Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
TheDreadnought

A couple "Aim Assist" ideas to make it part of the game, not a mod.

5 comments in this topic

Recommended Posts

2,085
[WOLF2]
Beta Testers
4,720 posts

 

Idea #1 Aim Assist Toggle

Aim assist is included in the game for new people.  Experienced people can switch it off and earn bonus silver and experience for playing without it.  This would apply to both gun and torp aim assist.


 

Idea #2 Historical Aim Assist

Aim assist is included in the game as an upgrade for those ships that historically had radar-directed fire control.

  • Cool 1

Share this post


Link to post
Share on other sites
Banned
3,836 posts

 

Idea #1 Aim Assist Toggle

Aim assist is included in the game for new people.  Experienced people can switch it off and earn bonus silver and experience for playing without it.  This would apply to both gun and torp aim assist.

 

 

Idea #2 Historical Aim Assist

Aim assist is included in the game as an upgrade for those ships that historically had radar-directed fire control.

 

interesting

just 1 thing about idea 1.  what if they turn it on after joining battle. and turn it off before exiting.

 

would they have to choose in garage if they think they gonna need it?

 

other than that its interesting, though the radar directed fire control might make it so ships needs to be rebalanced as thats a big advantage (if american DD torpedos can predict but IJN cant)

Edited by Amberpaw

Share this post


Link to post
Share on other sites
2,085
[WOLF2]
Beta Testers
4,720 posts

 

interesting

just 1 thing about idea 1.  what if they turn it on after joining battle. and turn it off before exiting.

 

would they have to choose in garage if they think they gonna need it?

 

other than that its interesting, though the radar directed fire control might make it so ships needs to be rebalanced as thats a big advantage (if american DD torpedos can predict but IJN cant)

 

 

 

 

Yeah, you'd have to make the toggle something that could only be accessed in port.

Edited by TheDreadnought

Share this post


Link to post
Share on other sites
Beta Testers
625 posts
4,144 battles

I think the best idea i have read in another thread is that aim assist should ONLY be allowed for co-op battles, NOT in random battles, this is a very fair idea to allow people to get use to the game and how to lead their shots on moving targets, and this way it kind of covers your Idea#1 as you earn more exp and creds in Random than in Co-op.

Share this post


Link to post
Share on other sites
1,662
[CALM]
Beta Testers
6,838 posts
6,088 battles

Reposting another option that I mentioned in another thread:

 

Battleships should get the aim assist mod in a different format; it would only show the target's speed and direction, but not display any actual "shoot here" mark.  That will be left to the skill of the player.  It would fit in with the idea of your fictional crew spotters telling you the heading, speed, and direction of the target ship.  Could be tied to a level 2 or 3 fire control R&D upgrade or tied to the Accuracy upgrade.

 

That way, battleships can more aggressively serve as the long-range fire support without the hand-holding of the aim assist mod, and does have a basis in the time period the game is taking cues from.  The only real benefit is that it would allow faster spotting of a turning ship and their speed, rather than show a perfect firing point.

 

It's a win-win for both parties, without resorting to more drastic measures.

 

And on a more personal note, it would make battles more tense and engaging, as battleships lay down the suppressing fire while destroyers and cruisers weave through it towards their targets.  And would help give the illusion of a faster-paced game without actually speeding anything up other than BB players being more willing to commit to firing.

 

It sticks with some historical accuracy, but simply removes the target sweetspot and leaves estimating the shot entirely to the player, based on a number of factors (range via holding Alt, speed, and whether or not they're turning).  And it is balanced enough for both training and serious gameplay.

 

It also gives BBs a much-needed extra that will allow more players to actually commit to a shot and lay down long-range fire support (in most games; the AI tend to commit more than player BBs, just because the player BBs still want to hold fire until they're practically at 10km range for old-style broadside jousting).

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×