1,129 WoWsNewsBot Administrator 1,404 posts Report post #1 Posted February 8, 2022 Today, we're going to tell you about the changes and improvements we have made. Read it on the portal 1 1 Share this post Link to post Share on other sites
9,141 [WPORT] Wolfswetpaws Members 20,733 posts 22,656 battles Report post #2 Posted February 8, 2022 1 Share this post Link to post Share on other sites
676 [-GF-] Copperhead550 Beta Testers 1,291 posts 12,909 battles Report post #3 Posted February 8, 2022 Looks like the Hurons just going to be a haida clone with some cosmetic differences unless im missing something from the little info we have! Could easily bump her up to tier 8 too. so we don't have so many tier 7s for the commonwealth... 1 Share this post Link to post Share on other sites
386 [-AGW-] xamdam Beta Testers 646 posts Report post #4 Posted February 8, 2022 Still no mention of returning Ops. Do that, and I'll say some "kind words". 1 Share this post Link to post Share on other sites
15 SlayerWolf_2020 Members 67 posts 13,714 battles Report post #5 Posted February 8, 2022 (edited) I was wonder that myself. Looks pretty my the same as the Haida. She is a good ship. But why remove Haida to put in another tier 7, the Huron? How about a cruiser instead? Edited February 8, 2022 by SlayerWolf_2020 Share this post Link to post Share on other sites
24 [HI-CS] Von_Sharer Members 44 posts 14,924 battles Report post #6 Posted February 8, 2022 Admitting imperfection is one thing, MOST important is that you don't stand firm in justification against an obviously failed project --- like CVs. I still believe there is a very serious break in communications between Customer Support and developers ... either that, or Customer Support people continually lie to us. 1 2 Share this post Link to post Share on other sites
422 [SRM] Bellicose_Intent Members 542 posts 23,054 battles Report post #7 Posted February 8, 2022 Oh yeah I'm stoked "Dirigible Derby" WG bringing us their very best !! Share this post Link to post Share on other sites
650 [-REK-] HooplaJones Beta Testers, In AlfaTesters 823 posts Report post #8 Posted February 8, 2022 Just give us the option to sell our FDR back for steel or trade it for some steel cammos. WG seems to overcorrect each time so people can actually see the differences, but this FDR is total trash. WG constantly creates OP ships sells them then takes back what they give you. Now you even say yeah we are going to do it ahead of time. I want my steel back, heck Ill settle for half of it at this point. 5 1 Share this post Link to post Share on other sites
7,158 [WOLFG] DrHolmes52 Members 17,119 posts 20,503 battles Report post #9 Posted February 8, 2022 For the new map so far, we have gotten a picture of several rocks. A general (very general with massive WIP labels) would be nice. 1 Share this post Link to post Share on other sites
71 [SEAKT] USSCurtis Members 253 posts 14,267 battles Report post #10 Posted February 8, 2022 When they say "balance changes" for Zoa and Petro, are they referring to the already implemented nerf/buffs to those ships or to new ones being testing? Share this post Link to post Share on other sites
51 Nizari ∞ Members 38 posts 7,682 battles Report post #11 Posted February 8, 2022 Superships and submarines. No words. 1 Share this post Link to post Share on other sites
88 [TSF] Silvin Alpha Tester, In AlfaTesters 243 posts 19,631 battles Report post #12 Posted February 8, 2022 Communication is appreciated, you are doing much better than the other 2 WG titles. Share this post Link to post Share on other sites
815 [VVV] Lord_Magus Members 3,246 posts 5,521 battles Report post #13 Posted February 8, 2022 1 hour ago, Copperhead550 said: Looks like the Hurons just going to be a haida clone with some cosmetic differences unless im missing something from the little info we have! Could easily bump her up to tier 8 too. so we don't have so many tier 7s for the commonwealth... I fully expected a Haida clone when after LWM suggested either Huron or Athabaskan II, WG promptly announced they would release the less interesting of the 2 in 2022. I was hoping they'd prove me wrong by using Huron's 1950s DDE refit but nope. I have my doubts about uptiering a Haida clone to T8. She just doesn't have the firepower for that. Her sister ship Cossack is already T8 but Cossack has a 4th turret to make it work. Athabaskan would've fit perfectly into T8 since with 4x2 102mm she'd be basically HMCS Akizuki (except without the braindead 1/4 HE pen). The weird part is she wouldn't even have been much more difficult to model. Just remove Haida's 120mm turrets and copy-paste the 102mm secondary into their places, replace the quad 40mm pom-pom with a twin 40mm Bofors, etc. Share this post Link to post Share on other sites
