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Ahskance

PTS 0.11.1 pt2

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Hello, Commanders!

Public Test Server Version 0.11.1 pt2 needs your help <3  Please leave feedback below!

image.png

Patch notes here: https://worldofwarships.com/en/news/public-test/public-test-0111/

---

Any bugs you encounter in the PTS can be reported in the Bug Report thread!

Thank you!

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Not sure where to post but any way of a captain skill reset in 11.1? Some captains are still speced for submarine play.

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Not specific to the current testing. I would like to submit a thought on the general game.

When looking to chat, in game, with players in my contacts, it's nice to see whether they are in battle or not. What I think would be nicer, would be if I was able to tell what type of battle they are in (co-op, random, etc.) and how long they have been in battle. A lot of times, when I want to start a division, I find myself just waiting for a player to come out of battle when I could have done a quick co-op or, if the player I want to contact just started a random battle, I could join a battle with a longer duration.

If I could get a good idea of how long a player is likely to be in battle, I can send a Division invite that has a good chance of getting through before it times out. Yes, I could send a text message but, if someone hits "Battle On" from the battle results they might miss my chat window and go straight back into battle and there I am wondering when they'll be back in port. 

Another option would be (I don't think this exists) to have an alert/notification system that will (in the battle results screen) alert a player he/she has a message, or that they missed a division invite as soon as their battle ends.

Thanks for your consideration.

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21 minutes ago, Sharkbait_mahalo said:

If I could get a good idea of how long a player is likely to be in battle

Yeah, but they could start a random battle and be devstruck in the first three minutes or they could start one of those co-op battles in which they're the only human and end up going the full 20 minute distance (it does rarely happen).

You're probably better off getting a hold of them through discord or (depending on how well you know them) even calling them.

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1.) Few Co-op Battles
2.) Critical error terminated program
3.) Scenario battle my ship and others froze up
4.) Next battle in Co-op also froze up on the team member page
5.) After battle ended, ship never materialized in port, spinning download.

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Dirigible Derby: It is a fun mode.  I played on hot spot 4-5 battles per memory. The first side to create a block in close island seem to win as they used focus fire to destroy ships near or under the Dirigible. With ship grouped is small formation behind island or transiting between them air attack was  difficult and plane loses high.

I think after you look at the date WG internal may make balance changes. I would suggest 2 additions for PT round 1 for 11.2. Add submarines (max 2). It is a way to test subs. Add to the Dirigible an airstrike mod that is triggered like a fighter consumable on a CV. You would be to determine the number strikes , range, cool down period. It also would be fun to have a super ship/ tier x mode and a tier VIII mode.

It is nice the Operations is included. Is it possible for the next public test to allow tier VIII in Killer Whale and Narai? Perhaps you can add shore-based air strike planes with ranges like the Dutch air strike consumable. Allow carrier air strikes to score against ground targets. Since Hornet is test you use Killer Whale to test the B-25s attacking the Red team's air field the sir strike launch from.

Super Carrier: I played both carrier.  I am a noob CV player  and enjoyed the opportunity. The ability to fly the F9F on boost across the map and and make an attack was a great ability to have. I suggest you make a bigger map the jets ranges and turning circles. Also for the tactical DB add a alternate version of 3xskip bombers. Also in the captain skills the 2 point fighter option add +1 to defensive fighters and create interceptors. Make the interceptors jet fighter with an increased range. If you have the spotting plane worked out. Add a jet recon plane that can drop the interceptors

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The wait on the PTS is interminable - Friday evening, not late, 20 players in the PTS queue for Dirigible Derby, over twenty minutes before I eventually quit. Came back later, this moment, 16 players in queue, over 20 minutes. This is unusable. I want to test out this mode (did during the first week) but now cannot get a game in over 45 minutes of combined waiting. Surely, someone there can do better. MUCH better. It's not like everyone is in Asym battles...

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If you're going to drop bots into random battles at all tiers in the PTS, you have to put a hard cap on the waiting time, and if it turns into a free-for-all farm for the humans well so be it.

I'm currently at EIGHT minutes to get a random battle for a carrier ordnance mission that demands PVP. That's too much, and it's the reason why you don't get as much participation in PTS as you would like. If people knew they could get a game easily within a short space of time, you might find PTS more populated and the queues more naturally populated.

