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LunchCutter

Why is ranked so infuriating?

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I rarely play ranked, mainly because of all the tears I see on the forum but decided to have a go during the last 2 days. Started badly with 3 straight losses (meh..) but had a few good games but it always seems to come in 50 50 waves. Win 1 lose 1, Undo all the progress. It wasn't bothering me until you get a roll going where I won 4 games in a row, only to then lose 4. It almost seems scripted.

 In random games I don't care that much if we win or lose as it usually plateaus off to 50 50 win lose, yet ranked really gets annoying. It almost seems brilliantly coded the way it works as it makes you want to keep playing to break out of your current rank and win. Similar to the way casinos convince you your luck will change any second.

 

 Just find it so frustrating. 

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It's not infuriating.

 

It's a random match. Except 7 vs 7.

It's just a perception in your head that there is any difference between ranked and randoms. The only real difference is steel, the number of participants, and a silly insignia next to your name.

It's got the same potatoes and wannabe 733tists.

 

Just my personal opinion, but I find it draining because it's the exact same T10 ships on the exact same maps, doing the exact same radar/HE spam bow-tank kiting dakka dakka things over and over.

Why can't I do ranked in a T2 USS Smith for a change? Take my Nikolai out for a spin at T4?

Edited by ElectroVeeDub
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15 minutes ago, ElectroVeeDub said:

 on the exact same maps

I dont know why WG cant have maps with randomly generated islands..    A player having to be forced to use their own brain & judgement -- instead of copy & pasting other ppls strategies -- would be a truer estimate of talent/skill.

 

 

Edited by Farm_Fresh_Eggs
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37 minutes ago, LunchCutter said:

I rarely play ranked, mainly because of all the tears I see on the forum but decided to have a go during the last 2 days. Started badly with 3 straight losses (meh..) but had a few good games but it always seems to come in 50 50 waves. Win 1 lose 1, Undo all the progress. It wasn't bothering me until you get a roll going where I won 4 games in a row, only to then lose 4. It almost seems scripted.

 In random games I don't care that much if we win or lose as it usually plateaus off to 50 50 win lose, yet ranked really gets annoying. It almost seems brilliantly coded the way it works as it makes you want to keep playing to break out of your current rank and win. Similar to the way casinos convince you your luck will change any second.

 

 Just find it so frustrating. 

Don't play rank to get to rank 1.....just play to get enough wins to collect all the steel.  I usually get to the silver league and that's it, just collecting steel.  It is better than the old way were you don't get any steel until you hit rank 1.....blah

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To be fair yes ranked can be frustrating, but we all have nights like those. However I think this ranked setup is a failure purely due to the fact that people can be carried in leagues they shouldn't be in or choose to stay in a league without progression into the league they should be in, just my 10c anyways.

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Here is how you win ranked games:

 

1. Pick Meta ships ( mainly Russians ) , Radar is OP.

2.Gunboat DDs are OP.

3.Dont play on weekends. a lot of bad players get online during weekends.

4.You need to constantly ping your team mates and give them orders or they just sit in one spot and press left click.

5.Play in silver, T10 has too many tryhards who just pick petro or thunderer and spam left click all game.

6.Play for fun not wins, get you are just there to get steel not reach rank 1. if you keep trying to get rank 1, every loss will make you rage.

 

I have almost 70% win rate in this ranked season.

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Yeah stay in silver. Its just boring really there is actually no real sense of accomplishments anymore:Smile_sceptic: but the steel is nice.

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1 hour ago, LunchCutter said:

 In random games I don't care that much if we win or lose as it usually plateaus off to 50 50 win lose, yet ranked really gets annoying. It almost seems brilliantly coded the way it works as it makes you want to keep playing to break out of your current rank and win. Similar to the way casinos convince you your luck will change any second. 

 

 Just find it so frustrating. 

It is a mindset thing. WG kinda maneuvered themselves in a corner with ranked, in that it is supposed to be competitive while at the same time giving everyone a shot at the rewards. In my personal experience many people mistake it for just another grind event, where every game brings you closer to the goal by whatever little amount. This attracts people who spam battles and brute force themselves through it.

On the other hand, if you expect competitive gameplay with people of similar skill & performance as yourself you will be disappointed as the MM in ranked doesn't care about this. Irrevocable ranks and no way to drop out of a league made sure that spamming battles will get you to the top no matter how bad you are; might just take some time.

Think of Ranked more as 7v7 Randoms, with extra rewards along the way. You will inevitably lose about 30% of the games because MM gives you all the red potatoes the queue has to offer (or the other team gets all the purples); or you are just unlucky with RNG, someone's having a bad day etc. Similarly, 30% of games you will win simply by merit of being present and not afk (heck, you could even be afk sometimes). This leaves 40% of games where you can make a difference, so naturally you will go up/down a lot.

