Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
ReflectionTrial

depth charges dmg is worthless

11 comments in this topic

Recommended Posts

169
[-GK-]
[-GK-]
Members
541 posts
15,134 battles

why letting a sub just pass under any ship is consider viable... why a sub cna eat 6 depth charges and still pop up and dev strike u.

 

great job WG

  • Cool 1
  • Boring 1

Share this post


Link to post
Share on other sites
992
[HELLS]
Members
2,971 posts
41,649 battles

I have sunk a dozen subs with depth charges....it becomes a problem if your damage control party is on cooldown because same the key command jams the the homing torpedoes for 30 seconds, long enough to identify which way the torps will turn and turn in the opposite direction to avoid them...I still don't like subs in the game in their current configuration...

Share this post


Link to post
Share on other sites
720
[WOLF9]
Members
2,346 posts
37,650 battles
18 minutes ago, ReflectionTrial said:

why letting a sub just pass under any ship is consider viable... why a sub cna eat 6 depth charges and still pop up and dev strike u.

 

great job WG

Coop game today.  My ZF-6 vs a T8 sub.  TWELVE Depth charge hits and I barely did more than half damage.  Luckily those 12 charges included THREE floods.  Even with all of that, the Sub did not sink.  I had to wait for him to surface and sink him with my guns.

Share this post


Link to post
Share on other sites
1,064
[WOLF7]
Members
1,391 posts
28 minutes ago, ReflectionTrial said:

why letting a sub just pass under any ship is consider viable... why a sub cna eat 6 depth charges and still pop up and dev strike u.

 

great job WG

Translation: "I got sunk by a sub and now I'm super salty about it!"

Share this post


Link to post
Share on other sites
Members
5 posts
875 battles

Was watching Mr Gibbons streaming a ranked battle today. He took his DD right over a sub, dropped 10 depth charges on it, and the sub surface with like 35% health and rammed his destroyer.

I mean, it was definitely funny. Doesn't seem entirely "okay" or working properly, though.

Share this post


Link to post
Share on other sites
2,159
[WOLF3]
Members
2,793 posts
20,416 battles

The damage reduction if they go deep seems to be fairly signficant.  I hit 10 on a t6 sun I'm my t61.  The 11th finally did it as I just hovered above, dodging shells.

This gameplay is just...weird.  ot doesn't really fit the game and feels suuuuuuuuper forced in.  Especially when you figure out that sub ships have no ASw at all.

Share this post


Link to post
Share on other sites
10,373
[WPORT]
Members
23,441 posts
24,943 battles
22 minutes ago, TeaPeddler said:

Was watching Mr Gibbons streaming a ranked battle today. He took his DD right over a sub, dropped 10 depth charges on it, and the sub surface with like 35% health and rammed his destroyer.

I mean, it was definitely funny. Doesn't seem entirely "okay" or working properly, though.

During one of the testing phases, when Submarines could dive/surface much faster, several Submarine players learned that the way to not get depth-charged was to surface the Submarine.

Sure, one exposed the Submarine to secondary and main battery fire, but the surprise often caught DD's and other ships unprepared.

And, yes, it is a desperation move, when the choice is to be exposed to depth-charges (which often sink submarines in one salvo, if well aimed/placed) or exposed to gun fire and other surface ordnance for a few seconds.

Well, "duh".  ;-)

I used that tactic today, and it did buy me some time.  I was eventually sunk by a well-played and persistent opposition cruiser.  But I tied-up red-team assets for a while and the distraction allowed my team to win.

  • Cool 2

Share this post


Link to post
Share on other sites
167
[J7B]
Members
288 posts

If you're on top of them, they can't hit you with torps...the torps are running at too deep a depth and pass under you.  Subs have a FAR bigger turning radius than just about anything short of a BB.  If you're on top of one and it surfaces, manages to torp you...you're doing it wrong.

Spot a sub, get on top of it, slow down, stay on top of it...press G repeatedly until dead.  Reality...DDs might drop hundreds of DCs on subs without getting a kill.

Share this post


Link to post
Share on other sites
6,913
[RLGN]
Members
19,403 posts
36,263 battles
53 minutes ago, 4HizensTotalLandscaping said:

The best ASW ships are battleships using the airstrike. All I can say is Wargaming.

Vermont main battery; (first sub kill.) Lo Yang by ramming, (first kill by a destroyer.) Submarine deck guns, (several times.)

Friesland was a riot. First time I tried was laughable, because I forgot the ASW mortars fired forward; but that showed me how far ahead to shoot when approaching a sub, and the hits were common after that.

Edited by Estimated_Prophet
  • Cool 1

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×