Jump to content
You need to play a total of 20 battles to post in this section.
DevilD0g

Subs need 4th depth

12 comments in this topic

Recommended Posts

2,221
[RAN]
Members
900 posts
10,831 battles

Played the u69 a year ago and it was handling quite well, in this new version it was handling like a pregnant whale with delusions of being a porpoise underwater compared to last time i used the u69.

it needs different depth settings,   5 - 15 - 30 - 40   added depth 15 m for an attack depth with the periscope down but still close to the surface.

  • Cool 1
  • Boring 1

Share this post


Link to post
Share on other sites
2,202
[TWFT]
Members
1,640 posts
43,042 battles
6 minutes ago, Farm_Fresh_Eggs said:

Subs need thier own game mode.  

This^^^

  • Cool 2

Share this post


Link to post
Share on other sites
986
[WOLF1]
Members
1,023 posts
6,970 battles

Although this isn't a simulator, I can't see a purpose to this. Although I hate the phrase, "in real life" these subs could only attack on the surface or at periscope depth. Anything deeper was essentially to avoid detection. I've enjoyed the subs so far, but I don't believe they should be able to target and torpedo ships from underwater. 

  • Cool 2

Share this post


Link to post
Share on other sites
5,654
[SALVO]
Members
9,968 posts
7,219 battles
2 hours ago, DevilD0g said:

Played the u69 a year ago and it was handling quite well, in this new version it was handling like a pregnant whale with delusions of being a porpoise underwater compared to last time i used the u69.

it needs different depth settings,   5 - 15 - 30 - 40   added depth 15 m for an attack depth with the periscope down but still close to the surface.

I don't understand what you mean. As they are subs have multiple depth levels, with 4 significant depths affecting functionality: surface, periscope, operating depth and max depth. What's your point?

Share this post


Link to post
Share on other sites
232
[GAMMA]
Members
887 posts
17,125 battles
9 hours ago, DevilD0g said:

Played the u69 a year ago and it was handling quite well, in this new version it was handling like a pregnant whale with delusions of being a porpoise underwater compared to last time i used the u69.

it needs different depth settings,   5 - 15 - 30 - 40   added depth 15 m for an attack depth with the periscope down but still close to the surface.

Better idea, can we get crush depth added to the game. That way a sub that dives too deep gets crushed like a empty beer can and sent back to port. Also, can we get subs patched so the ballast tanks and diving fins not work right so that any sub that dives will wind up at crush depth in short order. :Smile_trollface:

Share this post


Link to post
Share on other sites
289
[T_O_P]
Members
673 posts
8 hours ago, HyperFish said:

Although this isn't a simulator, I can't see a purpose to this. Although I hate the phrase, "in real life" these subs could only attack on the surface or at periscope depth. Anything deeper was essentially to avoid detection. I've enjoyed the subs so far, but I don't believe they should be able to target and torpedo ships from underwater. 

I very much agree, and the "depth indicator" is very unclear (to me)

Share this post


Link to post
Share on other sites
2,029
[CLUMP]
Members
2,297 posts
2,489 battles

Yes make a depth impossible to reach by depth charges :Smile_trollface:

Share this post


Link to post
Share on other sites
986
[WOLF1]
Members
1,023 posts
6,970 battles

Am I also alone in not being able to clearly see whether torps are in front of or behind a target when I'm underwater?

I took at shot at a bb at periscope depth then dived when spotted. I was pinging it, had a green lock, the torps looked on target, then looked like they went through the ship. 

Share this post


Link to post
Share on other sites
2,221
[RAN]
Members
900 posts
10,831 battles

the problem with testing subs in co-op is that there arent enough ships generated in co-op to support good testing.. Why?  because the skimmer ships take out all of the main targets with their over reach naval guns  before you even get to them with torpedoes without risking your self a great deal and then you are left  with crap to try and sink.  kongos with a range of 21k etc. Damage for subs in co-op is less than 10k ive found, unless  your team is a bunch of couch potatoes.  Hardly a good test bed

Edited by DevilD0g

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×