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HazeGrayUnderway

Anybody seen the list of changes for Operations with 0.11.10??

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There's been a few subtle things I've seen today that are different from the last time Random Ops was in before the Halloween Event & Operations.  The official notes for the update say changes were done but it's very generic.

https://worldofwarships.com/en/news/game-updates/update-01110-japanese-light-cruisers/#game-balance-changes

Changes to the balance of Operations

Based on your feedback and statistics, we decided to simplify the following Operations: Hermes, Cherry Blossom, Narai, Defense of Naval Station Newport, and Raptor Rescue.

===

What differences have you caught?

 

Two I noted for today:

In Hermes, Tier VIII Bismarck got replaced by Tier VII Heinrich.  It's a substantial drop in HP and firepower for the bots.

5dbzyd2.jpeg

 

In Newport, I noted at the end that X Yamato got replaced by IX Musashi, and VII Gneisenau got replaced by same tier Nagato.

T8DwhYq.jpeg

I know in the end, 460mm is going to hurt you regardless if it came from a Yamato or Musashi, but Yamato is more accurate and she has better turret traverse than the 72 seconds of Musashi.  Gneisenau is more dangerous for a Bot because of the torpedoes.  She's more dangerous than Nagato, IMO.

 

The "flow" of Narai and Newport still felt the same.

 

Edited by HazeGrayUnderway
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38 minutes ago, HazeGrayUnderway said:

Tier VIII Bismarck got replaced by Tier VIII Heinrich.

Typo alert, Heinrich is VII (seven); Zieten is the T8. 

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54 minutes ago, HazeGrayUnderway said:

I know in the end, 460mm is going to hurt you regardless if it came from a Yamato or Musashi, but Yamato is more accurate and she has better turret traverse than the 72 seconds of Musashi. 

Don't forget that Musushi is easier on a CV too.

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18 minutes ago, Ensign_Cthulhu said:

Typo alert, Heinrich is VII (seven); Zieten is the T8. 

Okay, fixed it.

===

Got out of a Raptor Rescue that we lost.  It didn't help that the game crashed at a critical time and by the time I got back in, my CV was somehow driving like Austin Powers in the tunnel.  I was done for. 

However, I noticed that in one of the spawns was a Tier IX Azuma.

5KCN04G.jpeg

Not sure if that was there before in Random Ops, before Halloween Event, because these eastern cruiser spawns are so rare in the Op.

3 minutes ago, GhostSwordsman said:

Don't forget that Musushi is easier on a CV too.

Oh yeah most definitely.  Musashi's AA makes Yamato's look like she has Mintoaur's anti-aircraft.  Musashi's AA is really just a few dudes firing Arisaka rifles.

 

Edited by HazeGrayUnderway

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41 minutes ago, HazeGrayUnderway said:

In Newport, I noted at the end that X Yamato got replaced by IX Musashi,

Not 100% sure, please fact check me if you are able.  But doesn't the mission voice dialogue still warn us of approaching enemy CV that used to be in?

 

Didn't think of this before, they should replace Yamato with a CV instead. It totally changes the dynamic of the gameplay late match. I don't know what the difficulty will be like. When looking at it from an average pug level team, it could swing either way?

The final enemy wave would have less alpha damage, but planes are a wildcard. So maybe slightly easier to survive that final wave, but to get max stars you need to be quick to switch to aggression and chase down the CVs.

 

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10 minutes ago, LabradorRetriever said:

Not 100% sure, please fact check me if you are able.  But doesn't the mission voice dialogue still warn us of approaching enemy CV that used to be in?

 

Didn't think of this before, they should replace Yamato with a CV instead. It totally changes the dynamic of the gameplay late match. I don't know what the difficulty will be like. When looking at it from an average pug level team, it could swing either way?

The final enemy wave would have less alpha damage, but planes are a wildcard. So maybe slightly easier to survive that final wave, but to get max stars you need to be quick to switch to aggression and chase down the CVs.

 

Yes.  Original Newport in the RTS era had a Carrier on the red bot team that would arrive later.  Even in the RTS era when you had that CV, you also had an Izumo together with it.  That Izumo got changed to Yamato withi the Ops rework / Random Ops update.

