0 pixelgab Beta Testers 10 posts 109 battles Report post #1 Posted February 28, 2013 It can be fun to add in a map 2 Headquarters armed with 1 or 2 artillery. These canons could be used by a player who place his ship in a port nearby. They could: Have a limited range so they can only be used in defense. have a firepower a little bit superior to a destroyer what would increase the fire power of the team But It won't be able to move, what makes them vulnerable Have a few hit points the ship is vulnerable in the port If the ship is sunk in the port, We wont be able to use the arty anymore. Share this post Link to post Share on other sites
630 triptyx Alpha Tester 3,187 posts 58 battles Report post #2 Posted February 28, 2013 Oh, this one should be good. :Smile_popcorn: Why? What is the benefit to game play? Share this post Link to post Share on other sites
51 Shevla13 Alpha Tester 108 posts 236 battles Report post #3 Posted February 28, 2013 maybe as an AI, as we see in WoWP, but, why would you ever make your ship so vulnerable in return to use weaker, shorter range, stationary guns? ... Share this post Link to post Share on other sites
0 pixelgab Beta Testers 10 posts 109 battles Report post #4 Posted February 28, 2013 why? It really exist so it can bring the game to an other limit Like the arty of WOT, the ship is vulnerable to direct attack but with a little protection of your teammate, you can become a great help short range just means that you can't shoot everywhere on the map :P It can even became a '' capture the base'' mode Maybe a huge BB or aircraft carrier will be more useful in the middle of the battlefield? Let the player make his own choice It gives the game an other option Share this post Link to post Share on other sites
3,709 Quaffer Alpha Tester, Alpha Tester 6,051 posts Report post #5 Posted February 28, 2013 May I commend to your attention the Suggestions forum. It's only purpose is to bring to the attention of the developers, members suggestions for the game. As far as shore batteries go, I believe the developers have responded to a question in one of their Q&A threads, found here, that they do not intend to incorporate shore installations of any kind. Still, If enough people make similar requests, perchance they may reconsider. I would also recommend "The Guns of Navarone" by Alistair MacLean. Gregory Peck, who was featured in the movie, described it as a comedy, "half a dozen guys take on the German army". But it's still a good read. Have a very pleasant day. Share this post Link to post Share on other sites
7,629 Super_Dreadnought Alpha Tester, In AlfaTesters, Beta Testers 14,008 posts 5,814 battles Report post #6 Posted February 28, 2013 *Me commanding Taiho-Kai* "Oh look! Those noob players have abandoned control of their Montana and Midway to take control of some weak, stationary, short range port naval guns... All pilots prepare for Pearl Harbour mk2!" :Smile_trollface: 3 Share this post Link to post Share on other sites
92 Wunderwaffen1945 Members 1,000 posts Report post #7 Posted February 28, 2013 Not Real material for thing Like this...just ships Share this post Link to post Share on other sites
18 Shermanm1a1 Members 167 posts 191 battles Report post #8 Posted February 28, 2013 I don't support this. 1) Only AI that should be there are AA, similar to the AI AA in WoWP 2) It would add something that could seriously damage you and the game is supposed to be mainly about PvP 3) If you get to the base and no one stops you it means the games over, the game shouldn't change because of some automated thing. It should be about skill and whatnot. 3.5) It could potentially change the outcome of the game. 4) How would they be balanced? 5) You want them to be artillery shooting a long range or just at close enemies? If its long range that would just defeat the purpose of aircraft carriers. Share this post Link to post Share on other sites
0 pixelgab Beta Testers 10 posts 109 battles Report post #9 Posted February 28, 2013 1) 2) 4) it is not Al 3) To reach the base is one thing but to be able to secure it is an other thing 5) Read upper, it is not long range Share this post Link to post Share on other sites
273 Carrier_Enterprise Alpha Tester 2,007 posts 317 battles Report post #10 Posted February 28, 2013 Part from AI NO This is a game about ships, not harbor assault! Share this post Link to post Share on other sites
18 Shermanm1a1 Members 167 posts 191 battles Report post #11 Posted February 28, 2013 drybone12, on 28 February 2013 - 09:45 PM, said: Part from AINOThis is a game about ships, not harbor assault! Agreed. Although I am in favor of AI AA like in WoWP. As long as they are balanced, besides its supposed to be about ships mostly. 1 Share this post Link to post Share on other sites
80 Commanderjoebob Alpha Tester 704 posts 1,897 battles Report post #12 Posted February 28, 2013 I love the idea of a harbor attack/defend, but turrets should be AI only, if u get in the turret u leave your ship a sitting duck, and your most definitely more helpful wen ur mobile and have access to much more weaponry, nor matter what ship you have. And all of the noobs would for sure charge for the turret and rage over it... AI controlled please.. Share this post Link to post Share on other sites
108 Snakehead1234 Alpha Tester 507 posts Report post #13 Posted February 28, 2013 (edited) triptyx, on 28 February 2013 - 06:43 PM, said: Oh, this one should be good. :Smile_popcorn:Why? What is the benefit to game play? Not really related to the subject but you are right, the HMS Repulse isn't a battleship :Smile_great: its a pos.(No offence to anyone who likes the ship but it is my opinion on her) Edited February 28, 2013 by Snakehead1234 Share this post Link to post Share on other sites
441 Wake_Island Beta Testers 3,317 posts 103 battles Report post #14 Posted February 28, 2013 Not a good idea at all as I really don't want to be the Ijn Hayate when they attacked Wake_Island. Share this post Link to post Share on other sites
