1,123 WoWsNewsBot Administrator 1,395 posts Report post #1 Posted November 1, 2022 Work on improving the visual component of our game is ongoing. Read it on the portal 1 1 Share this post Link to post Share on other sites
9,074 [WPORT] Wolfswetpaws Members 20,591 posts 22,563 battles Report post #2 Posted November 1, 2022 22 minutes ago, WoWsNewsBot said: Work on improving the visual component of our game is ongoing. Read it on the portal Fire-fighting Scenario Operation is coming "when"? Inquiring minds want to know. Share this post Link to post Share on other sites
591 [USCG] cgbosn4 Members 1,004 posts 31,448 battles Report post #3 Posted November 1, 2022 As always, hats off to the graphics division at WGing for a beautiful game...even on my older computer!! Just wish those that made decisions regarding what get put into this game were on the same level. Subs look great, just wish they weren't here... 5 Share this post Link to post Share on other sites
16 [CS7] NOA_marksman Members 38 posts 44,981 battles Report post #4 Posted November 1, 2022 Amazing difference. Hats Off To Graphics. Thanks for making the scenery realistic. Share this post Link to post Share on other sites
9,074 [WPORT] Wolfswetpaws Members 20,591 posts 22,563 battles Report post #5 Posted November 1, 2022 I thnk we need more & better ways to explore and view the Art Department's work, though. Share this post Link to post Share on other sites
4,043 [SALTY] Ace_04 Members 8,930 posts 18,124 battles Report post #6 Posted November 1, 2022 42 minutes ago, WoWsNewsBot said: Work on improving the visual component of our game is ongoing. Amazing work as usual by the graphics team. For true appreciation, I would love to be able to go back in time to some of the 4.0 of 5.0 patches to see the difference in visuals between then and now. No doubt it would be dramatic. Share this post Link to post Share on other sites
48 [T_N_R] Aptar111 Members 53 posts 17,274 battles Report post #7 Posted November 1, 2022 Rather than continue to enhance graphics that are already stunning, how about we add visual crew members aboard the ships so they are no longer ghost ships? Share this post Link to post Share on other sites
6 [USMC5] gunnysarge1833 Beta Testers 38 posts 13,219 battles Report post #8 Posted November 1, 2022 Now I need a new graphics card !!! JEE THANKS WG .. Share this post Link to post Share on other sites
7 [-SSN-] cwizard59 Alpha Tester 36 posts 5,857 battles Report post #9 Posted November 1, 2022 I think the art department has hit it out of the park again as usual though I think that the dynamic reflection of the ships is a bit much. I have never seen a ship whose sides were made up of a reflective surface. I may be a bit out of touch with it figuring I retired from the USN 22 years ago but even ships I have seen recently did not reflect the water like that. But as I said at the beginning you have again blown us away. 1 Share this post Link to post Share on other sites
0 [MET4L] Metalman_NZ Members 1 post 2,187 battles Report post #10 Posted November 1, 2022 Nice job art department. It's a shame I am playing this game less and less as each patch rolls out. Share this post Link to post Share on other sites
4 [ZTOPZ] MisterBygglesworth Members 5 posts 6,712 battles Report post #11 Posted November 1, 2022 A very good job too. Share this post Link to post Share on other sites
3,569 [CAAT] SaiIor_Moon Members 6,191 posts 7,996 battles Report post #12 Posted November 1, 2022 Praise be to the WG Art Dept that always carries this game! <3 With that said though....honestly, as nice as things like the Aurora Borealis looks, and dynamic reflection might be kinda interesting, I'd rather the WG Art Dept focus on more substantial changes like: AA attack animations for dual-purpose secondaries. I would LOVE to see my DP secondaries swivel upward to "attack" enemy aircraft when they're not targeting ships (animation only, does not affect AA damage done/game balance) giving the main battery and secondaries more OOMPH, and more smoke and whatnot. These are very powerful guns, and the FX should reflect this a lot more. (Also, WG Art Dept went a little TOO far with putting the camos on the planes, so we STILL need an option to turn that off, please!) 1 Share this post Link to post Share on other sites
654 [-GF-] Copperhead550 Beta Testers 1,237 posts 12,853 battles Report post #13 Posted November 1, 2022 2 hours ago, SaiIor_Moon said: Praise be to the WG Art Dept that always carries this game! <3 With that said though....honestly, as nice as things like the Aurora Borealis looks, and dynamic reflection might be kinda interesting, I'd rather the WG Art Dept focus on more substantial changes like: AA attack animations for dual-purpose secondaries. I would LOVE to see my DP secondaries swivel upward to "attack" enemy aircraft when they're not targeting ships (animation only, does not affect AA damage done/game balance) giving the main battery and secondaries more OOMPH, and more smoke and whatnot. These are very powerful guns, and the FX should reflect this a lot more. (Also, WG Art Dept went a little TOO far with putting the camos on the planes, so we STILL need an option to turn that off, please!) Agreed all the guns need animations! Also the other neat little things on the ship too 1 Share this post Link to post Share on other sites
1,207 [TFK] Tpaktop2_1 [TFK] Alpha Tester 2,395 posts 24,502 battles Report post #14 Posted November 2, 2022 So when will the aim bug be fixed? Share this post Link to post Share on other sites
0 [JAYSS] Blackjacks75 Members 1 post 3,541 battles Report post #15 Posted November 2, 2022 12 hours ago, Aptar111 said: Rather than continue to enhance graphics that are already stunning, how about we add visual crew members aboard the ships so they are no longer ghost ships? I Very Mouch agree! Share this post Link to post Share on other sites