Edited by HazeGrayUnderway

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Just got out of Cherry Blossom and we lost very quickly. 

 

First huge change:  The DDs you encounter at the start now have torpedoes preloaded.  This was a big surprise, and a Hipper player died at the beginning.

euROUNW.jpegjlsr7TA.jpeg

We lost, the bots are more aggressive on the main objectives now.  Earlier I even tried to engage the bombarding Myokos to get them to move, but had to deal with the Yahagi and Aoba.

j6K7NZj.jpeg

 

Replay attached so you can see what happened.

20221104_160800_PZSC508-Irian_s10_USS_CL.wowsreplay

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49 minutes ago, HazeGrayUnderway said:

However, I noticed that in one of the spawns was a Tier IX Azuma.

5KCN04G.jpeg

Not sure if that was there before in Random Ops, before Halloween Event, because these eastern cruiser spawns are so rare in the Op.

The Azuma was there before the Halloween Ops were in last month.

 

Other changes I remember from the other night: Hermes, The Siegfried is now a Prinz Eugen again, The BB that spawns in after the heal with the three DDs is back to being a Bayern.

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Narai: Final three spawns now spawn live. KGV and NC replaced by OGs QE and Colorado.  First Cleveland replaced by a Dallas

Cherry Blossom: 4 duck botes replaced by at least 2 Shiras

Hermes: As mentioned, Henerich instead of Bismarck, and Pommern and Freddy also replaced. Also, Adler is now a Parseval, and the Siegfried is removed/replaced by a Roon or Eugen

Edit, Also Hermes: sometimes AI Gabriel grows up to be a Jean Bart. Only noticed once though.

Cherry Blossom. Atago sometimes take shorter path around island

Killer Whale: AI Emil goes around island along the 6 line instead of 5 line at times.

Fuso health possibly reduced, may of been team comp related.

Edited by tfcas119

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1 hour ago, HazeGrayUnderway said:

There's been a few subtle things I've seen today that are different from the last time Random Ops was in before the Halloween Event & Operations.  The official notes for the update say changes were done but it's very generic.

https://worldofwarships.com/en/news/game-updates/update-01110-japanese-light-cruisers/#game-balance-changes

Changes to the balance of Operations

Based on your feedback and statistics, we decided to simplify the following Operations: Hermes, Cherry Blossom, Narai, Defense of Naval Station Newport, and Raptor Rescue.

===

What differences have you caught?

 

Two I noted for today:

In Hermes, Tier VIII Bismarck got replaced by Tier VII Heinrich.  It's a substantial drop in HP and firepower for the bots.

5dbzyd2.jpeg

 

In Newport, I noted at the end that X Yamato got replaced by IX Musashi, and VII Gneisenau got replaced by same tier Nagato.

T8DwhYq.jpeg

I know in the end, 460mm is going to hurt you regardless if it came from a Yamato or Musashi, but Yamato is more accurate and she has better turret traverse than the 72 seconds of Musashi.  Gneisenau is more dangerous for a Bot because of the torpedoes.  She's more dangerous than Nagato, IMO.

 

The "flow" of Narai and Newport still felt the same.

 

I know 1 person who has seen the full list and apparently it is long

 

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52 minutes ago, tfcas119 said:

Cherry Blossom: 4 duck botes replaced by at least 2 Shiras

That's a huge drop in that Cruiser + DD group's lethality.  Those 100mm guns carved people up.  The Shiratsuyus will push out more torpedoes, but that can be mitigated easily.  It was the Akizukis and stuff with their constant, draining HE DPM that could jack you up.

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1 hour ago, tfcas119 said:

Hermes: As mentioned, Henerich instead of Bismarck, and Pommern and Freddy also replaced. Also, Adler is now a Parseval, and the Siegfried is removed/replaced by a Roon or Eugen

Both are present at the end of Hermes. Only the Siegfried got changed.

And the Munchen in that group went down to a Nurnberg.

