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HeidiAngel

VERY ANGRY Angel.

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I usually don't rant on here but I am going to do so now.

I understand many players don't use the forums and will never see this but just in case a few do here goes.

At the START of the GAME SUPPORT the area of cap you spawn in! Don't just turn and run away leaving our teams dd's with no support in the caps. I am seeing this more and more in random games and it is causing losses becasue without support the dd's get pummeled and we lose our eyes plus the cap. The that side of the map collapses and the enemy sweeps down and now we are in a crossfire. 

Please don't be a selfish player and TRY to support your team. I have a lot to learn but my Dad and other smart players have taught me this thus far. Give the DD a chance to cap or retreat if it's to hot in the cap to stay. Yes Mr Roon player you might get killed but at least we still have a Kagero to spot and torp people. We are all important on the team. But become an asset to the team, not the problem. 

As you can guess I was in a game with and our DD went to the cap to spot and possibly cap. I was in a Tier 8 British Cruiser and we had a tier 9 Roon with us. The Roon turned immediately and left us. I asked him as nice as I could to come back and help us and was told mind my own business. A KGV BB saw this and then he turned away also. Kagero and I didn't last very long at all, the enemy came down and got behind us, Game over.

Mr Roon. I am not naming names or the clan your in. But when your in a game with me it becomes MY business also and your level of play or lack of effort becomes my business as your play effects the game we are BOTH in. 

Yes their is a time to GET BACK,,,yes their is a time to push, Yes their is a time to kite and we all have to learn those times. What you did was plain coward run at start of game because you didn't want to help your team and you thought only of yourself. I hope someday you learn that self in a team game is not the answer.

Sorry for venting but come on guy's and doll's, Team is where it's at.

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Edited by HeidiAngel
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The meta changed when all the radar came in.
Killing at the beginning is now more important than capping at the beginning.
Unless it's Epicenter.
Rushing for the cap at the start of a battle these days will just get you killed.

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1 minute ago, z9_ said:

The meta changed when all the radar came in.
Killing at the beginning is now more important than capping at the beginning.
Unless it's Epicenter.
Rushing for the cap at the start of a battle these days will just get you killed.

Sorry but the enemy teams seem to be able to support their dd's and cap. See it all the time. And this happens in games with no radar or cv's.

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Unfortunately, I have seen people and green bots programmed to act like randos turn hard to port or starboard and sail across the map. Following the DD is the best way for me to get points. First, the DD attracts red bots. Second, it helps me to get close enough to hit reliably. So, whether in a CA or BB, I follow the DD and sometimes pass it while getting juicy broadside shots on the reds. But, I am a coop main, lol. When I did play random long ago, the DDs and CAs would ALWAYS abandon me when helping a push.

Edited by Airjellyfish

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5 minutes ago, HeidiAngel said:

Sorry but the enemy teams seem to be able to support their dd's and cap. See it all the time. And this happens in games with no radar or cv's.

When I play a DD, and get in a gunfight over a cap with another DD,
all of his teammates will shoot at me, and my teammates won't shoot at anything,
even though they are in range.
I simply adapted to their behavior. Teamwork.

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6 minutes ago, z9_ said:

When I play a DD, and get in a gunfight over a cap with another DD,
all of his teammates will shoot at me, and my teammates won't shoot at anything,
even though they are in range.
I simply adapted to their behavior. Teamwork.

Yup, happens all of the time. There is a fine line in there where you don’t abandon the cap and you don’t over commit. 
 

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I would suggest that at the beginning of the match you pay attention to the mini map. You have to read the situation and deploy accordingly.

When I play a DD (most of the time) I attempt to cap if I can do so without sacrificing my ship (or too much health). If I am not going to get support (the mini map is a clue here) I attempt to slow the enemy by staying dark and torping and giving vision to the heavier hitters on my team. Torps and the threat of torps tends to slow enemy BBs. I always pay attention to which caps I might be able to steal during the entire match.

You have to make the best of the situation that occurs, not the situation that you wish would occur.

