12,714 [PSP] Snargfargle [PSP] Members 19,325 posts Report post #1 Posted November 6, 2022 (edited) Do you think that the new patch and the tech tree submarine availability to to blame for the horrendous gameplay I'm seeing this weekend? I'm thinking that it could be that people who haven't played the game in ages might be checking out subs now but didn't earlier because they couldn't be bothered to work through any missions to get them. I swear that players are worse than bots right now, and it's not just on one team. Nearly every game I've played today has been a pathetic blowout for one team or the other. Previous to this it was my team that won, in a little over 5 minutes! Edited November 6, 2022 by Snargfargle 2 1 1 Share this post Link to post Share on other sites
3,349 [WOLF1] HyperFish [WOLF1] Members 2,913 posts 8,973 battles Report post #2 Posted November 6, 2022 Horrendous gameplay from your team balanced out by smart gameplay from the red team. 1 Share this post Link to post Share on other sites
231 [BB-C4] MBT808 Beta Testers 400 posts 14,401 battles Report post #3 Posted November 6, 2022 I think it’s the battle pass. Cause the last few days have been very bad. 1 Share this post Link to post Share on other sites
399 [GC] thehelmsman Alpha Tester 1,101 posts 5,173 battles Report post #4 Posted November 6, 2022 My question is... why do submarines have masts? It looks DUMB, especially as you go up in tiers. Sleek lines utterly ruined by ahistorical greeblies. --Helms Share this post Link to post Share on other sites
12,714 [PSP] Snargfargle [PSP] Members 19,325 posts Report post #5 Posted November 6, 2022 4 minutes ago, thehelmsman said: My question is... why do submarines have masts? It looks DUMB, especially as you go up in tiers. Sleek lines utterly ruined by ahistorical greeblies. --Helms What, do you mean these? Share this post Link to post Share on other sites
399 [GC] thehelmsman Alpha Tester 1,101 posts 5,173 battles Report post #6 Posted November 6, 2022 No, I mean THIS. A friend of mine has indicated that they disappear in battle, but it looks really stupid in port. --Helms Share this post Link to post Share on other sites
1,229 [HINON] MaliceA4Thought Alpha Tester, Alpha Tester 2,632 posts 6,436 battles Report post #7 Posted November 6, 2022 12 minutes ago, thehelmsman said: No, I mean THIS. A friend of mine has indicated that they disappear in battle, but it looks really stupid in port. --Helms Probably so you can see what flags you have mounted in case you want to change them before you press Battle to avoid using flags you don't need to or vice-versa. Share this post Link to post Share on other sites
12,714 [PSP] Snargfargle [PSP] Members 19,325 posts Report post #8 Posted November 6, 2022 (edited) 18 minutes ago, thehelmsman said: No, I mean THIS. A friend of mine has indicated that they disappear in battle, but it looks really stupid in port. --Helms That's a signal flag mast. Edited November 6, 2022 by Snargfargle Share this post Link to post Share on other sites
1,229 [HINON] MaliceA4Thought Alpha Tester, Alpha Tester 2,632 posts 6,436 battles Report post #9 Posted November 6, 2022 3 hours ago, Snargfargle said: Do you think that the new patch and the tech tree submarine availability to to blame for the horrendous gameplay I'm seeing this weekend? I'm thinking that it could be that people who haven't played the game in ages might be checking out subs now but didn't earlier because they couldn't be bothered to work through any missions to get them. I swear that players are worse than bots right now, and it's not just on one team. Nearly every game I've played today has been a pathetic blowout for one team or the other. Previous to this it was my team that won, in a little over 5 minutes! Why would tech tree availability of subs lead to a good old fashioned steamroll in a battle that has no submarines in it? 1 1 Share this post Link to post Share on other sites
399 [GC] thehelmsman Alpha Tester 1,101 posts 5,173 battles Report post #10 Posted November 6, 2022 8 minutes ago, Snargfargle said: That's a signal flag mast. I know what it is. If we had WWI or 1920s submarines at tier 4 it would make sense for it to be modeled on those. But we don't. Why is it on the Type VII, Cachalot, Type IX, Salmon, and especially Type XXI and the GUPPY refit Balao we have in the game? If it disappears in battle, that's less annoying, but it still looks really jarring and out of place when I can't find a single piece of reference material of any of those classes having such a thing fitted. It's especially odd on Balao and U-2501 considering the whole point of those designs was streamlining for underwater speed. --Helms Share this post Link to post Share on other sites
12,714 [PSP] Snargfargle [PSP] Members 19,325 posts Report post #11 Posted November 6, 2022 10 minutes ago, MaliceA4Thought said: Why would tech tree availability of subs lead to a good old fashioned steamroll in a battle that has no submarines in it? When something new is introduced to the game it generally bring in people who haven't played in a while. Most of them will check out the new thing and then go on to play some matches in one of their other ships. As was pointed out, the Battle Pass may be bringing in some long-absent players too. 1 Share this post Link to post Share on other sites