 

When was there ever a Pommern or FDG? I've never seen those two BBs in Hermes. The first wave of BBs post-Ops revamp was Bismarck, Tirpitz, Scharnhorst, and Gneisenau. The exact same lineup as it was before the Op was removed prior to the CV rework.

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17 minutes ago, GhostSwordsman said:

Both are present at the end of Hermes. Only the Siegfried got changed.

And the Munchen in that group went down to a Nurnberg.

 

When was there ever a Pommern or FDG? I've never seen those two BBs in Hermes. The first wave of BBs post-Ops revamp was Bismarck, Tirpitz, Scharnhorst, and Gneisenau. The exact same lineup as it was before the Op was removed prior to the CV rework.

There’s still a Munchen spawning at the end, and I think first PTS Hermes had a Freddy and Pommern, but got changed before live.

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3 hours ago, LabradorRetriever said:

Not 100% sure, please fact check me if you are able.  But doesn't the mission voice dialogue still warn us of approaching enemy CV that used to be in?

 

I distinctly heard the orders say "protect the CV" but the text said "cruiser". Got a chuckle out of that!

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4 hours ago, HazeGrayUnderway said:

There's been a few subtle things I've seen today that are different from the last time Random Ops was in before the Halloween Event & Operations.  The official notes for the update say changes were done but it's very generic.

https://worldofwarships.com/en/news/game-updates/update-01110-japanese-light-cruisers/#game-balance-changes

Changes to the balance of Operations

Based on your feedback and statistics, we decided to simplify the following Operations: Hermes, Cherry Blossom, Narai, Defense of Naval Station Newport, and Raptor Rescue.

===

What differences have you caught?

 

Two I noted for today:

In Hermes, Tier VIII Bismarck got replaced by Tier VII Heinrich.  It's a substantial drop in HP and firepower for the bots.

5dbzyd2.jpeg

 

In Newport, I noted at the end that X Yamato got replaced by IX Musashi, and VII Gneisenau got replaced by same tier Nagato.

T8DwhYq.jpeg

I know in the end, 460mm is going to hurt you regardless if it came from a Yamato or Musashi, but Yamato is more accurate and she has better turret traverse than the 72 seconds of Musashi.  Gneisenau is more dangerous for a Bot because of the torpedoes.  She's more dangerous than Nagato, IMO.

 

The "flow" of Narai and Newport still felt the same.

 

I saw those changes as well but isn't the bot team composition supposed to depend on the human team composition? I distinctly remember there was one T6 and a couple T7 on each of those teams. That may have impacted the bot composition.

Edited by Khafni

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2 hours ago, Khafni said:

I saw those changes as well but isn't the bot team composition supposed to depend on the human team composition? I distinctly remember there was one T6 and a couple T7 on each of those teams. That may have impacted the bot composition.

Possibly, but some of those were constant no matter what tiers the players brought, at least just before Halloween update.  Hermes and the 4 BBs of Bismarck, Tirptiz, Scharnhorst, and Gneisenau was always spawned in no matter what.  Where they spawned could be between 2 spots, but those 4 BBs always came in together.

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I just played the Defense of Naval Station Newport op. The team was all Tier 8 ships. The big bad ship at the end was a Yamato. It looks like what ships you see depends on the team composition. We got a win and escaped with 1 star. I was the lone survivor.

Edited by vskwong

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15 minutes ago, vskwong said:

I just played the Defense of Naval Station Newport op. The team was all Tier 8 ships. The big bad ship at the end was a Yamato. It looks like what ships you see depends on the team composition. We got a win and escaped with 1 star. I was the lone survivor.

Okay, good to go then.  So it drops to "only" a Musashi if the tiers are low enough on the team.  From the Zieten - Newport example I showed, I checked the results screenshot and all of us were Tier VIIIs, except for 2:  VI Bayern and Fuso.

AyDAq1G.jpeg

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Here's the composition of my team.

Untitled.thumb.png.e6375067d0676b01c4dc49d03dbdc62c.png

20221104_211001_PRSC208-Tallin_s02_Naval_Defense.wowsreplay

Other than the Yamato being present, the Gneisenau was there in the final attack. The general problem was that teammates were not using islands to break off LOS. Cheshire and Cleveland were too far out and got mauled. The death of Cleveland contributed to the DD's breaking the defense on the 3rd wave of attack. I made a couple of mistakes too. Otherwise, I would have helped out more on the 3rd wave of attack.