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well that's the meta for you. hate to say it but's going to get worse.

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13 minutes ago, z9_ said:

When I play a DD, and get in a gunfight over a cap with another DD,
all of his teammates will shoot at me, and my teammates won't shoot at anything,
even though they are in range.
I simply adapted to their behavior. Teamwork.

^So very much this.  You wag your tail to draw fire...and no one on your side shoots.  So you end up in a knife fight, with half the map blazing away at you, while your own cruisers are blazing away at the sexy BB 15k away. 

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15 minutes ago, IJN_Martin said:

If I am not going to get support (the mini map is a clue here)

Actually, it's not.  All it tells you, is whether anyone is in a position to support you.  Usually, they don't...and that's the problem.

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26 minutes ago, CallingElvis said:

Rush out and die? No, that's your job.

dont ever join the military, you'll get fragged for sure with that attitude.

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Weird... most games I see DDs do their best to avoid capping, even without radar or CVs in game, lol.

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When I play DDs half the time it’s too hot to cap right away. Everyone’s focused on it. Now I wait until a few minutes unless the cap I’m at is quiet. Otherwise I’ll launch torps and spot. I’m not going to yolo into a cap and die in 2 minutes because that’s how people think that’s how you DD. 

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1 hour ago, HeidiAngel said:

The that side of the map collapses and the enemy sweeps down and now we are in a crossfire. 

And THIS is what loses games. Getting caught in a crossfire. THAT (which usually results in focus-fire from the enemy team) WILL get you sent back to port super fast, regardless of ship type.

Actually, you need to work with your team to set up those crossfire positions, this maximizes the effectiveness of your team's firepower versus the enemy team. Team positioning is key to winning battles, always (of course, having skilled players also helps). YES, it is muuuuch safer to just sit back on B line and snipe snipe snipe but frankly you're not supporting the team meaningfully by doing so. Team members must coordinate pushes and COMMIT (this is difficult to execute sometimes, because players aren't always willing). Only break off if you can clearly see the flank is collapsing (situational awareness), then you can maybe get over to the other side and reinforce if possible. On the flipside, (as fun as it is sometimes) DO NOT JUST YOLO IN (uhhh, unless you're using Yolo Emilio, because, let's face it, that's what that ship is DESIGNED to do lols! But still, situational awareness even there...). Pay attention to the darn minimap, it can really help you plan your actions.

41 minutes ago, Pirate_Named_Sue said:

Yup, happens all of the time. There is a fine line in there where you don’t abandon the cap and you don’t over commit. 

This. You gotta know when to push, and when to hang back A BIT.

Me personally, I try to keep engagements at mid-range (OR if I can do so safely, I do get into brawling distances). Long-range ONLY at the start of the match, while closing in.

Edited by SaiIor_Moon

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17 minutes ago, Ariokk said:

dont ever join the military, you'll get fragged for sure with that attitude.

I am ex-military. And no; We were asked to think for ourselves :).

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1 hour ago, HeidiAngel said:

I was in a Tier 8 British Cruiser and we had a tier 9 Roon with us. The Roon turned immediately and left us. I asked him as nice as I could to come back and help us and was told mind my own business. A KGV BB saw this and then he turned away also. Kagero and I didn't last very long at all,...

So, you were "immediately" informed of the loss of a cruiser, and shortly after, the loss of a battleship. The play here is NOT to be so committed to your own strategy that you die for it, but instead adapt immediately to the changed circumstance and abandon your own objectives, running with Roon and KGV while looking for new opportunities they may either initiate or agree to.

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I’ve had too many games lately where no one contests a side or a cap just making it easy to get out flanked. I’ll try to hold off and delay the other team but I can only do that for so long. 

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1 minute ago, theLaalaa said:

So, you were "immediately" informed of the loss of a cruiser, and shortly after, the loss of a battleship. The play here is NOT to be so committed to your own strategy that you die for it, but instead adapt immediately to the changed circumstance and abandon your own objectives, running with Roon and KGV while looking for new opportunities they may either initiate or agree to.

