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Pescadoo

Chasing CV = Lose

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After my team kill all BB and cruiser on enemy team, there were 3 DD and 2 cv left. My WHOLE team were chasing their CV and their DD took A B D. After my team realized we gonna lose, no one was able to reset because of smoke screen and the distance, 

 

I saw a lot of such situation, but people just are so greedy to stop chasing those cv. In my opinion, cv is not that important than other ship when it is near the end of the game. 1. CV can't cap. 2 CV attack u once a few minutes, not like a BB attacks u 30 sec once. 

 

Just wish players realize this.

Edited by Pescadoo
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[RRC]
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Never chase a carrier unless you have people capping or the points and caps in domination to keep you from losing.

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In AlfaTesters
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So many games I've seen 2-3 battleships end up in the corner of the map to kill one stupid carrier. Oh they get the carrier, but they are completely out of the fight and expect everybody else to carry the fight or fight a delaying action until they get back. My usual experience is that a couple people put up a good fight against terrible odds and end up dead. The battleships arrive just in time to finish off the already weakened enemy and then feel like they won the game. Or, we just lose the match and everybody else is dead except the BBs in the corner at almost full health. Yes, I am ranting, but dang it's frustrating and no amount of communication in the chat seems to be able to break their single-minded fixation on chasing the carrier they can't catch speed wise off to oblivion..

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Alpha Tester
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I am restarting to use carriers since alpha soft wipe.

A couple battles ago, lost all my planes, so decided to take my carrier to cap, ended up with 39 cap points.

I have tried chasing carriers in my DD, usually end up way out of station, and unable to get to where needed the most.

This comes down to situational awareness.

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I once saw a burning, plane-less Zuiho chase down and ram a New York. It was hilarious.  The New York was trying to turn out of the way, but the Zuiho finally made contact with barely a little *tap* right at the stern.  BOOM. Both ships exploded and sank.

 

It was on Hotspot, so the whole game had been a complete goat-rope anyway. Ended as a draw

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Yeah...CV snipe hunts get a bit ridiculous, especially if your fellow morons should be Cap'ing and you're running out of time.

In domination mode it's a little more flexible because a dead carrier awards you points. Plus, the ships chasing it are less likely to die costing you negative points.


 

All situational, but even driving cruisers mostly I rarely kill carriers unless they are close by. I'd rather insure a win.

 

 

 

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Alpha Tester, In AlfaTesters, Beta Testers
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As others have said, make sure one person guards the cap / goes after enemy cap before attempting to fell the CV. 

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Not just CV hunts, Ive lost a few matches due to half of team chasing down one guy in the far corner. I really want to play more vs multiplayer games but this me mentality and only caring about your stats and not teamwork for the win just drives me away from them.

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After my team kill all BB and cruiser on enemy team, there were 3 DD and 2 cv left. My WHOLE team were chasing their CV and their DD took A B D. After my team realized we gonna lose, no one was able to reset because of smoke screen and the distance, 

 

I saw a lot of such situation, but people just are so greedy to stop chasing those cv. In my opinion, cv is not that important than other ship when it is near the end of the game. 1. CV can't cap. 2 CV attack u once a few minutes, not like a BB attacks u 30 sec once. 

 

Just wish players realize this.

 

Sounds like a pretty clever duo XD

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Not just CV hunts, Ive lost a few matches due to half of team chasing down one guy in the far corner. I really want to play more vs multiplayer games but this me mentality and only caring about your stats and not teamwork for the win just drives me away from them.

 

Your 2nd sentence hits the nail on the head about an underlying problem with all 3 games.  They screwed up baaaaaaaad by putting a win rate statistic in the profile, and making individual scoring and success based overwhelmingly on winning instead of personal achievement in matches played.  I saw this 4 years ago in WOT and commented then, and again more recently in WOWP.  This is one of the "foundation attributes" that underpin many of the frustrations inherent in WG games.  From what I observe---and I play at least 1 of their games every day---WG hasn't comprehended this, yet, or doesn't know how to back away from this scoring system.  Somehow, they seem to be missing the point---which is, that these games are about killing and damaging enemy vehicles. That's what you do to win, and that's what you should need to do to score, and the more you do, the more you should score.  Whether you win or not; whether you are fighting close-in or at a distance; whether you are in a higher or lower tier plane in a given match;---these things shouldn't be part of the equation.  

