9,123 [WG] Ahskance Administrator, WG Staff 7,116 posts 17,577 battles Report post #1 Posted January 26 Commanders! Due to technical changes in the voiceovers of commanders, with the release of update 12.1 custom voice modifications will no longer work. Mod makers will need to update modifications in accordance with the changes in order for them to start working correctly. We will provide mod makers with all the required details in advance. 1 Share this post Link to post Share on other sites
11,102 [WPORT] Wolfswetpaws Members 24,948 posts 27,182 battles Report post #2 Posted January 26 I tried to read this post yesterday, but there were technical difficulties. :-) 1 Share this post Link to post Share on other sites
838 [WK] Volron Beta Testers, In AlfaTesters 2,272 posts 26,191 battles Report post #3 Posted January 26 4 hours ago, Ahskance said: Commanders! Due to technical changes in the voiceovers of commanders, with the release of update 12.1 custom voice modifications will no longer work. Mod makers will need to update modifications in accordance with the changes in order for them to start working correctly. We will provide mod makers with all the required details in advance. 1 1 Share this post Link to post Share on other sites
8,256 [SOUP] Chobittsu Members 9,444 posts Report post #4 Posted January 26 . . . 3 Share this post Link to post Share on other sites
420 [MOAI] destawaits Members 1,813 posts 7,587 battles Report post #5 Posted January 27 (edited) Ah yes, I wonder what will happen to my 1 GB banks folder Edited January 27 by destawaits Share this post Link to post Share on other sites
8,256 [SOUP] Chobittsu Members 9,444 posts Report post #6 Posted February 13 So... still no word on what the changes are? Or are we all just going to have to throw everything at the wall to see what sticks? 1 2 Share this post Link to post Share on other sites
47 ModManager Administrator 129 posts Report post #7 Posted February 15 On 1/26/2023 at 7:00 PM, Ahskance said: Commanders! Due to technical changes in the voiceovers of commanders, with the release of update 12.1 custom voice modifications will no longer work. Mod makers will need to update modifications in accordance with the changes in order for them to start working correctly. We will provide mod makers with all the required details in advance. Share this post Link to post Share on other sites
8,256 [SOUP] Chobittsu Members 9,444 posts Report post #8 Posted February 15 5 minutes ago, ModManager said: Well that looks like a pretty simple fix, merci Share this post Link to post Share on other sites
11,102 [WPORT] Wolfswetpaws Members 24,948 posts 27,182 battles Report post #9 Posted February 15 Share this post Link to post Share on other sites
1,933 [MR-1] Gaelic_knight Members 3,350 posts 36,777 battles Report post #10 Posted February 16 This was the list but I don’t see and change before and after Table renaming 12.0 12.1 Old Voiceovers Name →→→→→Rename→→ New Voiceovers Name Play_Start_Battle Play_VO_Start_Battle Play_UI_Result_Stinger Play_VO_Result_Stinger Play_UI_Alarm_Weather_Changed Play_VO_Alarm_Weather_Changed Play_UI_Alarm_Defective_Modules Play_VO_Alarm_Defective_Modules Play_UI_Consumable Play_VO_Consumable Play_UI_Reload_Air_Support Play_VO_Reload_Air_Support Play_UI_Submarine_Detected Play_VO_Submarine_Detected Play_UI_Consumable_End Play_VO_Consumable_End Play_UI_Submarine_Alarm_Energy_Danger Play_VO_Submarine_Alarm_Energy_Danger Play_UI_Consumable_Interrupted Play_VO_Consumable_Interrupted Play_UI_Submarine_Energy_Over Play_VO_Submarine_Energy_Over Play_UI_Submarine_Energy_Full Play_VO_Submarine_Energy_Full Play_Ship_Weapon_AirSupport_Shot Play_VO_Ship_Weapon_AirSupport_Shot Play_UI_Alarm_Map_Border Play_VO_Alarm_Map_Border Play_UI_Lock_Weapon Play_VO_Lock_Weapon Play_Submarine_Dive_Limit Play_VO_Submarine_Dive_Limit Share this post Link to post Share on other sites