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Wulfgarn

Hydro/Radar cheat sheet for Ranked?

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Soo many moons ago, before I left this "thing" that use to make me happy, I instituted something that i thought would live on past me. 

For a few Ranked seasons,  I would make a "cheat sheet", listing all ships that had radar/hydro. I listed their ranges, durations, etc.. more so for the DD community. 

With the search feature here, I can readily post these sheets to give the exacts  on the past posts. I'd be really happy if someone would find and post them here though, only to give someone the idea to keep it going. 😁

I had peeps stammering to keep things going, but it would seem things didn't go the way that I thought they would.

So, I'm asking the community, where is a easily readable, one page list that shows all of the things that can hamper your DDs play in ranked?

Maybe this is something some of you young'uns might want to put out there?

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Radar time is very short now hydro can last for at least 2 minutes or more :Smile_hiding: So its best to learn the ships that carry it and their range and avoid spotting range of said hydro and radar  :Smile_bajan2: But hydro usually is the one you should watch out for since it lasts a lot longer than radar :Smile_child:

Edited by LastRemnant

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17 minutes ago, Wulfgarn said:

So, I'm asking the community, where is a easily readable, one page list that shows all of the things that can hamper your DDs play in ranked?

Radar:

https://wiki.wargaming.net/en/Ship:Surveillance_Radar_Data

Hydro:

https://wiki.wargaming.net/en/Ship:Hydroacoustic_Search_Data

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1 hour ago, Wulfgarn said:

nice chart.... premium consumables brings back nostalgia .... not....

It's worth noting that when you made this chart you couldn't mount a radar mod to T7 ships.... now you can, so my Atlanta is 30 sec in duration... and potentially up to 33 seconds.  And I think the Donkey base duration is 25 sec now... mine with mod and skills is 33s.

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Problem is the Radar range's are now different then you showed, All radar ranges have changed as has duration and the most important weapon to bring will be what ship has depth charges now that at least 2 on the team is likely to be sub's.

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