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Game mode - suggestion - CONVOY

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One team has to safely escort cargo ships/ troop carriers/ merchant ships (automated) from Point A to Point B - Oppostion has to stop the Convoy from reaching its destination by destroying the automated vessels.

 

Thoughts???

  • Cool 1

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I can see players raging at convoy ships either been too slow or straying into the enemy when it is not safe.

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I can probably see a WoT standard battle been the main one here, kill all the enemy or reach and capture an area. However if the Devs take a WoWP approach then we could also see maybe things on the shore or other NPC ships that need to be attacked and points can be earned that way

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I like the idea, but it would mean making those freighters pretty durable, maybe battleship like. Otherwise, the attacking team would just OMGWTFPWN those freighters and ignore the escorts as BB's are much harder to kill.

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In its idear itself i like this idear, but you would HAVE to deactivete friendly fire for that game mode. *Imagines troll sinking the ship he should escort*.

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Carriers would make this game end in under a minute. 50 planes loaded with bombs and torpedoes make VERY short work of any cargo ship

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I like the idea, but like Ariecho said it can use some improvement. Making them small flat bottom troop transports that have some overpowered AA guns would make them harder to hit and take planes out

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SimulationX, raises a very good point, all the carriers would just target the convoy ship making very short work of it

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Small change to the idea would be that the convoy you are protecting aren't cargo ships.  Make it like one of the player ships has to make it to a certain point on the map and a good idea would be that ship to be a BB as it is the hardest to kill and enemy planes won't kill it as fast as cargo ships.

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I like the idea, but I don't see it happening.

 

Look at the World of Tanks forums.  Look at the furor about Assault battles.  Winning an assault wouldn't be too rough with a minimal amount of teamwork and coordination.  Instead, there is so much hatred for the mode that they will be made optional in the next patch.

 

Escorting a convoy would take much more teamwork and coordination.  If they did make it a new battle mode, I really can't see it lasting long, if it ever got implemented.

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A similar game mode has been tested in WOT but it was deamed unplayable at this time due to the lack of teamwork in the pub battles. This could definitely work in a "company battle" style gameplay though where you can usually find more dedicated teamwork.

 

With that being said, I still LOVE the idea :biggrin:

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View PostBlackshot01, on 20 August 2012 - 10:45 AM, said:

In its idear itself i like this idear, but you would HAVE to deactivete friendly fire for that game mode. *Imagines troll sinking the ship he should escort*.

In WoWP we there is a very effective way of dealing with it, im sure you know of credits / XP lost in WoT when you friendly fire, it is far more harsher than in  WoT, so it will probably be even worse if you kill your own objective here.

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View PostBlackshot01, on 20 August 2012 - 10:45 AM, said:

In its idear itself i like this idear, but you would HAVE to deactivete friendly fire for that game mode. *Imagines troll sinking the ship he should escort*.

simple solution this gets programmed into tk system and autoblues said troll, problem solved.

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I think this would probably be a terrible inconvenience to include as a game mode.  it's much easier to allow ships to be piloted by humans rather than some kind of rudimentary AI.  Then there is play balancing to consider, trolls also.  All these different rules and situations to cover.

 

That said, it may be interesting.

 

But it likely won't be anything.  In games, you can't make anything that isn't awesome, or the players will leave and go to awesome games.  If they can't find a way to make it truly awesome, i'd rather not have the game mode at all.

 

View PostGoldeneye55, on 21 August 2012 - 03:54 AM, said:

Small change to the idea would be that the convoy you are protecting aren't cargo ships.  Make it like one of the player ships has to make it to a certain point on the map and a good idea would be that ship to be a BB as it is the hardest to kill and enemy planes won't kill it as fast as cargo ships.

This may be a better approach.  There was a similar mode in command and conquer i believe, were you had to keep a command vehicle safe.  Assign a fleet admiral, and everyone has to keep him safe.  Nuke the trolls if they TK a la wowp.

 

Still might be doomed to failure though.  Not because it isn't a good idea or that wargaming can't make it happen, but because pubbies gotta pub, and all that.

Edited by InvalidKey

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I like it.  It's a historically acurate mission type.  Let the computer control the liberty ships.  It could be very challenging.

 

Without it what do you have?

  • Destroy all enemy ships.

  • Defend this harbor.

  • Run this gauntlet.

  • ?

Escort duty was a real thing.  A WWII Naval game without it would be lacking and it would not be supported by serious wargamers.  The only people who will play are the ones looking for fancy explosions and novel sinking animations.  "...she turned nine times around and the poor old dog was drowned. I'm the last of the Irish Rovers."

 

Eye candy is great, but how about a challenge.

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16 minutes ago, The_Necroposter said:

You know, i kinda like this suggestion, it would be like payload delivery on overwatch, or like a pvp form of the halloween event.

 

Guess you're true to your name..

You managed to necro a thread long dead since 5 years ago..

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24 minutes ago, Fuyukaze said:

 

Guess you're true to your name..

You managed to necro a thread long dead since 5 years ago..

to be fair,

 

this IS still a interesting idea.

 

you see, the art is not in pulling up a long dead thread, but rather to continue the conversations from said thread, to avoid the banhammer.

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