676 [-GF-] Copperhead550 Beta Testers 1,291 posts 12,909 battles Report post #14 Posted February 8, 2022 40 minutes ago, Lord_Magus said: I fully expected a Haida clone when after LWM suggested either Huron or Athabaskan II, WG promptly announced they would release the less interesting of the 2 in 2022. I was hoping they'd prove me wrong by using Huron's 1950s DDE refit but nope. I have my doubts about uptiering a Haida clone to T8. She just doesn't have the firepower for that. Her sister ship Cossack is already T8 but Cossack has a 4th turret to make it work. Athabaskan would've fit perfectly into T8 since with 4x2 102mm she'd be basically HMCS Akizuki (except without the braindead 1/4 HE pen). The weird part is she wouldn't even have been much more difficult to model. Just remove Haida's 120mm turrets and copy-paste the 102mm secondary into their places, replace the quad 40mm pom-pom with a twin 40mm Bofors, etc. It would be simple to buff it to tier 8. buff the RoF slightly and give it British DD heals and it would fit nicely in that spot. Share this post Link to post Share on other sites
4,708 [HOP4S] Asym_KS Members 6,995 posts 35,446 battles Report post #15 Posted February 8, 2022 It's nice to see your team addressing their customers...........concerns? But, it would be nice, if you actually listened to us; discussed changes and change order with us in an open forum; and, changed what the community really wants and needs to stay in the game.......... What else can I say.......... Share this post Link to post Share on other sites
80 [F4E-2] CanadianArmoured Members 491 posts 13,915 battles Report post #16 Posted February 8, 2022 more Canadian ships are welcome but I hope the next is the Ontario or Quebec. Share this post Link to post Share on other sites
1,801 RainbowFartingUnicorn Members 5,055 posts 14,302 battles Report post #17 Posted February 8, 2022 1 hour ago, Copperhead550 said: It would be simple to buff it to tier 8. buff the RoF slightly and give it British DD heals and it would fit nicely in that spot. Hmm I am curious about what they're going to do with Huron, too, especially because it looks like it's going to stay at Tier VII as a direct Haida replacement, but I mean, they pulled Haida for balance/popularity issues, so Huron is going to get a nerf bat hit in some way. Share this post Link to post Share on other sites
326 [TFFOX] AdmiralFox08 Members 1,206 posts 7,963 battles Report post #18 Posted February 8, 2022 How about an update on operations? the ONLY thing I'm looking forward to? 1 1 Share this post Link to post Share on other sites
44 panzerdan412 Beta Testers 140 posts 1,261 battles Report post #19 Posted February 8, 2022 We listen .... But We're crowbarring in Subs whether you like it or not 3 Share this post Link to post Share on other sites
3,138 [WOLF5] Khafni [WOLF5] Members 6,535 posts 29,664 battles Report post #20 Posted February 8, 2022 (edited) Gremyashchy? She was once OP. She got first tamed when open water stealth fire was removed - I get it. Then the nerf bat hit her hard when you changed the turret rotation speed in the new, updated captain skills rework from +2.5 degrees per second (Expert Marksman) to a flat +15% (Grease the Gears). Her turrets were slow to start with but you could more or less keep them on target when turning under the old skill. Not anymore... Edited February 8, 2022 by Khafni 1 3 Share this post Link to post Share on other sites