 

I have said this repeatedly and will continue to do so.

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20 minutes ago, BigRed75N said:

After waiting over five minutes, I got this:  image.png.1c4a8fe67689068601116725ff437b1a.png

That because the op of the week changes often enough for you to be able to try them all in a few hours. Also if it changes to/from narai, well your ship choice isnt valid anymore

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I love these queue times, I sure hope they dont continue over to the live server. But seriously, bots would help a lot with this, that or smaller min. team size
image.thumb.png.ae79ca3309fa590a455f410a51ab807a.png

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I debated long on whether to post anything here. I debated whether or not it would do any good or if , in the end, it would even matter. Yet here I am, so  my two cents worth follows.

Dirigible Derby - There are so many problems with this concept that it's hard to begin. As a mode in itself, it's ok, but it's just another variation on convoy really. Escort a BLIMP!? REALLY!? So the great navies of the world would sink all those assets into escorting a blimp? :cap_fainting:You are telling me that the hard working and talented professionals at WG could not come up with better ideas? The list of potential scenarios is long! The Slot, Tokyo Express, Solomon Islands, Barents Sea, River Platte, ONS 5, PQ 17, Guadalcanal etc. etc... the list goes on and on. You've done Dunkirk ( which disappeared into the forgotten and endless space of time ). I am certain that WG could have done any of these on this long list and still has the potential to do so and, IMHO has the opportunity to both save this game from extinction and make profit as well.

But no, you had blimps instead. CV drivers on both sides have to ask themselves why they can't just send a flight of rocket armed fighters up and end the opposing blimp ala Hindenburg style. 

As for me, I jumped in, got my 30k ( battleships are best for this ) and did not care after that. 5 battles later I was done and did not touch it again. My guess is that on live server if missions are attached, players will do the same.

Why cannot WG make more like Dunkirk whereby players WANT to do it? One has to wonder.

AA Testing - why? Did you do something to Dutch cruisers? If so, what? I did not even bother to try finishing those three steps myself. Too much time/hassle for paltry reward.

Co - op Testing - If you did something here at tier 10 I cannot tell. The bots still get stuck on islands and ram each other while throwing torps at their team. 

Operations Testing - I noted nothing different here.

" Super " Carriers - This brings cluster **** and screw up to whole new level. The are SO many things wrong here it HAD to be a deliberate effort to do so. In short, it's a massive nerf to carriers, a joke on the word " super " I've made two videos on this, here is the last one breaking down some numbers. 

https://rumble.com/vu5ah0-wows-replay-pts-11.1-synopsis.html

So there it is. Many players I know who have been whales before are about ready to uninstall and many have at least for now, quit playing. They've certainly shut their wallets. I see the direction you're going and it's not good. You can turn this around WG! After the pathetic Christmas event, the money grab called dockyard, time gating and impossibly high number requirements for casual players you need to! 

Edited by Zilla
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Dirigible Derby: The first game was fun enough, but the second both dirigibles ended at nearly the same point. This devolved to a exercise in sinking the other side because the dirigibles ended up passing through the same channel. Having them cross paths  is OK but running parallel tracks with overlapping influence rings make it less race and more sluggin match. Might be interesting to have the dirigibles pass over an island where the ships can't go.

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I haven't a lot to add to what's already been said but I'll add my opinions.

I did enjoy the Dirigible Derby even though there were some 20 min queue times. I think there are still problems with the bot AI as there was still a lot of them that would get stuck behind islands and were unable to maneuver out of it. Along with that were the DDs that would run into the cap and ram each other, a lot of torps being launched into islands as well as teammates. 

It was also kind of nice not to have 20+ combat missions going on at the same time and the rewards for the missions were worth grinding.

I do have a question about the community tokens earned on the PTS. When will the tokens be awarded to my main account, because I've not received them yet.

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Dirigible Derby was quite fun,  but I think it will always be a brawling free-for-all at the choke point. The team that wins that wins the match.

The super CVs were fun enough,  but I'm not a CV guy,  so I can't say much. It took a bit to figure out my jets and their special weapons, but they were definitely cool. 

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6 hours ago, Mouse_Gunner_ said:

I haven't a lot to add to what's already been said but I'll add my opinions.

