Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
The_Irredeemable

sonar and torps useless against BB

5 comments in this topic

Recommended Posts

36
[WOLF1]
Members
314 posts
5,611 battles

During a coop battle, I launched 6 torps and sonar-lit up a BB with a green patch and ALL torps were angling to the BB but ALL torps sailed past the BB despite the green patch on the BB hull.  Damage control should turn off the green patch but it did not if it was on.   

Share this post


Link to post
Share on other sites
1,988
[SOFOP]
Members
2,645 posts
16,643 battles

Coop bots have god level torp dodging.  The homing torps also stop homing at like, 2km I think?  So yea, they probably are hard to hit.

Share this post


Link to post
Share on other sites
4,665
[WPORT]
Members
12,333 posts
16,581 battles
38 minutes ago, The_Irredeemable said:

During a coop battle, I launched 6 torps and sonar-lit up a BB with a green patch and ALL torps were angling to the BB but ALL torps sailed past the BB despite the green patch on the BB hull.  Damage control should turn off the green patch but it did not if it was on.   

It is still helpful to set-up the attack so that the torpedoes are approaching a ship's broadside.

Positioning one's Submarine for an attack might involve some planning.

Launching torps towards a ship's bow, when they're charging straight towards your ship, risks having one or more torpedoes graze the target's hull without actually hitting it.
It is a problem, I feel.
But it is happening.  So we have to figure out solutions and work-arounds.

Share this post


Link to post
Share on other sites
36
[WOLF1]
Members
314 posts
5,611 battles

It was a broadside attack with tight pattern; there was no chance of miss; it seemed as if the BB had a torp repelling hull that was turned on at the last second!   Funny thing is that I have much more success with head on attacks!

  • Thanks 1

Share this post


Link to post
Share on other sites
5,380
[RLGN]
Members
17,064 posts
30,057 battles
1 minute ago, Wolfswetpaws said:

It is still helpful to set-up the attack so that the torpedoes are approaching a ship's broadside.

Positioning one's Submarine for an attack might involve some planning.

Launching torps towards a ship's bow, when they're charging straight towards your ship, risks having one or more torpedoes graze the target's hull without actually hitting it.
It is a problem, I feel.
But it is happening.  So we have to figure out solutions and work-arounds.

This.

One thing I’ve learned to do is not launch directly at a target’s bow, but to ‘Y’ fire them slightly offset. Let them get close, then ping. The torps tend to angle in and hit the sides.

As to broadside targets; whoever called the current torps Sidewinders was spot on.

I’ve fired and pinged targets, and the torps have seemingly gone off to Disneyland, only to lead a target way off to the side, then turn back and smack them dead on after getting close.

  • Thanks 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×