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Battleships = severely underpowered

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So, there is a reason everyone wants to play cruisers, and driving a BB will instantly put you in a game. BBs are massively underpowered. They are out-damaged by the FOTM cruisers, easy to hit, get set on fire and flood instantly. The big guns can sometimes citadel that cruiser, true, but for the most part the 30 second reload is wasted on some 300 point paint scratch. A cruiser getting close to a BB won't last long, but two cruisers, or a cruiser with a destroyer, etc, will pummel the BB to the bottom within seconds. Two factors as far as I can see:

 

1. Lack of damage output. 30 second reloads with the RNG going full force, bizarre damage models where a 16 inch shell does superficial damage on a hit, but an 8 inch shell with 1/3 the reload time can go 1-2k most times on a hit on a heavily armoured BB.

 

2. Lack of survivability. The armor of the BB appears to be nothing more than extra HP. It goes on fire instantly, and will flood on any torp hit. The massive armored gun turrets blow up easily by anything, even destroyers peppering you with HE. Cruisers will happily citadel you all day. Properly bracketed torps cannot be avoided. This in conjunction with the big, easy target that a BB is means death most of the time. As a BB driver, you don't dare try wading into the front lines and punch through -- you will just get slaughtered instantly.

 

How to fix it? BB's thick armor and large guns should actually mean something except more pixels to target. Save for lucky hits, a cruiser should only be doing small / superficial damage to a BB. Either increase fire rate, or increase the minimum damage potential of the big guns. Make BBs more resistant to fire, and I would say reduce damage control times due to the large number of sailors manning these ships, ie, more manpower for damage control functions.

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Play more and learn to aim at the right place for citadel or partial damage rather than somewhere you just overpenetrate.

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So, there is a reason everyone wants to play cruisers, and driving a BB will instantly put you in a game. BBs are massively underpowered. They are out-damaged by the FOTM cruisers, easy to hit, get set on fire and flood instantly. The big guns can sometimes citadel that cruiser, true, but for the most part the 30 second reload is wasted on some 300 point paint scratch. A cruiser getting close to a BB won't last long, but two cruisers, or a cruiser with a destroyer, etc, will pummel the BB to the bottom within seconds. Two factors as far as I can see:

 

1. Lack of damage output. 30 second reloads with the RNG going full force, bizarre damage models where a 16 inch shell does superficial damage on a hit, but an 8 inch shell with 1/3 the reload time can go 1-2k most times on a hit on a heavily armoured BB.

 

2. Lack of survivability. The armor of the BB appears to be nothing more than extra HP. It goes on fire instantly, and will flood on any torp hit. The massive armored gun turrets blow up easily by anything, even destroyers peppering you with HE. Cruisers will happily citadel you all day. Properly bracketed torps cannot be avoided. This in conjunction with the big, easy target that a BB is means death most of the time. As a BB driver, you don't dare try wading into the front lines and punch through -- you will just get slaughtered instantly.

 

How to fix it? BB's thick armor and large guns should actually mean something except more pixels to target. Save for lucky hits, a cruiser should only be doing small / superficial damage to a BB. Either increase fire rate, or increase the minimum damage potential of the big guns. Make BBs more resistant to fire, and I would say reduce damage control times due to the large number of sailors manning these ships, ie, more manpower for damage control functions.

 

1. overpenetrations my friend, the shell goes straight through the ship.

2. It's a bug, deal with it until 3.1, coming soonTM

 

 

 

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Play more and learn to aim at the right place for citadel or partial damage rather than somewhere you just overpenetrate.

 

Pretty much this

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Members, Alpha Tester
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Play more and learn to aim at the right place for citadel or partial damage rather than somewhere you just overpenetrate.

 

basically

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So, there is a reason everyone wants to play cruisers, and driving a BB will instantly put you in a game. BBs are massively underpowered. They are out-damaged by the FOTM cruisers, easy to hit, get set on fire and flood instantly. The big guns can sometimes citadel that cruiser, true, but for the most part the 30 second reload is wasted on some 300 point paint scratch. A cruiser getting close to a BB won't last long, but two cruisers, or a cruiser with a destroyer, etc, will pummel the BB to the bottom within seconds. Two factors as far as I can see:

 

1. Lack of damage output. 30 second reloads with the RNG going full force, bizarre damage models where a 16 inch shell does superficial damage on a hit, but an 8 inch shell with 1/3 the reload time can go 1-2k most times on a hit on a heavily armoured BB.

