Jump to content
You need to play a total of 20 battles to post in this section.
Konception

PTS 0.11.8 pt 2

32 comments in this topic

Recommended Posts

566
[WG]
[WG]
Administrator
369 posts
553 battles

Hello, Commanders!

Public Test Server Version 0.11.8 needs your help. Please leave feedback below!

image.png

Patch notes here: https://worldofwarships.com/en/news/public-test/public-test-0118/

---

Any bugs you encounter in the PTS can be reported in the Bug Report thread!

Thank you!

  • Cool 2
  • Meh 1

Share this post


Link to post
Share on other sites
5
[WKY10]
Members
19 posts
16,967 battles

I think some balancing may still need to be done about low tier ships mixing with high tier ships for operations. I just got a Hermes run in my Ark Royal with some Tier 8 ships. I virtually got to do nothing the entire run, enemy ships were too clumped together and Tier 8 and 9 AA completely shredded me, and my planes were useless. I was a glorified escort carrier and that was not fun at all. 

  • Cool 3

Share this post


Link to post
Share on other sites
756
[CRF]
Members
1,530 posts
11,023 battles

"Fixed an issue that caused the client to crash when playing in a submarine."

Apparently the client doesnt even like the subs!

  • Haha 3
  • Boring 1

Share this post


Link to post
Share on other sites
[RN_NA]
Members
10 posts
803 battles

Hello, I am new to Public Test. 

There was an issue earlier that when you opened your map, the words you type in the chat would be doubled (or the letters at least). On my end, it seems fixed.

I am yet to test out the balance of Italian and German destroyers. I will keep you updated.

I did a couple of attack runs using aircraft carriers Midway and United States. To my knowledge, most of the ships I attacked were away from the pack, and by the time I got without a couple km of the balanced ships, I was shredded, just like mentioned above.

Furthermore, when will Patrie be able to be used in Public Test?

Edited by King_Of_The_Seas_

Share this post


Link to post
Share on other sites
3
[PZC]
Members
2 posts
5,576 battles

I agree balancing needs to be more even, range for main artillery for Italian destroyers is ridiculous, you have to be point blank to get enough height to hit Buildings and other stationary objects. 

I do play every day and overall i rate the WOWS game with a 8/10.

8 for overall satisfaction with the game but not a 10 because there's still room for more improvements and balancing throughout the game and game type modes.

Great Job Ladies and Gents keep it coming!

  • Cool 2
  • Meh 1

Share this post


Link to post
Share on other sites
24,375
[ARGSY]
Members
30,559 posts
28,102 battles

I find it interesting that they have inserted Community Tokens operations missions for Tiers 6 and 7. Evidently the glut of Tier 8 ships in last weekend's PTS, while understandable, is not desirable from their point of view this time around. Certainly they were VERY quick to upscale the opposition. That took them no more than a day or two, making me think they already had the alternative ships picked out and activated plan B as soon as it became clear that Tier 8 dominates the lower tier ops completely. 

It wouldn't surprise me to be told that what they're really saying here is "We would like more data for Tier 6 and 7 ships pulled into the reintroduced operations or operations for which they were not previously eligible" (e.g. Tier 6 ships in Narai as well as UF/Hermes). 

Edited by Ensign_Cthulhu
  • Cool 1

Share this post


Link to post
Share on other sites
362
[PUDEL]
Members
783 posts
3,510 battles

There is nothing wrong with the test server:

image.thumb.png.4153bf90ae65bf0cdfc29922bf8d781c.png

Frozen since battle loading.

image.thumb.png.e7675cae25d225766df362d7c7cbdae3.png

It's all my fault, of course.

 

Edited by Ralph_Vargr
Added content

Share this post


Link to post
Share on other sites
0
[CCTV4]
Members
1 post
4,209 battles

I think this operation is very difficult for T6 and T7 players, especially Narai

First, the level of AI rises too much, for example, T6 facing Cleveland , and we , T6  died quickly and caused  the mission failure . The problem is never the OHIO nor Midway , the level of the dogface, rising too much , is the true problem.