I did enjoy the Dirigible Derby even though there were some 20 min queue times. I think there are still problems with the bot AI as there was still a lot of them that would get stuck behind islands and were unable to maneuver out of it. Along with that were the DDs that would run into the cap and ram each other, a lot of torps being launched into islands as well as teammates. 

It was also kind of nice not to have 20+ combat missions going on at the same time and the rewards for the missions were worth grinding.

I do have a question about the community tokens earned on the PTS. When will the tokens be awarded to my main account, because I've not received them yet.

Tokens are typically rewarded the Friday after the new patch drops - I think!  They definitely do NOT drop before the new patch drops.

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I played Dirigible Derby several times, it was fun enough I guess. The dirigibles keep everyone moving and engaging the other team. I picked up an "Held at Bay" achievement for my troubles. I have other things to do on the live server so I'm not sure if I will be taking the time to play it. I would be more inclined to play it if there was a flag or patch to be gained.

 

 

shot-22.02.05_14.54.45-0244.jpg

Edited by Capt_Scuttlebutt

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On 2/7/2022 at 9:44 AM, Zilla said:

Scenarios-

Why cannot WG make more like Dunkirk whereby players WANT to do it? One has to wonder.

AA Testing - why? Did you do something to Dutch cruisers? If so, what? I did not even bother to try finishing those three steps myself. Too much time/hassle for paltry reward.

Co - op Testing - If you did something here at tier 10 I cannot tell. The bots still get stuck on islands and ram each other while throwing torps at their team. 

Operations Testing - I noted nothing different here.

" Super " Carriers - This brings cluster **** and screw up to whole new level. The are SO many things wrong here it HAD to be a deliberate effort to do so. In short, it's a massive nerf to carriers, a joke on the word " super " I've made two videos on this, here is the last one breaking down some numbers. 

https://rumble.com/vu5ah0-wows-replay-pts-11.1-synopsis.html

So there it is. Many players I know who have been whales before are about ready to uninstall and many have at least for now, quit playing. They've certainly shut their wallets. I see the direction you're going and it's not good. You can turn this around WG! After the pathetic Christmas event, the money grab called dockyard, time gating and impossibly high number requirements for casual players you need to! 

There were a few other scenarios they could update and return to the game too. Bots in Co-op are acting like they did a couple years back and the beaching might even be worse. You can almost guarantee a bot getting beach every game. Also, the match ends too early with the CV usually not being sunk. It's like they added two extra ships to co-op but didn't take that into account when figuring point requirements to end match. Super ships in my opinion will unbalance the game. For me fixing the obvious bugs would increase player enjoyment far more than additions to the game.  

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I will say that the new Dirigible Derby was fun to play, it made teams have to play a more coordinated game together. The load times on the test database were horrible for most games, I know a lot of this was due to lack of enough live players. The super carriers were fun and the balance between prop and jet planes was good. There is 1 downside to playing as a CV and that is the AA fire is so good on these higher tiers it is near impossible to get you planes close for attacks until later in the game after some ships have been destroyed.

The BOTS issue really needs to be addressed the # of times ships just ran into and island was kind of ridiculous.

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I enjoyed the gameplay in "Dirigible Derby", at least the few games I was able to play.  Once, I waited over 50 minutes for one battle.  I played BB's and CA's and found there were no discernable dis/advantages, other than the normal ones attributed to battleship/cruiser play.  I am still a hold-out on CV's in the game.  I still hold that "Warships" are ships that throw lead downrange at a moving target, and while CV's are ships of war they are not "Warships".(And yes, I started the game after CV's were already in the game, boo hoo, still playing daily, so it hasn't affected my play.)  Thank you for the platform.  Playing these games on the public server not only awards me with tokens but, also allows me to try ships out before I buy them on the NA server.  I wanted to say something about the "Rental" ships that seem to be infesting the game.  I really do not like any ship that I can't take into a training room and will not use one in a battle.  I need to see what a ship doesn't do so I don't do that in battle. So, I would like to know if there is a way or is there a way being planned, for those who do not wish to have these ships cluttering up their ports.  Thank you in advance for your kind attention to this feedback note.  Bona pacis omnibus...

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