 

2. Lack of survivability. The armor of the BB appears to be nothing more than extra HP. It goes on fire instantly, and will flood on any torp hit. The massive armored gun turrets blow up easily by anything, even destroyers peppering you with HE. Cruisers will happily citadel you all day. Properly bracketed torps cannot be avoided. This in conjunction with the big, easy target that a BB is means death most of the time. As a BB driver, you don't dare try wading into the front lines and punch through -- you will just get slaughtered instantly.

 

How to fix it? BB's thick armor and large guns should actually mean something except more pixels to target. Save for lucky hits, a cruiser should only be doing small / superficial damage to a BB. Either increase fire rate, or increase the minimum damage potential of the big guns. Make BBs more resistant to fire, and I would say reduce damage control times due to the large number of sailors manning these ships, ie, more manpower for damage control functions.

 

Since most people here will just laugh at you and neg you without actually explaining anything here goes:

 

1: Yes, while this is extremely frustrating, it sole depends on where your shells land. With BBs you have to know where to aim. Aiming for the Citadel (area most often found in the center of the ship at the water line. Aiming and hitting this takes a lot of practice and skill to do. Once you are able to reliably citadel your targets, you can easily do 10k-15k a shell.

 

2. Armor for now has issues and its best to hang in there until a new patch fixes this issue. Even after that, you will need to learn how to best angle your ship so that the enemy has to go through more armor to penetrate. One simple tip is to never show your sides. You expose your own citadel and can be quickly sunk. You also have the repair ability to restore some HP. Use that effectively and you can potentially double your HP. Also BBs are most dangerous at range so DO NOT let your enemies get close. 

 

Hopefully this will help you out. Somebody put together a very informative guide to BBs so search around for it and study study study.

 

EDIT: Another thing to add is to never go alone. If with a division, seek an escort. A friendly Cruiser player would not mind hanging around with you to help you against pesky planes and BBs greatest threat: the destroyer.

Edited by EmperorMaxwell
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I love the responses telling this guy to "learn to play" but in reality he is right.  Just look at any given match on any given night.  How many BBs do you see?  2, maybe 3.  4 if there was something crazy going on and free beer given out to anyone in a battleship.  People recognize the battleship is harder to play and not durable enough and a one trick pony so they don't play them.  I think people WANT to play the battleships but after finishing matches with no kills and limited shots that hit and low experience they realize how much easier the game is in a cruiser (or destroyer) and switch ship classes.

 

 

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BB armor,  along with armor in general, should be getting a tweak/ fix in a few patches. either way, for damage, it all comes down to skill and RNG for maximum damage and placed shots, that can't be fixed, you have to learn to aim :bajan:

 

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Very entertaining thanks.

I forgot some popcorn...

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 A cruiser getting close to a BB won't last long, but two cruisers, or a cruiser with a destroyer, etc, will pummel the BB to the bottom within seconds. 

 

This line right here negates so much of your own argument. If you are fighting by yourself you are playing very very wrong.

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Since most people here will just laugh at you and neg you without actually explaining anything here goes:

 

1: Yes, while this is extremely frustrating, it sole depends on where your shells land. With BBs you have to know where to aim. Aiming for the Citadel (area most often found in the center of the ship at the water line. Aiming and hitting this takes a lot of practice and skill to do. Once you are able to reliably citadel your targets, you can easily do 10k-15k a shell.

 

2. Armor for now has issues and its best to hang in there until a new patch fixes this issue. Even after that, you will need to learn how to best angle your ship so that the enemy has to go through more armor to penetrate. One simple tip is to never show your sides. You expose your own citadel and can be quickly sunk. You also have the repair ability to restore some HP. Use that effectively and you can potentially double your HP. Also BBs are most dangerous at range so DO NOT let your enemies get close. 

 

Hopefully this will help you out. Somebody put together a very informative guide to BBs so search around for it and study study study.

 

EDIT: Another thing to add is to never go alone. If with a division, seek an escort. A friendly Cruiser player would not mind hanging around with you to help you against pesky planes and BBs greatest threat: the destroyer.

 

A great answer from a Alpha Tester who knows, I understand that sometimes the quick smirky answer is easy and you can move on to answering the next question but there is a flood of new people right now still learning this game.  Give the newcomers some of this valuable experience you all have learned by the fact you have enjoyed playing longer than the rest of us.  I also know almost every question or idea posed by us newcomers has been answered in detail even earlier but even searching these forums which are laid out differently than what we are used to can be a challenge, please bear with us and let's keep the toxicity to a minimum.
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Last night i was in a tier 4 Battleship and two enemy destroyers were harassing me.  One to port and one to starboard.

 

No biggie i thought, i already dodged the torps, i should be fine for a bit, i'll let the secondary get some shots in while I reloaded to finish off a wounded cruiser.

