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Boomer625

Realistically simulating the unrealistic.

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WOWs is realistically simulating the unrealistic.

 
WOWs is not simulating real life combat or warships. It is merely simulating RC warships and digitalizing the hobby of building model warships and fighting with them.
 
The views you get is through cameras mounted in multiple positions, such as a camera on the bridge or on tiny to-scale drones flying about the ship. Cameras are also located in the center to give the view you get when scanning the horizon from your ship or in binocular view. This is also why rain or snow hit the screen and stay there.
 
Why do you not see these cameras in other view angles or in port? They retract when they are not being used, and the drones are hard to see. The cameras also do not provide audio, so you cannot hear the drones or other noises, such as human voices or background noises (cars driving by, planes above, wind etc.). Audio is artificially generated based on actions you take in controlling the ship.
 
Then why do you see a horizon? Printed background image beyond the map boundaries. The map boundaries are powerful magnets that attract to the ship magnet a the bottom-center of the ships you play, preventing anyone from crossing map boundaries. You can essentially drift on the boundaries due to a line of magnets marking the boundary, on the “seabed”
 
This also explains the unrealistic engagement scenarios, ranges, weather, and consumables. It explains why there is no crew manning and loading the guns, and why there are no lifeboats into water after a ship sinks.

The whirs and click are turret motors driving the turret, and the explosion when every ship sinks  is due to the battery exploding from short circuiting when the water rushes in.

How do you buy ships and how are they made? Ships are mass manufactured by an autonomous entity called “The Factory” and are moved to a player’s port when bought. 

How are ship designs created? An powerful, unstoppable AI machine learning algorithm named “The Designer” searches through all online databases and uses the internet to manipulate people to search for physical records (to upload into the Designer’s database). The Designer works with another powerful AI under the designation of WG to create designs with optimal profit, adjusting to manipulate moral humans into becoming even more addicted and entrenched into the game. (An low-profit historical ship is released to maintain those player demographics, then a OP high profit ship is released).

All profits are used to extend the network and influence of the two AI’s, seen through the development of multiple games (WOT, WOW, WOTB, etc.)

Therefore, WOWS is realistic and unrealistic at the same time.
 
What do you guys think?
 
(No I am not a conspiracy theorist, just something from a random thought, which also has some 1984 trends)

 

Edited by Boomer625
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this game was never meant to be simulator level realistic, if thats what you want theres another game that can do that for you called War(sound that follows a lightning strike) WG censors the name of it otherwise for some reason

Edited by tcbaker777
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2 minutes ago, tcbaker777 said:

this game was never meant to be simulator level realistic, if thats what you want theres another game that can do that for you called War(sound that follows a lightning strike) WG censors the name of it otherwise for some reason

TL, DR: WOWS is not simulating real life, it is simulating ship modeling hobbies (where builders also pit their ships against one another), which is realistically simulating the unrealistic 

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That's a lot of words to say "video game".

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17 minutes ago, Burnsy said:

That's a lot of words to say "video game".

Vibeo gaem

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55 minutes ago, Burnsy said:

That's a lot of words to say "video game".

Well it also shows how the game is technically realistic to a modeling community events.

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Wait until seapower comes out.

It would remind me of Red Storm Rising on the Amiga 35 years ago when it was released new. The game manual was a inch thick, there were two keyboard shortcut command cutouts for your wall and around 300 individual commands.

My first mission was in a Seawolf working on interdicting a Kirov Centered USSR Battle Group trying to penetrate from North Cape into North Sea proper with massive Navy Aviation and coastal ASW support etc as Norway was subjugated by land slowly. You had a Carrier Battle Group off Roysth and a number of other NATO assets helping you out along with about a few dozen weapons load out. Yer it.

That Kirov isnt allowed to survive the day as marked. Your Atlantic Sea-lift and Air-bridge Reforger was in progress into Europe on Day Four as 50,000 Battle tanks and four times that in BMP poured into Europe from the Baltic Sea down to the Black Sea.

Stalking you is a Charlie, Two Kilos and a Akula. Redfor is 150 miles and closing at a steady 27 knots. The day has just started with some storm conditions and it promises to be about a 50 hour fight in progress. Above you were a Mainstay, several sub hunting aircraft similar to P3 stalking you and so forth trying to net you with hydrophones.

Most young people today have no experience with enduring simulations of naval war as good as the programmers could write it within the then limitations of computer stuff.

My very first simulation ever on computer is a Text based turn based math program that ran on a Tandy at the Maryland Science Center. The situation was you are in the lunar lander your fuel is so much, your velocity in all three axis is so much, fritcion if any is so much and your current engine situation and next command will alter the parameters. Your job is to find the constant falling speed at which you will land on the surface below a speed of damaging anything with fuel remaining and no injuries etc.

The next sentance presents you with the new situation and asked for your action to enter. You will run out of fuel still above the surface and shatter into a thousand unsurvivable messy, land too hard with broken bones unable to walk to slowly perish without any hospital support unless you choose the mercy cyanide in your tooth. You will land but have no fuel to do anything. And then die in time as your craft becomes cold and dead. Or you will land successfully. But not always in the assigned position or worse angled into a crater wide wall too deep to report to Houston. etc etc.

