15 [VICI] chickenfromhawaii Members 1 post 10,993 battles Report post #1 Posted July 1, 2021 Current rule allows only the top 1 player on the losing team to keep the star doesn't encourage team play. The top 1 player is usually the one with the most damage or kills. The support players that cover a flank or a retreat don't do as much damage and are rewarded with losing the star. The current rule is encouraging a play culture that's contrary to to the intent of the warship community. Allowing the top 3 players will be a fair rule to reward good support players for their effort. 1 2 12 Share this post Link to post Share on other sites
116 [REBCO] LB_Binghamton Members 354 posts 4,268 battles Report post #2 Posted July 1, 2021 Great, then the bottom 3 on the winning team... Share this post Link to post Share on other sites
2,361 [FOXY] Princess_Daystar Members 4,717 posts 8,947 battles Report post #3 Posted July 1, 2021 I woulda ranked up so much faster..so sure why not! Share this post Link to post Share on other sites
3,137 [WOLF5] Khafni [WOLF5] Members 6,534 posts 29,612 battles Report post #4 Posted July 1, 2021 (edited) Do away with stars altogether, OR - 1. You win, you get a star. 2. You lose, you don't get a star. Edited July 1, 2021 by Khafni 3 1 Share this post Link to post Share on other sites
1,593 Hunter_Steel ∞ Beta Testers, In AlfaTesters 4,630 posts 5,107 battles Report post #5 Posted July 1, 2021 Just make the Tier 7 variant not have revocable ranks. Tired of hovering around Rank 5 and 4 in Tier 7 ranked because I can't advance. ~Hunter Share this post Link to post Share on other sites
107 Ekkaroe Members 140 posts 7,049 battles Report post #6 Posted July 1, 2021 Imho the problem lies on how base exp is calculated based on your contribution and not on who is top or bottom. If you look at newer lines or premium/special ships, even DDs are changing their focus from torpedos to guns, which provides a more reliable and effective way of contributing to damage. 2 1 Share this post Link to post Share on other sites
1,648 [SHOOT] Crokodone Beta Testers 5,154 posts 15,851 battles Report post #7 Posted July 1, 2021 (edited) Save a Star was is a poster child for "highway to hell is paved with good intentions." It creates a team within a team in a match where there's supposed to be only one friendly team. What you suggest multiply that problem to the first team that suffers a misfortune. Everyone should gain or lose as a team. If they don't, they're no longer a team... Edited July 3, 2021 by Crokodone 2 Share this post Link to post Share on other sites
776 [NSEW] LowSpeed_US Members 2,909 posts 12,205 battles Report post #8 Posted July 1, 2021 Get rid of Star system. That will force players to stop the misguided notion that damage solely equals a win. Which directly or indirectly leads to preserving their own rather than performing directly to contribute to a win condition more actively. Share this post Link to post Share on other sites
7,039 Skpstr Members 34,409 posts 10,768 battles Report post #9 Posted July 1, 2021 5 hours ago, chickenfromhawaii said: Allowing the top 3 players will be a fair rule to reward good support players for their effort. No it won't, it'll just reward the top 3 damage farmers. The support players rarely end up in the top 3 on either side, valuable as they are to a win. Share this post Link to post Share on other sites
377 [WAIFU] WaifuMateriaI Members 91 posts 6,368 battles Report post #10 Posted July 1, 2021 No that will make it even more easy to rank out... Ranked is just a grind where good players will complete it faster than bad players. I actually liked the first week of gold league as it had a lot of close matches with somewhat equally distributed skill. If you give 3 people the ability to star save that's 3 potential mediocre players who can rush to high leagues. If it was top 3 every game average to above average players like myself would pretty much never lose stars... (At least in the lower leagues.) 3 Share this post Link to post Share on other sites
7,039 Skpstr Members 34,409 posts 10,768 battles Report post #11 Posted July 1, 2021 3 hours ago, Ekkaroe said: Imho the problem lies on how base exp is calculated based on your contribution and not on who is top or bottom. If you look at newer lines or premium/special ships, even DDs are changing their focus from torpedos to guns, which provides a more reliable and effective way of contributing to damage. TBH, (and I'm not a great DD player) a lot of my XP comes from capping. I can do maybe 30-40k damage, get 1 solo cap, and come on the top 3. 1 Share this post Link to post Share on other sites