304 WoIven Members 150 posts 2,565 battles Report post #12 Posted November 6, 2022 4 hours ago, Snargfargle said: Do you think that the new patch and the tech tree submarine availability to to blame for the horrendous gameplay I'm seeing this weekend? I'm thinking that it could be that people who haven't played the game in ages might be checking out subs now but didn't earlier because they couldn't be bothered to work through any missions to get them. I swear that players are worse than bots right now, and it's not just on one team. Nearly every game I've played today has been a pathetic blowout for one team or the other. Previous to this it was my team that won, in a little over 5 minutes! The main problem is that a good share of the player base plays like they have zero brain cells. I am talking about the ones who have played thousands of games yet still play like they installed the game for the first time five minutes ago. They have not even learned the simple things in the game, like don't sail broadside to the enemy, don't sail into a bunch of enemies alone, and don't commit suicide. I sometimes wonder how these players cross the street without getting hit by traffic; their awareness of what is going on around them is so bad. Sadly, you will never change those players no matter how hard you try. You can be as nice as you can be and try to help them, but a good amount of them will either ignore you or get mad that you are giving them advice. We either have to accept that these players are here or go find another game, and then you get to the other game and see these types of players are there also. c'est la vie 3 2 2 Share this post Link to post Share on other sites
2,310 USMC2145 Members 1,881 posts 7,191 battles Report post #13 Posted November 6, 2022 2 hours ago, BIueMoon said: The main problem is that a good share of the player base plays like they have zero brain cells. I am talking about the ones who have played thousands of games yet still play like they installed the game for the first time five minutes ago. They have not even learned the simple things in the game, like don't sail broadside to the enemy, don't sail into a bunch of enemies alone, and don't commit suicide. I sometimes wonder how these players cross the street without getting hit by traffic; their awareness of what is going on around them is so bad. Sadly, you will never change those players no matter how hard you try. You can be as nice as you can be and try to help them, but a good amount of them will either ignore you or get mad that you are giving them advice. We either have to accept that these players are here or go find another game, and then you get to the other game and see these types of players are there also. c'est la vie This big time this^^^^^ When you have a player with 5K, 10K, or more and they have only survived like 5% of them and they are a BB main, you know they are just so bad they probably can't be helped. What I see some players do just makes you wonder if you can look in one ear and see out the other. 1 1 Share this post Link to post Share on other sites
4,708 [TO07] tm63au Members 4,299 posts 31,674 battles Report post #14 Posted November 6, 2022 (edited) Horrendous game play has be happening for well over 3 years maybe 5, are Subs to blame cant say really but what has made it worse is players not really putting the time in to Learn the game. Stupid new ships with stupid gimmicks, NERFING here and there , stupid new mechanics that are not needed along with before mentioned stupid new gimmicks, and a whole host of other things that have turned this great game to almost ruin. Edited November 6, 2022 by tm63au 2 Share this post Link to post Share on other sites
1,013 [SUB4] MN1234 Members 1,712 posts 13,114 battles Report post #15 Posted November 6, 2022 9 hours ago, Snargfargle said: Do you think that the new patch and the tech tree submarine availability to to blame for the horrendous gameplay I'm seeing this weekend? I'm thinking that it could be that people who haven't played the game in ages might be checking out subs now but didn't earlier because they couldn't be bothered to work through any missions to get them. I swear that players are worse than bots right now, and it's not just on one team. Nearly every game I've played today has been a pathetic blowout for one team or the other. Previous to this it was my team that won, in a little over 5 minutes! No, it's probably just that. Like you said, perhaps a lot of player have recently returned to the game. Perhaps gameplay just sucks this weekend? I had several games yesterday where we were well in the lead but lost toward the end. One look at the mini-map during these matches leads me to believe that some players just give up as soon as something doesn't go their way. Looking at all the whining that goes on here, I'd say the latter explanation may be the correct one. Share this post Link to post Share on other sites