Edited by vskwong

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It looks like Newport still spawns the Yamato if you fail to kill the first 3 waves of bots within 10 minutes - nothing like some extra motivation. Killed the last bots of the 3rd wave at 9:58 with a team of 3 x tier VI and rest tier VIIIs and got the Yamato instead of the Musashi.

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They have made a lot of changes. For one in Narai the ships spawn in shooting now which makes it a lot harder to get to the end and farm them out. Everything has been shooting more accurately as well. I do not think I have ever lost this many operations before the last few days.

I have been seeing a lot of ships AI doing really weird stuff as well.

The DD for transports in Narai has go back into its little alcove and hid which I have never seen it do before. The cruiser spawn at the North of Killer Whale does a hide and wait maneuver a lot more now going to the other side of the island and coming back once someone gets closer making it a 2 on 1 fight with the BB up there. 

Aegis has been pretty brutal. I had it back to back 3 times in a row just now and lost all 3 times. Mostly due to people being idiots but the focus fire and accuracy of the northern group is insane now. And I was getting 650k games in Aegis even just the last time we had the new randoms button. And I think it shows in how people are playing Aegis now. Every single BB today that I saw was playing like a Random BB captain and going to the map edge so they did not take any damage. 

Overall, if you get people that do not know what they are doing you  are punished A LOT more right now. 

 

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What is astonishing is that WG would say in the patch notes "Changes have been made", but will not disclose the changes... This is like if they said "A new branch for research has been added" or "Balance changes have been made", but never specified what was added/changed.

Why do they have this weird policy of not giving players clear information? This includes times like when they did "information gymnastics" (like the Subs data) or "miscomunications". Just why?

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16 hours ago, DeathwlngReborn said:

They have made a lot of changes. For one in Narai the ships spawn in shooting now which makes it a lot harder to get to the end and farm them out. Everything has been shooting more accurately as well. I do not think I have ever lost this many operations before the last few days.

I have been seeing a lot of ships AI doing really weird stuff as well.

The DD for transports in Narai has go back into its little alcove and hid which I have never seen it do before. The cruiser spawn at the North of Killer Whale does a hide and wait maneuver a lot more now going to the other side of the island and coming back once someone gets closer making it a 2 on 1 fight with the BB up there. 

Aegis has been pretty brutal. I had it back to back 3 times in a row just now and lost all 3 times. Mostly due to people being idiots but the focus fire and accuracy of the northern group is insane now. And I was getting 650k games in Aegis even just the last time we had the new randoms button. And I think it shows in how people are playing Aegis now. Every single BB today that I saw was playing like a Random BB captain and going to the map edge so they did not take any damage. 

Overall, if you get people that do not know what they are doing you  are punished A LOT more right now. 

 

Aegis has been hit or miss.  As before, when it goes bad, it goes BAD.  There's lots of possible missteps people can do early on that puts the team in a horrible bind to recover from in that Operation.  In my earlier post where I showed 3 Kitakazes in the first group, our CV spotted the red ships too early and the Fletcher dropped smoke far away.  Which became an issue because now camping the smoke meant you were at ranges harder to hit the 3 Kitakazes.  Our Duke of York YOLO'd into that group and saw what "Overmatch" meant when he encountered 2 Nagatos.  The Bot Fletcher sank early.  The Bot Schors died early and nobody was in range to pick up the crew.  We lost a lot of HP when the 3 Kitakazes and 2 Nagatos of the first group were being finished off, and then the northwestern Cruiser spawn came in piling more firepower.  It was terrible.  By the time we had to deal with the convoy escorts, half the team was dead and whoever was left was in poor shape.

 

The DPM of the subsequent IJN Heavy Cruiser spawns ever since Random Ops was done was always substantial.  Leagues above the pre-Random Ops version where there were a bunch of cheap Kumas and Furutakas.

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