp bombers 'spawning' fish from a kilometer in the air. Fighters hovering at each other and falling out of the sky randomly with no gunfire. It's just all kinds of stupid.

 

Yes the air drop torpedo is the worst out of all, it's so dumb because there is really no way of dodging them when they drop them at your face.

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"Once you see planes are coming it'll be too late already" You already see the planes from really far away. If it's too late then you are really far away from your team. Also no need for specialist AA Cruiser if you just get a couple ships together (of course getting one to help is great). Most CV probably don't think it is worth it and go for lone wolf targets. You don't need to knock all the planes down.

 

 

We are talking about lone targets, in every team there will be stragglers or lone wolfs. But to be OT, we are also talking about low tier ships, where AA is not that great yet.

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Torpedos are fine and working like they should. The problem is the captains using big ships that just make themselves easy targets for either DDs or CVs, by having no awareness of their surroundings or trying to do everything by themselves.

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Torpedos are fine and working like they should. The problem is the captains using big ships that just make themselves easy targets for either DDs or CVs, by having no awareness of their surroundings or trying to do everything by themselves.

^^^this 

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I don't get why people's have this bias conception of realism, if you want realism then BB'S main gun should be able to do splash damage against smaller ship like DD, a single direct hit from a BB's main gun on a DD would completely destroy it or cause enough damage to it that pretty much make the ship useless.  Why should only the torpedo get "realism" treatment which make them extremely overpowered, while the other don't? In a realistic naval battle DD would be a SUPPORT ship of a fleet not a freaking torpedo launching Rambo.

 

So clearly this game is about arcade experience and arcade experience need to be balanced! and torpedo been extremely powerful destroy balance.

 

 ive only went DD so far and I can say some of the dd's are glass one match my engine was knocked out repaired immediately knocked out by another shell and later was knocked out again all done by cruisers not even a bb, I try to keep clear of bb's as one salvo and im quite potentially dead plus you've got what 4km range on me? more? if you ignore a dd they can hurt you or even kill you but its not easy

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We are talking about lone targets, in every team there will be stragglers or lone wolfs. But to be OT, we are also talking about low tier ships, where AA is not that great yet.

 

Lone wolfs get everything they deserve. You pretty much sign a waver when you go off alone saying "I know I will be a huge target for CVs and I accept that". This is a team based game not a game where running off is a good idea. Sure you can survive for long going lone wolf but it is much better running around with the team. Anyways staying OT, AA isn't great so you have to make it up with numbers. I don't think AA should be buffed since CVs only get a limited amount of planes after they lose those they are pretty much battering rams.

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The torpedo need to reduce damage to that of a regular shell type and decrease the Critical strike chance of Torpedo! The  torpedo is insane, it deal way to much damage and the air dorp torpedo are almost impossible to dodge, and the low tier ships all have crappy AA that can't do crapagainst Torpedo planes, The CV with torpedo plane just pwns low tier bb even cruisers! 

 

I had several game where we had no CV on our side and the enemy CV just spam torpedo plane out that ripped our BB apart because they couldn't dodge it, It doesn't help with the map so small there aren't enough room to maneuver and all the low tier bb has terrible turn.

 

Before someone say torpedo damage is fine and historial, i am going to write this down right now so you would understand this is a GAME! it should be balance first! How is it fair that my BB shells with 4 hits on a DD that they didn't explode but when DD spammed 4 torpedo hit me i die instantly? or severely crippled? I know there are critical hit with BB shells but those are rare, while a Torpedo hit you anywhere you suffer great damage! 

 

If you really want to use historical reason as argument than why shouldn't BB HE shell have proximity damage against DD? That's historical as well, Why is a BB shell only do damage against a DD when it direct hit and no proximity damage? if Torpedo are historically damage correct than BB shells should destroy or cripple a DD when a shell landed near a DD. 

 

So please please reduce damage on torpedo!

 

The problem is that they made the air dropped torpedoes impossible to dodge. They are dropped 10ft from your ship.

 

Torpedo damage is fine. The problem is the how they made the planes deliver them. Planes should have a 1km 'circle' point-of-no-return that requires them to fly straight and level at low altitude AND SLOW (half their current flight speed) to make a drop. To make it fair, they should change the system of manual aim to match that of the Destroyer... narrowing the torpedo spread or expanding it.

 

Furthermore, ALL torpedoes should have a minimum arming distance of 1km. Its rather stupid how ships can torpedo each other at point blank range.

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