29 Kamiyama01 Members 25 posts 1,870 battles Report post #1 Posted July 5, 2021 Before all 3 planes worked roughly the same: 1. Have a white reticle 2. Click attack button to change reticle to green 3. Click attack button again and the attack happens Now for just the attack planes: 1. Have a white reticle 2. Click attack button to change reticle to green 3. Click attack button 4. Wait several seconds and watch as your attack completely misses the target What is infuriating is that attack planes break the mold now. The targeting sequence works completely different from the sequence used by torpedo planes and bombers. While they all have different reticles they all used to have the same targeting sequence. Now you have to learn a different sequence for one type of plane and your muscle memory will be off. What makes it especially bad is there was no reason for it. Rocket planes were the anti-DD tool that CV's had. Now CV's (except maybe the British CV carpet bombers) don't have a anti-DD tool. The rocket planes don't do enough damage per hit to threaten cruisers or BB's, so they are now effectively useless. CV's have always been more complicated to use than other ship types. Artillery is the simplest method of attack in the game. Point gun. Click attack button. Done. With CV's you have to launch the planes, move the planes to the target (this can take up to a minute, depending on the map and the CV's location), carry out a multi-stage targeting sequence, still possibly miss the target (because dispersion has always been bad for planes) and hope that your planes aren't shot down before they can carry out their attack. It's f^cking complicated. It always has been. Anyone who says it's not is lying. This isn't opinion. Planes are more complicated than any other method of attack in World of Warships. They didn't need to be made more complicated. Changing rocket planes to be this different was an inuitively bad idea. Someone on the dev team should have shot it down in the drafting stage. It should never have been worked on and should never have reached the point of being patched into the game. But it was. Now we have a dumpster fire. Please change rocket planes back the way they were, and put out the dumpster fire. Share this post Link to post Share on other sites
1,528 Noshiro_ Members 4,274 posts 4,649 battles Report post #2 Posted July 5, 2021 Can't you just, you know, lead them more? 3 2 Share this post Link to post Share on other sites
9,419 [GWG] BrushWolf [GWG] Alpha Tester 29,178 posts 15,765 battles Report post #3 Posted July 5, 2021 40 minutes ago, Noshiro_ said: Can't you just, you know, lead them more? Any DD and some CL players that are paying attention will be able to completely dodge that attack because of the zero damage MG attack. Share this post Link to post Share on other sites
167 [CYNIC] 40902nd [CYNIC] Members 355 posts 9,260 battles Report post #4 Posted July 5, 2021 You say that CVs are inherently more complicated because you have to launch planes and fly them across the map, while you only have to click with other ships, but I believe this to be a gross over simplification. You need to juggle multiple factors, like leading a target, knowing concealment ranges, secondary ranges, radar and hydro ranges, torpedo ranges, what ships have what equipment, gun reloads, ect. Also, the assumption that rockets are anti-DD only is not necessarily true, as German rockets are AP rockets and are absolutely not meant for destroyers, while their torpedoes are fast enough that they can be used to that. Also, USN diver bombers are HE bombers, which are good against DDs. Granted, I think rockets have been nerfed into non- use. Share this post Link to post Share on other sites
6,759 [RLGN] Estimated_Prophet Members 19,136 posts 35,167 battles Report post #5 Posted July 5, 2021 41 minutes ago, Noshiro_ said: Can't you just, you know, lead them more? If I could honestly get a feel for this FPS carrier garbage I wouldn’t wish to have RTS back. Beyond that; it’s boring as hell. To me, RTS was much more interesting. Share this post Link to post Share on other sites
6,759 [RLGN] Estimated_Prophet Members 19,136 posts 35,167 battles Report post #6 Posted July 5, 2021 (edited) 3 minutes ago, 40902nd said: Also, the assumption that rockets are anti-DD only is not necessarily true, as German rockets are AP rockets and are absolutely not meant for destroyers, while their torpedoes are fast enough that they can be used to that. Also, USN diver bombers are HE bombers, which are good against DDs. German rockets are anti-nothing if the target doesn’t obligingly allow you to get on its broadside. Never mind the different way they attack compared to regular rockets. Quote Granted, I think rockets have been nerfed into non- use. Something we might agree on. Edited July 5, 2021 by Estimated_Prophet Share this post Link to post Share on other sites