However, it doesn't really matter as most rewards are given out for wins, so basically you'll get there eventually (the grind nature of the event). With all the irrevocable ranks in bronze there should be no real problem getting into silver, which in my opinion is the sweet spot. Yes, it is less rewards than gold but you have:

  • less games to play to get there; rewards per game is pretty decent
  • turbo potatoes that spam games to "finish the grind" and "unicum tryhards" as well as the majority of CV players are in gold after sprint 3
  • overall quite consistent and pleasent games as the "OMG ranked so toxic" people stay in bronze

The new ranked mode rewards patience and consistency. You simply have to accept the fact that you wont win every game and you will go up/down a lot in ranks but over time with a 50%+ WR you will make it. In my personal experience it helps to have secondary goals, such as credit grinding, learning or grinding a certain line, CXP grinding, learning to carry etc.

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Well, ranked is, and this is my own experience here, kind of a two faction game.

There are players intent on winning, but lack some experience or have plenty to do it, but the other team was slightly better in execution.

The other faction has no intention of winning and only play to farm the resources. They often sandbag the match and it is painfully obvious. It can make anybody angry.

And believe me, I have blown my top on the sheer nimrod actions of some players. 

Sadly, you can't convince this second faction of anything. And this upsets even top clans, top players, streamers, and average competitive players. It has gotten so bad that after 10 matches, they go into co-op just to remember what it was like to play on a team with a like-minded purpose. To win.

Winning is addictive. Losing drags you down emotionally. 

You could lay it all out there on the field of battle, only to be in vain.

But OP, take comfort in the fact that you did play your heart out. Maybe you will never rank out, but maybe you will. 

If divisions are possible, then always try to division. If some ranked seasons won't allow it, then just do what you can. Have reasonable goals and limits in case you get dragged in like a whirlpool. 

If you start to get salty, just walk away from it or go co-op. 

I know, we all want the nice botes behind steel wall. 

But you have to ask yourself a reasonable question: "Is it worth your sanity?"

I know players are passionate about competition, but so long as the second faction treats ranked like a farm, then most players, if not all, are going to be miserable.

Just remember, it is a game. You are supposed to have fun. 

I wish you the best of luck.

I will sacrifice a bucket of the Colonel tomorrow just for you so you are more successful. Think nothing of it.

I was hungry anyway. :cap_like:

 

 

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during the test season I finally got midway in Silver.

Then the season ended and I found myself back in Bronze.

Tried to get back into Silver, but got stuck in Rank 1 and inconsistent gameplay.

Next season, back at the bottom of Bronze.

 

Essentially rank is now rinse and repeat.

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4 hours ago, Farm_Fresh_Eggs said:

A player having to be forced to use their own brain & judgement -- instead of copy & pasting other ppls strategies -- would be a truer estimate of talent/skill.

 

 

this is exactly what happens....over and over again ....wake up dumb people

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4 hours ago, shinytrashcan said:

overall quite consistent and pleasent games as the "OMG ranked so toxic" people stay in bronze

Their toxicity isn't an issue if you turn the chat off, and it's still pretty easy to farm them and win unless you get really horrendous luck streaks. I'm just grinding through T6/7 ships in Bronze now.

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I still don't understand why if you don't care about Randoms being frustrating you care and consider Ranked frustrating... More restricted tier spread, fewer team mates (as in fewer potatoes), better rewards... It's Randoms but easier, why is it frustrating?

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4 hours ago, SteelRain_Rifleman said:

The other faction has no intention of winning and only play to farm the resources. They often sandbag the match and it is painfully obvious. It can make anybody angry.

... but... you need to win in order to farm the resources. o.0

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Ranked can be so infuriating. Most games is like your team is made of complete tomatos grinding their stock ships against a team of purples with special 21 points captains and premium consumables.

I think WG should at least punish ppl who play ranked and goes AFK. Like, c'mon, you are playing a competitive game mode and you go AFK because you couldn't wait 30 secs until MM gives you a match? Buzz off!

Also, ranked should at least try to mitigate the differences between the teams trying to even the teams according with the players PR.

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It's not just Ranked that's "infuriating". A lot of things in this game are.

WG/WOWS:fish_viking:

Good thing I've quit and uninstalled last night.

(Steam shows I wasted 4000.1 hours on this. I'm afraid to look how much $$$$ I've wasted too :Smile_hiding: )

 

 

 

@LancerUlysses:fish_viking:

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3 hours ago, RainbowFartingUnicorn said:

... but... you need to win in order to farm the resources. o.0

Some of those players might win some of those games purely by chance. And they often stay in a level, floating up and down to make off with the stuff. 

The pre-qualification process, while altruistically was to prevent this, it didn't completely mitigate it.

Otherwise, I wouldn't see so many players I have never seen before suddenly show up in co-op or operations. 

We all want ranked to be better, but it still has loopholes to get something and not win out. That would frustrate any player wanting to rank out in bronze or silver. 

Bronze and silver are the worst ones. Gold seems to be more attainable, but you still have to slog through bronze and silver to get in.:cap_old:

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Why is ranked so infuriating?

