797 [TACT] Elijah2159 [TACT] Members 668 posts 3,097 battles Report post #1 Posted February 2, 2022 (edited) A lot of people are probably going to hate this recommendation but PLEASE just hear me out So I was reading the Roadmap and saw that these features were coming in spring After seeing this I said to myself, "Why not combine the two?" That's right. Super subs. American Super Sub(s): I was thinking of either a Barracuda-class submarine or a Tang-class submarine or, if you really want to go into the 1950s, USS Nautilus (see spoiler for images). Spoiler USS Nautilus: Tang-class submarine: Barracuda-class submarine (very similar to Balao): American sub gimmicks/weaknesses Increased torpedo damage Decreased torpedo count Only one type of torpedo (homing torpedoes most likely) Very low turning rate of torpedoes Increased submarine speed Increased operational depth Increased detectability Decreased damage reduction New consumable: Pressurization. This would allow the submarine to dive deeper than its normal operational depth for the duration of the consumable Larger battery (10 minutes) but... The battery recharges very slowly (It takes 2.5 minutes to recharge 1 minute of submersion time) I based these mechanics off of the increased survivability and roles that normal US ships/subs already have Soviet Super Sub(s): I was thinking of either a Zulu-class submarine or a Quebec-class submarine or, if you really want to go into the 1950s, K-19 (see spoiler below for images) Spoiler Zulu-class submarine: Quebec-class submarine: K-19 (everyone should know about this submarine!): Side note: K-19 had missile silos Soviet sub gimmicks/weaknesses Decreased torpedo damage Normal-ish torpedo count (depending on which submarine class is picked from above) Only one type of torpedo (non-homing) Torpedoes cannot turn Double-pinging does not deal increased damage Can only fire 2 torpedoes at once Normal operating depth (compared to Balao and U-2501) Decreased detectability Normal damage deduction Consumable: Torpedo reload booster (instantly refreshes torpedoes, 3 minute cooldown) Smaller battery (7.5 minutes) but... The battery recharges very quickly (1 minute submersion time every 30 seconds) I based these mechanics/skills based off of the immense damage potential that the Soviet ships in-game have Obviously, all the stats can be changed and this is just a suggestion so it can be ignored or fully accepted. Who knows.Disclaimer: I am currently NEUTRAL on the discussion if submarines should be in World of Warships or not. Please keep all comments to this post on this post and not on the submarine arguments. Thanks! Thoughts? Edited February 2, 2022 by Elijah2159 4 Share this post Link to post Share on other sites
1,546 [TNP66] landedkiller Beta Testers 3,173 posts 9,066 battles Report post #2 Posted February 2, 2022 2 hours ago, Elijah2159 said: A lot of people are probably going to hate this recommendation but PLEASE just hear me out So I was reading the Roadmap and saw that these features were coming in spring After seeing this I said to myself, "Why not combine the two?" That's right. Super subs. American Super Sub(s): I was thinking of either a Barracuda-class submarine or a Tang-class submarine or, if you really want to go into the 1950s, USS Nautilus (see spoiler for images). Reveal hidden contents USS Nautilus: Tang-class submarine: Barracuda-class submarine (very similar to Balao): American sub gimmicks/weaknesses Increased torpedo damage Decreased torpedo count Only one type of torpedo (homing torpedoes most likely) Very low turning rate of torpedoes Increased submarine speed Increased operational depth Increased detectability Decreased damage reduction New consumable: Pressurization. This would allow the submarine to dive deeper than its normal operational depth Larger battery (10 minutes) but... The battery recharges very slowly (It takes 2.5 minutes to recharge 1 minute of submersion time) I based these mechanics off of the increased survivability and roles that normal US ships/subs already have Soviet Super Sub(s): I was thinking of either a Zulu-class submarine or a Quebec-class submarine or, if you really want to go into the 1950s, K-19 (see spoiler below for images) Reveal hidden contents Zulu-class submarine: Quebec-class submarine: K-19 (everyone should know about this submarine!): Side note: K-19 had missile silos Soviet sub gimmicks/weaknesses Decreased torpedo damage Normal-ish torpedo count (depending on which submarine class is picked from above) Only one type of torpedo (non-homing) Torpedoes cannot turn Double-pinging does not deal increased damage Can only fire 2 torpedoes at once Normal operating depth (compared to Balao and U-2501) Decreased detectability Normal damage deduction Consumable: Torpedo reload booster (instantly refreshes torpedoes, 3 minute cooldown) Smaller battery (7.5 minutes) but... The battery recharges very quickly (1 minute submersion time every 30 seconds) I based these mechanics/skills based off of the immense damage potential that the Soviet ships in-game have Obviously, all the stats can be changed and this is just a suggestion so it can be ignored or fully accepted. Who knows.Disclaimer: I am currently NEUTRAL on the discussion if submarines should be in World of Warships or not. Please keep all comments to this post on this post and not on the submarine arguments. Thanks! Thoughts? Dude I appreciate the thought on this I really do. I just think your timing is very bad for this proposal. Please understand that some are down in the dumps over the recent road map announcement. Superships will likely only be the 4 surface classes in the game for the short term and then in the long term we will see supership subs. 1 Share this post Link to post Share on other sites