3,407 Compassghost Supertest Coordinator 7,223 posts 14,434 battles Report post #7 Posted July 5, 2021 Why does a carrier necessarily need to have weapons to fight against every class? There's quite a few ships in-game that don't have a dedicated type of equipment to fight a specific class. For example, Asashio has basically no AA, so it can't practically defend itself from a carrier, and neither can a bunch of Tier 4 ships with pre-war AA. 1 Share this post Link to post Share on other sites
2,597 [TWFT] Turbotush Members 1,763 posts 45,971 battles Report post #8 Posted July 5, 2021 The CV mafia told us to "Just dodge", and now is pissed off that we can actually "Just dodge". 1 1 Share this post Link to post Share on other sites
334 [SF-13] Nordlaender [SF-13] Members 605 posts 12,034 battles Report post #9 Posted July 5, 2021 1 hour ago, Noshiro_ said: Can't you just, you know, lead them more? You mean: "give them more advance notice via the splashing water that they need to turn now?" Sure, we could and can do that, but what is your point? Any player with half a brain will simply turn and the rockets will miss. Only ship that maybe cannot miss all of the rockets is a CV or a BB. If a BB turns right, then most of the rockets could end up hitting the hull. Also, after activating the green aiming reticle, you have less than 3 seconds to make your guess. Can BBs be placed in that category also? Like, when using their spotting plane, can they be forced to choose where to fire in less than 3 seconds or lose the opportunity entirely? How would they like that? 1 Share this post Link to post Share on other sites
450 [T2IOF] frankfletcher_1 Members 890 posts 4,915 battles Report post #10 Posted July 5, 2021 Git gud and learn to aim CVs SHOULDN'T be able to take out a DD with rockets by itself. They should need support from the team, still be able to deal damage if done properly, and reset some lines so that you can buy modified external hardpoints and murder DDs with HE bombs. Share this post Link to post Share on other sites
167 [CYNIC] 40902nd [CYNIC] Members 355 posts 9,260 battles Report post #11 Posted July 5, 2021 No, they just have dispersion larger than ships, no clear pattern of where the shells will land, 20-40 second reload, up to 5-6 shell flight times, having to worry about situational awareness and positioning, stuf like that. At the moment, I don't think rockets are viable, as they the time to attack is fairly ridiculous, as they now seem geared towards stationary targets. I know this, because I play all classes, though I will admit I am a BB/CB main. Lately, I've been playing CVs, so I can at least see where you carrier drives are coming from. Share this post Link to post Share on other sites
141 DavidNXS Members 209 posts 17,035 battles Report post #12 Posted July 5, 2021 I play all ships really im like 25% per class lets really take about hindrances. 1) Battleship DD is the true nemesis here low detection allows them to get close or stay at distance and sink a bb in 1 salvo or sit in smoke and burn it down or sit behind a island and burn it down or the good and courageous will run a drive by what defense does a BB have against this 0 fire rate horrendous secondary's nerfed to hell cruiser can sit in smoke or behind a island and wreck havoc or kite and wreck the BB BB defense against this minimal Carrier by far the least threat to a BB yes it can cause quite a bit of damage but the damage is really coming from spotting the bb :::the real protection come from a carriers who can spot the concealed ships and make sniper dds pay::: How is that fair to what is suppose to be most powerful ship in the game. 2)Cruiser by far the most versatile ship for defenses its great against DDs, Carriers even BB's but can be one shotted by a DD or BB with the slightest mistake A cv is gonna get deplaned and cause moderate damage attacking most cruisers Carrier) current state a joke compared to historic value and threat BB if a cv get spotted by anything a BB can one shot a cv or at very least take 25% heath per salvo if in range a cv has no chance to kill a BB before it kills the CV but it can make the BB pay Cruiser it could go 50/50 but with a lean to the cruiser as it can defend itself from the planes DD with recent nerf 0 chance a Carrier will survive if dd want it dead with out a lot of help or a lucky DB Destroyer it was a support ship for BB and carriers not the stealth assassin it is in WG than the historic ship WG portrays it Destroyer is more of a submarine than a Submarine is BB very limited threat to a DD if a DD loses to a BB it was the DD fault Crusier (heavy) very similar to BB DD is overly favored in this match (Light) probably the only threat to a DD in this game Carrier absolute joke the only use of a CV against destroyer is spotting and with the jacked AA of new DDs that is pointless as well So can we stop with all the nerfs against a ship who had such a minor role in WW2 naval battles its job was to hunt Subs and provide support not the gods this game displays them it has destroyed game play look at the mass of horrible DD players in matches 4 -5 DD per match even in ranked all because you nerfed the only true threat to this type of ship Share this post Link to post Share on other sites