Second, many players don't like random mission, because they are afraid that random teammates won't play very well in the whole battle, so they choose to form teams. However, the reduction in the profit of forming teams makes many players completely abandon the operation . 

If possible, i hope that we can reduce the difficulty at T6 and T7 and keep the operation just like 0.11.7 . Nevertheless, maybe we can rise the difficulty appropriatly at  T8 just like 0.11.8 .

Thanks

IMG_6107.JPG

IMG_6108.JPG

IMG_6109.JPG

IMG_6110.JPG

IMG_6111.JPG

IMG_6112.JPG

Share this post


Link to post
Share on other sites
16
[TWE]
[TWE]
Members
29 posts
4,455 battles

I know we complained about the operations being too easy with T8 ships in the mix.  Having T9 and T10 ships on hard operations like Frontier, Defense of Naval Station Newport and Hermes was a bit too much.  Forget using T-6 ships in operations, you just get slaughtered.  

Share this post


Link to post
Share on other sites
186
[A-D-F]
Members
491 posts
8,928 battles

This is the team, average ship tier of 7, but the bots were all uptiered to t8 game mode (if you cant tell, it was a loss). when most of the t8s, which the match was made more difficult fore, die earliy on, the op becomes very difficult. The ops should only uptier to match the average tier (rounded up) of the player ships.
image.thumb.png.f9c8b6ebbb41f1cbf8fb42baa71a7acf.pngimage.thumb.png.82ee23658dc5faf021710f11033154a1.png

Edit: I think the ops are balanced well for full t8 teams now, but not for mixed teams

Edited by Forgotten_Void

Share this post


Link to post
Share on other sites
8,056
[WG]
Administrator, WG Staff
6,299 posts
16,062 battles

@Konception 

@YouSatInGumis mentioning that the DD in Narai seems to be not working properly.

"The DD in the bay of Narai should probably do...um.... DD things like shoot torpedos... and actually move when shot at.  I mean does it not seem silly for Bot set to easy mode to be buffed up a tier

and still be on easy mode?"

This is mentioned in the latter half of:

https://forum.worldofwarships.com/topic/258141-operations-changes-in-118/?do=findComment&comment=5818468

-

To @YouSatInGum, the best place for Bugs or Issues on PTS stuff is going to be this thread.

Share this post


Link to post
Share on other sites
161
[UNCLN]
Members
389 posts
18,751 battles

image.thumb.png.b0d6674cceaf011e2c0a32632a07ff6b.png

Is it possible to put on a tickbox saying don't ask for confirmation for the rest of this session.

If I have stockpiled up some tickets it is annoying to click ok everytime for autobattle for the sea battle (minigame)

Share this post


Link to post
Share on other sites
648
[WK]
Beta Testers, In AlfaTesters
1,839 posts
23,219 battles

Well, having dinked around a bit on PTS, I've come to the following conclusions based off of personal experience and what I've seen others post on the forum.

 

You are doing it wrong WeeGee.

 

The unnatural buff that you have applied to bots is quite frankly VERY LAZY.  A 120k HP Yamato in Newport?  What is this???

 

You should utilize the Captain skills and modules available to a ship to increase their abilities, not simply increase some numbers in their ship's code.  If a ship is "too squishy", change the ship to a different one and/or add more.

 

EXAMPLE:

Ultimate Frontier:

Omaha's against a full team of 8's make it too easy, make some of them Penny's.  You DO realize you have other nations, right?  Make a couple Leander, or La Galissonniere; Dido, London, De Grasse, Perth, etc.  Want to keep them T5?  Exeter, Hawkings could do the trick.  A bit tougher than Omaha's at least, if only a little.  Utilize Captain skills and modules available to these ships to increase their survivability.  Add more ships overall if not enough.

 

When 3 Omaha's can shred my Lexington's aircraft faster than a pure AA Spec'd, Player controlled, Worcester or Minotaur in RTS days, you are doing it wrong.  As I said above, make one or more Penny's, or Dallas; or add more.

 

Cherry Blossom:

I'm being set on fire more by one ship than if I were to face 5 Zikasa's at point blank range in the Halloween Operation "Saving Transylvania".  One run I saw half the team literally get burned down.  Even with skills + flags, to start that many fires is simply unnatural.  IJN HE already does plenty of work, no need to give them napalm rounds as well.

