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USMC2145

Something that should happen to submarines.

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When a ship fires its guns, it is visible for a period of time before going back into concealment. When a sub uses the ping for homing torps, the same thing should happen to the sub. "Fair is fair." Having to use our DCP to remove the ping puts us at a disadvantage, and the sub should suffer a disadvantage for using the ping.

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and give surface ship an additional ASW device  -  and make it jet powered firing rockets...

 

sub.thumb.jpg.13b805f950284c49ac9007a7639cbd26.jpg

 

                              :Smile_trollface:

 

 

Edited by derf_20

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34 minutes ago, USMC2145 said:

When a ship fires its guns, it is visible for a period of time before going back into concealment. When a sub uses the ping for homing torps, the same thing should happen to the sub. "Fair is fair." Having to use our DCP to remove the ping puts us at a disadvantage, and the sub should suffer a disadvantage for using the ping.

 A white marker appears where the sub pinged from.  You can use the marker to know where to drop ASW.

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This used to be the case in early testing, however it was removed for whatever reason.

 

13 minutes ago, Burnsy said:

 A while marker appears where the sub pinged from.  You can use the marker to know where to drop ASW.

The marker is useless if the sub moves even remotely sideways to you.

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46 minutes ago, USMC2145 said:

When a ship fires its guns, it is visible for a period of time before going back into concealment. When a sub uses the ping for homing torps, the same thing should happen to the sub. "Fair is fair." Having to use our DCP to remove the ping puts us at a disadvantage, and the sub should suffer a disadvantage for using the ping.

There is both a white marker that appears near the sub, but the ping itself is rendered in the game as well.  These both identify the sub's position and are a disadvantage for using the ping.

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16 minutes ago, Ahskance said:

There is both a white marker that appears near the sub, but the ping itself is rendered in the game as well.  These both identify the sub's position and are a disadvantage for using the ping.

The disadvantage for the sub using his sub-6sec PING feature is NOWHERE equivalent...

to how disadvantaged the SURFACE SHIP is after having to use DCP which is on a 10 x longer timer.

DCP to clear PING is a crapy mechanic.

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1 hour ago, USMC2145 said:

When a ship fires its guns, it is visible for a period of time before going back into concealment. When a sub uses the ping for homing torps, the same thing should happen to the sub. "Fair is fair." Having to use our DCP to remove the ping puts us at a disadvantage, and the sub should suffer a disadvantage for using the ping.

I would recommend reading about sub mechanics that they released with subs. There also a ton of youtube vedio on how to fight subs.  Because there all ready a mechanics in place to show where a sub is if they ping you.

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16 minutes ago, Ahskance said:

There is both a white marker that appears near the sub, but the ping itself is rendered in the game as well.  These both identify the sub's position and are a disadvantage for using the ping.

Does not really matter. With one exception there were 4 subs in every match I played today. (the one with 4 subs and 4 cvs was especially fun) They are ruining the game and ruining the joy. Sub captains seem to be mastering their skills and they are harder to deal with. I can't say they are dominating, that is not the issue. They are just not fun. May be time for a break. 

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The only thing I don't like about submarine play in WOWS is that there is no buildup of tension as in real sub/anti-sub games. Subs in WOWS are little more than torpedo DDs that use submergence instead of smoke for concealment.

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1 hour ago, USMC2145 said:

When a ship fires its guns, it is visible for a period of time before going back into concealment. When a sub uses the ping for homing torps, the same thing should happen to the sub. "Fair is fair." Having to use our DCP to remove the ping puts us at a disadvantage, and the sub should suffer a disadvantage for using the ping.

 

38 minutes ago, Musket22 said:

The disadvantage for the sub using his sub-6sec PING feature is NOWHERE equivalent...

to how disadvantaged the SURFACE SHIP is after having to use DCP which is on a 10 x longer timer.

DCP to clear PING is a crapy mechanic.

This ^^^^^^^^^

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2 hours ago, Ahskance said:

There is both a white marker that appears near the sub, but the ping itself is rendered in the game as well.  These both identify the sub's position and are a disadvantage for using the ping.

The main problem I have with that is that if you are in a fight with another ship, it is hard to check fast enough to see where the sub pinged from. When a concealed surface ship shoots, it stays visible for a period of time, giving you a chance to respond. Using the DCP, that should also be changed.

Edited by BIueMoon
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11 hours ago, Ahskance said:

There is both a white marker that appears near the sub, but the ping itself is rendered in the game as well.  These both identify the sub's position and are a disadvantage for using the ping.

Yes there is, but they last for only a very short time and it's hard to find them in that time unless you just happen to be looking in the right direction and are not in binocular mode.  I'd suggest at least doubling the time that the white marker appears on the water.

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12 hours ago, Musket22 said:

The disadvantage for the sub using his sub-6sec PING feature is NOWHERE equivalent...

to how disadvantaged the SURFACE SHIP is after having to use DCP which is on a 10 x longer timer.

DCP to clear PING is a crapy mechanic.