I agree with thelaalaa. Dont commit yourself too heavy, especially if you see you are light on support.

Pretty much dont expect your teammates to actually do anything useful. Keep your ship alive for as long as you can while still contributing.

I would need a replay to really give any detailed advice. But sounds like, either going with the lemming train or kiting the weak flank were the options. Committing to the cap was an unwise choice based off the info given.

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1 hour ago, HeidiAngel said:

I usually don't rant on here but I am going to do so now.

I understand many players don't use the forums and will never see this but just in case a few do here goes.

At the START of the GAME SUPPORT the area of cap you spawn in! Don't just turn and run away leaving our teams dd's with no support in the caps. I am seeing this more and more in random games and it is causing losses becasue without support the dd's get pummeled and we lose our eyes plus the cap.

Please don't be a selfish player and TRY to support your team. I have a lot to learn but my Dad and other smart players have taught me this thus far. Give the DD a chance to cap or retreat if it's to hot in the cap to stay.  We are all important on the team. But become an asset to the team, not the problem. 

 

This is the main reason I don't play randoms very often... BB's/ Cruisers etc . on the right would ahead flank to the left side and the left to the right, both groups would be too late to support the "grass is greener side" who would die... "she dies, you die, we die, everybody dies" I don't always like the side I'm spawned at, But I really do try to support my side of the map... We may die anyway, but I didn't leave anyone to die alone, "We'll all go down together", A loss going down that way is preferable to being hunted down at the end of the game by the whole enemy team..."because you survived longer by scampering to the other side of the map." 

Sometimes I just want to (and have) yelled FIGHT! At these sightseeing Cruise ships.

Edited by DakotaViking
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3 minutes ago, DakotaViking said:

This is the main reason I don't play randoms very often... BB's/ Cruisers etc . on the right would ahead flank to the left side and the left to the right, both groups would be too late to support the "grass is greener side" who would die... "she dies, you die, we die, everybody dies" I don't always like the side I'm spawned at, But I really to try to support my side of the map... We may die anyway, but I didn't leave anyone to die alone, "We'll all go down together", A loss going down that way is preferable to being hunted down at the end of the game by the whole enemy team..."because you survived longer by scampering to the other side of the map."

A reason I sometimes do that in a BB is because if I drift right from the left, I can fire full broadsides for much longer, rather than having to keep tacking and have the rear turret(s) keep swinging back and forth out of action until they realign.

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41 minutes ago, theLaalaa said:

So, you were "immediately" informed of the loss of a cruiser, and shortly after, the loss of a battleship. The play here is NOT to be so committed to your own strategy that you die for it, but instead adapt immediately to the changed circumstance and abandon your own objectives, running with Roon and KGV while looking for new opportunities they may either initiate or agree to.

In other words, situational awareness, right? Fall back and/or regroup if safe to do so, reinforce the existing flank. Try to set up a crossfire position if you have enough ships left. (of course, if you only have 4 ships left or something, be thankful if you can even set up focus fire, let alone cross-fire....)

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2 minutes ago, SaiIor_Moon said:

In other words, situational awareness

The mini-map is your friend, even if it's telling you what you don't want to know. ;)

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14 minutes ago, Premeditated_Marder said:

A reason I sometimes do that in a BB is because if I drift right from the left, I can fire full broadsides for much longer, rather than having to keep tacking and have the rear turret(s) keep swinging back and forth out of action until they realign.

Understood... as long as someone is fighting, I have no problem. Its when they set sights on the new area of the map waiting for something that won't show up for another 5+ min of distance and islands, and ignoring the spotted enemy behind them...get my point? Some people in game can tell the difference, But abandoning a side... no excuse.

Edited by DakotaViking
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Just now, theLaalaa said:

The mini-map is your friend, even if it's telling you what you don't want to know. ;)

SM_This.gif.933b5a1fcd48c07932c16aa16663d617.gif

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