 

And yet, even though most of the WOWS players have been culled from the ranks of WOT and WOWP, many of them still prefer to let a potential win---and all those points---slip away while they bury their head in the sand and do whatever they feel like doing.  Of course, if they're doing that in the other 2 games, there's no reason to expect them to play differently in here.

 

In all fairness, this is a test session, so experimenting with tactics should be expected, but still---WG should consider making the object of their games to win---in which case all on the winning team score evenly, as do those on the losing team,or, make the object simply to play well---in which case players on both teams score according to the damage and kills they get, regardless of being on the winning or losing team.  Whether they change this or not, they should at least remove win rate from their games.  It's not necessary, it foments divisiveness and elitism, and it leads to a significant volume of [edited]in the forums.

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 Whether they change this or not, they should at least remove win rate from their games.  It's not necessary, it foments divisiveness and elitism, and it leads to a significant volume of [edited]in the forums.

 I'll agree with this, Or, better yet, have winrates private rather than public. Maybe have them visible to other members of your clan at most. Once XVM hits WoWs I'll be looking for a way to hide chat so I don't have to listen to that crap in every match. 

 

Need to be careful in how you reward XP and money in matches because you can possibly encourage damage farming and not winning. One thing I thought of is low XP on winning side and high XP on losing side get swapped. This way somebody who busts their rear end off in a losing fight gets a better reward, and slackers on the winning side get less. 

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It's not just chasing carriers, which can make a bit of sense, I've had multiple games with multiple ships chasing my destroyer...which is the height of fail. Not going to catch me ever in cruisers or battleships and only might catch me in a destroyer if you guess right.

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Yeah...CV snipe hunts get a bit ridiculous, especially if your fellow morons should be Cap'ing and you're running out of time.

In domination mode it's a little more flexible because a dead carrier awards you points. Plus, the ships chasing it are less likely to die costing you negative points.

 

Since the start of CBT people have chased CV all over the map. It's gotten better but every now and then half the enemy team will chase me around the map.

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Your 2nd sentence hits the nail on the head about an underlying problem with all 3 games.  They screwed up baaaaaaaad by putting a win rate statistic in the profile, and making individual scoring and success based overwhelmingly on winning instead of personal achievement in matches played.  I saw this 4 years ago in WOT and commented then, and again more recently in WOWP.  This is one of the "foundation attributes" that underpin many of the frustrations inherent in WG games.  From what I observe---and I play at least 1 of their games every day---WG hasn't comprehended this, yet, or doesn't know how to back away from this scoring system.  Somehow, they seem to be missing the point---which is, that these games are about killing and damaging enemy vehicles. That's what you do to win, and that's what you should need to do to score, and the more you do, the more you should score.  Whether you win or not; whether you are fighting close-in or at a distance; whether you are in a higher or lower tier plane in a given match;---these things shouldn't be part of the equation.  

 

And yet, even though most of the WOWS players have been culled from the ranks of WOT and WOWP, many of them still prefer to let a potential win---and all those points---slip away while they bury their head in the sand and do whatever they feel like doing.  Of course, if they're doing that in the other 2 games, there's no reason to expect them to play differently in here.

 

In all fairness, this is a test session, so experimenting with tactics should be expected, but still---WG should consider making the object of their games to win---in which case all on the winning team score evenly, as do those on the losing team,or, make the object simply to play well---in which case players on both teams score according to the damage and kills they get, regardless of being on the winning or losing team.  Whether they change this or not, they should at least remove win rate from their games.  It's not necessary, it foments divisiveness and elitism, and it leads to a significant volume of [edited]in the forums.

I also play Mech Warrior Online and they implemented many rewards for playing out your role like Light mechs get scouting bonuses higher than the heavier mechs. You also get a Protected bonus if you are a heavier class mech and you support a lighter class. Or if your lance (squad) all stick together and remain close you get a lance formation bonus and all these things add up to more xp and money and they do this because these things contribute to a win. I quit playing CoD not because the games became crapbut because no one would play objectives, no one cared if they won or lost they just wanted kills to pump the k/d ration. I mean this game would be perfect for rewards like CA's shooting down planes that are attacking nearby allies or fighters protecting BB's or so on. The way it is now if you don't do damage and get kills you get next to no money or xp and while I think those things should earn you more xp and money they shouldn't be the only thing because then you get people as I mentioned earlier who are only in it for themselves.