Much to my surprise, only one side of my secondary was firing, even though both destroyers were in range, only the closest was being shot at.  

 

Not sure if this is a bug or not, I would also like to see the secondary get better aim as the enemy ship closes.  I saw several shots that looked like they were aiming at the moon, not a destroyer just a couple of hundred yards away.

 

 

von

 

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Last night i was in a tier 4 Battleship and two enemy destroyers were harassing me.  One to port and one to starboard.

 

No biggie i thought, i already dodged the torps, i should be fine for a bit, i'll let the secondary get some shots in while I reloaded to finish off a wounded cruiser.

Much to my surprise, only one side of my secondary was firing, even though both destroyers were in range, only the closest was being shot at.  

 

Not sure if this is a bug or not, I would also like to see the secondary get better aim as the enemy ship closes.  I saw several shots that looked like they were aiming at the moon, not a destroyer just a couple of hundred yards away.

 

 

von

 

Low tier secondaries are really not that good. I think WG should buff them a little bit in accuracy since the shots are going everywhere

 

I love the responses telling this guy to "learn to play" but in reality he is right.  Just look at any given match on any given night.  How many BBs do you see?  2, maybe 3.  4 if there was something crazy going on and free beer given out to anyone in a battleship.  People recognize the battleship is harder to play and not durable enough and a one trick pony so they don't play them.  I think people WANT to play the battleships but after finishing matches with no kills and limited shots that hit and low experience they realize how much easier the game is in a cruiser (or destroyer) and switch ship classes.

 

 

If someone can't even hit the right spot but rather whine for OP/UP, it is not the game's problem. Playing BB is never an easy work given they are harder to turn, slower to move and slower to reload but hits like a train. But BB is simply awesome in the hands of a skillful captain.

 

Also, hitting citadel is just like you have to angle your armor and hit people's weak spot in WOT. It is a basic skill everyone has to have. 

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The only issue i've seen for BB's are two things.    

 

1-  Plane torps dropped right on top of you,  you literally can do nothing if the carrier player drops torps at 0.5km's from you.  you have about 3 seconds to turn,  not gonna happen in a Battleship.   Arming time on torp planes needs to be toned down. 

 

2-Destroyers capping, are nearly invisible to battleships.   they see you coming, sit at far end of flag, and fire torps all day long and you never see them.   I suggested, that destroyers WHILE CAPPING, should have not nearly as good concealment bonus.      they should maintain it, in all other aspects.

 

fyi. i'm a cruiser/destroyer player.    and yes, i even feel battleships have it bad in some circumstances.

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BBs are not a good choice in this game right now. Under-powered, slow, and suprisingly fragile. Even though the fragility might eventually get fixed, the poor damage output remains a big issue. The fact is, you will be waiting for minutes in the queue as a cruiser, but a BB gets into a game immediately. There are reasons for that people who actually play the game understand. Anyone who wants to be honest about it and who actually plays the game should have no problem admitting it.

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BBs are not a good choice in this game right now. Under-powered, slow, and suprisingly fragile. Even though the fragility might eventually get fixed, the poor damage output remains a big issue. The fact is, you will be waiting for minutes in the queue as a cruiser, but a BB gets into a game immediately. There are reasons for that people who actually play the game understand. Anyone who wants to be honest about it and who actually plays the game should have no problem admitting it.

 

Lets see, trust the supertesters and alpha testers that have loads more experience with the game and how the ships play or someone with drastically less games played, so few you could say you are still in the learning stages of the game

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I understand the death nail is the torpedo planes to the Battleship.  Perhaps longer arm time on drops.  more protection on the lower armor belt on BBs.  

 

also limit one carrier per match?

 

and has control over secondary guns been an option?  Most of the time they are auto, but would it unbalance severely if the secondary batteries went under player control?  say 30 seconds with a 30 second cool down where the AI takes over.

 

Just some thoughts

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I've only been playing since "pay for closed beta", but have lost count of how many BB Captains steer right into the fray with islands and blind spots all over the place. They just cut their BB's life expectancy by half if not more. Yes, we need bigger maps and it sounds like Wargaming has heard the message, but at the end of the day, Captains must make the best use of what ship they have at the moment. As the old saying goes, know your limitations. Don't get into knife fights with your hunting rifle, gents. Tears are bound to flow otherwise. To coin another phrase that comes to mind as pertinent, A place for everything and everything in it's place.

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Iv'e played BB a few times and got to Tier 4. Except for the secondaries firing everywhere except at the target I never felt like I was at a disadvantage. That being said they are looking into BBs for the new patch and updating various things like armor and damage control.

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