4,702 [HOP4S] Asym_KS Members 6,993 posts 35,404 battles Report post #16 Posted November 6, 2022 4 hours ago, BIueMoon said: The main problem is that a good share of the player base plays like they have zero brain cells. I am talking about the ones who have played thousands of games yet still play like they installed the game for the first time five minutes ago. They have not even learned the simple things in the game, like don't sail broadside to the enemy, don't sail into a bunch of enemies alone, and don't commit suicide. I sometimes wonder how these players cross the street without getting hit by traffic; their awareness of what is going on around them is so bad. Sadly, you will never change those players no matter how hard you try. You can be as nice as you can be and try to help them, but a good amount of them will either ignore you or get mad that you are giving them advice. We either have to accept that these players are here or go find another game, and then you get to the other game and see these types of players are there also. c'est la vie It's a game mate. Not even close to a modern, naval warfare game anymore......it's a simple teen arcade shooter.... ** Our host has be disassembling the entire game's infrastructure, self admittedly, to make everything simpler (so, even younger players can wander in with plastic money from Grandma and buy tier 14 superships Captained by alien space bats......) That ^^^^^ is the future of this mature game.... If your host was really serious about older player's wants: team damage would still be here and seriously enforced; all of the hit box geometry changes would be reverted and the skill tree reverted to what we had originally; Carriers would be the RTS carriers and would have to "fight each other for air superiority first; because, the other carrier will simply shoot your attack aircraft down BEFORE they even see your ships !); AA and flak ships designated and AA radar and munitions available by technology era (i.e. Proximity only at the highest tiers...) Sub's weapons would be technically graduated by era and there'd be "duds and lost" torpedoes in most tiers; there'd only be torpedo reloads for ships that actually could do that at sea (and, limited to one reload !); DD stealth and smoke remastered to make some sense; Speaking of DD's: BB and all ships secondaries and AA would be enhanced and would focus on closing DD's......no DD in real life could ever do what our DD's are doing now in PVE and in some cases, PVP play...... HE spam would be linked to barrel temperatures; where, the ship spamming would see serious dispersion grow every salvo beyond three till they ceased to fire (and, a cool down would be graduated to how far they were pushed); Radar on ships that actually carried radar (and, the era of seeing through Island would be over...) and, the ability to share location data beyond LOS era dependent (as comm tech increased over the years) ; SONAR and other ASW tools introduced by era; and, the big one is that I'd remove 60% of the Islands from all maps and Ocean map would be in KOTS...... We should not be World of Tanks on water.... And, KOTs would be an "open class" event and that means subs and carriers and ALL tiers should be available......... There, you want a serious, First World naval shooter........do ^^^^^^ this. Otherwise, it's being played by people "just having fun..." 1 Share this post Link to post Share on other sites
2,344 [NG-NL] Reymu Members 7,138 posts 12,574 battles Report post #17 Posted November 6, 2022 Hard to say which--suspect all of them are factors--but yeah, the gameplay at mid tiers is just embarrassing beyond words. I've had repeated triple subs per team there along with 3-4 dds, making for a mostly dull match with lot of sneaking around or get surprised torped. T8-10 matches seem to almost always include at least one skilled sub player. Heck, every match with subs, hardly anyone will try for caps--all the reds must be down or driven off first. Campfest feels worse than ever. 1 Share this post Link to post Share on other sites
1,755 CylonRed Members 6,889 posts 14,871 battles Report post #18 Posted November 6, 2022 Goes back to 2 weeks ago for me... All too often I am on a weak side, DDs/CAs rush in and die as soon as possible, then flank get overrun. Worse when I am trying to go up the British line in the Monarch which CAN'T hold a flank at all - especially by itself. rarely my team gets the first kill or 2 then collapses suddenly. In 2 weeks I have had 1 really good day - the rest has sucked and I am playing 2-3 games and then stopping. Share this post Link to post Share on other sites
777 [NSEW] LowSpeed_US Members 2,909 posts 12,205 battles Report post #19 Posted November 6, 2022 The rapid acceleration towards the higher tiers somewhat has a direct correlation to our expectancy at said tiers. Share this post Link to post Share on other sites