12,396 [SALVO] Crucis Members 28,044 posts 41,501 battles Report post #12 Posted July 1, 2021 5 hours ago, chickenfromhawaii said: Current rule allows only the top 1 player on the losing team to keep the star doesn't encourage team play. The top 1 player is usually the one with the most damage or kills. The support players that cover a flank or a retreat don't do as much damage and are rewarded with losing the star. The current rule is encouraging a play culture that's contrary to to the intent of the warship community. Allowing the top 3 players will be a fair rule to reward good support players for their effort. 5 hours ago, Khafni said: Do away with stars altogether, OR - 1. You win, you get a star. 2. You lose, you don't get a star. IMO, a big no to both of you guys. The problem is that the entire star system for Ranked is highly flawed. WG needs to develop a completely new Ranked scoring system, a system that values both winning and losing as well as each player's individual production and achievement. My suggestion for the past few years has been that the Ranked season should be limited in length (say 1 month). And that there should be a fixed number of ranked games. Then the ranked scoring system would be the accumulation of all of the base XP you earned in that limited number of ranked battles. And the ranking would represent where each player fell on the overall list of players on that list. There'd be no need for top 1 or 3 losers. Everyone would earn however many base XP they earned in the battle, affected by whether you won or lost, as well as how well you played in each ranked battle. Share this post Link to post Share on other sites
11,220 [SALVO] ArIskandir Members 16,344 posts 10,146 battles Report post #13 Posted July 1, 2021 Why everything in game must be easier? Share this post Link to post Share on other sites
188 [WPE-2] Stew_Pedastle Members 181 posts 1,802 battles Report post #14 Posted July 1, 2021 21 minutes ago, ArIskandir said: Why everything in game must be easier? Seems these people are bad at the game and want to get rank1 to prove how good they are at the game ? it cant be because of steel as you dont have to rank out to get it . This new ranked garbage is infinitely easier then the original ranked system that people cried about and look they are still crying . 1 Share this post Link to post Share on other sites
7,039 Skpstr Members 34,409 posts 10,768 battles Report post #15 Posted July 1, 2021 3 hours ago, LowSpeed_US said: Get rid of Star system. That will force players to stop the misguided notion that damage solely equals a win. Which directly or indirectly leads to preserving their own rather than performing directly to contribute to a win condition more actively. The flipside to that though, is that if you are doing a decent job, but your teammates are facerolling the keyboard, you have the potential to not be set back because of it. I feel that the "we shall all win or lose together", and the "why should I be punished because the rest of my team did poorly" mindsets will always be at odds here. Share this post Link to post Share on other sites
7,039 Skpstr Members 34,409 posts 10,768 battles Report post #16 Posted July 1, 2021 17 minutes ago, Stew_Pedastle said: Seems these people are bad at the game and want to get rank1 to prove how good they are at the game ? it cant be because of steel as you dont have to rank out to get it . This new ranked garbage is infinitely easier then the original ranked system that people cried about and look they are still crying . The only time I worry about saving a star is in qualifying, or if still working towards Rank 1 after 12 victories, simply because losing a star means longer until I can again earn rewards. Share this post Link to post Share on other sites
472 Ado1fCarsar Members 735 posts 9,876 battles Report post #17 Posted July 1, 2021 stars dont matter. basically everything outside CB is just luck based. the individual skill cap on this game is extremely low, majority of it is just RNG. Share this post Link to post Share on other sites
