12 Cruiser_Chikuma Beta Testers 94 posts Report post #1 Posted June 2, 2015 WG these maps do not promote team work. Each class should support the other. These maps encourage polarization not participation 3 Share this post Link to post Share on other sites
5,661 Macabe Alpha Tester, Members, In AlfaTesters, Beta Testers 12,413 posts Report post #2 Posted June 2, 2015 This is a player-base problem, not a map problem. WG can't control what players do. If players want to not accomplish the objective, then they can lose the battle. It's not a hard concept to go capture a base or support your team as they do so. 1 Share this post Link to post Share on other sites
3,280 [R3KT] Moksie Alpha Tester 11,714 posts 25,023 battles Report post #3 Posted June 2, 2015 This map does promote teamwork, that's part of the beauty of it. Eventually people will learn, it teaches some fundamental concepts: DD's fight for the Caps and harass ships trying to take them and the capital ships instead of just wandering off to the side of the map away from the caps.... Actually have to support their team actively. Either you learn to play as a team and support others with goals and objectives in mind or you lose. Can't just lemming train to the side, and blame others on this one, actually have to think and react constantly. I love this map and mode. Share this post Link to post Share on other sites
12 Cruiser_Chikuma Beta Testers 94 posts Report post #4 Posted June 4, 2015 Your bothkinda right but many of these maps have so many shot blocking islands and inlets that the rng advantage bb's have are lost. I want islands just not at all 4 cap zones. WG has tunnel vision for corridor fighting. Best a BB can do is choose a cap zone and hold it, they cannot flex due ro mobility and lack of firing lanes. Share this post Link to post Share on other sites
25 stucarius Beta Testers 104 posts 445 battles Report post #5 Posted June 4, 2015 I am totally with you on this. More open maps with weather, night or evening, high seas and other challenges. The island maps really do promote the wrong kind of play with this game Share this post Link to post Share on other sites
376 [KOZ] AirshipCanon Beta Testers 1,485 posts 1,192 battles Report post #6 Posted June 4, 2015 Ocean is best map, plain and bloody simple. Share this post Link to post Share on other sites
3,280 [R3KT] Moksie Alpha Tester 11,714 posts 25,023 battles Report post #7 Posted June 4, 2015 Ocean is simple yes, not best. Share this post Link to post Share on other sites
12 Cruiser_Chikuma Beta Testers 94 posts Report post #8 Posted June 4, 2015 Add shallows, and reefs. Those can be easily added and quite fun. Its natural too islands will have those landmarks Share this post Link to post Share on other sites
0 georgezip_poi Beta Testers 5 posts 668 battles Report post #9 Posted June 4, 2015 Nah, the only real surface ship action was in Guadacanal's slot, which was full of islands. Otherwise it was all carriers, all the time. Share this post Link to post Share on other sites
12 Cruiser_Chikuma Beta Testers 94 posts Report post #10 Posted June 4, 2015 Then it should state wows guadal canal Share this post Link to post Share on other sites
25 stucarius Beta Testers 104 posts 445 battles Report post #11 Posted June 4, 2015 Nah, the only real surface ship action was in Guadacanal's slot, which was full of islands. Otherwise it was all carriers, all the time. Actually that is a widely held falsehood. There were many surface actions during the war and the Guadalcanal was not just a single action but several large actions. The biggest issue right now is having BB's on the same maps as CL's and CA's....It's an either or with those. DD's have a little better chance because of turn rates but consistently having 25%-30% of force comps being BB's is messing things up gloriously. Either that or give Cruisers something to beef them up. Right now they cannot survive and they are the most interesting of all the classes to play...With DD's being a really close second. Really close. Not really a grip...more of a a "Hey fix this and we are golden....." I am sure people are tired of hearing it from me though...sorry....It's been a tough day to be a Cruiser driver since the patch on the 4th. Share this post Link to post Share on other sites
25 stucarius Beta Testers 104 posts 445 battles Report post #12 Posted June 4, 2015 Ocean is simple yes, not best. Which do you think is best Moksie? Share this post Link to post Share on other sites
3,280 [R3KT] Moksie Alpha Tester 11,714 posts 25,023 battles Report post #13 Posted June 5, 2015 Which do you think is best Moksie? Since you asked. I like Hot Spot best. Both ways; with the single cap and the 5. And yes I love the split spawn seriously. It is a taste of the depth and complexity that some of us have been begging for. I was in a match there this morning and it was extreme fun the capital ships supported the DD in the center that supported their support and several times went south and east and north to fend off the undisciplined attacking waves. We were all talking and getting along in chat and working together and towards the end we were all talking about how much fun it was and what a great team it was and thanking each other. It was Glorious! Share this post Link to post Share on other sites