 I'll agree with this, Or, better yet, have winrates private rather than public. Maybe have them visible to other members of your clan at most. Once XVM hits WoWs I'll be looking for a way to hide chat so I don't have to listen to that crap in every match. 

 

Need to be careful in how you reward XP and money in matches because you can possibly encourage damage farming and not winning. One thing I thought of is low XP on winning side and high XP on losing side get swapped. This way somebody who busts their rear end off in a losing fight gets a better reward, and slackers on the winning side get less. 

 

If you remove wins then you are only left with K/D which will only make this happen even more. What they need to do is find more ways to reward certain game play and compensate smart players for working as a team and winning whether that means more xp for winners and less for losers or giving more bonuses for scouting and defending allied ships or something because no matter how good your game is people will stop playing it because of the community. That's the great double edged sword of team based MMO's. your players will either carry or sink your game.
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End runs.. okay in the beginning, but I have found not to get caught in a corner late in a match. You will be useless soon, or sunk (either way, useless).

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Chasing the Hakuryu is the only way to win, unless the Hakuryu doesn't know how to play

Edited by Memono

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I've lost like 5/7 of my last matches to this.

 

Seriously, when the team consists of 2 Cruisers, 1 Destroyer and 2 Carriers and the other team has 1 Carrier, 1 Cruiser, 1 Destroyer and they've capped all the damned points... having ALL the non-carriers chase the damned CV to the edge of the map while the carrier tries to hit a fricken DD with torps...  Just stop people.

 

It doesn't take an entire fleet to kill a carrier (who is usually out of damned planes on top of it).  It's pretty bad when I'm charging a cruiser in my carrier to try to stop him capping before we lose while all the actual ships with guns are 20km away trying to sink something that doesn't matter.

 

Edited by ShivaX

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Oh, I remember when I was in the Zuiho, 4 CA/Ls started chasing me across the backend of the map. I started running, and dealt with them in the classiest way ever.  End result? 3 CAs sunk, and the enemy had wasted all their time, letting my team finish them off.

 

 

 

 

 

 

 

 

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I've said this twice before, if you play this game like WoT, you will lose and lose badly. Capping is essential to winning a match in this game. Had a round the other day where I was capping in my Omaha, yeah there were still 3 enemy ships, 1 CV a full strength BB and a DD, while we had 4 ships, 1 CV, 2 CLs and a DD. Suddenly everyone is crying stop capping so they can farm XP. I decided against my better judgement to let it go and before you knew it, we were down to 1 CV and 1 CL (Me) we still won but it just as easily could have gone the other way.

 

Chasing down surviving ships to farm XP is not a good way to win and as I and others have said before, there's no guarantee you'll sink that opposing ship in time especially if they are full health.

 

Wait until OBT when ALL the WoT / WoWP players who couldn't get in CBT join. You think the XP farming and cries to stop cap are bad now, just wait.

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As a CV Capt. I dislike DDs but when odds are You and 2 or 3 DDs only ones remaining I will play chase even take a peak at a CAP or two in an effort to draw it out or get more planes up to drop on them.. A game of Cat and Mouse..

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And again yesterday. After getting sunk (but not before taking out a cruiser with my DD) as the match dwindled down to 4 ships for green (BB, 2x CLs and a DD)  and 2 ships for red (CL and DD (Minekaze). We had one on cap with a badly wounded Fuso nearby ready to assist. Suddenly as the cap lead got over 50% someone starts crying "Stop Cap!" too which myself and two others said no, it's not WoT. Shortly thereafter we lost the DD and they lost the cruiser. There were still cries to cap but they were roundly dismissed as the Minekaze could have easily outrun what was left on the map.

 

I fear for open beta, I really do.

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Reminds me of people who play CoD on some kind of objective based game mode like capture the flag or domination and they don't play the objectives at all, they just want the kills so they can brag about K/D

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