 

All in all as I mentioned before, WeeGee, you are being VERY LAZY in how you are handling the increase in difficulty in Operations.  We have a lot more gals now, there are different nations ("Axis" Operations like Ultimate Frontier: use the Royal Navy and the French Navy in conjunction with the USN; For the "Allied" Operations like Aegis, Newport, etc.: Use the Italian Navy) that can be used, use Captain skills and modules available to a ship to increase their abilities.  Hell, ADD MORE SHIPS if needed as well.  But DO NOT BE LAZY AND SIMPLY INCREASE NUMBERS IN SHIP CODE!

 

 

I'm hoping that more folks will be able to pop in and post much more detailed information on the unnatural buff's that have been applied to bot ships in Operations.  This will (hopefully) help to get WG to drop the "increase number in ship code" approach.

 

I know this isn't very detailed, but I haven't had the time to really hammer out PTS Operations.  I didn't even roll Newport or Raptor Rescue when I was doing my runs.  But I have noticed things that are just plain lazy, and I've heard more than a few people here and in-game mention things about Newport and Raptor Rescue that show laziness there as well.  I really wish I could be much more detailed, so you can present them with something more substantial than what I've posted here.  I'm hoping you'll have the time to compile the various things folks have posted and present some solid feedback.  The most important thing regardless, is to get them to drop the "increase number in ship code" approach.

Share this post


Link to post
Share on other sites
186
[A-D-F]
Members
491 posts
8,928 battles
45 minutes ago, Ahskance said:

the DD in Narai seems to be not working properly.

not just one DD, most ships with torps in narai. And omaha being upgraded to pensicola actually made is much less scary because low firerate and no torps.

While on the topic of uptiering ships, I played a raptor and went to where hosho would be only to find it went up 4 tiers to shokaku, meaning that if most ships only go up one tier, cv will go up 2, if the other ships go up 2 tiers, cvs go up by 4. is especially scary with imalman in t8 hermes, when everything else just goes up by 1 tier. (maybe make it parsavel but stock planes?). Coding probably looks at ships in the line and just goes up one ship rather than one tier. 

With t8 newport, I was actually surprised izumo wasn't upgraded to satsuma since superships are a permanent part of the game, and all the other ships were upgraded 2 tiers.

Share this post


Link to post
Share on other sites
2,442
[D-PN]
Members
3,709 posts
17,209 battles
4 hours ago, Forgotten_Void said:

not just one DD, most ships with torps in narai. And omaha being upgraded to pensicola actually made is much less scary because low firerate and no torps.

 

 

I've really only noticed it with DDs.  Like I said before Campbelton is for sure.  But I suspect similar issues with Nicholas CV escort, Nicholas Transports escort, and Gallant that spawns with Indy.

The issue I'm interesting is if they are not "working properly" as Ahskance says or was this an intentional setting change (or perhaps unintentional but a setting change nonetheless).

 

4 hours ago, Forgotten_Void said:

While on the topic of uptiering ships, I played a raptor and went to where hosho would be only to find it went up 4 tiers to shokaku, meaning that if most ships only go up one tier, cv will go up 2, if the other ships go up 2 tiers, cvs go up by 4. is especially scary with imalman in t8 hermes, when everything else just goes up by 1 tier. (maybe make it parsavel but stock planes?). Coding probably looks at ships in the line and just goes up one ship rather than one tier. 

With t8 newport, I was actually surprised izumo wasn't upgraded to satsuma since superships are a permanent part of the game, and all the other ships were upgraded 2 tiers.

I don't mind ships going up multiple tiers if that is what is needed to make for a decent difficulty level and especially to cover the difference from T7 to T8.... which is one the biggest, if not the biggest, single tier jump in ship power.

edit:   just got done with  a Raptor Rescue running a Baltimore.  Even though bots were mostly upped two tiers like the players.... it still wasn't enough to make up for it.  More difficulty is needed for Raptor.....  we had cleared the board with several minutes to spare and the last spawn only lasted like 30 seconds from being snowed under by 6 or 7 ships.