35 m3rc1l3ss Members 329 posts 222 battles Report post #15 Posted February 28, 2013 (edited) pixelgab, on 28 February 2013 - 09:33 PM, said: 1) 2) 4) it is not Al3) To reach the base is one thing but to be able to secure it is an other thing5) Read upper, it is not long range So if it is not AI how do you plan on bribing someone to get out of their fun to play ship and get in a shore defense gun with a pathetic single shot destroyer level gun? (Remember a destroyer generally has a number of destroyer size guns... and they would actually have range)Plus does the objective change? Since the devs have said range is pretty much not an issue even a DD would be able to hit you without too much effort at the beginning of the game and then what? Locations are predictable so you just have the BB hit all the emplacement locations simultaneously and they are gone, No big deal... (and that is without ever having to spot the thing granted having a pile of blind fire kills at the beginning of the game would be quite sweet) Edited March 1, 2013 by m3rc1l3ss Share this post Link to post Share on other sites
630 triptyx Alpha Tester 3,187 posts 58 battles Report post #16 Posted March 1, 2013 Snakehead1234, on 28 February 2013 - 11:29 PM, said: Not really related to the subject but you are right, the HMS Repulse isn't a battleship :Smile_great: its a pos.(No offence to anyone who likes the ship but it is my opinion on her) She was a Battlecruiser, and under current Dev statements, you can look forward to seeing her occupying a Battleship slot on your team. :Smile_sceptic: Anyhow, back to the thread at hand... Share this post Link to post Share on other sites
31 trojankv Alpha Tester 203 posts 775 battles Report post #17 Posted March 1, 2013 I fully expect WG to put in another alternative win condition to the deathmatch-type win the same as they do in their other games. Whether it's a base-capture win like WoT or domination-win like another game of theirs with AI controlled guns. But I highly doubt they would stray from their formula of players only controlling their own vehicle in a game. Interesting idea though and it never hurts to suggest things. Share this post Link to post Share on other sites
996 xS_DEADLY_Sx Alpha Tester 6,022 posts Report post #18 Posted March 1, 2013 Nope. The game is about ships fighting ships. The addition of harbor guns would add an element to the game that doesn't belong, especialy if it would require the removal of a ship from general combat to take a harbor gun. It would encourage camping, and TKing if someone else wanted the gun but someone else on the team took it Share this post Link to post Share on other sites
1,275 Crag_r Alpha Tester 5,710 posts 2,411 battles Report post #19 Posted March 1, 2013 A ship trying to capture a small harbor will already be at the mercy of the enemies guns, im not too sure you need to add in NPC's for it as well Share this post Link to post Share on other sites
16 [TNS] ScarredJosh Members 174 posts 698 battles Report post #20 Posted March 1, 2013 Easy on the troll comments guys. Hes a new poster and is trying to be helpful by floating some ideas for everyone. Give him some credit. As for my opinion, I think its an interesting idea but it wouldn't work for the game. For one, an enemy BB would always shell the harbor for the coastal guns even if he couldn't see any targets there, just for a free kill. Second, it would cause an instant lemming rush for the harbor at the start of every game. Third, cant you just picture the angry kids that would team kill whoever got into the harbor just because they wanted to be in the guns themselves?? To me, it just seems like it would cause issues. Share this post Link to post Share on other sites
1,209 [SALT] Azumazi Alpha Tester, In AlfaTesters, Beta Testers 3,679 posts 4,052 battles Report post #21 Posted March 1, 2013 For all reasons no, you have to see it from the large picture. 1.) Player controlled would be an issue, it would require programming they do not want to dedicate to something so asinine. They also are leaning away from AI guns for the following reasons below... 2.) IF said base had AI controlled shore batteries, it means the CV's could hang close to the base and be protected some what from enemy CL's and DD's rushing to go after them. AI controlled guns are much more effective in a certain said unmentioned game to a point its almost broken, so imagine having a base with 16 guns of 5 inch, with highly accurate fire raining in on your wolf pack of DD's as you attempt to go after an enemy CV that is using them as cover, oh and lets not forget how hard it would be for said team to capture the HQ if a lone DD had little chance to get near it without taking severe damage from shore guns. They would rather it be a contest of ships, now I do think later on after release we will get harbor assaults like how we have Encounter, Assault/Defense games in WoT. Pixelgab, it isn't that your idea is a terrible one, it just isn't a well thought out one. Share this post Link to post Share on other sites
694 brian333 Alpha Tester 1,606 posts 1,149 battles Report post #22 Posted March 1, 2013 Google Concrete Battleship just for fun. Share this post Link to post Share on other sites
86 Flakstorm_ Members 463 posts Report post #23 Posted March 2, 2013 ScarredJosh, on 01 March 2013 - 06:57 AM, said: Easy on the troll comments guys. Hes a new poster and is trying to be helpful by floating some ideas for everyone. Give him some credit.As for my opinion, I think its an interesting idea but it wouldn't work for the game. For one, an enemy BB would always shell the harbor for the coastal guns even if he couldn't see any targets there, just for a free kill. Second, it would cause an instant lemming rush for the harbor at the start of every game. Third, cant you just picture the angry kids that would team kill whoever got into the harbor just because they wanted to be in the guns themselves?? To me, it just seems like it would cause issues. i agree with scarred on this one. Share this post Link to post Share on other sites