122 [SINK1] CaptainVaneGhost Members 242 posts 46,748 battles Report post #21 Posted February 8, 2022 (edited) Suggested improvements: 1. *Limit the number of human's in PVE battles to no more than three on the team. The less the better. (*Huge problem!!!!) 2. In the missions tabs include a show/hide button for PVP and PVE missions. 3. More Port filtering options: Expand the available ship search options in the filters option, include parameters such as ranking a player's: Highest/Lowest Credits, XP, Damage, Potential Damage, Ribbons, Main Battery/Secondary/Torp Hits, etc.. A. This way a player can immediately access their best performing ships for various mission tasks, Naval Battles, Farming, etc... B. Create separate Port Folders to file ships, ex: a scrapyard port where a player can put awful ships to reduce the number in the carousel. 4. Program the bots to quit ramming into each other. 5. Get rid of Negative Karma Points, they are vindictive for the most part and hurt the game. 6. Make the absence of Subs permanent and create a separate battle option designed specifically for them (Perhaps what's actually in the works?) 7. Rebalance/reduce the service costs for Co-op battles (balancing the cost of signals/camos would also be an improvement) 8. It would be appreciated if missions such as Dockyard and others could be completed at a player's pace rather than delayed into weekly segments. 9. Issue separate coupons for Steel and Coal ships. 10. Equalize Unique Captain skills for Co-op by activating a talent when the equivalent threshold for an Achievement is reached. Edited February 11, 2022 by CaptainVaneGhost 4 1 1 Share this post Link to post Share on other sites
593 [USCG] cgbosn4 Members 1,005 posts 31,518 battles Report post #22 Posted February 8, 2022 (edited) 31 minutes ago, Khafni said: Gremyashchy? She was once OP. She got first tamed when open water stealth fire was removed - I get it. Then the nerf bat hit her hard when you changed the turret rotation speed in the new, updated captain skills rework from +2.5 degrees per second (Expert Marksman) to a flat +15% (Grease the Gears). Her turrets were slow to start with but you could more or less keep them on target when turning under the old skill. Not anymore... Wow, couldn’t have said it better myself, thanks! Gremy used to be one of my favorite DDs to play, not anymore. I think the new captain skills (turret rotation) has made her (and several other mid-tier DDs) almost unplayable. I even have some super Russian skipper on her that gets a 20% turret boost and every other turret (sand in the gears) upgrade and she still has a slower rate of traverse than most battleships. I’ve said it several times before but WGing needs to make adjustments so she is back to her old rate of traverse which was sloooow to begin with. Edited February 8, 2022 by cgbosn4 1 Share this post Link to post Share on other sites
815 [VVV] Lord_Magus Members 3,246 posts 5,521 battles Report post #23 Posted February 8, 2022 57 minutes ago, CaptainVaneGhost said: 1. *Limit the number of human's in PVE battles to no more than three on the team. The less the better. (*Huge problem!!!!) Seriously, whoever plays the fastest ship gets to hoover up all the damage in co-op. 3 1 Share this post Link to post Share on other sites
232 [FAL-I] rafael_azuaje Members 1,122 posts 46,817 battles Report post #24 Posted February 8, 2022 many nerf for X Franklin D. Roosevelt :( Share this post Link to post Share on other sites
122 [SINK1] CaptainVaneGhost Members 242 posts 46,748 battles Report post #25 Posted February 8, 2022 (edited) 2 hours ago, Lord_Magus said: Seriously, whoever plays the fastest ship gets to hoover up all the damage in co-op. Yup. Co-op battles are now a madhouse, a frenzied race to sink ships, the fastest ships with the fastest reloads win the day. When there's two caps there's never a capture, even in three cap maps all the enemy are often shot-up before any are captured. No strategy involved, if you stop to smoke up a DD or set-up an island ambush three fast reloading cruisers will whiz by you and sink the enemy before they enter their side of the cap. You can't stalk or execute any strategies. Wins are guaranteed, no chance of losing. When you have a bot DD on your team they'll just cancel out the opposing bot DD by ramming. On the positive side MM seems to have adjusted the team ship rosters to enable BB's to have a little better chance of competing. Edited February 8, 2022 by CaptainVaneGhost 1 1 1 Share this post Link to post Share on other sites