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DeadKingKal

Question About an FAQ

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From the FAQ page:

 

Q: Will you integrate all 3 projects in one battlefield.

A: No, because it's impossible

 

I am confused by this.  I thought this multi-game integration was the end game of these three games.  Was I mislead or is the FAQ out of date?

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You were mislead. Gameplay will not be combined, but some resources and clan wars will be.

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View PostCrag_r, on 19 March 2013 - 01:02 AM, said:

You were mislead. Gameplay will not be combined, but some resources and clan wars will be.

pretty much this, as some others have pointed out, a tank would not have a very good chance against a plane dive bombing her, and it wouldn't have much of a chance defending itself from a shell coming from 10,000 feet away that is 16 inches in diameter.. :)
Edited by Enkryptid

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View PostDeadKingKal, on 19 March 2013 - 12:50 AM, said:

From the FAQ page:

Q: Will you integrate all 3 projects in one battlefield.
A: No, because it's impossible

I am confused by this.  I thought this multi-game integration was the end game of these three games.  Was I mislead or is the FAQ out of date?
Why not a flying-warship-tank?

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I also think tank will be vulnerable.(unbalance)

Edited by kenceo

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Indeed the topic creator had been mislead. On the issue of balance, however, it seems as if many fans are suggesting an integrated mode in terms of planes versus ships versus tanks. Really, people should be thinking in terms of tanks and planes and ships versus tanks and planes and ships!

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View PostRMS_Gigantic, on 19 March 2013 - 05:43 AM, said:

Indeed the topic creator had been mislead. On the issue of balance, however, it seems as if many fans are suggesting an integrated mode in terms of planes versus ships versus tanks. Really, people should be thinking in terms of tanks and planes and ships versus tanks and planes and ships!

I don't know, it seems that a lot of the time the tank has a huge disadvantage unless somehow they got super AA tanks with missiles. However if they also put a ton of ai AA on the ground it could work quite well. This is why I am worried that War Thunder will be in beta for five years because they won't be bale to figure out how to balance. Another reasons I think why WG has the right idea in how they are doing the three separately.

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That said, THANK YOU new poster for doing some FAQ reading before posting.  Welcome to the forums!

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View Postsgtpepper500, on 19 March 2013 - 12:26 PM, said:

I don't know, it seems that a lot of the time the tank has a huge disadvantage unless somehow they got super AA tanks with missiles. However if they also put a ton of ai AA on the ground it could work quite well. This is why I am worried that War Thunder will be in beta for five years because they won't be bale to figure out how to balance. Another reasons I think why WG has the right idea in how they are doing the three separately.
This works better for RTS games.

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I actually inquired about this on the reddit world of tanks page (don't hate me) and we had a short discussion on what would be a likely use for combining some of the different games.

 

[–]Mini_Marine[RDDT](BatChat 25t, IS-4, IS-7, Obj 261, T110E5)Mini-Marine 11 points 1 month ago

planes will fight a battle about 15 minutes before a tank battle for a territory, whoever wins in the air will get a bonus to spotting range(or some other buff) in the tank battle)

Whoever controls the land over which the planes are flying, will have more anti air batteries to fire on the enemy air craft.

Winning a sea battle off the coast of a territory, will open that territory up to landing even if it normally wouldn't be.

 

As you can see, there would be something of a way to incorporate them all in one clan wars map.  Although I think WoWP and WOWS could be used in conjunction with each other because of the fact that there will be planes already in WoWS and players would just individually take control of them.  That would also have a need for a ton of new players to fill out the amount of planes that would be in a sea battle.

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View Postkgskippy, on 19 March 2013 - 03:34 PM, said:

As you can see, there would be something of a way to incorporate them all in one clan wars map.  Although I think WoWP and WOWS could be used in conjunction with each other because of the fact that there will be planes already in WoWS and players would just individually take control of them.  That would also have a need for a ton of new players to fill out the amount of planes that would be in a sea battle.

Except aircraft in WoWs have a very limited flight time and range.  You couldn't expect players to hop into an airplane for just a minute or two before being forced back to the carrier.  It's an interesting idea, don't get me wrong, but at the moment it's way outside the scope of how the game works and what its balanced for.

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speaking of clan wars(sorry i dont know where else to post and cant create a new thread), do y'all think cw will be dominated by capital ships, with escorts rarely showing up, like the heavy tanks in WoT?

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View PostPrincessTerrik, on 23 March 2013 - 04:41 PM, said:

speaking of clan wars(sorry i dont know where else to post and cant create a new thread), do y'all think cw will be dominated by capital ships, with escorts rarely showing up, like the heavy tanks in WoT?

most likely there will be an Alpha Group of ships that are just a bit better than others, and yes there will be grouping of these ships in the top clans most likely.

on paper they may look matched but it takes gameplay to really test it out.
Edited by Enkryptid

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View PostPrincessTerrik, on 23 March 2013 - 04:41 PM, said:

speaking of clan wars(sorry i dont know where else to post and cant create a new thread), do y'all think cw will be dominated by capital ships, with escorts rarely showing up, like the heavy tanks in WoT?

I read about the 10 battle slots where 4 DD will fill one slot, if that is the case then CW will mostly likely filled with DD.

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View PostCrockattack, on 23 March 2013 - 06:51 PM, said:

I read about the 10 battle slots where 4 DD will fill one slot, if that is the case then CW will mostly likely filled with DD.

I doubt it, it will most likely be just like how tank CW's are now. Heavy-Fast Hitters, good holder vehicles, scouts, and flankers. All the others that are not on top in these departments will be left in the dust. It's just how it goes.

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View PostAzumazi, on 24 March 2013 - 01:57 AM, said:

I doubt it, it will most likely be just like how tank CW's are now. Heavy-Fast Hitters, good holder vehicles, scouts, and flankers. All the others that are not on top in these departments will be left in the dust. It's just how it goes.

I guess that comes to a point of do you want 40 Destroyers or 10 Battleships or the most likely answer of a mixture of both.

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They said they were moving away from the "slot" system to a weighted matchmaker kind of like WoT.

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View Posttriptyx, on 24 March 2013 - 10:11 PM, said:

They said they were moving away from the "slot" system to a weighted matchmaker kind of like WoT.

Which is exactly why I made the comment about CW, it's going to be just like how it is on WoT's, only a hand full of useful ships and a lot of players going "well I don't want to have to get those ships to be effective in clan wars..*kicks rocks*" Well, too bad. It's the nature of the game, in table top we call it min/maxing and others like to call it elitist gaming. I personally call it strategic selecting. You want to get the best of the best in the best role, you don't want the second hand pick up you want the best. That's how it is and how it will always be. Some ships will be better in pubs, some better in fleet battles or aka company battles, and other the best in clan wars. That's just how it's going to be.

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