267 [MAPIA] Grudge_Z Members 551 posts 10,788 battles Report post #3 Posted February 2, 2022 7 hours ago, Elijah2159 said: A lot of people are probably going to hate this recommendation but PLEASE just hear me out So I was reading the Roadmap and saw that these features were coming in spring After seeing this I said to myself, "Why not combine the two?" That's right. Super subs. American Super Sub(s): I was thinking of either a Barracuda-class submarine or a Tang-class submarine or, if you really want to go into the 1950s, USS Nautilus (see spoiler for images). Reveal hidden contents USS Nautilus: Tang-class submarine: Barracuda-class submarine (very similar to Balao): American sub gimmicks/weaknesses Increased torpedo damage Decreased torpedo count Only one type of torpedo (homing torpedoes most likely) Very low turning rate of torpedoes Increased submarine speed Increased operational depth Increased detectability Decreased damage reduction New consumable: Pressurization. This would allow the submarine to dive deeper than its normal operational depth Larger battery (10 minutes) but... The battery recharges very slowly (It takes 2.5 minutes to recharge 1 minute of submersion time) I based these mechanics off of the increased survivability and roles that normal US ships/subs already have Soviet Super Sub(s): I was thinking of either a Zulu-class submarine or a Quebec-class submarine or, if you really want to go into the 1950s, K-19 (see spoiler below for images) Reveal hidden contents Zulu-class submarine: Quebec-class submarine: K-19 (everyone should know about this submarine!): Side note: K-19 had missile silos Soviet sub gimmicks/weaknesses Decreased torpedo damage Normal-ish torpedo count (depending on which submarine class is picked from above) Only one type of torpedo (non-homing) Torpedoes cannot turn Double-pinging does not deal increased damage Can only fire 2 torpedoes at once Normal operating depth (compared to Balao and U-2501) Decreased detectability Normal damage deduction Consumable: Torpedo reload booster (instantly refreshes torpedoes, 3 minute cooldown) Smaller battery (7.5 minutes) but... The battery recharges very quickly (1 minute submersion time every 30 seconds) I based these mechanics/skills based off of the immense damage potential that the Soviet ships in-game have Obviously, all the stats can be changed and this is just a suggestion so it can be ignored or fully accepted. Who knows.Disclaimer: I am currently NEUTRAL on the discussion if submarines should be in World of Warships or not. Please keep all comments to this post on this post and not on the submarine arguments. Thanks! Thoughts? Pls add nukes. Share this post Link to post Share on other sites
9,143 [WPORT] Wolfswetpaws Members 20,735 posts 22,656 battles Report post #4 Posted February 2, 2022 Spoiler 9 hours ago, Elijah2159 said: A lot of people are probably going to hate this recommendation but PLEASE just hear me out So I was reading the Roadmap and saw that these features were coming in spring After seeing this I said to myself, "Why not combine the two?" That's right. Super subs. American Super Sub(s): I was thinking of either a Barracuda-class submarine or a Tang-class submarine or, if you really want to go into the 1950s, USS Nautilus (see spoiler for images). Reveal hidden contents USS Nautilus: Tang-class submarine: Barracuda-class submarine (very similar to Balao): American sub gimmicks/weaknesses Increased torpedo damage Decreased torpedo count Only one type of torpedo (homing torpedoes most likely) Very low turning rate of torpedoes Increased submarine speed Increased operational depth Increased detectability Decreased damage reduction New consumable: Pressurization. This would allow the submarine to dive deeper than its normal operational depth Larger battery (10 minutes) but... The battery recharges very slowly (It takes 2.5 minutes to recharge 1 minute of submersion time) I based these mechanics off of the increased survivability and roles that normal US ships/subs already have Soviet Super Sub(s): I was thinking of either a Zulu-class submarine or a Quebec-class submarine or, if you really want to go into the 1950s, K-19 (see spoiler below for images) Reveal hidden contents Zulu-class submarine: Quebec-class submarine: K-19 (everyone should know about this submarine!): Side note: K-19 had missile silos Soviet sub gimmicks/weaknesses Decreased torpedo damage Normal-ish torpedo count (depending on which submarine class is picked from above) Only one type of torpedo (non-homing) Torpedoes cannot turn Double-pinging does not deal increased damage Can only fire 2 torpedoes at once Normal operating depth (compared to Balao and U-2501) Decreased detectability Normal damage deduction Consumable: Torpedo reload booster (instantly refreshes torpedoes, 3 minute cooldown) Smaller battery (7.5 minutes) but... The battery recharges very quickly (1 minute submersion time every 30 seconds) I based these mechanics/skills based off of the immense damage potential that the Soviet ships in-game have Obviously, all the stats can be changed and this is just a suggestion so it can be ignored or fully accepted. Who knows.Disclaimer: I am currently NEUTRAL on the discussion if submarines should be in World of Warships or not. Please keep all comments to this post on this post and not on the submarine arguments. Thanks! Thoughts? Thanks for keeping Submarines in mind as Superships, @Elijah2159. Share this post Link to post Share on other sites