As a child I did not learn rate of fuel burn against remaining supply against thrust used against how high I am up and how fast I am falling in which of three directions. So I empty the fuel, burn up the engine and watch it evolve into a smash. I was too young then, This was in the late 70's

Edited by xHeavy

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6 hours ago, Boomer625 said:

 

WOWs is realistically simulating the unrealistic.

 
WOWs is not simulating real life combat or warships. It is merely simulating RC warships and digitalizing the hobby of building model warships and fighting with them.
 
The views you get is through cameras mounted in multiple positions, such as a camera on the bridge or on tiny to-scale drones flying about the ship. Cameras are also located in the center to give the view you get when scanning the horizon from your ship or in binocular view. This is also why rain or snow hit the screen and stay there.
 
Why do you not see these cameras in other view angles or in port? They retract when they are not being used, and the drones are hard to see. The cameras also do not provide audio, so you cannot hear the drones or other noises, such as human voices or background noises (cars driving by, planes above, wind etc.). Audio is artificially generated based on actions you take in controlling the ship.
 
Then why do you see a horizon? Printed background image beyond the map boundaries. The map boundaries are powerful magnets that attract to the ship magnet a the bottom-center of the ships you play, preventing anyone from crossing map boundaries. You can essentially drift on the boundaries due to a line of magnets marking the boundary, on the “seabed”
 
This also explains the unrealistic engagement scenarios, ranges, weather, and consumables. It explains why there is no crew manning and loading the guns, and why there are no lifeboats into water after a ship sinks.

The whirs and click are turret motors driving the turret, and the explosion when every ship sinks  is due to the battery exploding from short circuiting when the water rushes in.

How do you buy ships and how are they made? Ships are mass manufactured by an autonomous entity called “The Factory” and are moved to a player’s port when bought. 

How are ship designs created? An powerful, unstoppable AI machine learning algorithm named “The Designer” searches through all online databases and uses the internet to manipulate people to search for physical records (to upload into the Designer’s database). The Designer works with another powerful AI under the designation of WG to create designs with optimal profit, adjusting to manipulate moral humans into becoming even more addicted and entrenched into the game. (An low-profit historical ship is released to maintain those player demographics, then a OP high profit ship is released).

All profits are used to extend the network and influence of the two AI’s, seen through the development of multiple games (WOT, WOW, WOTB, etc.)

Therefore, WOWS is realistic and unrealistic at the same time.
 
What do you guys think?
 
(No I am not a conspiracy theorist, just something from a random thought, which also has some 1984 trends)

 

Is this an existential crisis?

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Existenal crisis or not, a consious decision is carefully made to cut down on the financial losses (Stop spending or slow it drastically) and rework the game using what works and what has been nerfed too much. My 85 ships, 20 have been sold, 20 slated into retraining for RP, 30 have not been into battle since winter patch.

The Dutch line is being ground slowly. But not a priority. Not a penny is put into it. Even though I bought a couple permacamo, adjusted a few 21's and did a few things to a few ships being used in ops.

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OP may I recommend a beer and a walk in the park.

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19 hours ago, Boomer625 said:

 

WOWs is realistically simulating the unrealistic.

 
WOWs is not simulating real life combat or warships. It is merely simulating RC warships and digitalizing the hobby of building model warships and fighting with them.
 
The views you get is through cameras mounted in multiple positions, such as a camera on the bridge or on tiny to-scale drones flying about the ship. Cameras are also located in the center to give the view you get when scanning the horizon from your ship or in binocular view. This is also why rain or snow hit the screen and stay there.
 
Why do you not see these cameras in other view angles or in port? They retract when they are not being used, and the drones are hard to see. The cameras also do not provide audio, so you cannot hear the drones or other noises, such as human voices or background noises (cars driving by, planes above, wind etc.). Audio is artificially generated based on actions you take in controlling the ship.
 
Then why do you see a horizon? Printed background image beyond the map boundaries. The map boundaries are powerful magnets that attract to the ship magnet a the bottom-center of the ships you play, preventing anyone from crossing map boundaries. You can essentially drift on the boundaries due to a line of magnets marking the boundary, on the “seabed”
 
This also explains the unrealistic engagement scenarios, ranges, weather, and consumables. It explains why there is no crew manning and loading the guns, and why there are no lifeboats into water after a ship sinks.

The whirs and click are turret motors driving the turret, and the explosion when every ship sinks  is due to the battery exploding from short circuiting when the water rushes in.

How do you buy ships and how are they made? Ships are mass manufactured by an autonomous entity called “The Factory” and are moved to a player’s port when bought. 

How are ship designs created? An powerful, unstoppable AI machine learning algorithm named “The Designer” searches through all online databases and uses the internet to manipulate people to search for physical records (to upload into the Designer’s database). The Designer works with another powerful AI under the designation of WG to create designs with optimal profit, adjusting to manipulate moral humans into becoming even more addicted and entrenched into the game. (An low-profit historical ship is released to maintain those player demographics, then a OP high profit ship is released).

All profits are used to extend the network and influence of the two AI’s, seen through the development of multiple games (WOT, WOW, WOTB, etc.)

Therefore, WOWS is realistic and unrealistic at the same time.
 
What do you guys think?
 
(No I am not a conspiracy theorist, just something from a random thought, which also has some 1984 trends)

 

Interesting idea.

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13 hours ago, jbc98k said:

OP may I recommend a beer and a walk in the park.

Yeah I probably should…. I tend to overthink things I guess

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