84 BuffyThePotatoSlayer Members 95 posts 129 battles Report post #13 Posted July 5, 2021 Rocket planes have been a dumpster fire since they were added to the game... they should be yeeted out as soon as possible IMO. OP is just butthurt that his easy mode ain't quite so easy anymore. Share this post Link to post Share on other sites
141 DavidNXS Members 209 posts 17,035 battles Report post #14 Posted July 5, 2021 (edited) so say the DD CPT lol DD is easy mode all day long Edited July 5, 2021 by DavidNXS 1 Share this post Link to post Share on other sites
167 [CYNIC] 40902nd [CYNIC] Members 355 posts 9,260 battles Report post #15 Posted July 5, 2021 I see you conveniently forget about the carriers with armored flight decks, which bounce even the largest shells and with an auto dam con that makes carriers all but immune to fires and flooding. Also, you, like every other CV apologist, seem to forget that a carrier is for all intense and purposes immune to damage until the end of the game, when the match is decided. You say that Battleships have no counter against Destroyers in smoke? I can't count the number of times I've charged down a smoke screen and bleeped the Destroyer within. I use my 1337 WASD hax to avoid the torps on the way in, and then they are minced meat. Heavy cruisers do an easier job of it, since they have hydro (or SAP) or Radar. Super cruisers have a bit harder time of it since they don't have the alpha of the Battleship or the DPM of the Heavy cruiser. Light cruisers are the nemesis of Destroyers, with their incredible DPM, mobility, and consumables. Now, if a Destroyer can ambush a target from behind an island, they can nuke anything, but then they need to wait a while before they can try again, and it usually mean that they get one or to shots from each set during an engagement. A Destroyer lives and dies by stealth. It has neither the health or armor to survive being seen. A good Destroyer player will set up ambushes or move to advantageous locations in order disrupt formations or assassinate targets of opportunity. A poor carrier player can bumble along and screw all of that careful planning and positioning. A good carrier can perma spot the destroyer and ensure the destroyer can ever get into position. What can a destroyer do to a carrier in return? Smoke up and hide? If they do that, they can't spot for their team and risk getting run down by what ever they were going after. Can they run? Nope. A slow plane is twice as fast as the fastest destroyer and can turn much tighter. It used to be that a carrier could chunk a destroyer for a quarter to half its health per run with rockets, but now they have to fall back on bombs and torpedoes. The horror. How dare they remove the "Delete Destroyer" button. So unfair to be able to smite one's enemy free from concern or consequence, other than having to wait for planes to reload. Share this post Link to post Share on other sites
422 [SRM] Bellicose_Intent Members 542 posts 23,054 battles Report post #16 Posted July 5, 2021 (edited) Stop crying FFS. If the single most OP ship isnt OP its not the rockets Its YOU and your lack of skill period. There let the truth ring out loud and clear Edited July 5, 2021 by jr_token Share this post Link to post Share on other sites
27 [ODS] eMercody_Viveleny Members 111 posts 4,838 battles Report post #17 Posted July 5, 2021 All this change has done is make it absolutely ok for the carrier to completely ignore the DD, you will be better rewarded for damaging a cruiser than hoping a teammate shoots at that DD. Of course this means rockets lack the damage of other aircraft and are only scout planes if they are even that. Regardless, if your DDs speedrun back to port you will lose and all you can do is salvage. Share this post Link to post Share on other sites
815 [VVV] Lord_Magus Members 3,246 posts 5,521 battles Report post #18 Posted July 5, 2021 20 hours ago, Kamiyama01 said: What makes it especially bad is there was no reason for it. Rocket planes were the anti-DD tool that CV's had. Now CV's (except maybe the British CV carpet bombers) don't have a anti-DD tool. The rocket planes don't do enough damage per hit to threaten cruisers or BB's, so they are now effectively useless. There was very much a reason for it: that rocket planes were too strong of an anti-DD tool for CVs. In the old days, DDs were the class meant to counter DDs. With the rework and the introduction of rocket planes, DDs because the class least capable of countering CVs. Share this post Link to post Share on other sites