Because there are players out there who still think ranked is a competitive mode and foolishly take it seriously thus get mad and toxic. All it is now is smaller format randoms with opportunities to get steel and doubs without having to rank out (which is great and not complaining) thus no need to get butthurt when you lose a match or 2.

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It is perception. The stakes are higher so therefore so are the emotions at least for most people. 

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Try playing ranked something like 650 matches losing approximately 420 of them.

There is no point. You end up just hurting yourself.

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10 hours ago, Farm_Fresh_Eggs said:

I dont know why WG cant have maps with randomly generated islands..    A player having to be forced to use their own brain & judgement -- instead of copy & pasting other ppls strategies -- would be a truer estimate of talent/skill.

 

 

Yes.

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51 minutes ago, SteelRain_Rifleman said:

Some of those players might win some of those games purely by chance. And they often stay in a level, floating up and down to make off with the stuff. 

The pre-qualification process, while altruistically was to prevent this, it didn't completely mitigate it.

Otherwise, I wouldn't see so many players I have never seen before suddenly show up in co-op or operations. 

We all want ranked to be better, but it still has loopholes to get something and not win out. That would frustrate any player wanting to rank out in bronze or silver. 

Bronze and silver are the worst ones. Gold seems to be more attainable, but you still have to slog through bronze and silver to get in.:cap_old:

I think Ranked is fine the way it is now. I sit in Silver League, rank out in 20-30 battles, get loads of steel and doubloons, and then play whatever mode I like for the next week and a half without any real feeling of pressure at all. 

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1 hour ago, XVirtusX said:

Also, ranked should at least try to mitigate the differences between the teams trying to even the teams according with the players PR. 

Exactly this is NOT what should happen, at least not without changing the star distribution system. If the teams were somehow "magically balanced" i.e. all players are really at the same level, then the results would only rely on RNG. Team coordination, plays etc. all equal as the players are now equal. Only RNG that over time favors both time equally too. In turn everyone would have a WR of 50%, would save a star 1/7 times of their losses and very, very slowly go towards the top.

 Ranked, similar to randoms allows players with 50%+ WR to progress upwards simply because of the fact that RNG and teammates average out over time, meaning a players WR is soley based on their relative skill compared to the rest of the player pool.

Herein lies one of the uncomfortable truths about ranked: by design, not everyone can be successful. You need to be a net benefit to your team compared to the average player pool. If you can't carry if you have to and rely on being carried, then you will never have control over your rank and it will take seemingly forever for RNG to propel you high enough to the next irrevocable rank.

A true competitive mode with SBMM (even if it just balances out skill between already selected teams) would need to take into account expected vs actual wins to calculate your Rank,MMR or whatever you wanna call it. WOWS Ranked with irrevocable ranks and the simplistic star save mechanic is not that.

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29 minutes ago, RainbowFartingUnicorn said:

I think Ranked is fine the way it is now. I sit in Silver League, rank out in 20-30 battles, get loads of steel and doubloons, and then play whatever mode I like for the next week and a half without any real feeling of pressure at all. 

Well, good for you. 

Unfortunately, it is your experience that is successful and not the majority I see. 

Like some have mentioned, a skill based MM might help, but it would also turn players that have higher win rates to fall to the average pool eventually(closer to 50%.

Because even high skill players , while it may be more fun to them, don't really want to face an equal in my opinion. If they can face a player holding a lollipop rather than that one player holding Lucille, then they would win a lot more matches.

Current MM allows the Lucilles to play the lollipops. 

Skill based would put Lucilles facing each other. And eventually, like some players mention, it will come down to execution for a win. Some players are probably okay with that I guess.

But it reminds me of a quote in the movie "The Right Stuff" :

After realizing Sputnik was launched ahead of NASA's Mercury manned mission....

LBJ: "Is it because they have better Germans?" Dr Wernher Von Braun: "No, our Germans are better than their Germans.":cap_haloween:

 

Edited by SteelRain_Rifleman

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14 minutes ago, SteelRain_Rifleman said:

Well, good for you. 

Unfortunately, it is your experience that is successful and not the majority I see. 

Like some have mentioned, a skill based MM might help, but it would also turn players that have higher win rates to fall to the average pool eventually(closer to 50%.

Because even high skill players , while it may be more fun to them, don't really want to face an equal in my opinion. If they can face a player holding a lollipop rather than that one player holding Lucille, then they would win a lot more matches.

Current MM allows the Lucilles to play the lollipops. 

Skill based would put Lucilles facing each other. And eventually, like some players mention, it will come down to execution for a win. Some players are probably okay with that I guess.

But it reminds me of a quote in the movie "The Right Stuff" :

After realizing Sputnik was launched ahead of NASA's Mercury manned mission....

LBJ: "Is it because they have better Germans?" Dr Wernher Von Braun: "No, our Germans are better than their Germans.":cap_haloween:

 

What is it you think is so bad about Ranked as it stands that was better under the old system or is better in Randoms?

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