Surface ships are better able to fight back upon being spotted. Shell time to target, is a lot faster than a torpedo's time to target. On top of that, other than an RNG check for Magazine Detonation, surface ships for the most part, don't take splash damage.

You also don't have to hit subs directly with your shells; just close enough will do just fine. As a result, a dispersion pattern that would deal 0 damage to a surface ship, would still have a chance of damaging a sub. Making it far more dangerous for the sub to be fired at.

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Horsecrap,

By the time a SURFACE SHIP is responding, those (multiple) torpedoes are on the way.

If the SURFACE SHIP uses DCP to clear the ping and negate the 'homing' torps,

He is now vulnerable flooding from said torps and fires from other surface ships for more than (usually/avg) 90sec.

Again, WG should endeavor to find another mechanic than DCP to clear PING!

 

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13 hours ago, USMC2145 said:

When a ship fires its guns, it is visible for a period of time before going back into concealment. When a sub uses the ping for homing torps, the same thing should happen to the sub. "Fair is fair." 

Something like that was tried in early testing, it doesn't work because it is self defeating. Submarines will switch to using dumbfire torps and the whole point of the ping/home mechanic will be voided. 

The ping/home mechanic objective is to promote/facilitate interactions against Submarines. A way out of the stealth attack model that would be the default Submarine interaction.

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I agree that a lot of white markers are completely missed due to the short duration. Two things generally happen:  you were either looking in that direction when you heard the ping so you could actually see it, or you'll miss it as you'll try to look in all directions where it should be coming from. This is indeed infuriating at times, especially if you miss a good shot on a surface ship as a result.

I think displaying the white marker for the whole duration of a ping could make sense. As long as the ping is traveling, the white marker indicating the source should be displayed. Therefore, the duration of that visual effect could change from one submarine to another, depending on ping characteristics (range and speed).
This could be a significant nerf for T10 subs that have a long range. If problematic, indicating the white markers on the minimap such as when a ship fires and get briefly detected, could help us look in the right direction as we hear the sound so that we are less likely to miss it. And firing ASW airstrikes using only the minimap could become a thing too.
 

Edited by Mr_Argamas

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13 hours ago, USMC2145 said:

Having to use our DCP to remove the ping puts us at a disadvantage

 

12 hours ago, Musket22 said:

how disadvantaged the SURFACE SHIP is after having to use DCP

The disadvantage of using DCP is over rated. This argument comes most commonly from BB players and the hard fact is a BB should never use DCP to clear pings. 

When the BB spots the torp, the torp is likely already of very close to become dumb. If you haven't yet spotted the torp, there's no reason to use DCP as there's no certainty there's an actual attack coming your way. BBs dodge torps by maneuvering, not DCP. If you are using DCP to clear pings in a BB you are doing it wrong. 

For DDs and Cruisers, DCP break is only really needed for double pings, but your DCP cycles faster and you suffer less from DoT damage so the additional burden is not really significant.

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There's too much hand-holding and coddling of players as things are now.
I see no need to add more of it.

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17 minutes ago, ArIskandir said:

For DDs and Cruisers, DCP break is only really needed for double pings, but your DCP cycles faster and you suffer less from DoT damage so the additional burden is not really significant.

Are you saying I'm dumb to use DCP to clear the multi pings off my cruisers?

They tend to be damaged by fire and flood a lot  especially when DCP is down.

The additional burden as you characterize it is significant, percent and otherwise! 

Cruisers don't have the damage saturation/absorbtion capabilty of either BBs or subs.

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10 minutes ago, Wolfswetpaws said:

There's too much hand-holding and coddling of players as things are now.
I see no need to add more of it.

If there's any coddling going on it's WG towards subs.

WG has manufactured all sorts of abilities/capabilities out of 'whole cloth' to try (unsuccesfully IMO) to make subs fit into a SURFACE COMBAT game.

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13 hours ago, DeadIyArT said:

I would recommend reading about sub mechanics that they released with subs. There also a ton of youtube vedio on how to fight subs.  Because there all ready a mechanics in place to show where a sub is if they ping you.

That is hard to see, can be up to half a km off where the sub is, and doesn’t tell you which direction the sub is going

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There are far to many torps in this game. Just change the name to world of torps and then everyone can be happy.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

far to many torps in this game

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14 hours ago, Musket22 said:

The disadvantage for the sub using his sub-6sec PING feature is NOWHERE equivalent...

to how disadvantaged the SURFACE SHIP is after having to use DCP which is on a 10 x longer timer.

DCP to clear PING is a crapy mechanic.

The solution is simple and entirely in your hands. Don’t use DCP to clear pings. 

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1 hour ago, Musket22 said:

WG has manufactured all sorts of abilities/capabilities out of 'whole cloth' to try (unsuccesfully IMO) to make subs fit into a SURFACE COMBAT game.

Whatever gave you the idea that this is a SURFACE COMBAT game?  

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19 minutes ago, FineousFingers said:

Whatever gave you the idea that this is a SURFACE COMBAT game?  

Why maybe the fact that for the first 3 years there weren't any of the abominations WG calls subs!

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