 

That said....I hoping in time that WG will see that Ops with a challenge have enough attraction to players to make a hard mode.  A hard mode that is actually challenging AND have enough rewards for consideration of that challenge.

Edited by YouSatInGum

Share this post


Link to post
Share on other sites
28
[TOG]
Members
81 posts
14,048 battles

Ultimate Frontier seems to have a lot of dead spots in it? Just time sailing around.... not sure why it feels that way but might check it...

 

Share this post


Link to post
Share on other sites
272
[FEB-M]
Members
300 posts
8,681 battles

My second visit to new operations:

  • TIER SPREAD became too wide!! It makes no sense that I am proposed to use a Tier VI ship - took my premium pocket BB Graf Spee - against "balanced" enemies...  then having to face a whole lotta Tiers X and IX ...( T6 ) x ( T9,T10 ) definitly ins't my concept of "balanced" nor fun! And those were premium T10/9 as Siegfried CA and a Max Immelmann CV!  image.thumb.png.65a7ecaace7f3d4bb8e85b708a22747c.png
    • Restrict the tiers and spread the missions into two "ranges":
      • Tier ( 6+7 ) for players, facing bots raging from ( T5 - T8 )
      • Tier ( 7+8 ) for players, facing bots raging from ( T7 - T10 )
      • BAN T6 vs T10, T9 .... since I was the only T6 in player team, that became unfair for me, as 1936-tech CA facing imagined and unrestricted 1947-age ships
  • Make missions PREDICTABLE, and HOURLY: I.e.,
    • The next mission is XXX, mission changes in T minutes
  • Cherry Blossom
    • Improve the bots' TYPEs, there are way too many DDs, few CA's then saw no BBs ...   add more BBs, replace some DDs with light cruisers ...
    • Can we have our own illumination? Maybe a mission-specific, limited resource that launches some flares ?
  • Hermes
    • Tier 6 vs Tiers 9+10 wasn't good. Get rid of Tier 6 for players, or restrict "bot's max tier" to 8. OR restrict players to T6,T7 and balance bots accordingly.
    • Had a hard time finding the healing area... then the Magic Healer Bot was sunk... while I was on a T6 facing T10 ...
Edited by Alloh

Share this post


Link to post
Share on other sites
28
[TOG]
Members
81 posts
14,048 battles

Please add a filter for all ships which have PERM economic bonus attached so I can see all those ships in my port whether they are tech tree or premium. Thank you!

  • Thanks 1

Share this post


Link to post
Share on other sites
2,442
[D-PN]
Members
3,709 posts
17,209 battles
4 hours ago, Alloh said:

My second visit to new operations:

  • TIER SPREAD became too wide!! It makes no sense that I am proposed to use a Tier VI ship - took my premium pocket BB Graf Spee - against "balanced" enemies...  then having to face a whole lotta Tiers X and IX ...( T6 ) x ( T9,T10 ) definitly ins't my concept of "balanced" nor fun! And those were premium T10/9 as Siegfried CA and a Max Immelmann CV!  image.thumb.png.65a7ecaace7f3d4bb8e85b708a22747c.png
    • Restrict the tiers and spread the missions into two "ranges":
      • Tier ( 6+7 ) for players, facing bots raging from ( T5 - T8 )
      • Tier ( 7+8 ) for players, facing bots raging from ( T7 - T10 )
      • BAN T6 vs T10, T9 .... since I was the only T6 in player team, that became unfair for me, as 1936-tech CA facing imagined and unrestricted 1947-age ships
  • Make missions PREDICTABLE, and HOURLY: I.e.,
    • The next mission is XXX, mission changes in T minutes
  • Cherry Blossom
    • Improve the bots' TYPEs, there are way too many DDs, few CA's then saw no BBs ...   add more BBs, replace some DDs with light cruisers ...
    • Can we have our own illumination? Maybe a mission-specific, limited resource that launches some flares ?
  • Hermes
    • Tier 6 vs Tiers 9+10 wasn't good. Get rid of Tier 6 for players, or restrict "bot's max tier" to 8. OR restrict players to T6,T7 and balance bots accordingly.
    • Had a hard time finding the healing area... then the Magic Healer Bot was sunk... while I was on a T6 facing T10 ...