887 [FRFR] SeaGladius Members 1,675 posts Report post #20 Posted November 6, 2022 9 hours ago, thehelmsman said: I know what it is. If we had WWI or 1920s submarines at tier 4 it would make sense for it to be modeled on those. But we don't. Why is it on the Type VII, Cachalot, Type IX, Salmon, and especially Type XXI and the GUPPY refit Balao we have in the game? If it disappears in battle, that's less annoying, but it still looks really jarring and out of place when I can't find a single piece of reference material of any of those classes having such a thing fitted. It's especially odd on Balao and U-2501 considering the whole point of those designs was streamlining for underwater speed. --Helms It’s most likely a removable mast that fits into a hole in the deck while in port. It would get removed and stored either belowdecks or in a specific storage slot. I found a picture of a modern ROKN sub with one. Share this post Link to post Share on other sites
1,755 CylonRed Members 6,889 posts 14,871 battles Report post #21 Posted November 6, 2022 1 solid - good team today and after 4 games - done for the day. Total joke with another player on my team saying I was "hiding" except they missed everything before and after I was forced to turn toward an island. Meanwhile, the team never tied to prevent a cap from being taken, didn't shoot DDs, had a group of about 4 players, including OTHER BBs, who did stay behind islands and ball up... Total joke. Share this post Link to post Share on other sites
30 [WOLF9] awexomeguy Members 90 posts 9,483 battles Report post #22 Posted November 6, 2022 13 hours ago, Snargfargle said: Do you think that the new patch and the tech tree submarine availability to to blame for the horrendous gameplay I'm seeing this weekend? I'm thinking that it could be that people who haven't played the game in ages might be checking out subs now but didn't earlier because they couldn't be bothered to work through any missions to get them. I swear that players are worse than bots right now, and it's not just on one team. Nearly every game I've played today has been a pathetic blowout for one team or the other. Previous to this it was my team that won, in a little over 5 minutes! Looks like a typical bag-of-potatoes weekend match to me 6 hours ago, tm63au said: Horrendous game play has be happening for well over 3 years maybe 5... Wait a min...I started playing about 5 years ago...is that a coincidence? 1 Share this post Link to post Share on other sites
2,255 [NYAAR] Lord_Slayer [NYAAR] Members 4,797 posts 20,735 battles Report post #23 Posted November 6, 2022 13 hours ago, thehelmsman said: I know what it is. If we had WWI or 1920s submarines at tier 4 it would make sense for it to be modeled on those. But we don't. Why is it on the Type VII, Cachalot, Type IX, Salmon, and especially Type XXI and the GUPPY refit Balao we have in the game? If it disappears in battle, that's less annoying, but it still looks really jarring and out of place when I can't find a single piece of reference material of any of those classes having such a thing fitted. It's especially odd on Balao and U-2501 considering the whole point of those designs was streamlining for underwater speed. --Helms 4 hours ago, SeaGladius said: It’s most likely a removable mast that fits into a hole in the deck while in port. It would get removed and stored either belowdecks or in a specific storage slot. I found a picture of a modern ROKN sub with one. Here is USS Guardfish SS-217 with one It's a removable pole. Used while in port and removed when they move out. In game the game we only see that while in-port as it is an effective way for players to see what flags, if any, are on the ship. Once you are in battle, the sub flies no flags, nor is the pole present. 1 Share this post Link to post Share on other sites
3,848 [TDRB] kgh52 Members 7,355 posts 16,186 battles Report post #24 Posted November 6, 2022 16 hours ago, Snargfargle said: Do you think that the new patch and the tech tree submarine availability to to blame for the horrendous gameplay I'm seeing this weekend? I'm thinking that it could be that people who haven't played the game in ages might be checking out subs now but didn't earlier because they couldn't be bothered to work through any missions to get them. I swear that players are worse than bots right now, and it's not just on one team. Nearly every game I've played today has been a pathetic blowout for one team or the other. No, while the times are a little quick, as MM is designed, to get players into battle quickly, blowouts should be expected as the norm. 1 Share this post Link to post Share on other sites
304 WoIven Members 150 posts 2,565 battles Report post #25 Posted November 7, 2022 I just had three games in a row where my team melted in the first few minutes of the match. I am tilted and taking a break. You can't blame the patch or the MM for this. It is solely the player base's fault. 1 1 Share this post Link to post Share on other sites