Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
iEuphorius

Game types need work

4 comments in this topic

Recommended Posts

Beta Testers
2 posts
1,934 battles

So I have been playing this game for a couple weeks now and I love this game. The only big problem I have is that when games are clearly won, they are rarely actually won. There is way too much weight on the objectives in this game, and not nearly enough on map control. 

 

I just played a game in which we had 5 BBs left, and the enemy had 2 DDs at the 6:30 minute mark. We decided to head towards cap and shoot at the DDs while we went. The DDs took pot shots at us and launched torps while retreating, not able to cause any real damage and not delaying us. At this point we have won the match but we aren't able to get to cap, even though we have dominated the game and taken the map.

 

There really needs to be a system to stop DDs and CVs from just running and hiding when the game is clearly won by the other team and causing a draw. At that point the team with the most ships should have the win, and the losing team should be fighting to turn the battle instead of the winning team trying to hunt down the last couple ships to avoid the draw. There would be far less draws and it would create situations where players that are losing have to actually outplay the enemy team to take the win instead of just running away. 

 

I am not sure how exactly to handle this, but something along the lines of:

If a team has the majority of the ship points left, probably over 2/3, then the team with the majority wins the battle by having taken map control and destroying the enemy fleet,

 

I don't mean for this to be a rant, I love this game and this is the only huge problem I see with the game. It just seems to east to force a draw and it is so painful when you work so hard for the win and get cheated out of it. Let me know what you guys think.

 

TL;DR: How can we handle the ends of games better?

Share this post


Link to post
Share on other sites
Beta Testers
212 posts

Head to cap earlier and the problem is solved. It's not really a mode issue, more of a player issue at this point. I would assume people will get used to travel distances eventually...but I'm an optimist.

Share this post


Link to post
Share on other sites
Beta Testers
2 posts
1,934 battles

It isn't a travel distance problem. You should not be unable to make it to cap with 6 1/2 minute left in the game. That is half of the time left in the game. Besides it is less about this specific game and more about teams that lose really hard still don't lose the game which makes no sense given they have lost way more ships and no longer have control of the map, which is the point of a cap zone, it simulates control of the area.

Share this post


Link to post
Share on other sites
Beta Testers
212 posts

If you can't get to the caps you do not have control of the map. 2 ships in proper positions beat 10 ships sailing on blue lines.

Share this post


Link to post
Share on other sites
Beta Testers
251 posts
679 battles

Those DDs outmaneuvered you.  A draw is a double loss, but it's also a valuable lesson.  The core of any military mission is the objective.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×