11 Arctic36 Beta Testers 35 posts 659 battles Report post #1 Posted June 5, 2015 My first impression of World of Warships was good. The art is beautiful, the ships look great. My major problem is the game play. Each patch seems to not address the current issues correctly while creating new ones. I'm also outraged by only a few select people allowed to test IJN tier nine and ten carriers. I'm a tester, why am I not allowed to test..... Enough about me, I'm curious about how others are taking these patches. Arctic Share this post Link to post Share on other sites
457 [GOAT] BGrey Beta Testers 1,523 posts 7,150 battles Report post #2 Posted June 5, 2015 So far, yes this patch seems like an improvement, though fire prevalence may still be an issue and I certainly think CVs need a hard looking at. Share this post Link to post Share on other sites
Guest Guest 0 posts Report post #3 Posted June 5, 2015 It has its issues here and there, some major, some minor, but yes, the game is progressing and is getting better in some area.s Share this post Link to post Share on other sites
25 stucarius Beta Testers 104 posts 445 battles Report post #4 Posted June 5, 2015 I think WG is doing a good job of actually moving the game toward being more authentic in its effort to simulate ww2 naval combat. It will not be possible to do that of course but trying in my mind helps the game ALOT with regards to natural balance. The problem it creates is the introduction of problems that existed historically. For instance CA's and CL's in WW2 were mostly developed pre-war under treaty restrictions and were under armored badly. They also were restricted as to the gun size they were allowed. They functioned great in battles with in their class or less but if BB's were introduced to the mix they were doomed. This is because while they could hold their own with DD's because they out ranged them and DD's were forced to launch Torps far enough out the CL's could easily and even the CA's could avoid them. (This was harder for Americans to do than Japanese because the IJN used Oxygen powered tops that did not leave a bubble trail you could notice on the surface while American Alcohol tops were very obvious by their bubble trail.) vs each other the IJN advantages in being much larger (IJN cruisers and DD's were on average a 1/3 larger than USA ships) and having far better tops were countered by the USA having a dramatically better fire control system and radar. In the game though as of the last patch on the 4th AP shells now function more like they are supposed to and the result is that CL's and CA's in the game are getting blown away by BB's with ease. If the matches were balanced with an eye toward history the same way the mechanics and weapons are you would not have a problem because matches with BB's would never include less than CA's and matches with DD's/CL's and even CA's would not have BB's to contend with the same way it worked historically. DD's and CL's NEVER NEVER fought against CA's and BB's unless absolutely force like the American DD's fighting the IJN Center Force in the Philippines. The result was heroic but ultimately suicidal (even though they succeeded psychologically) on the part of the Fletcher DD's. This is a BETA and I have confidence that once things go live WG will make sure that matches where 1/3 of the ships are BB's and CV's will not happen as the result is clear to be seen on the blood covered maps of the game right now. Hopefully BB's will only be matched against their historical opponents. I am not sure why only select people are getting access to tier 9-10 ships. I am not outraged though. I am sure it has to do with WG's ability to work closely with those specific testers which I understand. 1 Share this post Link to post Share on other sites
145 Carrier_Furious Beta Testers 804 posts 981 battles Report post #5 Posted June 5, 2015 Just as long as they keep carriers playable and fix their current "problems" without nerfing them into the ground. I'll be fine. Share this post Link to post Share on other sites
399 Scotty_SE Beta Testers 1,313 posts 12,709 battles Report post #6 Posted June 5, 2015 Still baffled at these long diatribes about historical realism, and then we defend torpedos being dropped 50 meters from BBs. Lets have universal realism and 2/3 of American torpedos dont explode. 1 Share this post Link to post Share on other sites
72 Fireball_Forword Beta Testers 266 posts 2,163 battles Report post #7 Posted June 5, 2015 Still baffled at these long diatribes about historical realism, and then we defend torpedos being dropped 50 meters from BBs. Lets have universal realism and 2/3 of American torpedos dont explode. that was early WW2, the problem was fixed by the battle of midway. Share this post Link to post Share on other sites
13 Shepbur Members 12 posts Report post #8 Posted June 5, 2015 12 posts pretty much all whining and saying WG should remove half the stuff in the game? Sure... why not, you're a great tester! Share this post Link to post Share on other sites
