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ReflectionTrial

depth charges dmg is worthless

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why letting a sub just pass under any ship is consider viable... why a sub cna eat 6 depth charges and still pop up and dev strike u.

 

great job WG

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I have sunk a dozen subs with depth charges....it becomes a problem if your damage control party is on cooldown because same the key command jams the the homing torpedoes for 30 seconds, long enough to identify which way the torps will turn and turn in the opposite direction to avoid them...I still don't like subs in the game in their current configuration...

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18 minutes ago, ReflectionTrial said:

why letting a sub just pass under any ship is consider viable... why a sub cna eat 6 depth charges and still pop up and dev strike u.

 

great job WG

Coop game today.  My ZF-6 vs a T8 sub.  TWELVE Depth charge hits and I barely did more than half damage.  Luckily those 12 charges included THREE floods.  Even with all of that, the Sub did not sink.  I had to wait for him to surface and sink him with my guns.

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28 minutes ago, ReflectionTrial said:

why letting a sub just pass under any ship is consider viable... why a sub cna eat 6 depth charges and still pop up and dev strike u.

 

great job WG

Translation: "I got sunk by a sub and now I'm super salty about it!"

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Was watching Mr Gibbons streaming a ranked battle today. He took his DD right over a sub, dropped 10 depth charges on it, and the sub surface with like 35% health and rammed his destroyer.

I mean, it was definitely funny. Doesn't seem entirely "okay" or working properly, though.

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The damage reduction if they go deep seems to be fairly signficant.  I hit 10 on a t6 sun I'm my t61.  The 11th finally did it as I just hovered above, dodging shells.

This gameplay is just...weird.  ot doesn't really fit the game and feels suuuuuuuuper forced in.  Especially when you figure out that sub ships have no ASw at all.

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22 minutes ago, TeaPeddler said:

Was watching Mr Gibbons streaming a ranked battle today. He took his DD right over a sub, dropped 10 depth charges on it, and the sub surface with like 35% health and rammed his destroyer.

I mean, it was definitely funny. Doesn't seem entirely "okay" or working properly, though.

During one of the testing phases, when Submarines could dive/surface much faster, several Submarine players learned that the way to not get depth-charged was to surface the Submarine.

Sure, one exposed the Submarine to secondary and main battery fire, but the surprise often caught DD's and other ships unprepared.

And, yes, it is a desperation move, when the choice is to be exposed to depth-charges (which often sink submarines in one salvo, if well aimed/placed) or exposed to gun fire and other surface ordnance for a few seconds.

Well, "duh".  ;-)

I used that tactic today, and it did buy me some time.  I was eventually sunk by a well-played and persistent opposition cruiser.  But I tied-up red-team assets for a while and the distraction allowed my team to win.

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If you're on top of them, they can't hit you with torps...the torps are running at too deep a depth and pass under you.  Subs have a FAR bigger turning radius than just about anything short of a BB.  If you're on top of one and it surfaces, manages to torp you...you're doing it wrong.

Spot a sub, get on top of it, slow down, stay on top of it...press G repeatedly until dead.  Reality...DDs might drop hundreds of DCs on subs without getting a kill.

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53 minutes ago, 4HizensTotalLandscaping said:

The best ASW ships are battleships using the airstrike. All I can say is Wargaming.

Vermont main battery; (first sub kill.) Lo Yang by ramming, (first kill by a destroyer.) Submarine deck guns, (several times.)

Friesland was a riot. First time I tried was laughable, because I forgot the ASW mortars fired forward; but that showed me how far ahead to shoot when approaching a sub, and the hits were common after that.

Edited by Estimated_Prophet
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