I don't mind being a T6 in a mixed T8 team....  I"m more interested in overall battle difficulty.... and I've done just fine with T6's.  The only concern I have with this is if it's an all T6 team or all T7 team for Narai.... do the bots revert back to what's on the live server now.  Everybody on PTS is bringing T8s so I have not seen it tested yet.

I actually like all the DDs on Cherry.  Again.... it's brings some difficulty as you need to kill them off before the torpedo soup get's too much damage on your team.

Hermes right now is one of the tougher ones.... like I say above...I appreciate the challenge as long as it gets adjusted for all T6 teams.

  • Cool 1

Share this post


Link to post
Share on other sites
272
[FEB-M]
Members
300 posts
8,681 battles

Problem is to have Tier 6 players against Tier 10 bot ships ...  and since players can take T[6,7,8], then it easily becomes unbalanced.

Another problem is that ALL OPERATIONS BECAME TIER 8 for players, with an occasional T7 and rarely some T6 ...  

For me, makes more sense that some operations are Tier[7,8], while others become Tier[6,7], thus facing bots respectively at tiers [7..10] xOR [5..8] ...

Share this post


Link to post
Share on other sites
272
[FEB-M]
Members
300 posts
8,681 battles

Repeating from previous topic:

  • More operations is GREAT. Kudos!
  • AXIS vs ALLIES OPERATION:
    • Since all operations have BOTS that are either single-nation, or AXIS/ALLIES, why not enforce players to respond to that?
    • Make Operations limited to ships opposing the bots alignment, i.e., when bots are IJN, players cannot use Japanese ships, when they are "Axis", only "allied" ships are allowed.
    • Display what "nation" will be the bots for each operation on description screen, and which ones players can use
  • HOURLY OPERATION:
    • Random Operation isn't good! It is important to know WHICH operation will be next in queue, so we select a better suited ship, equipment, etc. Alternative:
    • Make it HOURLY operation, and let us know which operation we'll be playing 
    • at very least, show us the next operation, then give us time to select a better suited ship - and if we want to do that mission

image.thumb.png.edd5540eb631ec0563c194b8ba7b9e30.png

  • Minigames sucks. It's fun on first two or 3 times, then it's boring. If I wanted to play minigames, I would not load WoWs!
  • Ordnance type change makes no sense as is, From what I've researched, no warship can "unload" a loaded gun and change shell type. Ordnance and propellant enter from one side, leave from the muzzle. And it would be extremely dangerous to have all that explosive hanging around as sailors unload, change shell then load again. 
    • Instead, change to "NEXT LOAD" so you have to fire the loaded guns to change shell type.
    • The Gun Feeder skill would no longer make sense in this context, make it become "faster type switch", resulting in ONE quicker reload after swapping type.
  • Cool 1

Share this post


Link to post
Share on other sites
28
[TOG]
Members
81 posts
14,048 battles

It's gonna be heavy Tier 8 for a while. It will settle down and mix properly after some time passes. People are excited to play Ops with Tier 8. Give it time... I think you will enjoy the challenge. I'd like a commander respec from WG to adjust some commanders tho. 

Share this post


Link to post
Share on other sites
Members
9 posts
4,432 battles

Liked the reworked Operations.  Had a one time glitch web server not available when trying to get to the Armory.

Share this post


Link to post
Share on other sites
2,290
[1984]
Members
4,978 posts
26,021 battles

There needs to be an automatic resolution for all battleship matches with one click. Clicking through one by one and awaiting the outcome is a waste of time. If i want to play battleship i’ll dig it out of the closet and play…

Share this post


Link to post
Share on other sites
0
[LRT]
Members
9 posts
6,097 battles

me parece que en las misiones los portaviones no eran de mucha utilidad, al menos note que eran los primeros en hundirse, cuando todos los barcos eran DD, cruceros o acorazados generalmente era sencillo vencer, igual me gusto mucho.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×