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SavageWhiteDude

Targeting computers

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A big factor in battleship engagements was the advent of targetting computers.  Since, I'm sure, this game will be more arcade like than real life in that we won't be sitting there pounding out math formulas trying to range enemy warships, any word on how things such as targetting computers are going to come in to play?

 

How will they be implemented, and will the upgrades be available for all ships(similar to addons in WoT) or will they only be allowed in ships that historically had them?

 

I suppose this question can encompass all addons/upgrades, not just targeting computer systems.

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Alpha Tester
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Well you could try looking at the FAQ's or Q&A's to see if they have answered that. So basically you are asking if certain ships or nations will be more accurate in their aiming? I would think that certain nations might have better aiming while some will have better firepower, but I will have to wait an find out.

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You may put your slide rule back in its case.  Targeting will be done by placing your mouse track hairs on your target.  It is always possible you will be able to upgrade your targeting computer but it is more likely that they will let you upgrade your optical range finder or your radar.

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Alpha Tester
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As this is a squishy simple "aiming time" and "final accuracy" sort of situation it can all be handled on a ship by ship, researchable module basis with targeting computers reducing the final ring minimum sizes for those ships that have them, or reducing the aiming time to reach those minimum sizes.  It's not an issue that I am particularly worried over as it is a very easy to implement issue affecting only variables that already exist in these games, can be looked at historically to deturmine what ships had/could use them and there is already a place to aquire or research them at need.

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Alpha Tester
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There's a ton of correlation to Arty.  You'll have a dispersion circle, and I'm sure, as mentioned, there will be ship and gun based stats that will affect the overall size and bloom of that circle, as well as how much it contracts with each salvo fired.  You will likely then be able to add in modules that will affect those stats as well to get a dispersion ellipse that starts or gets smaller, etc.

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Alpha Tester
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It is probable that nations/ships that had better targeting computers will start aiming with smaller dispersion circles or shrink the dispersion faster/more with each salvo. But if the target area is only one meter wide it still wont do you any good.

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Alpha Tester
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If I remember correctly, the first salvo will be unlikely to hit with subsequent salvos getting steadily more and more accurate.

I have a feeling accuracy is going to be far more important that firepower in this game.

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View PostLazar_Lyusternik, on 07 March 2013 - 04:33 PM, said:

If I remember correctly, the first salvo will be unlikely to hit with subsequent salvos getting steadily more and more accurate.
I have a feeling accuracy is going to be far more important that firepower in this game.
I agree with your statement in warfare it all boils down to who has the most accurate gun not the largest however that said, having a accurate large gun would not hurt.  :Smile_teethhappy:

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Alpha Tester, In AlfaTesters, Beta Testers
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You need both.

 

A gun with power but no accuracy is no good. A gun with accuracy. but no power is no good either.

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View PostSavageWhiteDude, on 07 March 2013 - 07:05 AM, said:

A big factor in battleship engagements was the advent of targetting computers.  Since, I'm sure, this game will be more arcade like than real life in that we won't be sitting there pounding out math formulas trying to range enemy warships, any word on how things such as targetting computers are going to come in to play?

How will they be implemented, and will the upgrades be available for all ships(similar to addons in WoT) or will they only be allowed in ships that historically had them?

I suppose this question can encompass all addons/upgrades, not just targeting computer systems.

Didn't they tell you? I'm sure it is somewhere but this how I remember it.

The boxed set of the game will come with an indoor stereoscopic range finder. The instructions read in part:

"remove the range finder and tripod from the packing materials"
"using flammable solvent carcinogens clean the extremely flammable preservation carcinogens from the devices"
"attach the range finder to the tripod, do not over tighten"
"place the tripod 12 to 24 meters from computer screen (the longer distance gives a more realistic feel)"
"sight your in game target and note the number on the range finder"
"using your slide rule convert the  noted number to the sighted range for your gun"
"input the range into your analog electromechanical ballistic computer, pull the handle once per gun tube"
"the computed firing position will show on the screen, click the X with your mouse"
"HURRY, CLICK IT! OOOOH! TOO SLOW!"
"Repeat the process from step 4 above until sunk by friendly fire torpedoes"

The estimated shipping weight of the boxed version of the game is 1700 kilos and the slide rule is free!  :Smile_teethhappy:
  • Cool 2

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Capcon,

 

While you have written and excellent instruction set may I remind you that this will be a multi-player game.  That means that you will have one person using the rangefinder, another person reading off your course and speed so that another person, uses the slide rule and calling out his solutions, Then of course you have the person making course corrections and the person in over all command and the person controlling the guns.

 

It would behoove you to remind the game owner to provide a cooler of beer and a reasonable supply of snacks.  That's what is so great about multi-player games; the sense of community.

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Alpha Tester
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Battery fire director hits are going to be crippling...

 

And I can't wait for the destroyer players to whine about torpedo speed!

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View PostQuaffer, on 07 March 2013 - 07:06 PM, said:

Capcon,

While you have written and excellent instruction set may I remind you that this will be a multi-player game.  That means that you will have one person using the rangefinder, another person reading off your course and speed so that another person, uses the slide rule and calling out his solutions, Then of course you have the person making course corrections and the person in over all command and the person controlling the guns.

It would behoove you to remind the game owner to provide a cooler of beer and a reasonable supply of snacks.  That's what is so great about multi-player games; the sense of community.

The Official World of Warships Beer Cooler!

Brilliant!  :Smile_honoring:

Shaped like a fleet oiler perhaps?

And a snack bowl in the shape of a collier?

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View Postt42592, on 07 March 2013 - 08:28 PM, said:

Be sure to use search keywords, such as 'targeting', 'aiming', 'Mean Point Impact', along with other suggestions in this thread, to find relevant information.

Also check "preset" as this is the term being used for predetermined set of guns and supporting parts attached to ships like upgrade in WoTs.

These sound like package deals including more/newer/better/updated Fire Control as part of the overall refit.

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Rates and maneuvering are confirmed not to matter for accuracy (these would be pretty important for modeling the advances in FCSs between ~1906-1945/55), so it probably just comes down to smaller dispersion ovals and "aim time". I think it's very safe to say that the game won't model inaccurate fire over bows due to lack of cross-roll stabilization and other such things either.

 

The game's time period starts around the time simple mechanical computers began to be used for FC (HMS Dreadnought had one on completion in form of early Dumaresq) so lack of computer should be far more rare than having one, particularily on elite ships which might as well always have one. That's assuming the computer is even a separate module of it's own in the game, as giving even just the major parts of FCS their own modules and then repeating it for additional batteries (eg. a battleship might have a system with it's own directors, rangefinders and computers for main battery, secondary battery, AAA battery and the light AA each) would create a cluttered horde of modules.

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View PostDeadnought, on 07 March 2013 - 05:51 PM, said:

You need both.

A gun with power but no accuracy is no good. A gun with accuracy. but no power is no good either.

Well, this is the classic firepower vs. fire control debate. However, it is not much of a debate. Fire control wins every time. Even relatively small guns can be devastating if they are very accurate.

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Dont forget to adjust for pitch and yaw at the time of firing v's range finding pitch and yaw ;) - especially when setting the pointer for the turrets to follow, unless you've fitted the remote central control, and it's still mechanically reliable! Of course the horizontal and vertical stabilers also need to be 1) technologically available and 2) working.

 

Just how many sick bags were available to the crew members in the earlier fighting tops? :)

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Alpha Tester
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I think most crewmembers were able to just adapt to it.  Man has been sitting higher in the rigging than that for hundreds of years.

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