286 [-B-Z-] Bravo_Zulu_000 Alpha Tester 715 posts 4,225 battles Report post #9 Posted June 5, 2015 (edited) My first impression of World of Warships was good. The art is beautiful, the ships look great. My major problem is the game play. Each patch seems to not address the current issues correctly while creating new ones. I'm also outraged by only a few select people allowed to test IJN tier nine and ten carriers. I'm a tester, why am I not allowed to test..... Enough about me, I'm curious about how others are taking these patches. Arctic To be outraged over anything let alone a game still in beta which you are "testing" seems over dramatic. In regards to patches, I'm afraid they can't fix what is really wrong with the game. I have played just over 500 matches and the limited 2 dimensional aspect along with the minor variances of ship improvement along the tiers so progressing has limited value (i.e. tier 7-9 US cruisers are essentially the same ship, same guns, etc.), slower game pace, obvious repetitive map tactics, simplified skills (really you just need to learn to lead your target and that only takes 10-20 matches), etc. means that despite the initial excitement of the title the game becomes tedious and boring very quickly. I have hope with it being in beta it can improve, but for now I'm looking forward to and enjoying much more the "other" game that is currently in pre-release. Edited June 5, 2015 by Bravo_Zulu_000 Share this post Link to post Share on other sites
300 GUTB Beta Testers 783 posts 4,031 battles Report post #10 Posted June 5, 2015 I do agree that wows is too shallow. Too much was given away to make the game casual friendly. Share this post Link to post Share on other sites
12 Cruiser_Chikuma Beta Testers 94 posts Report post #11 Posted June 5, 2015 It was a good patch. Nice to see battleships wrecking cruisers again. They really needed to respect battleships again. I think destroyers are still too resilient, for all the advantages they get they should get wrecked but only a few shots. Torpedoes should be easier to spot or at least vary the detection radius by class. BB best spot Dd worst spot. The spotting mechanics reallly need tweaking. Dd's are dissapearing in open water under 10km is crazy in calm waters. The smoke effect needs sorting. In/ out smoke conceals all. Should nnot be able to see targets in/ out of smoke. Share this post Link to post Share on other sites
246 Takeda992 Members 1,245 posts 5 battles Report post #12 Posted June 5, 2015 It was a good patch. Nice to see battleships wrecking cruisers again. They really needed to respect battleships again. I think destroyers are still too resilient, for all the advantages they get they should get wrecked but only a few shots. Torpedoes should be easier to spot or at least vary the detection radius by class. BB best spot Dd worst spot. The spotting mechanics reallly need tweaking. Dd's are dissapearing in open water under 10km is crazy in calm waters. The smoke effect needs sorting. In/ out smoke conceals all. Should nnot be able to see targets in/ out of smoke. Spotting by class is a nice idea that I already suggested on EU forums. However it's the cruisers who should spot them the best and battlships and destroyers the worst. A battleships job isn't to spot, it's a damage dealer/tanker. IF you want to evade torps you have to work together with cruisers who would support you (as their intended role). People want battleships to do everything. Kill DDs and cruisers with ease, shrug off damage with ease, spot anything with ease, protect themselves against carriers withe ease, all while not trying to pay any attention to anything. This is bad game design. Each class have to be dependent on other classes to be successful. At least that is the game design. 2 Share this post Link to post Share on other sites
3 beefporklamp Beta Testers 17 posts 256 battles Report post #13 Posted June 5, 2015 0.3.1.3 Is this game getting better? NO, I don't believe except I become CEO of WG, haha Share this post Link to post Share on other sites
259 Numbah18 Beta Testers 3,072 posts 1,908 battles Report post #14 Posted June 5, 2015 12 posts pretty much all whining and saying WG should remove half the stuff in the game? Sure... why not, you're a great tester! Ah a EU supertester. Welcome to the norm here Takeda992 welcome to you as well. It was a good patch. Nice to see battleships wrecking cruisers again. They really needed to respect battleships again. I think destroyers are still too resilient, for all the advantages they get they should get wrecked but only a few shots. Torpedoes should be easier to spot or at least vary the detection radius by class. BB best spot Dd worst spot. The spotting mechanics reallly need tweaking. Dd's are dissapearing in open water under 10km is crazy in calm waters. The smoke effect needs sorting. In/ out smoke conceals all. Should nnot be able to see targets in/ out of smoke. So you want to add yet another buff to BB huh Share this post Link to post Share on other sites