1,137 Raven114 Members 2,335 posts 6,897 battles Report post #5 Posted February 2, 2022 We want Nukes and 3-minute games. Share this post Link to post Share on other sites
20 [AAYC] facilegoose Members 30 posts 26,028 battles Report post #6 Posted February 3, 2022 IJN & Late war Kriegsmarine early ballistic missile carrying hybrid subs would be simple enough to graft onto with the mechanics of thingsl like Kearsarge, Tone, and Ise. A early post war Soviet one in the same configuration + a legacy V2 rocket looks very much like the later Regulus Missile systems fielded by US & UK . . . There are probably ways to delineate submarine sub-classes (SSBN, SSK, Littoral/Coastal Defense) in terms of gameplay and interclass synergies . . . Current subs are over-tiered, and it should be possible to incorporate early nuclear submarines as the end game content given current movement parameters of the class -- from there, things like your Nautilus proposal could be anywhere from VIII-X, or Armory/Research Bureau, with later iconic Cold War subs as prospective Super Ships. The British equivalent of the Nautilus would be another, for nuclear propulsion milestones; the German Type 21 hybrid drive prototype the British had as a warprize would be another, at least for a Littoral/Diesel Electric branch premium equivalent. Anyways, distinguishing Fleet (legacy WWII designs) from Attack subs is desireable -- Natuilus would probably branch off to or be in the Attack Sub line, and the late WWII designs that took Regulus missile systems over on the Fleet Subs, with hybrid ship attack mechanics (to mirror the IJN rocket/CV hybrids and German Cruise & Rocket missile projects) and commensurate lower endurance &speed/higher operating depths. The USN Fleet Subs would have their equivalent of pre-upgrade late/post-WWII build UK/AUS Oberon subs at tier VIII, whereas the latter would have the Regulus Missile et. al. features of their extended service lives. Share this post Link to post Share on other sites
179 [BIM-5] maxirater Members 167 posts 7,305 battles Report post #7 Posted February 5, 2022 On 2/1/2022 at 6:24 PM, Elijah2159 said: Soviet sub gimmicks/weaknesses Decreased torpedo damage Normal-ish torpedo count (depending on which submarine class is picked from above) Only one type of torpedo (non-homing) Torpedoes cannot turn Double-pinging does not deal increased damage Can only fire 2 torpedoes at once Normal operating depth (compared to Balao and U-2501) Decreased detectability Normal damage deduction Consumable: Torpedo reload booster (instantly refreshes torpedoes, 3 minute cooldown) Smaller battery (7.5 minutes) but... The battery recharges very quickly (1 minute submersion time every 30 seconds) I based these mechanics/skills based off of the immense damage potential that the Soviet ships in-game have Your Soviet gimmick should be the way to balance the entire sub gameplay mechanics Share this post Link to post Share on other sites
14 [SALTZ] Kaiser_Wilhelm_1st Members 24 posts 2,941 battles Report post #8 Posted February 13, 2022 How about keep the tier 10 subs that are in the game HOWEVER they can only be used in matches against superships and super carriers. Example Tier X+ matchmaking: 0-1 tier 10 Carrier [0-1 super carrier] (both teams would have identical tier for this) 3 - 4 Tier 10 BB's [0-2 super BB's] 3 - 4 Tier 10 Cruisers [0-2 super cruisers] 3 - 4 Tier 10 DD's [0-2 Super DD] 0 - 2 Tier 10 Submarines (Both teams would have equal number of subs be it 1 or 2 per team) -- (variations would equal 12 ships total and maximum 4 superships per team) Get rid of low tier subs except PVE stuff maybe, and absolutely no super subs. would this work? maybe offer tier 10s a monetary incentive like -50% post battle costs? (-20% for Premiums and their camos) Share this post Link to post Share on other sites
1,654 [SHOOT] Crokodone Beta Testers 5,165 posts 15,884 battles Report post #9 Posted February 13, 2022 On 2/1/2022 at 9:24 PM, Elijah2159 said: A lot of people are probably going to hate this recommendation but PLEASE just hear me out Nuclear powered Subs should be exempt from the battery mechanic, and homing torps were primarily an ASW thing; for NATO. Meanwhile, every single sub you listed aside Nautilus and K-19 should be tech tree; as the game goes now into the late 50s. Late 50s USN had the Skate and Skipjack class SSNs with the Barbell class diesel boats. Meanwhile, super subs wouldn't need to surface and should have access to both radar, mines and both forms of torpedoes. Share this post Link to post Share on other sites