3,137 [WOLF5] Khafni [WOLF5] Members 6,534 posts 29,612 battles Report post #18 Posted July 1, 2021 1 hour ago, Crucis said: IMO, a big no to both of you guys. The problem is that the entire star system for Ranked is highly flawed. WG needs to develop a completely new Ranked scoring system, a system that values both winning and losing as well as each player's individual production and achievement. My suggestion for the past few years has been that the Ranked season should be limited in length (say 1 month). And that there should be a fixed number of ranked games. Then the ranked scoring system would be the accumulation of all of the base XP you earned in that limited number of ranked battles. And the ranking would represent where each player fell on the overall list of players on that list. There'd be no need for top 1 or 3 losers. Everyone would earn however many base XP they earned in the battle, affected by whether you won or lost, as well as how well you played in each ranked battle. I like your idea a whole bunch but isn't Ranked touted as a team event? Your option makes it every captain for themselves which, as I've seemed to have read, is already an "issue" with ranked and the star system as damage farmers or Sims drivers win out. Maybe that would be okay but the 2-team concept needs to go away and make it 14 individual teams of 1. Wasn't something like this done in one of those monster battle modes a few patches ago? Share this post Link to post Share on other sites
12,396 [SALVO] Crucis Members 28,044 posts 41,501 battles Report post #19 Posted July 1, 2021 58 minutes ago, Khafni said: I like your idea a whole bunch but isn't Ranked touted as a team event? Your option makes it every captain for themselves which, as I've seemed to have read, is already an "issue" with ranked and the star system as damage farmers or Sims drivers win out. Maybe that would be okay but the 2-team concept needs to go away and make it 14 individual teams of 1. Wasn't something like this done in one of those monster battle modes a few patches ago? No, you really do have to fight as a team if you want to maximize your base XP earnings, because you earn more base XP when you win vs when you lose. Share this post Link to post Share on other sites
1,852 [OIL-1] z9_ Members 2,307 posts Report post #20 Posted July 1, 2021 8 hours ago, chickenfromhawaii said: The current rule is encouraging a play culture that's contrary to to the intent of the warship community. Wrong. You're speaking from the perspective of the NA community, not the global community. Save a Star is a teaching aid. The mentality is, if you finish at the top of the leader board consistently, then over time your win rate will improve. It's flawed from a standpoint that you can spend the whole battle in a DD keeping the enemy lit for your team, thereby being the MVP of the battle, but still finish in last place. However.. It's the same as sneaking around the flank and capping the base in WoT. They hate that. So it is what it is, but.. If you play the way they want you to, you can easily top the leaderboard with a DD, players do it all the time. Sling those torps! That said, bronze league should be protected at Rank 3. Once I get my prizes for 12 wins, it's not worth the grind to go from 5 to 1 for a measly 200 gold. 1 Share this post Link to post Share on other sites
107 Ekkaroe Members 140 posts 7,049 battles Report post #21 Posted July 1, 2021 5 hours ago, Skpstr said: TBH, (and I'm not a great DD player) a lot of my XP comes from capping. I can do maybe 30-40k damage, get 1 solo cap, and come on the top 3. Yeah. I was not putting into question the that you can still get top 3 or even top of the scoreboard on a DD. Only stating how the paradigm seems to be shifting, which is sad. I had a rank game in Bronze once in which I did 6 Solo Caps and I was top of the scoreboard, but only by a few dozen points from the second player. Share this post Link to post Share on other sites
3,137 [WOLF5] Khafni [WOLF5] Members 6,534 posts 29,612 battles Report post #22 Posted July 1, 2021 2 hours ago, Crucis said: No, you really do have to fight as a team if you want to maximize your base XP earnings, because you earn more base XP when you win vs when you lose. But if you take away the concept of "win XP" from everyone then you have a more balanced outcome, which should be more based on individual skill (luck?), and which will still provide the same results you want with the accumulation of XP over "X" amount of games. Share this post Link to post Share on other sites
286 USMC_FMF Members 397 posts Report post #23 Posted July 1, 2021 I 100% agree, and the bottom 2 on the losing team also lose a star. Share this post Link to post Share on other sites
2,242 [CYPHR] xTheCanadianx Alpha Tester, Members, Beta Testers 4,343 posts 26,629 battles Report post #24 Posted July 1, 2021 Git Gud? Share this post Link to post Share on other sites
3,052 DDJohnston Members 6,667 posts Report post #25 Posted July 1, 2021 No. All the losers should not be able to save stars. That's one of the biggest problems of ranked is all the people just 'saving their star' and not trying to win. Don't make it worse. Share this post Link to post Share on other sites